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Aeralys

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  1. Re: Pokemon: Gotta Build 'em All A few of my friends have recently begun playing this style of game(after a good few months of building the required monsters. We built the Pokeballs as something like a continuous drain stun with a limitation that if the pokemon should recover enough to become concious (so, recover more then the pokeball drained) it would escape the pokeball. The 6 you carried with you was a multipower with 6 recoverable charges. That way the loayalty of the individual pokemon you caught was based on how much of the amicable you could buy on the summon while keeping within the confines of your mulitpower's point limit. the pokemon themselves were dealt with much like equipment, in that you would use experience to increase your multipower, but would not have to pay for each pokemon that you found. We also had two seperate methods for rewarding experience, one for your character, and another for the pokemon's growth. We also used the rules in ultimate energy projector to create a full working system of elemental interactions, so that we could perfectly emulate certain elements being weaker and stronger against each other, and thus being either cheaper or more expensive. On top of all of that, we broke each evolution into three tiers with their own DC limit and average appropriate armor values. It's been working very well, especially the capturing of them. It really forces the fight before the attempted capturing, seeing as the pokeballs drain must knock them out to work.
  2. Re: Questions for the Canadian HEROBoard members I too, am canadian, and I think the only problem I've seen yet, besides whoever thought vancouver was a province was the comment that we travel to the USA more than internally. This you will find is only true when talking about bussiness people. For the most part, especially here in western canada, we would rather go to B.C. and the rockies then down to the states, it's too much of a hastle.
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