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BBstacker

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Posts posted by BBstacker

  1. I have to admit, if it were up to me the whole lightsaber creation mythos, I'd dump, especially considering non-Force using Greivous slinging those things around like a maniac, (possibly explained by cyborg programming I suppose, but still reaching)

    There is a serious backstory on Grevious.......Apaarently he was infused with the blood of a jedi and trained by Dooku....

  2. I've came to the conclusion that for the most part, StormTroopers are the Red shirts of Star Wars. I was looking over a scenerio in the Supernova module and the main baddies are ISB with their own guards. That just didn't feel right to me when I read it. Im still going to use the ISB agent but substitute the guards for stormies. I know that in the openining scene, the players are going to expect Storm Troopers! I will though have more powerful Stormies then down the line.

     

    Fluff wise, Im going to push the idea that many of the Stormtroopers are more or less raw recruits thrown in armor. They are a symbal of the Empire and the Empire needs legions of them to be ubiquios. Also I like the idea that the Sith really don't care about its man power. Why else wouldn't the TIE have shields?

    I truly hate what they've done to the stormtroopers.....They are supposed to be Spec force not spec fodder lol! there were actual regular army troopers that we never saw.....I think I should build a stormtrooper to reflect this.

  3. I have to admit, I never got the whole make a lightsaber to become a Jedi.   That's more like a weaponsmith skill, to me. 

    From what I've researched, It seems to be that the master gives the padawan his first lightsaber so the padawan can learn about it. It is one of the requirements for knighthood that he constructs his own though. But on Starwars rebels, which is canon, Ezra built his own first before Kanan started teaching him. So I guess it depends on the master I guess. Plus it is much more than just building a lightsaber. It's treated like a bonding exercise in the force. Some Jedi regard the lightsaber not as a weapon but more like a focusing tool for the force.

  4. You can mine this old Star Wars for HERO document I have:

    I really appreciate That! I'm getting back into the conversion...had to take a break due to work. so I was thinking of doing martial arts next. Or should I start on races?

  5. Not at all! In fact, maybe we should make a GitHub for sharing work on this.

    One mechanic I use is that Darksiders use MPs instead of VPPs for their Force Powers. This reflects "the quick and easy path" while sacrificing flexibility. A Darksider will beat a Jedi with a similar point investment, but only if the Jedi is fighting dumb, and not using the flex of the VPP.

    "Dark Side" and "Light Side" points I personally handle with bonus disadvantages, handed out ad-hoc with XP. You might have a better way, though, especially if you have HERO-savvy players.

    I want to say that probably the biggest single challenge in-world is balancing the lightsaber. Depending on selection of source material, even a generic saber is starting at 60 APs or so. That's way too much for someone with higher CVs and SPD, and you'll find yourselves giving the opposition such high defenses in response that other players grow frustrated with their personal weapons. It's also *completely* lethal when turned against the PCs, and already one of my players has lost a limb. Luckily cybernetics are ubiquitous. Also it is a practical teaching exercise in Aborts.

    Ultimately, my final approach was to make tiered lightsabers that kept the sword swingers in the same general CER (Combat effectivity rating) as the rest of the PCs. Their starting sabers were thus underwhelming compared to the original films, but around 1/3 of the way through the campaign they will start encountering sabers that approach those of ESB. This week they will also be encountering some new types of saber mods (emitters, lenses, and power packs), beyond the generic ones.

    There's lots of other challenges- vehicle combat comes to mind- but since the lightsaber is so central it's the one that sticks out.

    that lightsaber challenge is very real! I think I did it justice, however. As far as the light side/ darkside issue......I think I may make it an ego  check and make a disadvantage for both light and dark side.

  6. I would tier them. The story basis could be, well, they're clones. While the first few generations were supermen, subsequent generations become increasingly distorted. Stormtrooper quality assurance, however, screens the very best samples for elite units. This would keep the existence of flopsy stormtroopers, in keeping with the original movies, while allowing for some quality heavies.

    from what I learned, Their strength comes from their coordination. have several firing on one person and down they go. So definitely teamwork at the least. And remember, Stormtroopers are Special forces, Like the basic special forces soldier. There are regular army soldiers so when they see storm troopers, it needs to be something to fear.

  7. if you have a rule book from the 90s, it the WEG version. And don't worry about your ewok hunting; my favorite line in my group is "you wake up. What do you do next." They've learned to be wary of that inquiry lol

  8. I've been running a Star Wars HERO game the last four months or so. 5th ed, because everyone is new to HERO and I didn't want to jump into a new edition with players who are also completely fresh. I made a giant bucket of prefabs so the players wouldn't be overloaded with HERO, but I have to say the guys are being AWESOME about the system. They generally prefer light systems, and I appreciate their enthusiasm every session. For my part, I don't think I've ever been this excited about GMing or have ever put this much work into it. Real hat tip to my players.

    Era is "Rise of the Empire" officially, and it's a Dark Side group. We're essentially doing an alternate version of the prequels, weaving an alternate story in between the major events of SW:TPM and SW:ROTS. I don't want to give too much away in case any of my players are lurking, but the story will reveal that the presence of the Force in the galaxy is not what it is portrayed to be. So-called "Dark Siders" are often just Jedi and academics frustrated with an increasingly corrupt and stagnating Jedi Order . . and other, darker forces are willing to take advantage of that frustration. I guess it's sort of a stereotypical "dark & gritty" reboot, but the players are loving it.

    Oh thanks for posting that BBstacker, I am always on the lookout for more Star Wars prefabs! I will post my race templates as payback.

    Would you be opposed to me compiling my templates with yours? I will share them all once I'm done.

