This linked homebrew jackets an existing skills-based, 3d6-roll-low roleplaying game system (HERO System, Sixth Edition). Its purpose is to coax dramatically-inspired conversation and emergent storytelling during gameplay, while still allowing a simulation-oriented system to surprise us with itemized outcomes. It is inspired by mechanics from Apocalypse World, The Quiet Year, Psi*Run, Swords without Master, Dust Devils, The Pool, complex adaptive system theory, and game theory. I'd love to hear any feedback: good, bad, or passive aggressive. Cheers, Eddie
TT Elitist Bastards Homebrew.pdf