Jump to content

akrippler

HERO Member
  • Posts

    72
  • Joined

  • Last visited

Posts posted by akrippler

  1. I tried searching but didn't find the exact answer I'm looking for.

    Say you are using an absorb to fill an endurance reserve. 

    What happens if the endurance reserve is at 0 (because you've spent it) but your absorb fades 5 points.

     

    We play 5th ed, if it matters. 

     

  2. Just a thought and keep in mind this was 5th ed: I built a character somewhat similar. Instead of specific weapons from history, my guy was a DND adventurer that grew to become a minor deity.  Much like a dragon, he had a hoard of magical items hes collected over his adventuring career kept in a sort of pocket dimension (I imagined it like a large feast hall)  

    I know its not exactly what your thinking but maybe it will make you think about it a little different. My guy used a VPP, no skill roll, changeable as a half phase action,  with OAF on the whole thing.  Basically meaning he could summon the items from his hoard at will.  I toyed with the idea of summons, but paying points to summon specific items really killed the idea.  I know technically any item in my hoard should be a specific item but my GM was a bit lenient. 

     

    Do you want help building these specific items, listing ideas?  or more of how to put the character together as a whole? 

  3. MY friends and I are currently going through this now. Feels like Supers games are always "Heres a problem, resolve it with fighting" 

     

    Our current game has taken on a very heavy x-men feel hoping to stray away from a episodic "flavor-of-the-week" feeling game. 

    Like Phydaux said, the top priority is giving characters a reason to be around each other outside of costume.  What we did was just eliminate the costumes.  

    We've escaped our containment facility, and are currently traveling cross country trying to come up with a plan to settle down and help others like us. 

  4. My buddy is playing a monk dwarf in our game. There's no eastern element to the way he plays, just in the rules. But from my point of view his character completely fits into the world without problem.... it's up to the player to make the character fit or stick out, sometimes thats what they want.

  5. Ok Thanks everyone lets try. I use 5e btw.

     

    Normal Cost of a Crow is -12 Lets add some special parts. 

     

    Mind Link Only w/ Summoner (5) Full Feedback (-2) (Doesnt save many points but I thought it'd be a cool feature. Summoner gets hurt and a tree full of crows die all at once.) = 2 

    (Small piece im confused about: The crow can only link with 1 mind at a time. Can the summoner accept 10 different links from 10 different crows at once?)

    Detect: Large Class of Things (People (Summoners Target)) (10)

    Skills: Mimicry (3) Eidetic Memory (5) 

    Mental Illusions: (5) Only through Link (-1) = 3

     

    -12 Crow becomes 11 Points.

     

    Summon 11 Points crow = Cost 2

    Up to 16 crows = 20

    Total is 22 Pts with following Lims

    Summoned being must be Local (-.5) Arrives on it own accord (-.5)

    Gestures (-.25) Incantations (-.25) Extra Time: 1 Turn (-1.25) 

    (Didn't bother with Amicable advantage because it shouldn't be too hard to win an EGO contest with a crow) 

    Ending real cost = 6 Points. 

     

    Thinking about throwing in telepathy, that'd almost give you a way to communicate remotely with someone using the crow right? 

  6. Naw, if you are going to go with summon, buy the crow with Transmit for its senses and Mind Link. Don't even worry about Clairsentience. For the messenger part, you might buy Animal Handling (Corvids) for your character and Mimicry for the Crow. That way you train it to take the message. Alternately, you can still use Images to transmit your message. The only thing is that the more exotic powers are not going to be as easily possible with a summoned crow as a special effect crow (or crows). Your summoned crow would be very versatile. You may even want to define it as a Follower. That's a more cosmetic choice though.

     

    Thanks man, sorry Im slow.  Your saying to build a crow that has mind link and transmit senses in it, and summon that crow right?

    I'd like to summon regular crows (grab must be local, and arrives on its own accord) that I use supernaturally, instead of summoning magical crows. Does that make sense?

    Another question: In regards to summoning crows/ravens  the bestiary put them at -12 points. Would you say that means the cost of the summon power is just 1 point?  

  7. You guys are awesome thanks for the input.

    Maybe your right, go with a summon.  Maybe the simplest way would be to pair it with a mind control / Mind link that only works with crows?  (should be cheap)

     

    For any single one of these tricks, I'd suggest buying the appropriate Power with Physical Manifestation.

