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akrippler

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Posts posted by akrippler

  1. Here's an example of the simplified character sheets we're using in my current campaign. Note we've left off most of the math, point costs, etc to make it easier to find the info you actually need during play.

     

    Edit: This particular character doesn't have a lot of Powers. For a character with a lot of spells or something, I'll either swap them with the Skills section on the other page, or else just put them on a third page.

     

    Cool character, I like how simple your sheet is too.

     

    eepjr24 linked http://www.killershrike.com/

     

    and I've found http://surbrook.devermore.net/index/archive.html from elsewhere in the forums

     

    Does anyone know of any other resources like this? I'd love to see more typical fantasy monsters and bandits and the like. A home made bestiary would be awesome. I'd like to buy the 5e bestiary buts its in book form only as far s I can tell :( .

  2. This is a character I ran in a FH campaign a couple years ago.  He was a shadow mage/assassin.  I've got others for a Hyborean game that I'll have to dig out later.  There was also a mythic Greece campaign that has some characters if you're looking for something more in the realm of demi-gods.

    Awesome, yeah man if your willing to take the time to post, I'll read through the sheets. I'm trying to get ideas on how to build characters in a fantasy setting.  Like powers martial maneuvers and skill ideas so this sheet is great.

     

    Here is a character from long past. Built using the 5th Edition rules no less. I envisioned this character as willingly binding himself to a monolithic church organization as a spy/agent. Whilst pious and honorable, he had a certain skill set that lent itself to getting into places that he probably had no business being in. This was the first draft of the character, sans weapons and equipment, that I sent to the GM. This character was built firmly during the time of my Elves & Vampires phase of gaming/literary interest.

     

    attachicon.gifAmamir Steel.pdf

     

    Cool, thanks Im digging the character. 

  3. Play em like mooks: dont worry so much about their stun/body and treat the lot of them as 1 hit and down.  Once hit most mooks fall in a single punch, the fight becomes about the action economy instead of attrition.  

     

    If the mooks were built for a fight like this its safe to assume they'd have all kinds of teamwork bonuses and the like to make sure their actually still a threat even though they have low defenses.  NND's and other special attacks are good for chipping away at heroes even from a low point cost mook.

  4. I didn't make the sheet, found it online.  I realize now my wording in the original post wasn't spot on ; I don't want to talk about character sheets, I want to see other people's fantasy characters.  

     

    However thats the best character sheet I've been able to find.  If anyone has other resources they use i'd love to see em. 

  5. Hey all, some friends and I are about to start our first Fantasy Hero game.  I want to see some examples and maybe pull some inspiration from other completed characters.  If you have any personally created character sheets, or any resources with them then please post here.  We use 5e but a lot of this stuff seems interchangeable so please just share whatever you have.  If any limitations or taxes were imposed on character creation please include them.  Thanks 

     

    Here are 2 I've done so far. 

     

    https://docs.google.com/spreadsheets/d/1EHuCq08MlMOdoS8yjBcAjLhuC50lLTJfnNJnbqJHy3A/pubhtml

     

    https://docs.google.com/spreadsheets/d/1zj407Czt7eg96OgTFpSeIFCcwZPZVRSpklVJgHgU7dY/pubhtml

  6. I'd be inclined to take an existing skill like "Defensive Attack" from APG 1 (page 38) and make a new skill called "Defensive Brace" instead. Like Defensive Attack, it would give you a -2 DCV instead of x1/2 DCV. At five points for "Ranged Only" like you can do with Defensive Attack, it seems a reasonable cost to use for someone skilled with bracing and not being quite as low DCV as someone less skilled.

     

    Buy a couple of points of extra DCV that only work when using this skill and you can call yourself Green Arrow at that point.

     

    Fantasy book talks about firing a bow "Defensively" If you have the capacity to move (it doesn't say that it actually takes any extra time) you can fire "Defensively" effectively negating the 1/2 DCV Concentration limitation in exchange for a -4 to your OCV.  Buy 4 OCV PSL's to negate it (6 character points) 

     

     

     

     

    Sure, but Legolas obviously put points into the "Full DCV With Bows" Talent, among others.*

     

     

    Is that a thing? Where is it? 

  7. Poor choice of words your right, its called Defensive Firing. 

     

    Firing a bow is ridiculously complicated.... and taxing.  Need weapon training, minimum str, your taxed in terms of all the penalties associated with firing said bow (concentration, or like we've talked about OCV penalties so bad your forced to buy skill levels to offset) . Fast draw skill rolls (Multiple if you don't have the bow already out) .  and all this stuff is considered by the rules, where as taxes on casters are considered optional.    Is all this needed because the idea that you can get the 9 character point bow for "Free" ?  How much do you need to tax a wizard in order to make it feel balanced?  A wizard can create a 2d6 killing attack for way less than the cost of all the taxes an archer has to eat in order to be viable. 

