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Warp9

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Posts posted by Warp9

  1. This image is from my game world of Mimm (from out of the past).

     

    Featured is the throne room of Emperor Tal-gorth (one of the last of the Talok line). The Emperor is pictured conversing with two Zenobian diplomats over trade negotiations.

  2. Thanks, I'm glad that you like it. Those are some good suggestions, I

    will experiment and see what I can come up with.

     

    But for Now. . . .

     

    As I said above, I deleted the old attachment, and couldn't get it back.

     

    So here it is again. . .

  3. I probably can't compete with Poser and Bryce. My 3D software weighs in at under $100, and I don't have any professionally built models to work with (I have to make everything myself). But I guess we all have to work with what we've got.

     

    Here is a little scene with the Cosmically powered Super-Hero, "Kronos," up against a 35th century Combat-Droid.

     

    Normally a piece of hardware wouldn't give Kronos much trouble, but this Droid is equipped with a staggering array of ultra hi-tech weapons and sensors.

     

    Note: I ended up deleting the old attachment and it doesn't seem to

    be giving me the option to add a new one.

     

    I'm putting it back in a new post (please see below)

     

    :)

  4. Re: Our gaming group

     

    Originally posted by Starsong 2002

    Heres a shot of our little band of Heros from left to right August , Arclight and Whisper done in poser 4 and rendered in Bryce comments are always welcome

     

    Very impressive--it really shows what you can do with Poser and Bryce.

     

    I may have to check out those programs someday.

  5. The art that has been put up here on this thread is very cool.

     

    I wish I was a better artist; my work does not match up to the quality of much of the stuff I've seen on this board. But I thought I'd try posting some of it anyway. . . .

     

    This is my character Warp9 (which is obviously the inspiration for my name on these boards).

     

    Rob

  6. Originally posted by mudpyr8

    The longer barrel on the MP5 isn't going to do much to the round. Longer barrels really don't help much unless they are rifled, causing the round to spin.

     

    A round's damage potential is dependent on the weight of the round, the shape of the round, and the amount of propellant.

     

     

    When a round is fired expanding gas pushes the bullet forward. This gas keeps on accelerating the bullet down the barrel. A longer barrel gives the bullet slightly more time to accelerate.

     

    Longer Barrel = More Muzzle Velocity = More Damage

     

    For Example take the Smith and Wesson Model 29 Revolver. It comes in various different Barrel Lengths (from 10.2 cm barrel to 29 cm barrel). All use the exact same bullet, with the same amount of propellant and all that but they have different Muzzle Energies due to different barrel lengths.

     

    The 10.2 cm barrel will fire on average with a 425 m/s Velocity and an Energy of 1406J (1037 ft/lbs)

     

    The 29 cm barrel will fire on average with a 475 m/s Velocity and an Energy of 1759J (1297 ft/lbs)

  7. Originally posted by Supreme

    Well, in the Paranormal-Teen shows the challenge is not to have normal lives despite possessing super-powers. The challenge is to have a normal life while facing up to the responsibility those powers usually entail. On "Buffy", Buffy is not the only character struggling to have a normal life. All of the other characters, most with no powers, also struggle with relationships and careers and everything else.

     

    I have to agree that the struggle to have a normal life is not unique to the paranormal teens.

     

    I'd like to revise what I said about teens "struggling to live normal lives while dealing with their amazing powers." I should have said: one of the main features of the "Paranormal Teen" concept is the idea of these characters struggling to deal with the implications of having amazing powers.

     

    However, relating to your statements, I'm not sure that the characters always take the attitude of facing up to responsibilities. Tutsuo Shima from the movie Akira, represents a teen with a different attitude toward great power.

     

     

     

     

     

     

     

     

     

    SPOILER ALERT --if you haven't seen this week's Smallville (the one with Christopher Reeve)--you might not want to read the rest of this post

     

     

     

    And relating to responsibilities of one's powers: Buffy has had to deal with the fact that she's the "Slayer," she has a specific mission. On the other hand, Clark has never has had a specific mission--at least until last episode. Now he been given some important new responsibilities by his father: "They are a flawed race. Rule them with strength my son. That is where your greatness lies." I guess great responsibility really does come with great power . :D

  8. Originally posted by Supreme

    Just tell them they can't have a power with real points greater than 20 (or whatever limit you prefer). This means that whatever power they get is either really weak, or only works in very, very select conditions (you should also prevent them from taking certain limitations which aren't particularly limiting, like foci) or at END costs so high that they can only use them once a combat. You also might tell them they can't take any combat skills like martial arts, so they can't unbalance the game.

