Jump to content

Lumbering Ox

HERO Member
  • Posts

    764
  • Joined

  • Last visited

Posts posted by Lumbering Ox

  1. Re: INT question

     

    But if a city goes leadership, the local Mensa club takes over, at least they do in Springfield in the Simpsons.

     

    Getting to rule with the likes of professor Frink and Comic Book guy, thats goota be worth a few points ;)

     

    Yes, I joke.

     

    I've always assumed IntX10=IQ. A 20 normal max would be 200 which seems right.

     

    Just because it is really easy for a PC to reach 13 means that a normal random gen person will have it.

     

    I seem to recall for the GMAT that you don't need a 97percentile to get in. Then again the GMAT, LSAT and similar tests are usually only taken by grads who have the marks to get into competitive grads schools, getting a 90% percentile in that group is better then a 95% in a group that includes everyone from Hawkings to the Crazy Cat Lady.

  2. Re: Would you play…

     

    I don't have much in the way of favourite powers either. I'll play almost anything' date=' to the point where I have even been referred to as a "gamer-slut". But not everyone can wrap their heads around every power concept, and that doesn't make them bad role-players. This is where the problem can arise. The idea in gaming is that we all enjoy ourselves, not just the PCs (some or all) or the GM. Some people aren't very subtle, so I would hate to see them stuck with a power set that requires a lot of subtlety, like a shapeshifter.[/quote']

     

     

    When I played, the DM picked the sort of powers he though we would like, and he knew us well enough to do a good job.

     

    In my case I am rather brickish in outlook. Although I would never take it myself, my surfer dude character absobed damage as strength, it was neato, and suitable to my. Also a laugh as the character in question was more of the stoned guy from the movei Fast Times type.

     

    1: We were never assigned points. The more we buffed our original characters, the less we go as powers later on [i assume]

    2: We never did find out exactly how many points our powers were worth, and only found out our powers as they came into play. I remember getting shot, and not dying, but rather being stronger. It was a nice suprise.

  3. Re: Would you play…

     

    Been there, done that, got the T Shirt, but it dosen't fit me any more... Wait a moment, I've lost a lot of weight, it does fit me... wait a moment again, it is actually too big. Damn

     

    On a more serious note, it was pretty good, it only lasted one session, but none of out caimpaigns lasted very long for various reasons.

     

    I didn't know the other players, but the GM knew everyone. The powers he gave us were designed in part based on what he thought we would like. No giving the fundie and Ace and Gary based character, or the tree hugging hippy guy a gun bunny character foolishness.

     

    Actually did a good job on my character. Never would of taken that power set, but it was very suitable and playable.

    On of the GM's better efforts, which is saying something as I had trust issues with him.

     

    My vote is, go for it, it could be very interesting if the players and GM are good, and if they suck, then the game will suck no matter what you do.

  4. Re: Question about IQ

     

    ...

    There are any number of people who score very well on IQ tests and never manage to accomplish anything meaningful in life; I don't think Dr.Destroyer is threatened by a forty year old CU Mensa prodigy still living in his mother's basement.

     

    Hey!

    Oh wait, I am only 37 and live with my widower father upstairs. You obviously were not talking about me ;)

  5. Re: Question about IQ

     

    The more important thing is how it reflects in the rules. A 25 Int might be a 250 equivilent IQ but it only gives a +3 on int based roles over a Joe Average with a 10. Is the +3 relfective of the abilities the character should have.

  6. Re: CBikle Stop writing me

     

    Not that I am passing judgement on who is right, however

     

    I've had many the "Hi... I see the concept of my exsistance offends you, I will go away now" moments.

     

    I freak enough people just with the full Ox experience, it is rather sad when I freak people out when I am in full Normie mode

  7. Re: WWYCD: Lost in a world without Supers; 9/11/2001

     

    I would think if one was a superhero, it might not be too hard to have the authorities believe you, or at least believe you enough to take precaustions.

     

    If I here head of the FBI and some 50 str guy, or teleporter came to me with such information, it wouldn't hurt to act on it... except even if you arrest these people, aside from boxcutters, there really isn't much you could arrest them for untill they acted.

    It would however stop a rather time consumeing and complcated plan.

  8. Re: WWYD if you could recieve ONE super power

     

    ... I would suck to meat your future wife and already know when and how she is going to die/cheat or whatever else could happen.

