Jump to content

The Doctor

HERO Member
  • Posts

    292
  • Joined

  • Last visited

Posts posted by The Doctor

  1. Re: My Champions books in my collection.

     

    My search -fu is not working today.....No caffeine

     

    Could you post the auction numbers?

     

    I haven't reposted anything. What I'm doing is trying to negotiate a friendly price for anyone that is interested on the boards. At this point it isn't as much about the money as it is about finding good homes for great books. (It doesn't hurt to make a little cash though :~)!!)

  2. Re: My Champions books in my collection.

     

    Other than the books with notations all covers are intact and at worse have some scratches and fading for some of the older books.

    Fifth Edition Revised-poor (The Cover is seperating from the binding, but all the pages are there)

    The Ultimate Brick-good

    UNTIL Superpowers Database II-very good

    Mind Games(one copy)-Good

    Normals Unbound-fair

    The Zodiac Conspiracy-good

    Demons Rule-very good

    An Eye for An Eye-good

    Dark Champions 4th Edition-fair/good

    Hudson City Blues-good

    Justice Not Law-good

    Classic Enemies-fair

    Champions Present-Fair

    Neutral Ground-Fair

    Fantasy Hero 4th Edition-fair

    Hero System Almanac 2-Good

    Mystic Masters-fair

    Champions in 3d-Very Good

    High Tech Enemies-Good

    Allies-Fair

    Champions of the North-Good

    Enemies: Villainy Unbound-Good

    Champions Present #2- Good

    Atlas Unleashed: Good

    Challenges for Champions-good

    Day of the Destroyer-very good

    Invasion: Target Earth-very good

    The Mutant File: Fair

    Gadgets!-Good

    The Blood and Dr McQuark-Good

    Enemies: The International File- Good

    Enemies II-Poor(Cover starting to come off and very faded. Used to have two but sold the good one)

     

    Adventurers Club: #3, #18, (two copies)#22, #26- all in good condition

  3. Re: My Champions books in my collection.

     

    If anyone is interested. I still have some of the books from my ebay auction and figured I would offer them at negotiable prices before I re-list them on ebay. If you're interested shoot me a pm. Below I'll list te books and their conditions.

    AS NEW (AN) or VERY FINE (VF) or MINT (M): Without faults or defects, unread, in the same immaculate condition in which it was published (Note: very few 'new' books qualify for this grade, as many times there will be rubs/scuffs to the dustjackets from shipping, or bumped lower spine ends/corners from shelving).

    FINE (F): Approaches the above, but not crisp. May have been carefully read and dustjacket may have been slightly rubbed or spine ends slightly bumped from shelving/shipping, but no real defects or faults.

    (NOTE: From here on, there may be '+' and '-' in a grade, which will mean that it is above the grade noted but not quite to the next higher grade for '+', and that it is below the grade noted but not quite to the next lower grade for '-'.

    NEAR FINE: Also used, although not contained in Bookman's Weekly definitions, meaning a book or dustjacket approaching FINE but with a couple of very minor defects or faults.

    VERY GOOD: A used book showing some small signs of wear on either binding or dustjacket. Any defects/faults must be noted.

    GOOD: The average used and worn book that has all pages or leaves present. Any defects must be noted.

    FAIR: A worn book that has complete text pages (including those with maps or plates) but may lack endpapers, half-title page, etc. (which must be noted). Binding, dustjacket, etc. may also be worn. All defects/faults must be noted.

    POOR or READING COPY: A book that is sufficiently worn that its only merit is the complete text, which must be legible. Any missing maps or plates should still be noted. May be soiled, scuffed, stained, or spotted, and may have loose joints, hinges, pages, etc.

  4. Re: My Champions books in my collection.

     

    Damn some good picking there. I am sorry your dropping out of gaming.

     

    Cheers

     

    QM

     

    QM, I'm not dropping out at all. I have a crazy extensive collection that I would like to "uncomplicate". I still own Foxbat Unleashed, Strikeforce, Robot Warrior, Old School Third Edition Fantasy Hero and Star Hero and several key adventurers club. This is just a cleansing of the palatte.