     

    What you're suggesting would work well in many cases, but not in all cases (and unfortunately not in most of the cases I'm considering).

     

    At least to me, one of the main features of the "Paranormal Teen" concept is the idea of these characters struggling to live normal lives while dealing with their amazing powers. If the powers are made to be really weak, or limited to very specific conditions, then the basic situation changes. I'm concerned that, if the powers are too watered down, then the "paranormal teens" may start to seem too much like "normal teens."

     

    Specifically, in the case of my aliens, the abilities in question are not going to fit easily into a highly limited point-scheme. There is one scenario where the limited powers idea would work out nicely, but the other scenarios I'm considering are a different matter.

  9. Originally posted by Supreme

    Of course one way to balance things out it to have a lot of problem solving. especially in social situations. Then you put a restriction on the alien characters that they can't purchase any social or cultural skills.

     

    That's a good idea, but I planned on having the aliens exposed to human culture for some time--like Roswell or Smallville. That being the case, it doesn't sound like a good idea to put strict limits on social/cultural skills.

     

    Originally posted by Supreme

    Another thing you could do would be to put a really low point limit on all characters, or even a maximum real point limit on alien powers. This means that they'll have powers which will be useful, but with so many limitations that it'll be hard to use them most of the time.

     

    The point limit thing might work, but I'm not sure how best to apply it to my aliens.

  10. In order to talk about my game, it would probably be good to share some ideas about my aliens. And to that end. . . .

     

    A while back I ran a GURPS game which focused on an alien invasion. I plan on using the same type of aliens (converted to Hero of course) for my paranormal teen game. I am actually thinking about also using the exact same world as I used for my alien invasion, but the teen game would take place at some years after the original invasion. And the all PCs would have been much younger at the time of the events of the last game.

     

    Of course there is some amount of negative baggage associated with using the world from the other game. Given that the aliens openly tried to invade a few years before, a great deal of hostility would probably remain. I may switch to a whole new world instead of using the old one.

     

    Here is the link to my old game web-site which has info about my aliens (note: almost none of the stuff there is GURPS specific--its just background stuff which could easily, or even more easily, apply to Hero as well)

     

    http://www.siliconstorm.net/games/alienstorm.html

  11. Originally posted by Supreme

    They don't all have to be aliens. Some teenaged athletes have fairly amazing abilities. Then there's always things like psychics, or people altered by alien technology. Perhaps one of the kids' parents are secretly participating in a government program, and are putting recombinant DNA thingies in their food.

     

    One of the key ideas I want to explore in my game is the focus on the alien teens trying to relate to normal society. This process is aided by actually having some of the PCs be "normal." The term "normal" is obviously open to some interpretation, but if all the non-aliens are psychics or mutants, then the game may lose something.

     

    One of the things that is cool about Smallville is that the supporting cast are mostly normals. But that kind of situation would be hard to balance out in a role playing game setting.

  12. Thanks for the Rifts conversion stuff Champsguy--it was very enlightening--and very cool.

     

    I do have a question about something in the conversion relating to Juicers.

     

    Specifically the place where you note the following:

     

    "Note, in the RIFTS main book it states that a Juicer can lift 4 times more than a normal person of equivalent strength and endurance."

     

    I have always read that statement as : "a Juicer can lift 4 times more than a normal person of equivalent (referring to the Juicer) strength and endurance."

     

    I may be wrong, but I have always taken the statement from the Rifts book to mean, that one figures out how much the juicer could lift just based on his strength, as you would for a normal character, and then multiply it by 4. And the multiplication, when compounded with the Juicer's already high strength attribute, results in the Juicer coming out far stronger than a normal person.

     

    You are obviously reading the statement as follows: "a Juicer can lift 4 times more than a normal person of equivalent (referring to the normal person) strength and endurance."

     

    I was wondering if you had any specific data to back up your interpretation of the statement. . . .

  13. I have been considering running a Roswell type of game. However, I don't necessarily want everybody to be an alien. And there are some issues concerning the balancing of the paranormals with the mundane characters. It may not be hard to balance a paranormal with somebody like Bruce Wayne, but when considering normal teenagers, that poses a problem.

     

    Also, the game I have in mind would often focus on the normal lives of the characters, rather than the combat with paranormal forces. I am concerned that some Players would lose interest in such a game.

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