You may just do a cheap multipower including multiple options if you want to encompass many of the classic "ki" abilities of Martial Arts myth:
Have a slot with regular TK, 15 STR, Fine Manipulation (ranged punch, flip a switch, jedi push or "call" weapon to you, etc)
Then a slot with stretching - does not cross intervening space. This will allow you to use your MA Combat Manuevers at Range. Your GM can discern if certain manuevers would not apply.
Energy Blast -- "Hai-do-ken!" or whatever you want to call it.
Superleap will cover those super-ninja / jedi / crouching kitten SFX jumps.