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ideasmith

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Posts posted by ideasmith

  1. Re: Adjustment powers caps

     

    And with this method' date=' you still have an effective max: however much you can boost in one Turn.[/quote']

     

    Actually, the effective max would be however much you can boost in two Turns. As I wrote it, the wearoff takes place at the end of the next turn, not the end of the same turn.

  2. Re: Adjustment powers caps

     

    Since the idea is to reduce bookeeping, I suggest instant wearoff. That is, instead of wearing off at 5 points per turn, the points wear off at the end of the next Turn. This way, the only things you need to record are what Turn, what target, and how many points.

  3. Re: Disads for "Cheese Champions!"

     

     

    Truly Secret Identity: Even the character doesn't know they are a Superhero. Their transformation is triggered by some outside event, but they have no recollection of anything that happens to them in their Heroic ID. They aren't even aware of the blank spots in their memory.

     

     

    Rose and Thorn had this. Actual DC characters with their own book, IIRC.

  4. Re: Quote of the Week from my gaming group...

     

    I got the impression that it was "As long as anyone in YOUR family still lives' date=' [b']I[/b] can take a free five foot step and attack again." Does it reset if the person I attack as a consequence of SAC has living family remaining? I could get into that cheezy goodness.

     

    It's possible to attack members of your own family.

  5. Re: New Advantage: Disorienting

     

    I might've got it all wrong, but are you saying the value of the Lim changes as the (Base???) cost of Flash goes up? :confused:

     

    Man, that's way too complicated! :eek:

     

    No, the first column is the points of Disadvantage. You write up the disability caused by the modified Flash as a Disad, and that determines the value of the modifier, and whether it is an Advantage or Limitation.

  6. Re: New Advantage: Disorienting

     

    Flash: New modifier: Causes Unusual Disability: Flash with this modifier does not disable senses, instead causing disadvantages for specified duration. Flash with this modifier is applies to Power Defense instead of Flash Defense. With GM's permission, Flash with this modifier may instead add to or provide abilities of appropriate total point cost.

     

    Pts. Disads. Multiplier

     

    1-5 -1

    6-10 -0.5

    11-15 -0

    16-20 +0.5

    21-25 +1

    26-30 +1.5

    31-35 +2

    36-40 +2.5

    41-45 +3

    46-50 +3.5

  7. Re: Seemingly Silly Things to Model

     

    Feb 12th, '06 09:31 PMMichael HopcroftDid I Do That?: You yourself may not have any particular talents, yet somehow you have gotten on the good side of Providence to such an extent that anyone who tries to harm or hamper you will be stymied by the most improbable of coincidences. You could be stalked by twenty highly-trained assassins and shomehow they will end up destroying each other instead of you as their attempts to do you in go horribly wrong. Simple actions of yours that are completely unrelated to the task at hand turn out to be very much to your benefit -- and frequently you will never know it. The collary is that what you try to do often fails spectacularly, although you usually come out of it unscathed and, after taking a moment to compose yourself, barely ruffled.

     

    This sounds like Desolid, Invisible Effects, No End, Persistent, Always On. Then buy Vs. Solid World as a naked Advantage for Strength, with No Concious Control.

  8. SENSE OF HUMOR

     

     

    Enhanced Senses: Detect Joke (5); Discriminatory (+5); Analyze (+5); 360° Perception (+5); Range (+5); Sense (+2); Targeting (+10): Active cost: 37 Real Cost: 37

     

    Allows the player to say “Of course my character has a sense of humor. See, it's on the character sheetâ€.

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