  5. Re: My Champions books in my collection.

     

    You might want to break up those lots a bit. Most players don't need every book in yous sets. For example' date=' I own almost every 5th ed book, but would like to get some 4th ed stuff, but I'm not going to buy a bunch of redundant 5th stuff to do it.[/quote']

     

    I'll take that into consideration if they don't sell. I would also be more than willing to sell any of the books as individuals if the lots don't sell. In fact I've already recieved several offers in that vein.

  6. Re: My Champions books in my collection.

     

    Lot #2 Contains

    5th edition

    Teen Champions

    The Ultimate Brick

    The Ultimate Mystic

    The Ultimate Energy Projector

    The Ultimate Martial Artist

    4th edition

    Ninja Hero

    Dark Champions

    Hudson City Blues

    Murderers' Row

    An Eye for an Eye

    Justice Not Law

    Western Hero

    Day of the Destroyer

    Mind Games

    European Enemies

    Classic Organizations

    Enemies: Villainy Unbound

    Champions Presents #2

    Champions of the North

    Viper

    The Mutant File

    Allies

    Enemies Assemble!

    Atlantis

    Challenges for Champions

    Invasion: Target Earth

    Atlas Unleashed

    Other

    Enemies 2 - First edition

    Adventurers Club Magazine issues 14, 18, 22, and 26

  7. Re: My Champions books in my collection.

     

    Lot #1 has

    Fifth Edition

    Hero System fifth edition revised

    Galactic Champions

    The Ultimate Speedster

    Until Superpowers Database II

    Champions New Millenium

    Champions New Millenium

    Champions New Millenium: Alliances

    Champions New Millenium: Bay City

    Fourth Edition

    Fantasy Hero

    Mind Games

    The Zodiac Conspiracy

    Classic Enemies

    Champions Universe

    High Tech Enemies

    Champions Presents

    Kingdom of Champions

    Champions in 3-D

    Normals Unbound

    Mystic Masters

    Enemies for Hire

    Hero System Almanac II

    Demons Rule

    Invaders from Below

    Neutral Ground

    Other

    Enemies Revised

    Enemies II

    Primus & Demon

    The Blood and Dr. McQuark

    The Circle and the M.E.T.E.

    Enemies III

    Enemies: The International File

    Voice of Doom

    Gadgets

    Adventurers Club Magazine #22

  8. Just an FYI. I'm selling 60 odd books in my champions and hero collection, mainly things I have doubles. I split it into two lots on EBAY and will use the any cash I get from them t pay for 6th edition and new genre books. It's listed on EBAY as HUGE lot Champions rpg books role playing hero system

     

    HUGE lot Champions rpg books role playing hero system#2 for anyone that's interested.

     

    Once again to my friends online, I am not through role playing champions and still have the books that I intend to keep. I am merely paring down.

     

    -the Doctor-

  9. Re: My Parallel me and I

     

    I've found one of the things my group really really likes in "guest universes" is the epic failure of iron age conventions or concepts that results in the dystopia or creates the problem they would expect it to and that true heroism can start to turn the tide or show them how wrong they are. What they DON'T want to see is a universe significantly better than the base ones.

     

    I agree, the idea of the pcs existing in a lesser world is defeating. I have used the "guest universe many times over the last 20 years and have found the three things most people seem to get pulled in are what the setting is as compared to their own, what their characters are like, and how this world effects there own in the long and short term.

     

    I think it's a brilliant campaign tool for any gm, but it can be over used if you're not careful.

  10. Re: Top 5 Champs books of all time

     

    The great thing about Champions and Hero games in general is their encouragement for breaking convention if it suits your needs or just because it suits your fancy. Deathstroke was the first Champions supplement to broach the ground rules for PCs playing villains and other PCs playing the heroes in the same session. It was the first truly multi session(meaning it couldn't be completed in one session unless the session was a 12 hour marathon). It deals with sub plots and deception. It also crosses over to the idea of villains as characters and not just antagonist. It seems a lot less impactful when we look at it now, but rol eplayers are far more enlightend than we were 26 years ago. Nowadays everyone's afraid to give advice on gming or role playing because we figure everyone already knows. This book is great because it didn't assume you knew, just like Strikeforce. The info is outdated and looked at as extraneous, but I remember when it was one of the most important books I had ever read.

  11. Re: Top 5 Champs books of all time

     

    Wow!!! Some nice selections, but every selection we are going to make is based on a bit of biased perception. That said my top 5 are....