     

    I donno, If I was *meating* my future wife or any other lass, things can't suck too badly.

     

     

     

     

    I will leave it to others to PUNish my use of the term suck

  9. Re: WWYD if you could recieve ONE super power

     

    I more meant not to stick out by not having a flashy power, not the idea that it didn't work all the time. =) Thus the part about being hard to explain at times...

     

    Nothing like messing up on a skydive... and then getting up from the crater and dusting yourself off. Just trying to avoid that is all... I'd rather get up from the crater. :D

     

    Reminds me of Family Guy when "death" is injured and Peter goes about town doing suicideal thigns like jumping off buildings and getting into fights with thugs at a bar. At the bar every ends up shooting everyone else when they find out nobody can die. And of course being the states, everyone has a gun ;)

     

    I do agree, with invuln, I think I would keep a low profile. If I had massive stats, plus invul, plus a few other powers and a 10 000 point Cosmic VPP, I might change, or I might not. After all with that many points, there would be little need to actually make yourself known to effect change or get what you want.

  10. Re: WWYD if you could recieve ONE super power

     

    Huh... so many interesting answers... and while living forever or jumping around in time and such would be fun, I wouldn't want to stick out too much. But barring immortality/life support, I'd just like to be simply invulnerable... no armor, no force fields, just invulnerable in all aspects.

     

    That way I could do what I want and not worry about anything, I could stop crying like a little girl when something hurts, and its not too showy. Hard to explain, sometimes, maybe... but kind of neat. This, of course, includes invulnerability to cancer and such as well. =)

     

    ...

     

    The thing about having invulnerability and not wanting to stick out is that if you need one, then I wouldn't so much worry about the other.

     

    Basiclly, if someone is going to unload a 44 mag into my skull I would rather have someone notice my invulnerbility then to not have that ability ;)

  11. Re: Greatest Post-Apoc Film of All Time

     

    Threads. Makes "the day after" look like garbage.

     

    It covers from before to up to 10 years after a major league nuke war. It findings from the 1980 British gov't exercise "Square Leg" were used.

     

    From my readings on nuclear war [it was a hobby of mine] it was pretty realistic as far as we can speculate, it is also very bleak and grim as it should be. No punches were pulled.

     

    http://en.wikipedia.org/wiki/Threads if you don't mind the spoilers.

  12. Re: WWYD if you could recieve ONE super power

     

    I would want total and complete Life Support. Yes it means livinmg forever and wacthing all those that I know and love die' date=' but to see what the future would bring would worth the loss.[/quote']

     

    Imortality and compound interest can be ahem, interesting.

     

    However if it gets out that you are immortal it could get difficult with the authorities and other people. If you try to hide, in this day and age with documentation and the like you would have to illegally reinvent yourself.

     

    Then there is the whole humanity dieing from large space objects, the sun blowing up, or some universe destruction thing, leaving you utterly alone forever.

     

    Or somehow you get buried real deep and get stuck somewhere for a long time.

     

    At the very least being able to turn it off would be a must.

     

    Add teleportation and time travel to imortality would be sweet, when something really bad happens to you, you can get out of it. When humanity dies off, you can go back to the dawn of civ and give it another go.

     

    And considering the odds are you are bound to get into some sort of accident, I would love to get some rPD/rED and healing.

     

    I could live with that, no real need to have the ability to do things, just don't like the whole death thing.

  13. Re: disad costs

     

    ... Under the current philosophy, characters are expected to come up with 75 points worth of Disads. It's not a bonus you get for working the system, it's part of the system.

     

    Neither view is necessarily wrong, it's more a question of expectations and campaign guidelines. ...

     

    I have a problem with that. One thing I like about the Hero system, a strength of it is that within the campaign guidelines you are quite free to take whatever you want. If you want to take an elf, you pay the points for the benies.

    As you describe the new method, it seems the same as saying all characters must play drawves. This is fine if it is a campaign guideline, and sometimes valid, but in general there should be more choise.

     

    I can see a caimpaign guideline which pushes disads, for many reasons. However making disads an assumption, a part of the system as opposed to a bonus removed the wonderous flexability of the Hero system. If there is a caimpaign where disads are up to the character and the concept and not an assumption of the background, those concepts which play "by the rules" will benifit over those who go a different path. Then we are back to the old days of D&D where low level elves were better then humans till the level limits take over, therefore just about everyone takes some flavor of elf. Except with disad selection instead of race selection

  14. Re: disad costs

     

    My experience with Super Hero games are pretty much non exsistant, a few solos and one group one where the GM made the characters.