     

    With this may things you want to do, though, I would suggest taking a Summon Crow Power and write up the crows as able to do all the things you need them to do.

     

    Lucius Alexander

     

    Summon Palindromedary

     

    Are you suggesting I build a "clairvoyance crow", a "message crow", etc... and summon those creatures specifically? 

  8. Nothing, except that it would be hard to justify the game effects of a D&D monk with the special effect of "brawler".  The best western-fantasy monk chrome I ever saw was as a sort of Celtic wild man who drew his powers from nature spirits.  It was always very clear that the monk class was originally based on the eastern martial artist variety, however, and that was a little irritating for those of us who didn't want kung fu in our medieval European fantasy.

     

    Agreed, its a hard sell for my bar room brawler to throw a quivering palm at someone lol. 

  9. I want to build a couple of powers using bats or crows to accomplish a few things. Looking for input on how best to go about it. 

    The few things I know I want; lets pretend they are all for crows.

    Use crows to spy (Im guessing this is going to be a clairsentience vision/hearing)

    Have a crow verbally deliver a simple message/command.

    Maybe a minor mind control for odds and ends? (follow this person....etc)

    When using a bird as a clairsentience focus point, will I need mind control to tell it where to go, or is that incorporated in the Clairsentience power? 

    and now finally ammunition:  Should I build a summon to bring crows to me to do said work? Would they be inherited via the other powers? 

    Will this require mind links with the crows to make it happen?

     

    Also structure.  Do you see this as a multipower, or a few small tricks wrapped up together? 

  10. Someone posted a slow regen, seemed a little overly complicated to me, heres what I did. 

     

    3   Regeneration (20)   1d6 Body (+1/2 0 END) (+1/2 Persistant) (-1/2 Self Only) (-1/4 Does'nt Regrow Parts) (-4 Once a day)

    Basically 1 body a day.  Thats what, 8x faster than the average man for 3 points? (not to mention your natural regen on top of it) 

     

    Protection from evil spell, pretty cheap and effective I think.

    5   Protection From Evil (19)   5 PDr/EDr (15) (+1/4 Half END) (-1/4 Visible) (-1/4 Incantations) (-1/4 Fails in AMF) (-1/4 1H Gesutre) (-1/4 Only Against Evil)  

     

    I like this one too, think of it as a martial trance, a bunch of CSL's for a short time, good to go all out with. Sweep and disregard the negatives to OCV, or aim for vitals/head without much penalty. 

    10   Martial Trance   6 HTH CSL's (30) (-1 1 Charge, Continuous 1 Min) (-1/2 Cost END to Maintain) (-1/2 Restrainable)    

     

    These are all on my fantasy characters, hopefully they translate to other genres. 

  11. I use the rules straight up.  Player rolls 3d6 to hit then 3d6 again for location Doesn't take much extra time.

    I keep a chart up for calculations.  Unless players choose called shots and take the penalties for it.  

    Sign of a good rogue/swordsman to get some PSL's vs hit location chart.  (though it can be a tough sell, +1 for hit location for 1.5 points, or +1 always for 3?) 

    Always been a little irked by the cost of PSL's I really want to use them but it seems like such a waste. 

    However its a lot of fun to be a rogue with -8 hit location PSL's with daggers only.  Vital shots all day. 

     

    About vitals: like others say it means anything, but that sure as heck does include the groin, a slash at the upper thigh, or into the pelvis would bleed you out pretty damn fast. 

  12. What kind of Cyborg did you have in mind?  The Six Million Dollar Man and The Bionic Woman were the first cyborgs in popular culture, in fact Steve Austin was introduced in a novel called "Cyborg" by Michael Caiden.  DC Comics introduced a character named Cyborg in 1980 who was a member of the New Teen Titans.

     

    A few thoughts.

     

    One, a character who had a Cyborg Arm would be able to punch very hard, and perhaps deflect attacks with it, but would be limited in there physical strength without their rib cage and spine being re-enforced.  So you could have a Missile Deflection and a HA, with perhaps a DF: Mechanical Arm.  For examples of Missile Deflection this took place in the updated version of the Bionic Woman (2007).  You could add Martial Strike, Defensive Strike, and Martial Block as effects of having a Bionic Arm rather then any training.  If you rationalize that the character had their rib cage and spine reinforced such as Wolverine did by having in bones injected with Adamantium, then you can change the HA to STR, No Figured Characteristics, No END.

