Re: Simple Killing
I've been following all the Killing Attack threads with some interest. It seems that many people are frustrated with the "STUN Lotto." I can understand that. Introducing a fixed STUN Multiplier seems a good solution, but I prefer to keep that sort of thing random. How's about just rolling three dice, dividing by three and subtracting 1 for calculating the STUN Multiplier?
Example:
3d6 Killing Attack hits. Damage dice show 2, 3, and 6 for a total of 11 BODY. 3 dice are rolled for the STUN Multiplier and come up 10. 10 / 3 - 1 = 2.33 (rounds down to 2) for a total of 22 STUN damage.
This would put a bell-curve into the mix to tame the STUN Lotto and generally ensure that Killing Attacks are high BODY, low STUN attacks. Heck (if you don't mind the extra math) you could decide not to round the STUN Multiplier and produce more variety in the amount of STUN you do...
Example:
3d6 Killing Attack hits. Damage dice show 2, 3, and 6 for a total of 11 BODY. 3 dice are rolled for the STUN Multiplier and come up 10. 10 / 3 - 1 = 2.33 for a total of 26 STUN damage.
Just a thought.