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Posts posted by etherio
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Re: Post "gotchas" here
I more and more lean to the removal of HKA and renaming RKA simply "Killing Attack". If you don't want your killing attack to have Range, make it No Range. That's what you do with any other attack to remove its Range.If you want it to be higher because you are strong, spend the points for a larger KA. That's what the guy with a 50 INT who wants to do more damage because he targets vital spots, or a guy with 35 DEX who wants to do more damage because he can attack with such great precision, does.
You could even put a Limitation on your KA, or your extra KA dice, that it Locks Out an equal amount of your STR. With no such limitation, it's quite all right to perform a Multiple Power Attack combining a Strike with your HKA and a Strike with your Strength, something I rarely see the guy with the claws consider.
Decoupling STR from HKA damage in this way feels to me like oversimplification for the sake of an intellectual exercise.
One obvious reason that this would be a bad move is that if your claw-wielding character's STR were affected (by a Drain or Aid, for example) then the KA would be unchanged. Common sense, dramatic realism, and special effect would all suggest otherwise.
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Re: Post "gotchas" here
Yikes! *makes PRE Roll* *returns*An anti-gotcha:
I was surprised to see the Hit Location STUNx column unaltered; I was almost expecting (after reading about the upcoming change of the Stun Multiplier to 1d3 and figuring out the averages on the Hit Location Charts) that particular column to disappear and simply be replaced by the N STUN values.
So I'll guess I'll still hurt more when you all eat me - assuming you're using the Hit Location Chart when you eat me. Am I in a Heroic Genre right now?
I just noticed this last night. (We have only played supers since I got the pdfs for 6e.) It seems like an oversight to me. It makes KAs that use the hit location chart more powerful than those that don't. I'm gonna do some numbers crunching and see how they compare, but I'm kind of disappointed by it that particular choice so far.
Caveat: With very small exceptions, I think 6e is awesome and a definite improvement of an alrerady great game.
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Re: Internet connection
HRRP: Wireless Bandwidth Only; Focus (handheld device).If you really need to Model everything a 'net connection can do then the VPP to drop various applications into works well.
You said no Perks but I'm just going to toss out the Access Perk generally works well. Instead of Access to something high class you just have a roaming Wireless Access at large and don't have to worry about getting to a terminal.
This is exactly how we do it in my group.
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Re: Steve's Chat Tonight (Wednesday, October 28)
Done. Please provide an address. I'll throw in some Kona coffee, li hing candy, and kim chee...so you can have the complete experience.
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Re: 6ths are out of Customs and on way to warehouse!
It's hilarious that a debate over creative builds for forklifts popped up.
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Re: Steve's Chat Tonight (Wednesday, October 28)
It's hard for those of us in the Pacific to get to these chats. I'll still be at work at 4pm HST! Dang.
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Re: "Neat" Pictures
What's the source of the photo? Any chance it's a photo manip or a movie special effect?
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Re: Project XIII: images from my campaign
By the way...anyone have any rercommendations for a good 6th ed export format for the boards?
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Re: Project XIII: images from my campaign
These are all great pics, etherio. You obviouisly have a great imagination and a great talent for getting it down on paper. The Scarab reminds me of Nightowl's ship from the Watchmen (Archie?)PS: Congrats on getting married. Your lucky woman is very beautiful.
Thanks, Duster. Yes, the ship was inspired by the Nite Owl's ship. Dave Gibbon's design work in the graphic novels was good stuff.
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Re: Project XIII: images from my campaign
Why edit your posts?Just post the 6e versions so we can see both.
Okey doke.
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Re: Project XIII: images from my campaign
Oh yeah...the counters for this campaign so far.
We use our counters at 1/2 inch per meter. If you like your counters at that scale, print the file at 7.5 X 9.0 inches. Scale up otherwise.
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Re: Project XIII: images from my campaign
I have both 6th ed rulebooks on pdf, but I have not yet completed conversion of my characters and vehicles, so I posted the 5th ed write-ups of the vehicles with the pics.
When I finish conversions, I'll edit my previous posts and update the write-ups.
Enjoy!
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Re: Project XIII: images from my campaign
CRICKET SLEDS
These are personal VTOL flying/submersibles that our group uses...built, of course, by Gold Bug. When underwater, the pilot can use retractable SCUBA breathing gear that is housed in the steering console.
