Jump to content

pbemguy

HERO Member
  • Posts

    239
  • Joined

  • Last visited

Posts posted by pbemguy

  1. I'm looking for modern floor plans--ideally ones that are already hex maps.

     

    Is there a good source for this? I know I can order some online. But what about free sources?

     

    I've looked a bit at Cartographer's Guild. Ideally, a black-and-white map with objects mapped in (like desks, machines, fridges, etc.). Blank floor plans aren't as useful.

     

    (I bet this has been asked a million times, and if so, please just direct me to the thread.)

     

  2.  

    Alternately, change the flight speed to match up to true speed for different speed characters - if SPD 3 guy is wearing it, it is 12m Flight (36m per turn); if SPD 4 guy is wearing it, it is 9m of flight (36m per turn.)

     

    Clunky, but simpler than building it as a vehicle I suppose.

     

    But, then, maybe Evil Knievel really could just make the thing go faster :D

     

     

     

    At first I ruled out this solution, but...maybe...

     

    It could work as a "house rule." If you pick up someone else's focus, you first figure the top speed (I guess the distance covered in one turn) and then work it backwards to figure out how far the borrower travels in one of their action phases.

     

    So a SPD 2 agent with 10" Flight jetpack moves 20" in a turn.

     

    A borrower with SPD 5 would only move 4" in each of his action phases.

     

    This is the same thing that Kraven Kor said, but I wanted to work it through again for my own understanding.

     

    I like it!

     

    PS: It would affect move throughs and stuff. Although you could allow a VELOCITY of 10" with a distance covered of only 4"... Or you could do the move throughs at 4", and chalk it up to the higher-speed character not having enough time to reach full momentum (he moves through someone in phase 3, then again in phase 5--essentially two seconds later).

     

    This is actually making combat more interesting, IMO!

  3.  

    One way to explain it is that the gear could go faster, but the pilot is not able to control it at higher speed.

     

    ...

    It could also be avoided by writing up the Jetpack as a Vehicle (instead of a mere Power).

     

     

     

    I like the vehicle idea. The idea that a higher SPD is needed to properly control the jetpack almost works for me, but I imagine situations where the a character borrows a jetpack to fly in a straight line.

     

    I asked the question because it comes up a lot in my game. Imagine a criminal agency, 10" Flight jetpack, an agent flees. A non-flying PC grabs a fallen agent's jetpack to give chase. In the rules, a higher SPD character could overtake the enemy agent with the exact same model of jetpack. But it would make more sense if the slower-SPD agent could maintain a distance between them.

     

    So the vehicle rule fits this much better for me!  :)

×
×
  • Create New...