  9. I've been running a Star Wars HERO game the last four months or so. 5th ed, because everyone is new to HERO and I didn't want to jump into a new edition with players who are also completely fresh. I made a giant bucket of prefabs so the players wouldn't be overloaded with HERO, but I have to say the guys are being AWESOME about the system. They generally prefer light systems, and I appreciate their enthusiasm every session. For my part, I don't think I've ever been this excited about GMing or have ever put this much work into it. Real hat tip to my players.

    Era is "Rise of the Empire" officially, and it's a Dark Side group. We're essentially doing an alternate version of the prequels, weaving an alternate story in between the major events of SW:TPM and SW:ROTS. I don't want to give too much away in case any of my players are lurking, but the story will reveal that the presence of the Force in the galaxy is not what it is portrayed to be. So-called "Dark Siders" are often just Jedi and academics frustrated with an increasingly corrupt and stagnating Jedi Order . . and other, darker forces are willing to take advantage of that frustration. I guess it's sort of a stereotypical "dark & gritty" reboot, but the players are loving it.

    Oh thanks for posting that BBstacker, I am always on the lookout for more Star Wars prefabs! I will post my race templates as payback.

    nice! this is what I like to see....sorry for the delay I really need o check the setting I don't get any notifications to this thread....

  10. oh yeah the d6 fan base is strong...I actually had to debate the change to hero....... They held the license until 1998, which then was held by WotC until 2010. I'm currently only using those two properties since they are "dead". but I may just go dark until I'm completely done with the prefab. I got a few martial arts and about a dozen lightsaber crystals to finish.

  11.  

     

    Most licensed IP settings tend to bubble up every now and again, but then settle back down. For myself, I tend to think "Oh I'd like to run a Star Wars game." Then I do the research and decide that I'd rather run a Star Wars inspired game. I think a lot of people are like that. I think we like to pick from a smorgasbord of ideas from different sources and mush them together into something that is vaguely our own.

     

    I thought about that too......Originally we where going to do a star wars inspired mekton game.....Hell we may still do it: This is still building in progress. but I do appreciate that is still some interest. Well Time to update again...

  12. Bbstacker, what era do you plan on playing? And curious, what canon are you using?

    right now we are looking at the KOTOR era......that seem like the best time for what every one is looking at. as far as canon, I'm sticking to EU, original canon ( Also known as Legends), Eventhough one in my group HATES the yuhzan vhong. Though we may jump to legacy as I feel that era has much to offer....I got a new file to update....I've been working on MA for the light saber forms. And I've been searching the internet for all things starwars, From wookiepedia to the dark jedi brotherhood. This has actually been a summer project of research and Development. But I will grab that d6 to hero conversion. I'm just really surprise this isn't in constant rotation.

  13. I'm getting ready to start a campaign for Star wars with 6th edition rules and while I was searching to see if there was anybody who have done it, All I found where dead links or posts of people who did not want to share. I don't know how long this campaign is gonna last but do you guys want to see what I've done? or does anyone have material that could make my work a little easier? I'm finishing up the lightsaber tonight and then I'm gonna work the martial arts. After that are the packages. Any and all help will be appreciated.

  14. Re: The Guardians Project - Lets build the original Champions

     

    =)

    We got most of them

     

    you guys are doing great I think you should stick to starting points and if you want......make higher point versions of them.....just a thought. I was also looking through and I saw a couple of heroes that were in the coriolis(?) effect adventure:

     

    Dr. arcane

    transpower/lady arcane

    Black enchantress

     

    also nightwind was in the comics but as a gadgeteer/batman/ghost type(flare couldn't stand him. she thought he was too creepy.)

  15. Re: The Guardians Project - Lets build the original Champions

     

    Hi Guys!! I just purchased a LOT of heroic publishing comics the other day and now there are writeups!! one question....are you guys going to include anything from the comics? I know its been awhile since I built a champs char(semi-retired) but I can supply you guys with all the comics if that can help you out on this endeavor.

  16. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See?

     

    I would also like to add in another mention of a substyle for knifefighting: the Apache Knife Fighting and Battle Tactics, or AKFBT. I learned about this in my last year in the military from a friend of mine. I asked for it to be mentioned as a substyle because their is very little on the literature and they teach it by seminars.

     

     

     

     

     

    also for a substyle in Muay thai: Yaw Yan. translated as the "Dance of Death". I would give it some intro but you know what they say about pictures and how many words they are worth.........

     

     

    more dice to the pool:thumbup:

  17. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See?

     

    OK, first specific question:

     

    Do you think there are any real-world martial arts styles that are missing from UMA that I should include in HSMA? Or are there any styles that need revision or expansion?

     

    I don't know if this has been said (LOTS of posts on this one) but I would definitely like to see the commando training revised, Especially sine the revision of the Army's Combatives (which does include grappling and is using Brazilian Jujitsu as its base now) and the Marine corps Martial Arts Program or McMAP( which uses MMA as a base). there is a Korean military form that does escape me as well. Also SAMBO definitely needs an entry. its been around since World War 2 IIRC. And if you are considering putting MMA in I would also nominate Brazilian Jujitsu as well because it can be said that it was the building block for the world of MMA as we know it. just my 2 dice:thumbup:

  18. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    I don't think mega-crossovers define an "Age" of comics. I think they're just an example of crappy editorial decisionmaking and marketing departments wielding too much sway over comic book content. Crappy editing and marketing mismanagement are' date=' sadly, evident in every Age of comics, I'm sure. ;)[/quote']

     

    Sad, but true. All I ask for is a listing of all the major teams( with names, of course) and the locations of where they are, I'm happy as a tick on a bloodhound!

     

    oh, yeah and bring back Seeker, Please? Love him or hate him he is kinda a staple in the champions universe:yes:

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