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bloomann

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Posts posted by bloomann

  1. Re: What if...

     

    Bruce Banner is exposed to gamma radiation. Thereafter whenever he feels helpless' date=' he undergoes a dramatic transformation into the Savant. His logical, rational mind takes over -- pushing aside his emotional, compassionate mind. His intellect is vastly increased and when faced with a problem his intellect is no match for, he grows ever more intelligent until he makes a breakthrough. As the Savant, Banner sometimes thinks of radical solutions to problems facing humanity -- solutions that might include mass murder, sabotage, mind control, and worse. The Savant is aware that he will eventually become Banner again and that Banner will prevent him from enacting some of his solutions. Therefore, the Savant gives his plans to others. To those called "supervillains". Banner must constantly try to figure out what scheme the Savant has cooked up, who he has given it to, and how it might be averted.[/quote']

     

    isn't there a villan called the Leader who has this power in the Hulk mythos

  2. I found this unlikely hero group on my hard disk, among other things, and I'm just wondering what the hell I must have been smoking at the time :nonp:

     

    The Village Police (Special Forces)

     

    Psi-Cop, Billy Bulldozer, Path Finder, Macho Man, Lightning Lewis, G.I. Jackson

     

    Psi-Cop

     

    15 Str 5

    18 Dex 24

    18 Con 16

    13 Body 3

    20 Int 10

    21 (+10) Ego 14

    20 Pre 10

    18 Com 4

    3 (+3) Spd

    6 PD 3

    7 ED 3

    36 End

    35 Stun 5

    7 Rec

     

    Powers :

     

    Multipower / Mindpowers, all are OIF (Psi-helmet)

    * 50 end reserve - only for helmet's mind powers, battery

    * 12d6 Mind Control, area effect 10" radius, only specific "cop" commands,

    "Freeze", "Drop your Weapons", "Come out with your hands on your head", 3 charges

    * Mindscan, (only to find crooks), can use as target sense, 3 charges

    * 12d6 Telepathy only to discern the truth, 3 charges

    * 10d6 Ego blast, 3 charges

    * clarestience all senses, x325” (retrocog only), must be at the "scene of the crime", or while holding evidence (crime weapon, bloody cloth, billfold...etc), 3 charges

     

    + 10 ego OIF (Psi-helmet)

    + 12 ego defense OIF (PSI-helmet)

    +3 speed (mind powers only) OIF (Psi-helmet)

    Danger Sense 11- only against major criminal acts (3 kilometer radius), OIF (Psi-helmet)

    armor 2rPD, 2rED, 8 or less, OIF (Psi-helmet)

    armor 4rPD, 4rED, bullet proof vest

    5 Flash defense OAF (cop shades)

    1d6 RKA, 380 Walther, OAF, 6 charges

    3d6N Billy Club, OAF

     

    +2 to perception rolls, all 5 senses OIF Helmet

     

    Skills / Talents :

    Policeman Package deal

    Fam / small arms

    Fam/ w/ billy club

    Perk : Law enforcer

    CK: Campaign city

    Bureaucratics 14 -

    Persuasion 15-

    Forensics 16-

     

    +2" running

     

    Martial Arts (cop karate)

    Strike

    Head Butt

    choke hold

    bloc

    disarm

    dodge

     

    Universal Translator OIF Helmet, modern human languages only, extra time

    +2 w/ helmet PSI Powers

    +1 w/ martail arts

    +1 overall skills

     

    Contacts : Psi-child, psionic street kid, low level

    Perks : campaign city's Police Department, legal structure, records, etc..

