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GMumford

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Posts posted by GMumford

  1. How is it determined which table of Time Limit modifiers should be applied to a Differing Modifier?

     

    My guess is as long as the Recipient controls the granted power, LOS isn’t required, and there are no other disqualifying modifiers on the Differing Modifier, Time Limit can be a limitation. The Constant Powers Time Limit table is used otherwise. Although, I could see how ‘Grantor pays END’ could be an issue.

     

    Any insight would be appreciated.

  2. Given that it is legal for a framework with an advantage to contain a Power that couldn’t take that advantage, is it also legal for a Power that could take that advantage not to?

     

    42 Booby Traps: Variable Power Pool, 20 Pool + 30 Control Cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1), all slots Invisible Power Effects (traps are hard to spot; +1/4), all slots Trigger (tripwire is touched; +1/4); 8 Charges (-1/2) for the entire pool, all slots IAF (-1/2)

    0 1) Smoke Grenade Trap: Darkness to Sight Group 6m radius, Invisible Power Effects (trap is hard to spot; +1/4), Trigger (tripwire is touched; +1/4) (45 Active Points); IAF (-1/2), 8 Continuing Charges lasting 1 Turn each (removed by winds or rain; -0) (30 Real Points)

    0 2) Just Throw The Smoke Grenade: Darkness to Sight Group 6m radius (30 Active Points); OAF (-1), 8 Continuing Charges lasting 1 Turn each (removed by winds or rain; -0) (15 Real Points)

     

    Is slot 2 invalid because it doesn’t use IPE and Trigger?

  3. Let’s say Kerendor’s player comes up with a rationale to apply Penetrating to Kerendor’s framework and the gamemaster approves.

     

    90 Magical Powers: Multipower, 60-point reserve, all slots Penetrating (+½)

    12v 1) Wind Riding: Flight 60m

    12v 2) Lightning Bolt: Blast 12d6

    3f 3) Wall Of Wind: Resistant Protection (15 PD/15 ED); Costs Endurance (-½)

    Total cost: 117 points.

     

    Lightning Bolt still fits into the Multipower’s 60 Active Point limit, but has 90 AP of effect with the framework’s Penetrating advantage. Is the Endurance cost for Penetrating free (6 END), or is the advantage included in the calculation (9 END)?

  4. Re: Power that does less damage the larger the area

     

    I could almost make a case for using a normal (i.e. non-AoE) Blast' date=' and merely Spreading the attack when desired (6E2 49-50).[/quote']

     

    My first thought was Spreading as well. It's been a rule since at least 3rd edition' date=' so I know it's in 5ER, but I don't have a page reference handy at this time.[/quote']

     

    5ER p380. One of the things Beam (-1/4) (5ER p113; 6e1 p145) does is remove the Spreading ability.

  5. Re: What If: You were the world's 1st superhuman?

     

    With no extra-sensory powers, detective skills, or some other information gathering resources I’d be pretty worthless as a superhero. I would certainly try to help out on catastrophes receiving live coverage like 9/11, might even be able to save the second tower. But with no way of knowing where or when someone with such talents would be needed, I would just try to go on with my life.

     

    I’d want to develop a secret identity to protect my loved ones; nothing fancy though. No spandex or flashy colors. Maybe coveralls, gloves, and a motorcycle helmet with a tinted visor.

     

    I’m already wary of government bureaucrats and corporate types, so no space program or volunteering my services to the President for me. Maybe a quiet, off the books agreement with the local police commissioner or something.

  6. 6e p353-360 describes UOO advantages with a constant effect. There isn’t much regarding applying UOO to Instant Powers; references to Teleportation and EDM UAA, Barrier UBN, and Spell Of The Burning Blade on p348, but no definite rule that I could find. I just want to be certain I’m interpreting this right.

     

    Sword from thin air: HKA 2d6; UBO (+¼). Total cost: 37

     

    1. Which of the following is true:

     

    (a.) UOO advantages are constant. The target can swing the sword as much as he likes. No additional advantages are needed to apply, to UBO, modifiers requiring a constant power.