     

    Two, characters with Cyborg Legs would be able to run faster and leap longer distances then normal human.  Here is the a recommended multipower to simulate it.

     

    Multipower (15 Points)

    u) Leaping +10", Accurate

    u) Running +5", 4x NCM

     

    Three, characters would require the Physical Limitation: Requires Specialized Medical Treatment (Infrequently/Greatly) because of their Cyborg parts.

     

    Four, characters with Cyborg eyes and ears have enhanced senses like Ultraviolet or Infrared Vision, Ultrasonic Hearing, and Telescopic Hearing or Sight.  A character with Ultrasonic Hearing might have the Susceptility: Intense Ultrasonic Sounds.

     

    Let me know if this helps.

     

    Cool thanks, this is helpful.  I tried looking through your listing and didn't see an entry for the actual character "Cyborg" have you ever written him up before?

  13. Seem reasonable. I assume that this applies equally to spell casters? 

    I'd guess so, though I never thought of it before.  Guess there is nothing saying they can't buy it for all their spells huh? 

    We haven't limited DC's yet though, infact our games only problem so far seems to be the wide disparity in OCV/DCV of the characters. 

    After skill levels and weapon focus martial arts, the fighter can get up to 14 DCV with a defensive strike.  Compared to the rogues 7 DCV and the mages 4 its tough to find a medium.

  14. I allow it, but I don't generally give it out in 3DC blocks and I limit the total DC's of it a character can have. A starting character can max out at 3 DC, I will probably have a campaign cap of 6 DC. And I am fairly sure right now that I will apply the "double weapon damage" maximum before I start having weapons break. Better weapons will have a better chance of surviving the occasional push.

     

    - E

     

    We've taken the approach of a DC per 50 points, so a starting 150 point character can have 1 full dice of deadly blow. 

  15. Thanks man awesome, I see now I made the error of calculating advantages on the naked advantage instead of the actual power itsself.

     

    Can you clarify if your END calculation is based on just attacking with the dagger, or is that with the autofire? 

     

    Also just for my own curiosity, does your group not allow deadly blow?

  16. I have to agree with you first, rarely do people actually outright die during fights in fantasy hero.  Last night was the first time and it was only because of a lucky headshot on an unaware opponent, followed by a lucky damage roll, even then he BARELY reached the -12 body he was aiming for.  

     

    This one I feel has to be modeled for letting you gain follow through attacks when knocking people unconscious at the very least.  Its incredibly expensive even for the lax interpretation I have of it.  For it to only work when someone drops to -X body would be an added limitation of a ridiculous proportion like -2 or something imo. 

  17. Using 5e

     

    Ive got a few points im unsure about

    First did I buy it correctly?

    Second how much END does it cost?

    Third, does buying it this way let me do both ranged and melee autofires?

     

     

    Autofire as a naked advantage on HKA up to 2d6+1 (35) (2-3 attacks) (+1/4) = 7

    add range based on STR (+1/4) = 9

    OIF Only daggers (-1/2) = 6 points

     

    So active is 9, cost is 6

     

    That means each time I swing or throw a dagger using autofire I only add 1 END to the cost right? Since everything besides STR is 1 per 10?

    Could also use a litle help just making sure im spending END with daggers correctly both with and without the autofire.

     

    Daggers are 1d6-1 I bought a d6 of deadly blow, that bumps it up to 2d6-1 then I have enough "weapon training" (str with daggers) to bring me up to 2d6+1 KA

    So 6 str to wield a dagger, and 2DC's from str (daggers are 6.25STR per DC) so thats a total of 18str, or 4 END. Plus 1 from the single dice of deadly blow.

    So 5 END per swing/throw or 6 when using autofire?

     

    Thanks in advance for helping me clear it up.

  18. When summoning unfriendly beings (which honestly is pretty rare), the players generally do their best to make sure to have something on hand to placate the being. That is mechanically not the same as buying the "friendly" naked advantage in a foci, although one could certainly do that as well. It is just simple interactions to smooth the process. Sometimes it means they have to fight the entity to get it to do what they want. Or to stop it from doing something they don't want. Sometimes it means doing a quest to get something the entity wants. 

     

    - E

     

    Agreed, I also think of the standard summon a demon but have a separate power magic circle already built and ready for the demon.   Gives you a large bargaining chip considering its the demon form of holding a gun to their head. 

×
×
  • Create New...