     

    Interrogation 14-

    Criminology 15 -

     

    Deduction 14-

    Combat driving 14-

    Tactics 14 -

    KS : PSI Helmet 15 -

    Police issue Motorcycle

     

    Disadvantages :

    Normal characteristics maxima

    Dependent : 1d6 ego drain when helmet removed, instant + once per minute afterwards

    Dnpc : wife and 2 kids 11 or less

    Distinctive features : cop look and attitude , common, minor

    Private life compromised by hero occupation , worried about family’s safety very common, major

    Protective of innocents, common, strong

    Reputation : cop with Mind Power Helmet 11-

    watched : Campaign city's PD

    watched : US government

    Hunted : Mafia 11 or less

    Hunted : Knights In Satanic Services 11-

    Public ID

     

     

     

    Billy Bulldozer

    16 str 6

    20 dex 30

    15 con 10

    15 Body 10

    18 Int 8

    12 Ego 2

    15 Pre 5

    18 Com 4

    4 Spd

    PD

    ED

    End

    Stun

    Rec

     

    Powers :

    30 pt Low fi gadget pool, OIF utility belt, only with material on hand

    +1HA OAF wrench

    2 RKA OAF nail gun, reduced range, rapid fire clip

    10pt, dispell darkness, OAF, hand held flood light

    4d6 flash, OAF paint gun, sticky, 1 charge

     

    Find weakness in structures only 17-

     

    2PD, 2ED: Hard hat, head only, 8-

    3PD, 1ED : heavy vest 11-

    3 pts flash def, Shades

     

    Side kicks : Girder, the giant robot, Bully the Bulldozer

     

    Skills / Talents / Percs

    +3 move through (Bully’s ram)

    Climbing (structures only)

    Structural Engineering 14-

    Civil Engineering 14-

    Electrical engineering 14-

    Demolitions 13-

    Mechanics

    +2 w/ engineering skills

    Inventor 16-

    Combat driving 17-

    KS radio controlled robotics, Bully and Grider

    Perc : Construction Worker's Union

    Perc : legalized deputy

     

    Disadvantages:

    Normal characteristic maxima

    DNPC : crazy uncle Wilbur 14 or less

    DNPC : ex wife and daughter 8 or less

    DNPC : Sister, Path Finder’s wife 8 or less

    Code against killing

    Watched by Campaign City's PD 11-

    Hunted : Knights In Satanic Services 11-

    Hunted : Mafia, 8 or less

    Public ID

     

    Girder (20 ft tall side kick robot)

    Growth

    Armor, Resistance DEF, 10ED, 10PD, OIF, Metal Body

     

    Multipower OAF, 3 meter long stainless steel girder, only in open areas

    * +4d6 HA OAF, steel girder

    *4" stretching OAF, steel girder

    *4d6 RKA, OAF steel girder, 1 recoverable charge

     

    Iron turbine shield : 10 PD , 10 ED, OAF, 11 or less

     

    9d6EB + 5d6 Entangle bucket of bolts bola, 1 charge

     

    Automation, does not stun or bleed

     

    Disadvantages:

    Vuln: 1 1/2 body from magnetic attacks

    Vuln: 2d6 dex drain from high radio signals

     

    Bully the bulldozer

    80 pts reserve, IAF, Bully’s gas tanks

    2 levels growth

    +30pts strength

    20” running (tread wheels)

    Armor plating 10PD, 10ED 14 or less

    5d6 Entangle 3” area effect - Steel mesh net, 1 charge

     

    20pt dispel darkness, flood lights,

    10pt dispel mist or gas, big industrial fan

    Multipower : Bully’s ram

    *10d EB 3” wide area effect, reduced range, 6” maximum, 4 charges

    *force wall, 10PD, 10ED frontal attacks only, 14 or less

    *50pts TK, only to push, 6”maximum

     

    Wrecking ball canon 15dEB, 2” area effect, x2 knock-back, 1 charge

     

    15pts Lack of weakness

     

    Path Finder

    30 str 20

    24 dex 42

    26 con 32

    20 Body 20

    16 Int 6

    17 Ego 14

    16 Pre 6

    18 Com 4

    6 Spd 36

    15 PD 8

    10 ED 5

    56 End

    50 Stun 2

    12 Rec 2

     

     

    Powers :

     