     

    1. Strikeforce (Complete with helpful hints on structuring your campaign)3rd edition

     

    2. Teen Champions (Hold on to this one it's sure to be a classic)5th Edition

     

    3. The Great Super Villain Contest(Inspired work and compatible with SUPERWORLD:thumbup:) 1st edition

     

    4. Deathstroke (A must have) 1st edition

     

    5. The Mutant File 4th edition

     

    Note: Those just missing the cut.....

    4th edition Dark Champions, while not moved to tears. It was the first Champs book I had honestly read cover to cover....TWICE!!

    Normals Unbound gave helped restate the importance of people without powers and the relationship between man and super man.

    Last, but not least the 4th edition champions rules book. It was a collection of the previous six years of random articles and supplements streamlined and (to an extent) worked out in a hard cover catchall book.

  12. Re: a Question for you

     

    I like that as well. You could make it an OBSCURE PERSONAL KNOWLEDGE skill and give a relationship negative to the skill based on how close his is to the character on a personal level.

  13. Re: Hero Talk Magazine

     

    This is the cover for the coming campaign arc in like two sessions. It was one of two covers I wanted to use for the the Doctor Drugs story arc. I like the other a little more, but strangely enough this one seemed a little more appropriate. Hope you enjoy!!

     

    The Doctor

  14. Re: Super villain contest

     

    Your thread follows along the same line as The Great Supervillain Contest the fourth adventure supplement ever put out by hero games. I believe it was written by Dennis Mallonee. I guess my info is extraneous, but more to the point interesting thread idea.:o

  15. Re: Going to be running a Teen Champions game...

     

    Our group just had a teen Champions adventure where a teen scientist at Ravenswood was trying to impress a girl and created a love amplifier/animator and put the girls teddy bear(Mr. Snuggles) in it. You see the young scientist (AJ) figured he could animate the teddy bear and the teddy bear could repay all the love he had received when the girl(Angel) was young. Of course the twist in this plot is Angel was abused when she was young and took out her childhood rage and confusion on poor Mr. Snuggles who once animate wants revenge.

  16. Re: Hero Talk Magazine

     

    ....by the way the whole thing was kicked off with a temporal wave and most everyone failed except eliminator, but three years later everyone made it and noticed a piece of 16th century art that didn't fit. "The Madonna and Machine" There are a multitude of little things I've left out, but you get the idea.

     

    Patrick, I'd tell you about friends and lovers, but I have four pcs on the boards and I wouldn't expect anyone not to read about one of their next adventures.

     

    Thanks for the interest.

    The Doctor

  17. Re: Hero Talk Magazine

     

    Those are very cool. Any chance of a short blurb on what each issue covers?

     

     

    The first covers probably the most pivot point of our campaign. The pcs had enlisted the help of an npc with temporal control powers an ex Ravenswood student that is currently a housewife in Long Island. They needed her help to stop a conspiracy to send assassins 400 years back in time to kill the ancestors of the 10 most ubiquitous meta family lines. One of these meta lines was Sharon (Klechkowski)Nobles so even though she wasn't a superhero she didn't want her existence or the exsistence of her children to be erased and agreed to go back in time and stop the lone assassin that has been sent back thus far and the heroes agreed to destroy the time machine that AC Tanaka(Billionaire industrialist) stole from the time pirates a year and a half before. Sharon goes back in time, but not before letting it drop that the more she uses her powers the more mentally unstable she becomes and that she can only travel back in time and would effectively be stranded, but she'd try to live out her life in obscurity and try not to cause anymore temporal waves.

     

