Jump to content

bluesguy

HERO Member
  • Content Count

    1,241
  • Joined

  • Last visited

  • Days Won

    1

bluesguy last won the day on October 18 2016

bluesguy had the most liked content!

About bluesguy

  • Rank
    Very Powerful Hero - Opinions vary :-)
  • Birthday November 26

Contact Methods

  • Website URL
    http://www.davidtannen.com/role-playing-games/hero-combat-manager

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For building scenes I use the One World module which is an amazing add on for TTS. Building a scene can take a few minutes or a few hours. It depends on how much effort you want to put into it. The nice thing is with the One World Module you can pre build what you need (generic locations). I learned how to build a complicated scene by watching this video.
  2. WOW. Where can we find this in the workshop?
  3. At the time when I bought it I was exploring possibilities for a new campaign setting. Something that I could use with many gaming groups, taking place in different locations and spanning many different time periods. As I studied the material in Narosia setting I was impressed with the detail and balance that was provided. It gave me ideas. I came to the conclusion about 1/3 of the way thru the material that I could spend a lot of time organizing the material in a way that I could use for a campaign world or I could create my own campaign world. For me the second choice became a good option. I would encourage anyone looking for something outside the box of a typical Fantasy Hero setting to get a copy of Narosia and use it as their own.
  4. Thank you for this post. Many of my past gaming groups have had a number of women in them. They would be turned off by such posts. +50% of the population is women and many of them don't game ... Yet... The above two posts are not helpful to the community or the industry as a whole.
  5. Hero Designer is used to create characters that meet the rules as outlined for both the 5e and 6e versions of the Hero Games Rulesets. You can build Superheroes and more normal heroes (fantasy characters, space travelers, etc). You have to know how to build a character, which you get from the books. HD handles rules checking and does all the math for you.
  6. Actually I have to improvise with the group I game with now (and we are using a VTT). I have a wealth of maps that I can throw onto any VTT I want. In the last 3 months my players have said at the end of one session, we are going to do X when we play again. We get together the next week and they decide to do Y. I look through my library of maps, 'toss one' onto the VTT add few additional items if necessary and away we go. I don't need one with Hero System mechanics, I have HCM to help me with managing combat. I only want to provide to my players some tools to make the dice rolling and calculating a bit easier. I have looked at Battlegrounds RPG Edition. I did seriously consider it as an option.
  7. Currently I am running a game online and we are using Epic Table which has mostly meet our needs. It is a bit clunky and has a single developer maintaining it. I have been looking at a wide variety of other VTTs to use. I have looked at all the big names - Roll20, Fantasy Grounds, Maptools, etc. A while ago I found Tabletop Simulator on Steam. I was fascinated with the possibility of 3D rendered terrain and figures, shared sound (effects and music), and what seemed to be a big community working on free assets. I didn't buy it because I didn't want to spend the $20 on an experiment. Now it is on sale and I picked up a license. A quick list of pros and cons: Pro: Supports Windows, MacOS (don't know what version), and Steam Linux Not subscription based payment system Appears that when I run a game I host on my computer (i.e. not on a shared host managed by the Berserk Games) Mind boggling amount of terrain, miniatures, and tools Video tutorials from both Berserk Games and the community at large Powerful scripting language Con: Written documentation is weak (IMO). Video tutorials are nice but I learn by reading and doing not really watching a video. Plus I read pretty fast. Overwhelming amount of community assets - LOL too much of a good thing Organizing assets is one of the things that could be improved. You can grab a bunch of assets on the table and put them into a bag. Bags can be labeled. Dropping assets into the bag is not easy. Moving bags without taking assets out of the bag is a pain in the butt. Each person using the tool has to buy their own license. It is possible to buy a discounted 4 pack of licenses but I have already purchased a single license so I would have to buy the 4 pack and gift it to someone in my group and they would have to distribute it to everyone else (minor pain) Setting up a table the way you might like it takes time. My next step is to see if I can set up some scripts that will handle the roll to hit (11+OCV - roll = DCV hit). I have no idea how to do that yet but considering other things I have seen people do it must be possible. After that I will try and figure out how to do killing attacks and normal attacks. My hope is to create a set of assets that the players have at their play station and can just use as they want.
  8. If you are playing face-to-face, you can also make buildings (skyscrapers, etc) to populate your table. From a Champions game, the cardboard box is actually the trailer part of a semi-truck on its side (yes you can buy vehicle paper models). I can't find a photo from when we had the skyscrapers up. We were using Heroclix figures and when a character was flying we used the little 'pizza tables' that come with delivery pizzas. A different session, which I ran at a game day event at a local store. Aliens crash in Northern MN. The heroes were pre-generated and had a MN theme to them (literal man of steal - fell into a vat of molten steel, Paul Bunyan avatar, DJ who used Prince music to create sound effects, etc.) Trees and logs...
  9. Bump ... Old topic. Looks like it might be useful again.
  10. Dang now everyone knows I have a time machine ;-). And everyone no knows you have a wicked dry sense of humor ...🤣 Grammar!
  11. Both of my children have played Hero since they were in high school with me. That was a ways back 😉
  12. FHC is intended for people who do not have 6E1, 6E2 and older 6E Fantasy Hero books. The rules are the same but are focused on running a Fantasy Hero game. 6E1 & 6E2 is a toolbox that lets you build any kind of RPG genre game you would like. FHC is a toolbox and a specific build kit for building any kind of Fantasy RPG game you want.
  13. I think this would be an excellent project for someone with your skill set. You would be hailed as a Hero, 😀, of the HD templates if you could do this.
  14. Does the Broken Kingdoms have a place for Aussie sized crocs?
  15. Here ! French Canadian here my English is 7\10. But I really love fantasy setting ! Can we talk ?

     

    Steph

    1. bluesguy

      bluesguy

      Steph

       

      Yes we can talk.  Let us start with email.  You can reach me at bluesguy@davidtannen.com.  I will send you a set of links to look at so you can see what kind of campaign world Nyonia is and decide if the setting will work for you.

       

      BTW:  In my job as a project manager for an IT consulting company, I work with people from all over the world.  Once my ear tunes in the accent I can usually understand most people.

×
×
  • Create New...