    Multipower : IAF magic charmed necklace, can only use one charm at a time, ½ phase to change

     

    Bear : 1 level growth (200kb, +5str, -1KB, +1 body, +1stun), 2d6 aid strength and con, +2 grab and choke hold, 45pt end reserve for Bear powers

     

    Wolf : tracking scent18-, +4 smell Per, stealth18-, shadowing18-, 3 one turn charges

     

    Eagle : +6 sight, microscopic sight, offset for range modifiers, bump of direction 18-, 3 one turn charges

     

    Coyote : 3d6 luck, mimic voices18-, disguise18-, sleight of hand18-, gambling18-, 3 one turn charges

     

    Buffalo : 10 pt density increase (400K, +10 str, -2 KB, +2 PD, +2ED), 2d6 aid to End, +4” running, +4 move through

    50 end reserve for buffalo powers

     

    Deer : 5d6 Spd Aid, danger sense 17-, +8 running, 10” super leap, +6 dodge

    40pt end reserve for deer powers

     

     

    Multipower : Tomahawk, OAF

    1d6 ½ KA

    3d6RKA, 1 charge recoverable

    6d6 EB, 1 charge recoverable

     

    2d6 RKA Hunting Bow, OAF, 6 charges

     

    Skills / Talents / Percs

    +3” running

    +3” swimming

     

    MA native American style

    Grab

    Bear hug (choke hold)

    Martial escape

    Martial throw

    Martial strike

    Dodge

     

    Art w weapon

     

    +1 w/ tomahawk

    +1 w/ bow

    +2 w/ MA

    +1 overall levels

     

    3d6 Aid stun and body, 3 charges, IAF - medicine bag, extra time

    6d6 Telepathy OAF, peace pipe, must share pipe smoke

     

    Skills / Talents / Percs

    Perc : legalized deputy

    KS : Geologist

    Paramedics

    Climbing

    Breakfall

    Survival

    Animal handler

    Acrobatics

    Lightsleep

    ambidextrous

    Tracking

    Riding

    Bump of direction

    Navigation

    Knowledge skills – wood lands / plain lands / desert

    Language English, Lakota is native,

    Contacts : Lakota tribe and other tribes

    Contact : Whisky Jack, (medicine man, greater power)

    Perc : Lakota gods

    Side Kick : Willpower the amazing Horse

     

    Disadvantages

    Distinctive features : American Native, common, minor, easily concealed

    DNPC : various tribe members 11 or less

    DNPC : Wife, Billy’s sister 14 or less

    Strident environmentalist

    Nervous in city or urban landscapes

    Enraged against polluters 11 or less

    Watched by Campaign City's PD 11-

    Hunted : Knights In Satanic Services 11-

    Hunted : Mafia, 8 or less

    Secret ID, Jack Lone Stone

     

     

    Macho Man

    16 str 6

    26 dex 48

    65 con 110

    35 Body 50

    15 Int 5

    25 Ego 30

    19 Pre 9

    18 Com 4

    5 Spd 14

    25 PD 22

    20 ED 7

    130 End

    75 Stun

    24 Rec 4

     

     

    Powers

    75 % damage resistance, physical only, doesn’t work against his “glass jaw”

    25 % damage resistance, energy only

     

    2d6 Regeneration once per turn

     

    5d6 NND “hurting hands” (force field, armor), x2 end

    5d6aid to body, stun, end, “healing hands”, x2 end

     

    Armor 4PD, 4ED leather outfit 14-

    5 pts Flash defense OAF biker shades

     

    15 Ego defense “tough mind”

    20 power defense “tough guy”

    10 pts. Lack of weakness

     

    Immune to disease, aging, extreme weather conditions

     

    Skills / Talents / Percs

    MA Dirty Infighting:

    Punch

    Roundhouse

    Low blow

    Disarm

    Kidney blow

     

