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Richard Logue

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Posts posted by Richard Logue

  1. Re: Odd request

     

    Which one of you Latin experts want to take on a small project for me? I need a poem (written by me in English) translated into Latin. Its going to be a clue in an adventure I have cooking up in my head. I'll buy ya the next $20-25 book (from the online store!) coming out as appreciation. Send me a tell. :)

     

     

    RL

  2. Re: unexpected depth to the story - er, suggestions welcome

     

    The $2 ,000,000 is the key for me. Sort of a Two-Face kind of thing.

     

    The Double is behind it all. He's able to take on the form and ability of any one he meets. (One person at a time, must be most recent person). He ran into Foxbat previously, took on his ID unbeknownst to the 'bat. Now he's doing this contest in order to find the best, most powerful villain in the world (that wouldn't just kill him outright, like Dr. D) and take on their powers. The contest is just a ruse to a) sort out which villain is best suited to "Double" and B) arrange for the meeting with the "payoff". If the heroes wind up being too effective against the villains, he can just let them track him down and "Double" the team's most powerful member.

     

     

    The story can end with the PC's shaking their heads as two Foxbats wrassle around on the floor with each other, bantering nonsense to each other.

     

    RL

  3. Re: Suggest Mayhem For My Game!

     

    Reminds me of the brief tv show GvE (Good versus Evil). Perhaps a new group of heroes will emerge. Their goals are in line with hunting down the stray demons and puppets.

     

    On the other hand.. the leftover demons are recruited by the government. This would be the Big Brother portion of the government. In this scenario, the bad guys of yesterday's adventure become the legally-offlimits bad guys of tomorrow's adventure.

     

     

    RL

  4. Re: Give me your best idea please

     

    The Nightwing/Moon Knight Amalgam character was pretty cool. They named him Moonwing, but I've always thought Night Knight woulda been better. Its what he tells the bad guys just before he shuts out their liights... "Night Knight!"

     

     

    RL

  5. Utility Belt, pp. 130.

     

    Its set up as a Focussed Multipower. The first slot listed is Advanced Lockpick Set: +2 to Lockpicking, OAF.

     

    I'm in Hero Designer trying to put the Utility Belt on a character. My first thought is that the Advanced Lockpick Set is Skill Levels. But when I put it in, the program doesnt like Skills being put in Multipowers and doesn't like Skill Levels being a Focus.

     

    What am I doing wrong? How do I build the Advanced Lockpick Set as part of the cool Utility Belt?

     

    Richard

  6. Re: Give me your best idea please

     

    In my campaign world, I have a Batman-ish type character in my fictional city of Arcane City. He is Archangel. His ways are the same as Batman, but instead of being gadget-oriented, he's mystically-oriented.

     

    I also have an English character with the same sort of demeanor. He's Black Knight. He belongs to a group called the Round Table. He's Batman-ish in a more "agent" sort of way.

     

    Richard

  7. Re: HELP from Italy!

     

    Thanks!

    14 to 16 "d6" just for the beginners???!!! :nonp:

    And how many dices have you (expert players) in your game (on the table)?

    Then, how many dices do you can roll (together) in the most complex (or experienced) test action (ability) in Champions? :rolleyes:

     

     

    The average attack power will range around 12 to 16 dice. That's for beginners and experts. The really powerful attacks can go higher, but probably not more than 24 dice. But that's for the really powerful heroes and villains. That's along the lines of Doctor Destroyer or Richard Logue.

     

    Richard

  8. Re: TK + a brick = deadly weapon?

     

    at or after the apex.

     

     

    Ape-X! He's a silverback gorilla with super-metal bones and claws and a mutant healing factor. He was created and recruited by a secret R&D branch of the Congo-ian government. Their base is in a weird temple whose floor is littered with diamonds...

     

    Character ideas can come from anywhere!

  9. This is for a Champions campaign. I've got an NPC hero who weilds the legendary Excalibur. But other than an HA attack or an HKA, what else should it have? Also, should the HA and/or HKA have AP and/or Pen?

     

    Any ideas and help here would be greatly appreciated.

     

    Richard

  10. Re: The Truly Evil GM

     

    Currently in my Champions campaign, I've stripped the PC's of their powers and relocated them to an alternate dimension they are lovingly calling "Nazi World." There, they will have to "make friends" with the alternate version of the very villain that sent them there to begin with.

     

    In my 7th Sea campaign, its standard fare for the PC's to unknowingly assist the hidden bad guys.

     

    In a past Deadlands campaign, I've played the PC's into joining opposing sides of a range war.

     

    :)

    Richard

  11. Re: Supervillain Images

     

    Anyone want to come up with a name and abilities for him?

