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David Michael Felt

HERO Member
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About David Michael Felt

  • Birthday 03/13/1992

Contact Methods

  • Website URL
    http://www.damoclesthread.com

Profile Information

  • Gender
    Male
  • Location
    Delaware
  • Biography
    I'm a gamer who is lucky enough to work for Damocles Thread Development as Director of Public Relations.

    Please message me if you have any questions, comments, concerns, or want to chat about ideas!
  • Occupation
    Public Relations Director

David Michael Felt's Achievements

  1. I can only comment on the heroes in Champions: The Live-Action Roleplaying Game as it is the book on the shelf right next to me, but the following are heroes that appear in the book with ones submitted by backers in italics. The othe heroes may be from previous works, I apologize for not knowing where they may have come from or who deserves proper credit for these awesome guys. Aurum, The Alchemist Frank Cho Mighty Mite, Dean Anderson Vanguard Gemma Suzan Demon Hunter, James Holt Ankh, Professor Celene Garfield Defender, James Harmon IV Ironclad, Drogen Lar Kinetik, Brendan Grant Sapphire, Corazon "Corrie" Valenzuela Witchcraft, Bethany Duquesne Dr. Silverback
  2. Sorry to get back to you all this late, we've had a lot of things going on at the office and I've been getting answers to these questions and more information for those interested in Champions: The Live-Action Roleplaying Game, potential future titles, and related works. Currently I'm revising a few posts on the basics of the system, the history behind how it was made, and other things that look to be fun. I'm hoping to get these posts up in the next few days, though this mostly depends on if the right people are free to speak or contribute. I am really looking forward to talking more with each of you!
  3. Designed for the purpose of simulating a 1d10 roll in a couple of seconds, it has worked pretty well in my experience keeping combat running at a high pace and maintains the feel of superhero combat. I'm going to get someone who worked on the book to talk about the rules system- if you or anyone has any questions please feel free to ask!
  4. Trick question, we do not use dice in our system. In the live action system it would be a Power Check + Half My OCV vs Boss's DCV. Stopwatch click, quick math, and then the action is resolved. The system was designed for very quick combat for the fast action of superhero fights.
  5. Hey there, I'm from the company that worked on Champions: The Live-Action Roleplaying Game and I would love to answer any questions about the book or the mechanics. Why the system was developed and used is an interesting discussion that my boss would be happy for me to grab him to answer.
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