    Defense maneuver 18-

    Combat sense 18-

    Danger sense, in combat only 17-

    Resistance (stubborn) 16-

    Find weakness : all attacks 18-

    Perc : legalized deputy

    Filthy Rich

    KS : seedy areas, world wide, major cities

    High Society

    Conversation

    Street wise

    Seduction

    Modern Greek (native)

    Ancient Greek

    Latin

    Arab

    English

    Harley Davidson Motorcycle

    +3 w/martial arts

    +2 overall levels

     

    Disadvantages

    distinctive features : flamboyantly gay, “leather man”, common, easily concealed

    Vuln: Glass Jaw – 2x stun from punches, jaw only

    DNPC : boyfriend of the week 14 or less

    Code against killing

    Reputation : Tough as nails Gay Hero

    Watched by Campaign City's PD

    Hunted : Knights In Satanic Services 11-

    Hunted : Mafia, 8 or less

    Secret ID : Stratis Mikos

     

    GI Jackson

    13 Str 3

    21 Dex 33

    15 Con 10

    16 Body 12

    25 Int 15

    12 Ego 2

    15 Pre 10

    16 Com 3

    4 Spd 10

    4 PD 2

    4 ED 1

    36 End 3

    35 Stun 6

    6 Rec 2

     

    Powers

    Multipower : Ghost Belt, OIF,

    Invisibility

    Desolidfication

    Teleport

    15pt gadgets pool (spy kit)

    9 mm automatic

     

    Skills / Talents / Percs

    martial arts jujitsu

    Perc : US army

    Cryptography

    Electronics

    Shadowing

    Computers

    Security systems

    Electronics

    Mechanics

    Bugging

    lockpick

    stealth

    KS: Ghost Belt

    Jeep

     

    Lightning Lewis

    15 Str 5

    40 Dex 90

    12 Con 4

    10 Body

    15 Int 5

    16 Ego 3

    15 Pre 10

    16 Com 3

    5 (+4) Spd

    4 PD 2

    4 ED 2

    30 End 3

    27 Stun 6

    9 Rec 10

     

    Powers

    +4 spd hand manipulation only, ex drawing guns, tying ropes etc…

    quickdraw

    ambidextrous

    20pt TK only to push, or tilt things with guns

    2 Guns,

    rka clip, rapid shot

    area effect

    area disarm

    rubber bullets stun only

    Rope : entangle, stretching, swinging

    Side kick Lucky the horse!y

     

    Skills / Talents / Percs

    Riding

    Range skill levels

    Perc : legalized deputy

  3. Re: an overview for a classic X-Men Campaign

     

    Hey I'll buy that! I actually like the MSRPG in a weird way, it allows for creative use of powers, you are not locked into "buying" the use of the power (not very clear it's getting late here), also I think you are very right about giving x-men characters high def, they get blasted and smashed up all the time and heardly ever end up in the hospital! I'll tweak it for my uses, thanks a lot!

  4. Re: an overview for a classic X-Men Campaign

     

    wow! what a site! it's very complete, I just had a quick look, some observations : Colossus has 95 str?! I didn't know he was that strong, also he has a psycological disadvantage to space travel, from a very early episode, his brother died in a space mission, wolverine has about as much mental defense as Jean Grey ?!? seems too much to me, also a wolvie at spd 6 is a little too fast, but then again he is always the first to get blasted in any fight, makes me wonder about his vaunted combat skills!!! you might want to give Cyclops the same jujitsu that Colossus has, it's been stated that Cyclops trained Colossus. otherwise this is an EXCELLENT base to start an x-man campaign, thanks fr sharing!!!

  5. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    I think that the Thomas Covenant/Linden Avery books are a lot like Atlas Shrugged of anything else by Anne Rand (sp?). They're books you read when you're young and when your brain is crying for gross overstimulation in the form of radical departures from ordinary morality. You enjoy them more at a time of your life when subtlety is a couple of four letter words mashed together.

