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bluesguy last won the day on October 18 2016
bluesguy had the most liked content!
About bluesguy
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Very Powerful Hero - Opinions vary :-)
- Birthday November 26
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http://www.davidtannen.com/role-playing-games/hero-combat-manager
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bluesguy reacted to a post in a topic: Turakian Age Cities Poll -- What Would You Most Like Steve To Consider Working On?
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bluesguy reacted to a post in a topic: The Turakian Age is Seriously Underrated
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bluesguy reacted to a post in a topic: Worldbuilding: Social Design and Social Forces
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bluesguy reacted to a post in a topic: Worldbuilding: Social Design and Social Forces
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I believe the current assumption is that the Anasazi built their cliff dwellings for protection from other people who might raid them. Having been to many of these sites, they are almost always near a relatively reliable water source and there are places to farm nearby. The Chaco Canyon site was near a small river. There is still an underground stream of some kind because there are cottonwood trees growing in and around the old riverbed. There is almost always a good reason why people settle in a place. Las Vegas was along a trade route.
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Amen to this statement. Coming from a resident of the Twin Cities and who is also BIPOC.
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bluesguy reacted to a post in a topic: Hero Games 2021 Update
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Excellent solution. In my campaign world there is a spell just like the one you have described. The player would have part of a shield that had been used in a battle. They would cast the spell, the shield part would be destroyed a magical force would 'block' incoming attacks, i.e. +3 DCV.
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bluesguy reacted to a post in a topic: Dancing Shield
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Panpiper reacted to a post in a topic: Rusty AF Game Master Dragooned into new game. Gonna need advice.
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bluesguy reacted to a post in a topic: Old dog needs to learn new tricks
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Rusty AF Game Master Dragooned into new game. Gonna need advice.
bluesguy replied to Scott Ruggels's topic in Fantasy Hero
I would be willing to help you out. The fastest way would be with a Zoom call. Heck we could even record it and post it for other folks. -
bluesguy reacted to a post in a topic: Weapons for Dungeon Delvers
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Hjorimir reacted to a post in a topic: Fantasy Grounds Ruleset for 6th Edition
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Fantasy Grounds Ruleset for 6th Edition
bluesguy replied to Erkenfresh's topic in HERO System Discussion
You might want to consider the excellent work that has been done using Tabletop Simulator (see this thread and specifically this post) -
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Average DCV,OCV, and Defenses?
bluesguy replied to MainSandwichSalad's topic in HERO System Discussion
So a 45 AP attack on a normal will most likely leave a normal bleeding to death and knocked out (maybe long enough that they can recover). Then ask how lethal do I want that attack to be fore the player characters. For a really lethal campaign then 2 rPD/rED + 5 PD/ED will result in some seriously wounded characters within a phase or three (vs. 45 AP attacks). And just work back from there. -
Providing pre-built characters with only the essential information can work very well for beginners.
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bluesguy started following Hero Combat Manager v1.13 update
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Release Notes v1.13: Defects fixed: HCM won't start on a Chromebook because System Icons are not valid for ChromeOS / Linux Documentation errors have been fixed. Features added: Resize windows and UI elements resize as well - Partial implementation. Main window is now sized based on the display resolution. Resizing the windows will not automatically change the UI elements.
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When we played face-to-face for my new players I would use Word/Excel to make a bunch of square boxes to represent END, Stun & Body. Then I would give the players that sheet + a plastic protector sheet. They could use an erasable marker on the sheet to track everything. Since we are playing VTT these days I just trust them to keep track of those things.
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You are looking for this https://www.herogames.com/files/file/505-jsonexporterhde/
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Travel in a jungle is very slow are full of 'pitfalls'. For instance someone might have created a road through the jungle but every year it needs to be completely cleared out. Also if the road is nothing more than an area cleared of trees and vegetation and some leveling, with wooden bridges across the most difficult crossings, when it rains the road will become a muddy mess. My campaign world has a large swath of jungles and mountainous jungle regions. Most of the time people take boats as far up a river jungle as they can and only venture into the dense jungle for a day or so.