(This is a manip, but very little of the original drawing is left...mainly just the seat. Can you identify it?)
Val Char Cost
20 STR 5
23 DEX 39
10 BODY -1
5 SPD 17
0" RUN -12
0" SWIM -2
0" LEAP 0
Characteristics Cost: 45
Cost Power
Chassis12 1) Aluminum Chassis: +6 DEF (18 Active Points); Limited Coverage Nearly 360 Degrees (Coverage does not protect occupants; -1/2)
Propulsion Systems23 1) Internally Contained VTOL Turbines: (Total: 47 Active Cost, 23 Real Cost) Flight 5", 1 Continuing Fuel Charge lasting 1 Day (-0), Usable as Swimming (+1/4); Extra Time (Extra Phase, -3/4), Needs atmospheric medium (-1/4) (Real Cost: 6) plus Flight 15", x4 Noncombat, 1 Continuing Fuel Charge lasting 1 Day (-0); Extra Time (Extra Phase, -3/4), Needs atmospheric medium (-1/4) (Real Cost: 17)
Communications/Sensory Systems, all slots OAF Bulky (-1 1/2)3 1) GPS Tracker: Detect Exact Location on Earth A Single Thing 16- (Radio Group); OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Sight (-1/2)
1 2) Compass Display: Bump Of Direction (3 Active Points); OAF Bulky (-1 1/2)
Auxiliary Systems3 1) Rebreather System: Life Support (Self-Contained Breathing) (10 Active Points); OAF Bulky (-1 1/2), Restrainable (-1/2), Nonpersistent (-1/4)
Powers Cost: 42
Total Character Cost: 87
Pts. Disadvantage
20 Distinctive Features: Hi-Tech Flying Craft (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: Aerospace Research Firm 8- (Less Pow; NCI; Capture)
20 Vulnerability: 2 x Effect Electrical (Common)
Disadvantage Points: 50
Base Points: 37
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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Re: Project XIII: images from my campaign
I'll wait for Mancer to post his NPCs. I have the images on file and could put them up here, but his character summaries would be better. So I'll post a couple more images of my own design from the campaign...
THE SCARAB
This is the primary vehicle for my character Gold Bug, who appeared at this post. It amounts to a lightly armored VTOL flying/submersible troop character for our group, the New Outsiders. It has some pretty good radar-jamming capabilities, communications gear, and a holding cell, but no weapons as of yet. I drew this one from scratch on my 'puter, so I likes it.
Val Char Cost
45 STR 0
10 DEX 0
17 BODY 0
5 SPD 30
0" RUN -12
0" SWIM -2
0" LEAP 0
Characteristics Cost: 81
Cost Power
Propulsion Systems63 1) Internally Contained VTOL Turbines: Flight 10", Usable Underwater (+1/4), Sideways Maneuverability full velocity (+1/2), Reduced END, 0 END (+1/2); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Needs atmospheric medium (-1/4) plus Flight 15", x64 Noncombat, Reduced END, 0 END (+1/2) (82 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Needs atmospheric medium (-1/4)
Hull/Chassis15 1) Sealed and Insulated Hull: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
3 2) Landing Gear: Extra Limbs (6); Only for lifting and holding large objects (-1/2)
Communications/Sensory Systems, all slots OAF Bulky (-1 1/2)4 1) Audio/Video Communications Panel: High Range Radio Perception (Radio Group), +1 to PER Roll; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Sight and/or Hearing (-1/2)
9 2) Sonar Display Panel: (Total: 29 Active Cost, 9 Real Cost) Ultrasonic Perception (Hearing Group), Targeting; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Hearing (-1/2) (Real Cost: 4) plus Active Sonar (Hearing Group), +1 to PER Roll; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Hearing (-1/2) (Real Cost: 5)
5 3) Radar-Absorbent EM Field: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2); OAF Bulky (-1 1/2), Lockout with Radio Communications (-1/2), Bright Fringe (-1/4)
3 4) GPS Tracker: Detect Exact Location on Earth A Single Thing 16- (Radio Group); OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Sight (-1/2)
1 5) Compass Display: Bump Of Direction (3 Active Points); OAF Bulky (-1 1/2)
Powers Cost: 103
Total Character Cost: 184
Pts. Disadvantage
20 Distinctive Features: Bug-Shaped Flying Craft (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: Aerospace Research Firm 8- (Less Pow; NCI; Capture)
25 Hunted: ? 11- (Mo Pow; NCI; Harshly Punish)
5 Hunted: Law Enforcement 11- (Less Pow; NCI; Watching)
10 Reputation: Unarmed Craft Owned By A Hero, 11-
5 Dependent NPC: Gerard Crothers 8- (Normal; Useful Noncombat Position or Skills)
20 Vulnerability: 2 x Effect Electrical (Common)
10 Physical Limitation: Requires occasional recharging (Infrequently; Greatly Impairing)
Disadvantage Points: 105
Base Points: 150
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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Re: Project XIII: images from my campaign
H.O.T.!!!!!!!!!(She's not bad lookin' either)
Congrats!