     

    (b.) UOO advantages have a constant effect.. The target can swing the sword as much as he likes. Modifiers requiring a constant power cannot be applied.

     

    (c.) UOO advantages effect becomes instant when applied to instant powers. The caster and target must coordinate their actions so the conclusion of the casting coincides with each blow of the sword.

     

    2. Does your answer change if a Differing Modifier were applied?

  7. Re: 5th Edition Healing

     

    Welcome.

     

    If you go to the Hero Games home page, select ABOUT THE HERO SYSTEM>, and then Rules FAQ, you’ll come to a search engine where you can find such things as:

    Can a charcter make his Regeneration Usable By Other?No. By definition, Regeneration is Self Only. If a character wants to buy a similar ability he can use on other people, he can construct it using Healing with appropriate Power Modifiers (which would probably include Uncontrolled and Others Only).”

     

    How long can someone be dead before they cannot be resurrected? Once a body is a corpse' date=' and therefore inanimate, can Transform be used to patch the body together before using Heal on it, basically, allowing the healer to heal someone who was dead for longer or damaged worse?[/quote']

     

    That would be in GM discretion land. Technically a Major Transform could change a pile of rocks into a living thing. You'll have to discuss the matter with the GM.

    ps - this is a duplicate post for one I put up in the "Rules" section - a window came up and told me only the game designer can respond' date=' and suggested I repost it here.[/quote']

     

    If you look back to the HERO System 5th and 6th Edition Rules Questions forum you will find a thread at the top of the list labeled:

    Sticky: Update: 5E And 6E Questions

    In it Mr. Long states he will stop answering 5E questions as of December 1st. He might still entertain your questions, after all hasn’t changed the name of the forum yet.

  8. Re: How Would You Model This?

     

    Under Continuing Charges, 5ER p285:

     

    "Characters can only use this option with Constant or Persistant Powers. The Uncontrolled Advantage is not required."

     

    So the example Armitage cited was a Constant or Persistant power with a UOO advantage. Good to know Continuing Charges can be used to get around Line Of Sight as well as Persistant and Uncontrolled. I'm not sure what this has to do with this discussion.

  9. Re: How Would You Model This?

     

    There is nothing in 5ER that either supports my interpretation of the rules, or says definitely that I'm wrong. The only way it could be settled in my mind is if we had an official ruling from Mr. Long, and he stated he would not take 5e questions after December 1st. If someone else could translate the question to 6e and then post it to the Rules Questions forum, I would appreciate it.

  10. Re: How Would You Model This?

     

    Getting Continuous from it would mean the sword becomes a Continuous attack - for instance' date=' it sticks into the target and keeps damaging them. You're just getting a defined duration on the ability to use an instant attack.[/quote']

     

    This is what Lingering and Time Limit are for. No, you can't apply Continous directly to the HKA and get the desired result, but you can apply Continuous to a UOO Differing Modifier or Naked Advantage so it makes the UOO advantage's effect constant instead of the HKA.

     

    What's in debate here is whether or not UOO advantages are already constant. The discription of UOO in 5ER describes a constant effect, but doesn't say anything about UOO advantages interaction with instant powers.

     

    X" Teleportation, UAA

     

    It's an instant power with an instant effect. Most likely someone who chooses this build doesn't want a constant effect.

     

    2d6 HKA, UBO

     

    This creates a sword (or claws, or fiery aura around the hands, or whatever). Because HKA is still an instant power, I say the sword immediately disappears. To get any use out of the power the caster and the target must coordinate their actions so the end of the casting coincides with the blow of the sword. To get the power to last longer you need:

     

    2d6 HKA, Lingering, UBO

     

    or

     

    2d6 HKA

    Differing Modifier: UBO; Continuous

     

    And I agree Aid makes a simpler build, but I've never been a fan of Fade Rate, especially the way it's discribed in 5E. If you're willing to go through the added maintenance of Fade Rate, then by all means go with Aid.

  11. Re: How Would You Model This?

     

    The paragraph on 6e1 p288 is on 5ER p223 and it is not a build. There is nothing there about whether or not Lingering (or Time Limit 6e) or Continuous are needed for such a build to work as intended.

