Jump to content

Hamshrew

HERO Member
  • Content Count

    5
  • Joined

  • Last visited

  1. I already have some ideas for the overarching plot, but these suggestions are great, because I never solidified my plans. I'll definitely be using some of what you're suggesting, Phil and Liaden. I especially like the idea of the Pulp heroes uncovering the lost legacy, that's basically perfect for Pulp tone. I'm still gathering players, too, so I'll probably also adjust things due to their actions and preferences anyway. I have plenty interested people, but you know how schedules work in the horrifying realm of adulthood, yeah?
  2. I had an alchemist character once with a similar powerset, and used a VPP to do it. Just make the list of powers and then decide which are in which books, and have it only change between sessions.
  3. Yeah, this will be a weekly game, but with we'd still be looking at 5-10 session arcs. It'll be a pretty big tour de force that I plan to run for maybe 18 months, which is my typical campaign runtime(excepting my college years when I ran the same campaign twice a week for 4 years, whee) I really like the Post Apocalyptic idea, actually. Or maybe some kind of time travel thing where they prevent the apocalypse at the end. I'll reread(or in some cases, just plain read) those suggestions for big bads, but the Elder Worms is closest to what I'm looking for. It'll be a campaign about various people awakening them etc. As for continuity, I did consider Bloodlines, but I was thinking something sort of like a curse meets up with Exaltations from Exalted, for example. Basically the next generation inherits the 'spirit' of the last even if they aren't blood related. If anyone has played Record of Agarest War, there's also that sort of Generational Epic to consider. Some good ideas here. I'll probably be starting this in about 2-3 weeks so I'll keep some updates posted. Going to go all out and 3d print some hex terrain for minis and everything. Thanks for the suggestions!
  4. So I've got plans that my friend calls 'ambitious' and they probably are. Think I might be going too far? A little background: I recently changed jobs and moved to an entirely new city. I do have friends here, and several game. We are going to be doing a Gloomhaven game on Fridays. But this is about HERO, because they want me to run a game. Players will be small. No more than 3-4, not including myself. I have a ton of game systems available, but I hit upon an idea I've always wanted to try but never got around to it. So the concept: In 5th Edition HERO, the various setting books(Turakian Age, Atlantean Age, Alien Wars, etc) all covered a different era in human history. My idea is to play through them all in short(ish) arcs, with the players making new characters of the same bloodline as their old ones, though maybe technically just inheriting their spirit or something. Point is, it's a generational epic to tie all the games together, starting with an ancient nemesis being thwarted in the Turakian Age and going to its eventual defeat in the Galactic Champions era. Currently the plans are to include: Turakian Age Valdorian Age Atlantean Age Tuala Morn(maybe?) Pulp Hero Champions Alien Wars Terran Empire Galactic Champions So questions: Any ideas for glue? Any that I should or shouldn't include(for example, should Post Apocalyptic Hero be a thing?) Is this too ambitious? And finally, this is the 5th Edition stuff, should I try to convert it to 6th, or is that going to be an even bigger project? I didn't have a problem with 5e, but I do tend to prefer 6th.
  5. So I've got plans that my friend calls 'ambitious' and they probably are. Think I might be going too far? A little background: I recently changed jobs and moved to an entirely new city. I do have friends here, and several game. We are going to be doing a Gloomhaven game on Fridays. But this is about HERO, because they want me to run a game. Players will be small. No more than 3-4, not including myself. I have a ton of game systems available, but I hit upon an idea I've always wanted to try but never got around to it. So the concept: In 5th Edition HERO, the various setting books(Turakian Age, Atlantean Age, Alien Wars, etc) all covered a different era in human history. My idea is to play through them all in short(ish) arcs, with the players making new characters of the same bloodline as their old ones, though maybe technically just inheriting their spirit or something. Point is, it's a generational epic to tie all the games together, starting with an ancient nemesis being thwarted in the Turakian Age and going to its eventual defeat in the Galactic Champions era. Currently the plans are to include: Turakian Age Valdorian Age Atlantean Age Tuala Morn(maybe?) Pulp Hero Champions Alien Wars Terran Empire Galactic Champions So questions: Any ideas for glue? Any that I should or shouldn't include(for example, should Post Apocalyptic Hero be a thing?) Is this too ambitious? And finally, this is the 5th Edition stuff, should I try to convert it to 6th, or is that going to be an even bigger project? I didn't have a problem with 5e, but I do tend to prefer 6th. (Ugh, mods nix this, I posted to the wrong forum)
×
×
  • Create New...