     

    Regarding the Thomas Covenant books in particular, they are mostly a case of suspense being maintained by the character's continuous resistance to the "call to adventure." Resisting the call is part of the usual progression of the hero's journey, but it's usually dispensed with somewhere in the first third of the story. Thomas Covenant drags it out for three whole books. It's like watching someone stuck in the denial stage of grief.

     

    exactly, I remember my best friend when we were 17 year old nerds (as opposed to 40 year old nerds?) swearing by this novel, he went on and on how great it was, but I was in my Dune period and just never got around to reading the Covenant books until now. I probably would have liked it better then. angst angst angst

  6. Re: an overview for a classic X-Men Campaign

     

    this is all I have had the time to do, I'm hoping that some GM's might be interested and take the ball from here. I'd just like to know how it worked out, I'm really curious concerning dice mechanics, player interventions, compared to the power of the writer, like I said it's an experiment.

    Otherwise how many points do you think they should start with? I have some old write ups that Surbrook did many years ago for his excellent site and for the most part he has his X-men in the 400 pt to 800 pt range.

    Let me know if you try getting a game together, I'll try to help writing up some characters, and villans, we can keep it low powered if you want. thanks for the interest

  7. Hello,

    this is something I was kind of dying to do but since I don't have a group I'm posting it here. This is an overview for a campaign starring the classic (new) x-men from issue 94 to 138, I call it a great experiment to see how things might have turned out for the X-men in "real life" with unpredictable dice rolls and players' er, creative playing. I tried to list the plot (some are really silly) and the villains giving a brief resume of their powers and actions. Of course there is still a LOT of work to be done on it, but if you ever wanted to do something like this, here might be a good starting point.

  8. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    Oh yeah, for sure. But again, it helps if you think of Covenent not as the hero of the story, but as the POV character. He's surrounded by the heroes (Mhoram, Foamfollower, Bannor, etc), but he himself is just along for the ride. People keep expecting him to be the hero, and he's always like, "Nah uh! Not my problem!" I dunno. I find that particular idea kinda refreshing. I've read a ton of "Nobody gets told he's the chosen one, and he jumps into the role and suddenly he's a great warrior and leader of men" books. I liked the whole "Nobody gets told he's the chosen one, and he tells everyone to go screw themselves 'cause he ain't getting involved in any of this weird magic crap."

     

    But, you know, that's just me. I'm contrary that way. ;)

     

    I can understand being bored by standard heroic fantasy fare, "a nobody turning into the savior" which happens to be the foundation of about 80% of these types of books, the thing that got to me about the Covenant book (that I read) is the fact that the stories real heroes (every body else in the book) come across rather flat and 2 dimensional (Morham, Foamfollwer..etc I did like the horses though). I didn't get into it, I even felt cheated. and the Covenant character is just too loathsome to like, let alone waddle through 500 pages of badly written text where he is the obvious HERO of the story, I think it MIGHT have been a better story if the narration was told from somebody else's point of view, or perhaps each chapter could have been a different personage's impression of just who this Covenant character really is, I think that could have lent at least some drama to the whole affair. but then again your point of view is interesting.

    YO!

  9. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    I couldn't even finish the first one. Found his style of writing to be just... blah.

     

    The only Koontz book I remember reading had something to do with a genetically modified dog that had human intelligence and his "rival" a kind of hybrid baboon killing machine. I really liked that book a lot, a bona fide NO Prize to anyone who comes up with the title of this book.

  10. Re: Apocalypse Hero

     

    My first baby steps as a GM were all done under Gamma World, and to this day, post apocalypse settings are my favorites.

     

    For a look at the ways the world could end, I strongly recommend: Exit Mundi.

     

    I've surfed this site VERY SCARY, especially the CATapacolypse

  11. Re: Apocalypse Hero

     

    For an unusual' date=' and rather disturbing take on the fall of civilization, you might see if you can find a copy of the supplement [i']Champions in 3-D[/i] and take a look at the "Horror World" section. Even though it was written up for Champions, the threat in this world is more environmental and not really defeatable through brute force, so the power level of the PCs is much less of an issue.