     

    You're getting a constant effect from an Instant power with a +¼ advantage when Continuous is +1.

     

    The Ultimate Grimoire PDF has dozens of examples of powers with UOO advantages. All the examples are either constant or persistant, include Continuous, or the spell discription says it has an instant effect. You might still find it on the Free Stuff page.

     

    It accured to me how to solve the END advantage conflict:

    +1d6 HKA, (15 AP); OIF (any bladed weapon, -½) (10 RP)

    Differing Modifier: UAA (does not work unless target is wielding a bladed weapon, +1); Continuous (+1); Cost END Only To Activate (from END reserve, +¼); Uncontrolled (weapon loses bonus when target is disarmed, +½) (37 AP); Concentration (½ DCV, -¼); Extra Time (Extra Phase, -¾); Gestures (-¼); Incantations (-¼); OAF (magic wand, -1) Total cost: 11

    Still I'm curious as to the END expenditure. The caster is only casting, 3? The Differing Modifier is part of the whole power, 1+3=4? If I apply the Differing Modifier advantages directly to base I get 56 AP, 5?

     

    Using this method' date=' what happens if you want to use this on a weapon that has a built-in advantage like Indirect (Flails), Penetrating (Picks), and Armor Piercing (really sharp blades)?[/quote']

     

    You got me there. Maybe specify "sword" where it says "bladed weapon" and include it in a Multipower with slots for Flails, Picks, and other weapons that aren't straight HKAs.

  12. Re: How Would You Model This?

     

    And seeing as how the official "I Summon a Bunch of Swords" build is HKA' date=' UBO; I have to agree with you on that.[/quote']

     

    Where is this build?

     

    I'd love to ask Mr. Long about this, and a few other things about Differing Modifiers, and get an official ruling, but he stated he would stop answering 5E questions December 1st and I don't have 6th yet.

     

    I went back to Rino's original post an wrote up what he requested using a Differing Modifier.

     

    A spell that increase the damage of any bladed weapon it is cast on for the duration of a fight. It costs endurance from an endurance reserve to cast' date=' but not to maintain or use once cast. It requires concentration, gestures, vocalization and a focus to cast, but not to maintain or use once cast. It takes extra time to cast, but not to use once cast.[/quote']

     

    I came out with this:

    +1d6 HKA, Reduced END (0 END, +½) (22 AP); OIF (any bladed weapon, -½) (15 RP)

    Differing Modifier: UBO (+¼); Continuous (+1); Cost END Only To Activate (from END reserve, +¼); Uncontrolled (weapon loses bonus when target is disarmed, +½) (45 AP); Concentration (½ DCV, -¼); Extra Time (Extra Phase, -¾); Gestures (-¼); Incantations (-¼); OAF (magic wand, -1) Total cost: 13

     

    5ER states limitations on the base power do not apply to the caster. If that can be applied to the Reduced END (0 END) advantage then there's no conflict with the Cost END Only to Activate advantage. If so, how much END does the caster spend? 2 for the base power? 4 for the Differing Modifier? 6 for both?

     

    If there is a conflict, I suppose a Side Effects (END Drain) limitation could replace the Cost END Only to Activate advantage.

  13. Re: How Would You Model This?

     

    UBO is not a constant power, even when you included it in a Differing Modifier. UBO is an advantage you seem to want to apply to an instant power to get a constant effect.

     

    Look at all the examples in 5ER. In all of them UBO is applied to a constant power. Look at the index and find all the references to UOO advantages. All of them are to constant or persistant powers.

     

    Imagine what this would do:

    Flight 5", UAA (+1); Instant (-1/2)

     

    You could toss someone 5", but hovering and complex maneuvers would not be possible. If there were any limitations such as Gestures or Incantations, they would have to be performed for each 5". And don't bother with Line Of Sight, if you want the target to go more than 5" you'll need Ranged, Usable Simultaneous, or be grappling and/or grappled by the target.

     

    Adding Continuous to the Differing Modifier allows you to repeatedly and constantly grant the target an instant power.

  14. Re: How Would You Model This?

     

    The continuing charge is being used define the duration of the weapon transformation.

    It is not making the attack continuous.

