Re: Pulp A-team
Hi. I'm new around here, but I have been playing around with the A-Team as pulp for a while. None of the others in my group are A-Team fans, so I've never used any of these ideas.
The truth is, guns do kill in the A-Team universe. All four of the major characters got seriously injured during the series and toward the end they had killed off General Fulbright, and a couple of the bad guys in “The Spy Who Mugged Me” (well, the bad guys got them).
The Team just didn’t want to kill. I would handle it with A Heroic Talent all their own. Say a +20 presence only for convincing the villains to give up , with bonuses for explosions and cool looking contraptions. Maybe give a bonus when all four are working together., Most of the slime balls would be average anyway, so it wouldn’t take much Give the baddies some luck, only for escaping death Skill levels against inanimate objects could work for those tire blowing, flip three times and land on the hood moments.. Just make sure the players know not to shoot to kill and you should be fine.
It’s not the mechanics that makes pulp, it’s the attitude.