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gewing

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Posts posted by gewing

  1. Gotta agree there. I'm not really a big fan of four color, like a little grittier, sometimes much grittier. I do like fairly clear cut villains, though some can be sympathetic.

     

    We used to play what I called "Fantasy Champions" 275+ point fantasy characters. I had an archer with a 23 dex, about 6 skill levels, 4 range levels, and he eventually got a magic bow that allowed autofire and a few "explosive" arrows.

     

    The brick could kick my ass though. If Baby Elmo ever enters your campaign, be his friend, then move to the far side of the continent. :)

     

     

     

     

     

     

     

    Originally posted by GestaltBennie

    It's partially because many comic book fans' idea of supers versus the army was primarily formed by 1960s and 1970s Hulk comics, which is several generations behind the current arsenal. (It's not the only thing that's behind the curve; shows like CSI also expose the tech gap in investigations and detective work.)

     

    And it's partially because being effortlessly pounded into a bloody smear by mil-spec (as a few military loving GMs I've known would prefer) isn't everyone's idea of a good reason to get together at a gaming table every week. It's a valid campaign approach when the players know what they're getting into and you're trying to run things a little grittier than traditional supers, but if you're running a four color game and the players feel the best way to beat the scenario is to hijack an Apache and use its weapons instead of their powers, there's a disconnect somewhere. :-)

     

    Scott Bennie

  2. I have to disagree. The .50 AE has about 1300 footlounds of energy witha 325 grain bullet at 1300 fps.

     

    The .500 s&W has 2500 footlbs with a 440gr (one 0unce) bullet at 1625 fps. THis is far more difference than between the .44 magnum and the .50 AE.

     

     

    Originally posted by BasilDrag

    {This is also in response to cboscari}

     

    I've got "Guns! Guns! Guns!" 3rd edition (aka 3G3), and the companion book "More Guns!" because I'm not that much of a gun person either. ;)

     

    Using the sited webpage, and those books, it looks like the 500 S&W is in the .50AE/.454 Casull range.

     

    BTW, what's shown on the webpage is not a revolver, but a single-shot bolt-action handgun. Most really, really powerful handguns are single-shot bolt-actions.

     

    Someone pointed out a written-up character with .5oAE's; I'd use them for the 500 S&W. It doesn't look like there'd be enough difference to matter, in game-rules terms.

  3. I have often said that I feel many campaigns under-rate the effectiveness of military forced versus superheros. True, this matches most comics, but...

     

    I thought this was an impressive video... 3 times the impact energy of a 120mm smootbore, guided...

    http://www.strategypage.com/gallery/default.asp?target=20030213.htm

     

    I don't think, however, that getting a superhero team involved in full scale war is usually a good thing. WWII level, sure. Alien invasion, sure. Run of the mill miliatry conflict, they would be more likely to try to head it off if possible.

     

     

     

    Maybe they would go in on their own to find out whether he "really" has wmd, and take them out if they exist...

  4. aphe

     

    I've been thinking about building one that has an AP attack with a small one hex attack if it penetrates for anti-vehicle work.

     

     

     

    Originally posted by Toadmaster

    This is the closest I've seen to an APHE round as used in cannon. These are AP shells with a small explosive charge so that when the armor is penetrated instead of just having a large shell pass through the tank there is an effect of a small explosion to hopefully (from the shooters perspective) incapacitate the crew which otherwise might get off pretty easy. So an AP attack with extra damage linked seems to fit the best to me although it may not be the easiest way to build it.

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