     

    He has little A's next to his belt buckle. He has a gun.

     

    Artillery

    Arsenal

    Assault

    Ammo

     

    They could be little R's, I suppose...

     

    Recoil

    Retribution

     

    Richard

  12. Re: Force Golem

     

    of course the force golem coudl just be special ffects for a multipower

     

     

    These are my first thoughts as well. It all depends on what you want force golem to do.

     

    Also how independent you want force golem to be. If force golem operates on its own, even if your character is unconscious, then it should be an automaton. But if force golem is simply summoned to do "things" and then is released until needed again, then I'd say set up a multi-power and define the sfx as a golem of force.

     

    Richard

  13. Re: Hypothetical Axis Amerika 2005

     

    For anyone who wants to see the flag design I came up with for this scenario, just click the link below. If swastikas upset you, do not click the link below.

     

    Again, its just part of the scenario I'm putting my players through. I have in no way, shape, or form an affinity for anything the Nazi's stood for. Nor do I have any admiration for the neo-Nazi idiots running around throwing their hand out for some nutty jackass (Hitler) who's hatreds helped turned the world upside down over 6 decades ago.

     

    And thanks to Zornwil who offered to put my graphic on his website.

     

    http://www.realschluss.org/misc_hosted_pics/Nazi_Amerika_flag.jpg

     

    Richard

  14. Re: Hypothetical Axis Amerika 2005

     

    I am imagine it as being stable. World War 2 is 60 years gone by. The Axis (Germany, America, and Italy) won, so there're no forced occupation. America becoming a facist state was done so "legally" and during the tough times of the Depression. Much like how Germany became a facist state, really.

     

    Granted, there are many groups who do not like the way of life offered by the current regime. And there are other groups actively persecuted in more or less subtle ways. But for the large majority of the nation, life is a matter of dealing with the bureacracy and making sure you go unnoticed by Big Brother.

     

    The main source of unrest is found in occupied England and France. Rumor is there's some kind of resistance group or haven for dissidents in the Urals.

     

    Richard

  15. Re: Hypothetical Axis Amerika 2005

     

    Well, I've started the adventure. I'm going with the America-joined-the-Axis-instead-of-Japan-because-Hueylong-made-fascists-out-of-us context. I very much appreciate all the suggestions you all have given. And I'm hoping they keep coming!

     

    In a nutshell, the two PC's go to the alternate universe via a quasi-Siege Perilous-type deal. There, they find themselves in the bodies of their alternates. The one player finds himself drunken private eye with no powers. The other, an alien come to Earth, finds himself captive in a cell somewhere with his foci armbands gone.

     

    The first player steps over to the window to look out on the city street and wonder what's happening. He's sees a horrifying American flag on a flagpole across the street....

     

    And that's where I ended the session for the night. There was, of course, quite a bit of build up to that point.

     

    The primary focus of this scenario is to divulge to the first player some of his mysterious and unknown origin. In brief, an alien scientist gave him an "extreme makeover" to combat evil occult (former Nazi) forces. During this adventure, he will learn of an equal project on the alternate world. Then he can begin putting things together.

     

    Meanwhile, here's the flag of the evil alternate earth America. As the first PC looked out the window, I showed him the graphic I made. (And I sincerely hope no one is offended by this... it is, after all, merely a hand out for my players.)

     

    Richard

     

    edit... Wow... LoL.. the picture is a lot bigger than I thought it would be. If anyone thinks its inappropriate, just let me know. I'm willing to remove it... in fact, I'm going to go ahead and remove it. If anyone wants to see it, send me a tell and I'll e-mail it to you.

  16. Re: Is this an Advantage, or a Limitation... or neither?

     

    Have you considered Desolidification instead? There used to be a Limitation on Desolidification of "Leaves Physical Body Behind" (although it seems to have disappeared from 5ER; can't locate it at the moment). It was' date=' as I recall, like a -1 Limitation (although that might be too much for this application). Just a thought.[/quote']

     

     

    I've defined the "astral plane" in my millieu as a completely seperate plane of existence with only a few coterminus points to the real world. Even though this is for a Champions genre campaign, the astral is not as most comic books might define it. In The Ultimate Mystic, it shows several ways to create astral forms, and most of them use duplication or Desolidification, but they don't quite work for what I'm wanting to do.

     

    Using Blue Jogger's suggestion of making it a +1 Advantage, I've come up with this...

     

    To Purgatory With You!: Extra-Dimensional Movement (Single Dimension, Any Location corresponding to current physical location), Usable As Attack (+1), Leaves Behind Insensate and Vulnerable Meatbody (+1) (66 Active Points); Limited Power: Victim Must Be Unconscious (-1)

     

    Reasonable?

     

    Richard

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