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bluesguy

HERO Member
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bluesguy last won the day on October 18 2016

bluesguy had the most liked content!

About bluesguy

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    Very Powerful Hero - Opinions vary :-)
  • Birthday November 26

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    http://www.davidtannen.com/role-playing-games/hero-combat-manager

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  1. Brennall has to publish it to the TTS Steam Workshop. At that point you will be able to load it as a mod. Many of us are waiting for that glorious day 😉
  2. I have been using the app as a player during online games I have been playing for months. You have done a fantastic job with the application.
  3. If you click on your name, top right corner and then select Account Settings you should see where to create an Signature
  4. In Heroic games players are often left having to track inventory (money, equipment, trinkets, etc). Many of these items are not recorded as 'Hero Equipment' but in a separate inventory 'tool' (piece of paper, notebook, spreadsheet, etc). Something to help with 'inventory management' would be nice.
  5. By the way 1.3.4 works with my iPad. Very impressive!
  6. Ok I removed the old version from my iPad and installed the new version. I tried up get it upload my HDC file (6e Heroic template) but it wouldn't do it, the app doesn't seem to recognize the file type. It sill loads the xml export. I attached the HDC file in question Morrolan_eDrien.hdc
  7. WOW.... Is it available for us to use in TTS?
  8. For years I have (with 6e) I have allowed players to buy up to +3 PSL against Multiple Attacks with a specific weapon that can only be used against multiple opponents (i.e. character is surrounded by bad guys). The situation doesn't come up all that often.
  9. Not sure about form you can fill out but if you have Hero Designer there is an export for minions
  10. In my current campaign the PCs combat skills improved a bit. I have imposed specific maximums and I don't let the PC go past those. Typically they would: Melee types would improve their characteristics to reach a max campaign level Ranged attackers would buy penalty skill levels vs. range mod. Everyone would buy +3 PSL vs hit locations for they most favored attack/weapon of choice (speeds up combat because they always aim at the chest 😉) Spell casters would improve INT, EGO, REC, and END Either get martial arts or add additional maneuvers to existing martial arts If appropriate turn specific combat skill levels into more general ones (i.e. +2 with swords to +2 with hand to hand) The other area PCs change is skills. They tend to get more of them. Maybe get skill levels with groups/classes of skills. Possibly buy contacts or a follower. Magic items in my world tend to lean away from special weapons and armor. A more common type of 'magic weapon' is a finely crafted steel sword that has +1 or +2 DC increase and maybe adds an addition +1 or +2 to OCV. Also on rare occasions armor piercing or penetrating as modifiers are added. Armor is kind of the same thing - an additional +1 to +3 PD/ED over normal armor. Might have hardening. Definitely lower mass. More likely they will find potions, magic items that help with shelter, food, and light.
  11. Excellent work. A couple of questions around penalty skill levels. Some of the characters in my campaign will buy PSL vs. range or say vs. hit location. Is that handled in the dice rolling (not necessarily automatically; maybe just a field they update at the beginning of the session)?
  12. I would recommend that you and your friends play a little card game called Illuminati - the game of conspiracy. This game is specifically designed to let you (actually encourage you) to cheat and back stab other players to win. A supervillain game would have to turn into a game in which no one trusts anyone else. I played in a game where the GM let us play evil characters. It lasted 4 sessions. One player ended up backstabbing and killing about 1/2 the party before we realized what was going on. By that point it became every player for themselves. Allowing people to play evil characters (supervillains are evil) only allows them to exercise the worst parts of themselves (murder, robbery, rape and pillage will follow).
  13. And now for something completely different 😁 since we are talking about when a character is dead
  14. Hi I watched the video and I am very very impressed. I really think that @Jason S.Walters should reach out to you and see what you are doing. I think what you have done should get a big official stamp of approval. Tabletop Simulator and your tool suite will allow people to play Hero very effectively across many geographic locations.
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