Re: Another view of Damage Negation (6e)
But how much do you pay for the knb on each DC?
That is included in the five points you pay for each DC of your attack. And if we are talking about defense being cheaper, then that should refer to the whole of the attack, including knb.
For me, that random variation is actually the issue.
For what we are doing here, you could almost look at this process as the reverse of putting standard effect on your own power. Instead you are putting standard effect on your opponent's power.
When you put standard effect on your own power, you get the trade off of not worrying about low rolls vs the price of not being able to get the high rolls.
Here you are getting the reverse, you may not get the benefit of having your opponent roll low, but you don't have to worry about those high rolls either.
To defend against each standard effect DC you'd want:
3 PD 3 points
1 PD resistant 1/2 points
2 meters kbr 2 points
Here you'd get the full negation of a DC of a normal attack for 5 points, and for 5.5 you could cover 1 DC of killing attack. And, if you wanted to dump the knb defense (which doesn't really fit most of the uses I'd have anyway), you could go for 3 and 3.5 pts per DC.
Armor Piercing would cut this type of negation in half; although, I don't really have a problem with that either, for many of the uses I have for DN, that result makes sense too.