     

    Remember those investigators in H.P. Lovecraft's stories who barely prevent the evil cultists from summoning the unspeakable Horrors from Beyond? In this world, they failed. Rather than immediately ushering in the Apocalypse, though, these monsters subtly insinuate themselves into the human population at first, working to tear down the fabric of society and any potential resistance before bringing in larger numbers of their fellows. By the era that Ci3D describes, the process is almost complete: true humans are a dying race fighting a losing guerilla war, our cities have become vast nests of nightmares, and the planet's native ecology has been decimated by imported monstrosities.

     

    I have to add, though, in all seriousness, that this world is not for faint hearted players.

     

    Hey I just had to say THAT was one of my all time favorite supplements of any game.

  12. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    Covenent's deal is that' date=' throughout most of the trilogy, he's [b']certain[/b] that he's in a fever dream. He does horrible things (like raping Lena) because... well, he's in a dream. Who hasn't done things in a dream that they'd never even consider in the real world? He believes that his actions are without consequence. He just lets everyone else drag him along because he feels that he has no investment in the world -- it's all just a soap bubble that will pop the minute he wakes up. This world is fake, but in the real world he knows that he's just suffered a terrible accident, so he's less concerned about what happens to these dream-figments than he is about waking up so that he can, you know, call for an ambulance or something.

     

    But along the way, he begins losing his conviction that The Land is just a figment of his imagination. He witnesses acts of amazing heroism and sacrifice, as well as great depravity, and it starts to have an effect on him. He learns that even if The Land isn't real, it's still important, and what he does in it is also important. By the end of the third book, he's willing to make his own sacrifice to save it (even though he's still not 100% convinced that it's not just a dream).

     

    It helps to think of The Land and all its people as metaphor, as splintered aspects of Covenent's own personality (which ties into the "Is this really real or just my brain making it all up?" aspect of Covenent's journey). Lord Foul is so powerful in part because he represents the most dominant part of Covenent -- his own despair. And his eventual victory over Lord Foul is actually a victory over himself. He embraces those aspects of his own personality that are good (Morham's resolute steadfastness, Lena's unconditional love, Foamfollower's unquenchable joy, and so forth) and rejects the despair that has ruled his life for years.

     

    But, I'm not trying to tell anyone that they have to like the book. It's certainly not for everyone. I'm just suggesting that there's another way to read it, which makes sense of the question, "Why's Covenent such a little c***?

     

    I know, but I like to believe that if I found myself in the same situation I would be at least a little more heroic.

  13. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    Here's an example of what I want to read:

     

    1. Take Harn

    2. Remove Annoying Tolkein Elements

    3. Rationalize Religion

    4. Integrate Subtle Noir/Hardboiled Sensibilities

    5. Style ala James Ellroy/Dashiell Hammett

     

    A series of short stories linked by character, theme, or plot; or a dark opera of the kaldoric succession crisis of shakespearean magnitude would do it.

     

    Ha! nothing less will do!!!

  14. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...

     

    Actually I've been quite disappointed overall with the SI FI Fantasy books I brought back this summer, when I'm in the states I tend to stock up on comics and books written in English, but so far everything I brought back has left me unsatisfied : Micheal Moorcock's Skrayling Tree or the adventures of a group of albinos traveling across an America before Columbus discovered it, it just rambled in all directions and wasn't very interesting... Fredreck Pohl's the coming of the quantum cats, not bad but not that good either... Austin Grossman's Soon I will be invincible, it had it's moments, for example the first chapter and Dr Impossibles take on things, the first super fight is also rousing, but the characters never go beyond their contrived archetypes, frustrating.. Also DR Impossible goes on and on about how much of a genius he is but tells his story using idioms a forlorn love struck 18 might use, the end is also a let down but I'll give Grossman 3 stars for the effort.

    I'm just mad that I opted for these books and didn't buy the huge Conan omnibus that recently came out. Maybe next summer...

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