     

    That's just it. KA has no duration, it's instant. That's why I moved the limitation to the Differing Modifiers that were made constant.

     

    As far as the rest of your comments I think it best that I refer to this previous post.

     

    So it is an HD thing. Ok.

  15. Re: When sfx lie

     

    How about an Achilles invulnerability. Add a limitation that says the additional DCV is not

    cumulative with the penalties to hit a specified hit location so called called shots work normally. Character gets hit with an AOE, his entire body gets hit including the weak spot. Someone hits over his DCV, lucky shot to the weak spot.

  16. Re: How Would You Model This?

     

    First off, Hyperman, I haven’t had a build of my own that required Usable By Other, so it has been a long while since I last read anything about Differing Modifiers. I took one look at your build and came to several erroneous assumptions. I apologize.

     

    You’ve applied a Continuing Charge limitation to Killing Attack which is an instant power. Continuing Charges do not make a power constant, they limit constant powers.

     

    UBO is the most important part of a Differing Modifier and shouldn’t be separated from it. From what I gather from the thread you’ve linked to, you’re putting UBO in a Naked Power Advantage to make it work properly in Hero Designer. Is that correct?

     

    What I understand is Differing Modifiers work like Single Power Naked Advantages, one set of modifiers to one power. I understand you added up the values of the KA and the Combat Skill Level, but I don’t think it works that way.

     

    Powers must be Constant and cost 0 END before they can be made Persistent.

     

    If I got every thing down right the build should look something like this:

    The 6 Million Dollar Weapon I: +2d6 HKA (30 Active Points), OIF (Existing Weapon Of Opportunity; -1/2); Real Weapon (-1/4) (17 Real Points)

    Casting The 6 Million Dollar Weapon I: via Differing Modifier UBO (+¼); Continuous (+1); Persistent (+1/2) (47 AP); 1 Continuing Charge lasting 1 Hour (-1/4); OAF Expendable (Easy to obtain new Focus; Platinum Coin; -1); Gestures (-1/4); Incantations (-1/4); Linked to $6MW II (-¼); Requires A Skill Roll (-½) (13 RP)

    plus

    The 6 Million Dollar Weapon II: +1 with HTH (5 AP), OIF (Existing Weapon Of Opportunity; -1/2); Real Weapon (-1/4) (3 RP)

    Casting The 6 Million Dollar Weapon II: via Differing Modifier UBO (+¼); Persistent (+1/2) (5 AP); 1 Continuing Charge lasting 1 Hour (-1/4); OAF Expendable (Easy to obtain new Focus; Platinum Coin; -1); Gestures (-1/4); Incantations (-1/4); Linked to $6MW I (-1/2); Requires A Skill Roll (-½) (1 RP) Total Cost: 14 points.

     

    One advantage I see to using UBO with Differing Modifiers or UBO as an NA as opposed to Lingering and UBO applied directly to the KA is you can use the Continuous Advantage. If you want the effect to last an hour, Continuous (+1) versus Lingering (+1 ½). If Continuous were applied directly to the KA you would get a different effect.

  17. Re: How Would You Model This?

     

    That my build improves the utility is arguable since it has a definite maximum benefit (unlike the other approaches).

    Lingering definitely reduces the utility since it presupposes that the effect is only usable by the caster (he can't enchant another character's weapon).

     

    First, you're going from:

    Have to use Gestures and Incantations every single time you hit for -1/2.

    to:

    Have to use Gestures and Incantations once, but you can hit as often as you like for an hour for -3/4.

    Ok, only being able to use it once a day is a trade off in utility, but I'm wary of using a limitation to reduce the effect of other limitations.

    Second, I wasn't suggesting replacing the entire build with the Lingering advantage, just the Continuing Charge limitation.

    +1d6 HKA, END only to activate (+1/4); Lingering (1 min, +3/4); UBO (+1/4); Concentration (1/2 DCV, -1/4); Extra Time (Full Phase, -1/2); Gestures (both hands, -1/2); Incantations (-1/4); OIF (any bladed weapon, -1/2); Real Weapon (-1/4) (34 AP, 10 RP)

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