  8. Did some more reading and found a resolution.  You can "Hurry" a shot by sacrificing 4 OCV to get rid of the concentration limitation. (From the fantasy hero 5e book) 

     

    So just buy PSL's to negate the 4 OCV hit for "Hurrying" 

  9. I don't know of a situation where that would apply, but yes, that would be the correct order. Note that PSL cannot offset the penalty you reference since it is part of the Concentration limitation. Otherwise people would be getting something for nothing (A limitation that does not limit is not worth any points). You would need to buy regular DCV points with the limitation Only while firing a Bow, if the GM allows that.

     

    - E

     

    I see what your saying;  In a super game, where you would buy your own weapons.  If you put the limitation concentration on your weapon, but then bought PSL's to counteract that then yeah its not limiting anything (I guess you could argue the cost of PSL's outweigh the savings of a concentration limitation) .

     

    But Im playing a heroic game where the bow is defined in the book as having concentration, also its bought with silver not character points.  My goal is to help my shit DCV when firing the bow, what would you suggest? Or is it impossible?

  10. Have a friend trying to make something similar, a mage that can "phase shift" an enemy.  We were thinking EDM usable as an attack but were having a hard time making it seem fair.  The enemy has to have a chance to escape or some opposed skill roll of some sort. All we've come up with so far is a duration limit, and maybe forcing concentration or something on it, is that enough to balance? Any ideas? 

     

     

     

    Barrier. Simplest build. Just asume that somehow the borders of this subdimension are damageable. Wich is kinda what happened with Yukio's Fullbring near the end. You will need adders to make the walls non-transparent to senses (sight and sound at least). As the enemy could escape on his own, no allied/own presence in the field is nessesary. But it can be helpfull (i.e., the enemy could not risk Haymakers to get out).

     

     

     

     

    Would it be possible to use the barrier option specifically on a piece of equipment an enemy is holding? Say their sword? I'd rule some sort of disarm roll needs to be made in there somewhere right? 

  11. How does the GM want it to work?

    One way is every character starts with the equipment he needs to use every skill.

    WF Short Sword? You have one.  

    Security systems? You have a lock pick. Etc

    Doesn't have to be the best. But is it serviceable

     

     

    Seems like with everyones advice the best way to go about it is just throw 300ish silver at the player at character creation.  

    Then like Christopher said if the player wants to build their own item, work with the GM to find a way to get the equipment to them. 

  12. Endurance reserves IMO is a pretty good hands off way to try tax casters in a fantasy setting.  Force spells to come out of END reserves and you as the GM don't have to come up with a complicated system of charges or delayed effect charges or whatever.   If you feel casters need to be taxed somehow in a fantasy setting its the best approach I can think of so far,  I haven;t had much experience actually PLAYING fantasy games in hero yet so I don't know if its entirely necessary. 

  13. Cool, thanks for the feedback guys.  Im looking for inspiration so you guys should post abilities or spells for fantasy characters.  Heres some more of mine. 

     

    10   Martial Trance   6 HTH CSL's (30)         (-1 1 Charge, Continuous 1 Min) (-1/2 Cost END to Maintain) (-1/2 Restrainable)

     

     

    ----------------

     

    5   Protection From Evil (19)   5 PDr/EDr (15) (+1/4 Half END) (-1/4 Visible) (-1/4 Incantations)        

    (-1/4 Fails in AMF) (-1/4 1H Gesutre) (-1/4 Only Against Evil)

     

  14. I really want to get my friends into playing hero system for fantasy but when we talk about it, noone can agree on how equipment should work.  Can someone talk about personal experience with using your own exp to buy equipment or letting equipment be EXP free and just bought with coin?  How do I reconcile the fact that the warrior is going to have a few prices of equipment on him that adds a pretty decent amount of points to him, now is real total is higher than everyone else?  I just have a hard time coming up with a way to play the system that satisfies everyone. 

  15. Hey this topic is really cool I wanna talk more about this kind of stuff (building fantasy setting powers) but I don't think I should create a whole new topic.

    So I'd love to see more people throw out ideas on powers and if your feeling outgoing critique some of my powers.

     

    So this one, I built a arcane knight type character and in the setting real wizards and sorceresses are extremely powerful.  So I was going for something to quickly incapacitate unarmored dangerous foes.   The idea is I carry two small baseball sized iron spheres and if things get sketchy and the guy doesn't have a worthy helmet on, I can chuck it at their head for hopefully enough stun damage to actually "stun" them. 

     

    5   Iron Sphere Throw (22.5)   HA 2d6 (10) (+1/2 Str Based Range) (+1 NND Headgear)         (-1 2 Charges Recoverable) (-1 OAF) (-1/4 Beam) (-1/4 Cannot be Bounced)         (-1/4 No Knockback) (-1/4 8 Str Minimum) (-1/4 Cost END)

     

    Did I do this right? So the HA is 2d6, I can get another 2d6 from my Strength right?  I'm wondering also if I did the endurance cost correctly.  I think it should work like a regular weapon right? Only pay endurance for the strength used not for the power plus the strength? 

     

    I noticed this thread was rezzed but if I don't end up just talking to a wall Ill post more. 

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