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RPMiller

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Posts posted by RPMiller

  1. Any comments?

     

    Wu Ping Klane

     

    Player:

     

    Val Char Cost
    15 STR 10
    18 DEX 24
    13 CON 12
    12 BODY 8
    13 INT 3
    11 EGO 2
    15 PRE 5
    10 COM 0
    5 PD 3
    5 ED 3
    4 SPD 12
    8 REC 8
    30 END 2
    35 STUN 13
    8" RUN82" SWIM06" LEAP0Characteristics Cost: 113

     

    Cost Power END
    17 Far Fists: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Extra Time (Delayed Phase; -1/4), Character May Take No Other Actions (-1/4), Gestures (-1/4), Requires both hands (-1/4), Restrainable (-1/2), Increased Endurance Cost (2x END; -1/2) 10
    8 Iron Body: (Total: 8 Active Cost, 8 Real Cost) +0 PD, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus +0 ED, Hardened (+1/4) (1 Active Points) (Modifiers affect Base Characteristic) (added to Primary Value) (Real Cost: 1) plus Damage Resistance (5 PD / 5 ED), Hardened (+1/4) (6 Active Points) (Real Cost: 6)
    8 Iron Will: +8 Mental Defense (10 points total)
    13 Steps of the Dragon: Invisibility to Sight Group, Reduced Endurance (0 END; +1/2) (30 Active Points); Only When Not Attacking (-1/2), Instant (-1/2), Requires A Stealth Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
    4 Immovable Stance: Knockback Resistance -2"
    13 Steps of the Wind: Flight 8" (16 Active Points); Only In Contact With A Surface (-1/4) 2
    3 Retreating Crane: Leaping +3" (6" forward, 3" upward) (added to Primary Value) 1
    10 Floating Cloud Hands: Missile Deflection (Arrows, Slings, Etc.)
    Powers Cost: 76

     

    Cost Martial Arts Maneuver
    Kung Fu (Wu Shu)
    4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
    4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
    5 Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +6d6 Strike
    3 Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on
    5 Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike
    4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
    3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls
    4 Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
    3 Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
    4 Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
    4 Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +6d6 Crush, Must Follow Grab
    4 Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove
    10 Use art with: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff, Whips, Wind and Fire Wheels
    8 +2 HTH Damage Class(es)
    Martial Arts Cost: 73

     

    Cost Skill
    3 Acrobatics 13-
    3 Breakfall 13-
    6 +2 with Kung Fu
    3 Contortionist 13-
    10 Defense Maneuver: I-IV
    2 KS: Chinese Healing 11-
    2 KS: Chinese Philosophy 11-
    2 KS: Kung Fu 11-
    1 Language: English: (basic conversation) (Mandarin is native)
    3 Sleight Of Hand 13-
    8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels
    Skills Cost: 43

     

    Cost Perk
    2 Reputation: Kung Fu Master (martial arts world 11-) +2/+2d6
    Perks Cost: 2

     

    Cost Talent
    15 Combat Sense 12-
    25 Danger Sense (12-) (Area: immediate vicinity, Sensitivity: out of combat)
    3 Lightning Reflexes: +2 DEX to act first with All Actions
    Talents Cost: 43

     

     

    Total Character Cost: 350

     

    Val Disadvantages
    5 Distinctive Features: Kung Fu Master, stoic, at peace, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
    25 Hunted: Mandarin, More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
    15 Hunted: other Kung Fu Masters, As Powerful, 11- (Frequently), Harshly Punish
    10 Money, Destitute
    30 Normal Characteristic Maxima: 60+ Years Old
    15 Psychological Limitation: Code Versus Killing, Common, Strong
    15 Psychological Limitation: Hates To Fight, Common, Strong
    5 Reputation: Kung Fu master, Frequently (11-), Known Only Within Martial Arts World
    10 Social Limitation: Doesn't Understand The "New World", Frequently (11-), Minor
    20 Vulnerability: from Magic, Common, Vulnerability Multiplier (2x STUN)

    Disadvantage Points: 150

     

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

  2. Originally posted by Monolith

    I will be giving the Multiform power itself an OIHID limitation to represent that the armor cannot be removed though. [/b]

    This is actually something that I do for my various powered armor characters. The focus limitation just isn't fitting for a Armored char. unless you are looking for points...;)
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