     

    If the buying up the max is prevelent in Super Hero games, then perhaps it is a sign that disads give too many points even for the superhero. There could be other reasons, Genere conventions for example, so I hesitate to comment too much on the superhero side of things as I am a bit out of my league. I found at all times that some disads seemed to be more disading then others, but never bothered to change costs around.

     

    I am glad to find out my memory dosen't suck. Although I do see the value in a unified system, this is one area where there are some negitive implications. But again as always, so utterly easy to solve for the GM so interested ;)

     

     

    I had an earlier edition of Hero and all the stand alones. Sold them all, but kept the FH for a while. I was finding towards to end that I prefered the standalone to the HS version [i think 4th ed].

  15. Re: disad costs

     

    I believe what Lumbering Ox is saying (please correct me if I am wrong) is that a player in a Heroic campaign will/must take all 75 points worth of disadvantages even if they are not within character concept. A player in a Super Heroic campaign does not have to take 150 points worth of disadvantages....

     

    Basiclly, I can't speak for super hero caimpaigns too much, however, if I had a 350+125 instead of a 350+150 I don't think it would be too bad, as you are only down 5% vs being down almost 10% from a 150+50 vs 150+75.

     

     

    As answer someone else, the issue for me isn't the difficulty or ease at which one can reach 75 points of disads, but rather the cost reward imbalance is greater at the heroic level then at the superhero level. This is not to suggest that there is an imbalance at the superhero level, I don't know.

     

    I am suggesting that having the same cost disads for 75 base and 350 base caimpaigns is a bad thing, one that is done because of the generic nature of the rules.

     

     

    And yes there are many solutions, I was just wondering if anyone out there might have thought the same way, or if I was just totally wrong and insane.... about this issue I mean ;)

     

    I know personally, when I make a character, I feel pushed to add disads just to keep up with the other players. If the disad bonus was equal to the harm it causes, I would not feel such a push. It is easy to come up with a character concept that has disads, but sometimes I don't want to play that way. Much like it is easy to come up with a fighter, but sometimes you want and mage or a thief. Whereas in Hero one can make the latter choises and they all come out in the end [or blaster brick etc]. It dosen't for those who play mentally stable non hated normal looking heros.

  16. Re: disad costs

     

    I believe what Lumbering Ox is saying (please correct me if I am wrong) is that a player in a Heroic campaign will/must take all 75 points worth of disadvantages even if they are not within character concept. A player in a Super Heroic campaign does not have to take 150 points worth of disadvantages....

     

    Basiclly, I can't speak for super hero caimpaigns too much, however, if I had a 350+125 instead of a 350+150 I don't think it would be too bad, as you are only down 5% vs being down almost 10% from a 150+50 vs 150+75.

     

     

    As answer someone else, the issue for me isn't the difficulty or ease at which one can reach 75 points of disads, but rather the cost reward imbalance is greater at the heroic level then at the superhero level. This is not to suggest that there is an imbalance at the superhero level, I don't know.

     

    I am suggesting that having the same cost disads for 75 base and 350 base caimpaigns is a bad thing, one that is done because of the generic nature of the rules.

     

     

    And yes there are many solutions, I was just wondering if anyone out there might have thought the same way, or if I was just totally wrong and insane.... about this issue I mean ;)

  17. Re: disad costs

     

    Or the heroic character would just have less total amount of disads. Say a 75+25 build, which IIRC was not uncommon in the very old days.

     

    Or a 150+25 or 50.

     

    I guess my real issue is that even with what I recall [perhaps incorrectly] as being reduced cost in heroic standalones, that most players would drive real hard to get every point they could of disads. Having a lot of disads, not a problem, but when it is obvious that a character is being created just to justify the points one gets from disads, I have a problem with, more so because it is a bit munchkiny, but also in that such behavior is a reaction to what must be a too high reward for disads. Otherwise players I've seen wouldn't bother seeking them out unless it fit within the character concept.

     

    The points of a disad should equal the problems, and this issue is related to the overall point total of a character.

×
×
  • Create New...