    As you can guess none of this happened just the way it was set up to. It turns out Sharon never graduated Ravenswood, The Headmistress realized Sharons powers were driving her insane and urged her to not use them anymore and when Sharons personality shifted to selfish and manipulative from honest and forthright the Headmistress expelled Sharon for her own good. Sharon went back in time and had to use her temporal powers to defeat the assassin, but after the fight her selfish and manipulative side reared it head and she didn't see any reason to die. She could only casue things to go back in time, but that also included reversing her own age. Her dispostion change caused Sharon to use her powers to extend her life 400 years, initially this was so she could get back to her kids, but eventually as her outlook became more maligned with each use of her powers it was to get revenge on the Champions for letting her Martyr herself. Much like her reverse aging Sharon eventualy stepped out of the shadows of society as she waited for the 21st century and started dabbling with history around the 1940's(just for kicks she got a Government job for a couple years before WWII and eventually got back to the 21st century, but she had to wait out her other selfs exit before exacting revenge so Sharon hid with a friend that was now on the staff of Ravenswood, but was eventually chased off, by the current headmaster (Aylwins character) that was figuring out that Sharon was out of her fricking mind and by her student file that wasn't a good thing. Sharon initially to a comicbook shop in the northbrook mall in Millenium City where she was cornered by the Ravenswood teaching staff. The only option for Sharon was to go back to a safe point in history so she went back to 1941 where she had an identity an a government gig still clutching the bankers box full of magazines she was leaning on in the comic shop. The magazines were the last three years of hero talk magazines and they would prove to be the instruments by which she would torture the heroes.

     

    One of the first hero talk covers was #149 the one with The Human Dynamo and the beautiful woman on the cover. In that episode The Human Dynamo comes out about being an alien(Dynamo is my superman, but he only just now remembers that he's an alien) and how he came to the earth in 1941 in Bludshaven New Mexico with the Malvan wisdom stones(he was the stones protector) and in defense of the stones he had accidentally killed several soldiers and the original human dynamo(Jason Nesbit) and that Liberty had taken over his mind as per her superiors request and changed his memories to make him think he was the human Dynamo and not an alien hiding artifacts.

     

    It gets kind of complicated , but Sharon uses the info to alter the very reality that the character are in and within moments of her going back to 1941 the Human Dynamos half human daughter She the Champions Brick disappears into thin air and the world around them is transformed into a post depression pulp era version of the campaign they knew, but they quickly realize that the Nazis won the war when the S.S. arrive in the warehouse they're hiding in led by the Jason Nesbit. After escaping the S.S. the Pcs learn that Sharon has set herself up as Feuress and The Malvan Human Dynamo is the Feurer as well as her husband and confidante. The pcs soon realize that whatever happened must have took place back in March 23, 1941 in Bludshaven New Mexico. One of the pcs has the time pirate watch that AC Tanka had stolen and uses it to send the group back to 1941 where they figure out what really happened in Bludshaven New Mexico.

     

    In short: Sharon had worked her way into being the government Liason to The Human Dynamos Team: Freedom Force. The original Human Dynamo (Jason Nesbit) and Liberty(Alexandra Bell) were actually Nazi double agents and if Malvan dynamo hadn't inadvertantly stopped them from sneaking Nazis into the Bludshaven secret installation then Nazis would have captured the super soldier formula and won the war with an army of superbeings. In the original timeline Liberty was able to conceal any her traiterous involvement with the Nazis because she altered everyones memories of what happened that day to protect herself, but when the hero arrived they saw through all the obscurity and were faced with a moral fork. Do they stop Liberty and change their future or just take out Sharon and let everything else playout. Luckily Eliminator(The player with the time pirate watch at the beginning of the campaign had made his ego roll vs. the temporal wave in his very first adventure three years ago. Eliminator finally told everyone the truth about the reality that they claimed as their own. He informed them that their reality had shifted roughly three years before and that in the proper reality Liberty and Jason Nesbit went to jail as a nazi traitors and that the formula never fell in Nazi hands. The heroes did what it took to correct the time stream, but their whole world has changed and the only thing that remains exactly the same is them. That's why on the comic under the team name it says "The Earth's Mightiest Martyrs" The Heroes are currently dealing with lost and changed relationships, unexpected relatives, new villains and a grittier world than the four color campaign they came from. Not to mention that fact that some of the pcs were never born in this reality and the problems they face due to their non-existence.

  18. Re: Hero Talk Magazine

     

    Hello all, I apologize to anyone that might be waiting for part 2 of "Curse", but I wasn't satisfied with my own writing so I pulled it and I'm taking some time to read and explore emotion and manipulation in writing before I endeavor to complete my silly little story. On the plus side the campaign arc dealing with the hero talk covers is over so instead of continuing hero talk covers I've started making covers for the collectors issues(pivotal game sessions) so the heroes can see their own covers. It's like starting over again. These first two aren't that great, but it's a starting point.

×
×
  • Create New...