Hyper-Man: Thanks for the quick response. Drain, suppress, and dispel are all at my disposal, as I'm running a low (base) point VPP that's not quite cosmic. VPP powers are only slightly limited in special effects -- specifically to things involving forces and energy states. The character basically has control of forces/energy at all levels (i.e. particle, wave, quantum, weak force, strong force, etc.) and can redirect it, convert energy to mass (i.e. build bonds), convert mass to energy (i.e. break bonds), change the vector of a force, etc. So, it'd be easy to shut down invis by simply redirecting the flow of light so that it does NOT bend around the opponent. However, I'm specifically looking for an indirect/environmental counter to invisibility -- akin to throwing flour on the floor such that an invis character's footprints are left in it when he traverses it. (This could be accomplished with change environment by simply ionizing an area to attract more dust to it, for example -- or a cosmetic AE transform on the environment would also cover it, by breaking the bonds of local matter to form a fine dust in the desired area.) The hard part is that the opponent is flying (or possibly clinging; not sure, as I can't see it), so I need a three dimensional indirect/environmental solution -- like a mist, dense air/gel that would expose movement through it (like walking through coloured water), etc. I DO NOT want to counter the opponent's invis -- I simply want to cause the opponent's passage to be obviated (while leaving the opponent invisible). Images are an option that might fit the bill, as the character can certainly manipulate energy to produce them, but this should be a passive thing (I might need to slap a trigger on it for that). What were you thinking as it pertained to images? Any other ideas?