Heh. You stole my line.
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Re: Project XIII: images from my campaign
Congrats' date=' Etherio!...[/quote']Thanks!
Love the necklace' date=' BTW. I assume there's some significance to it?[/quote']It's a lei, actually, although it might not look like the kinds of leis you're used to seeing in films and such. There are many styles, and since I'm allergic to flowers, I prefer the ones that don't have flowers. It's pretty common here for people to wear leis on special occasions (high school grads have trouble seeing over the piles they get from friends and family). It's sort of a way to be dress-casual.
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Re: Project XIII: images from my campaign
congratulations. She's beautiful and looks very happy. She IS a gamer right? My wife is my best ( and most constant) player. Those one on one sessions are great.Thanks. No, she's not a gamer...but she is an avid reader and a bit of a comic geek, and she never gives me any crap about the time I spend gaming. That last one is unusual in itself, in my experience. Given her comics interests (she's a biiiig fan of the X-Men), though, I imagine she'll try playing with us at some point.
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Re: Project XIII: images from my campaign
Congrats' date=' again, on the marriage. You two are a great looking couple...[/quote']Thanks. I think I bring up the curve a bit.
I was in Hawaii the end of July' date=' but on the wrong island. We were on Maui...[/quote']Dang. You should've come down to O`ahu. I was also on vacation at the end of July. Maybe next time.
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Re: Project XIII: images from my campaign
Hi all!
Again, a long break from posting anything on the forums. We've had a good campaign, though, for the last year or so...gonna get Mancer, the GM, to post more of his characters on the thread to keep the 'Project: XIII' continuity growing. It's been fun relaxing and being a player instead of GMing for the first significant stretch in many years.
We're still short-handed in our group, though, so I'm here to see if any more Hawaii (or soon-to-be-in-Hawaii) players are interested. Let me know! I'll post also on the player-finder threads
Oh, by the way...I got married!
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Re: If You Draw It...They Will Come
Nice job. You do have a bit of Jeff Dee in you. That's a compliment, by the way.
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Re: If You Draw It...They Will Come
...I figure since he's a golden-aged character' date=' being dressed that way is [i']not[/i] stereotypical...Stereotypical fits right into the Golden Age genre. An essential part in many ways, I'd say.
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Re: If You Draw It...They Will Come
Y...M, C, A!So if Puma teamed up with a superpowered cop, soldier, cowboy, etc, would they form the super village people or the village super people?
Super Village People.
But only if you 'Z' snap when saying it.
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Re: If You Draw It...They Will Come
Since he was not a stereotype, he stayed away from most of the indian stereotype.He had dark hair wore long and held in place by a beaded headband. No feathers. (In SID he had it pulled back into a ponytail.) A Domino mask covers his eyes with 2 points coming down from the lower corners to signify fangs.
He wears a black long sleeved body suit, covered with a brown indian style leather vest and loincloth. With brown buckskin boots.
He stayed away from stereotype with a ponytail, loincloth, and buckskin boots?
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Re: Project XIII: images from my campaign
etherio thinks his coloring is too "pastel' date='" but its chinese silk damnnit =P[/quote']I take it back. It looks waaaay better in RGB.
Post "gotchas" here
in HERO System Discussion
Posted
Re: Post "gotchas" here
The cost structure is based on STR, but I think that this distinction is made so that players don't confuse HA with STR in gameplay. Otherwise, complex arguments about things like whether or not the HA damage should be halved when performing a Move Through would result.