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Certified

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Everything posted by Certified

  1. Starting this Month House Dok Productions begins it's first Actual Play series. Set in the Metahumans Rising universe our story focuses on teen heroes attending the secret Three Rivers Academy. http://housedok.com/teen-heroes-actual-play-three-rivers-academy/
  2. http://housedok.com/teen-heroes-4-mina-shirdel/
  3. http://housedok.com/episode-0-central-city-stories-finale/
  4. https://www.gofundme.com/c4d5agehs
  5. People once believed that when someone dies, a crow carries their soul to the land of the dead. But sometimes, something so bad happens that a terrible sadness is carried with it and the soul can't rest. Then sometimes, just sometimes, the crow can bring that soul back to put the wrong things right.
  6. Recently a player of mine asked how I would model a Power Boon from Metahumans Rising to Hero System. The original Boon reads as follows: In short, this Boon allows the character to reduce incoming damage for 1 Turn to almost nothing. While you cannot fully mimic the Boon you can emulate it to a degree with Damage Negation. There is a point where if an attack is powerful enough it will blow through Damage Negation and Defense but I think this is still the best route. Here is what I put together for them. There is no real way to handle something in X number per Session so we give it a single recoverable charge. Because this is normally a persistent power activating it will keep it active until the character's next Phase. On those phases the character will be able to effectively bound attacks in the 10-12 range taking 2-4 Stun on average. Once damage sales up to 15D or higher the effectiveness really tapers off, so a foe with a 12d6 Blast doing a Haymaker would be able to punch through with around 10-16 Stun. Thoughts?
  7. http://www.drivethrurpg.com/product_info.php?products_id=56768
  8. https://www.reddit.com/r/rpg/comments/3iv2jb/advice_for_a_firsttime_gm_running_a_game_for/
  9. Update 7: Superheroes and preventing disasters
  10. https://www.youtube.com/watch?v=Y-9EFfgKmzk
  11. Update #5 Jul 15 2015 Metahumans Rising Interview with the Coalition Deadboys 0 Comments Like 1 like Recently I sat down with the Coalition Deadboys to discuss Metahumans Rising. We talk about some of the influences for Metahumans Rising, character creation and the importance of personal narrative along with basic mechanics, the incomplete complete timeline and tools for GMs. There may some talk of Walrus Girls with Eagle Claw Kung-Fu. Also, if you stick around there is a short look at why fruit should not be used as dice. Check it out here
  12. https://www.kickstarter.com/projects/housedok/metahumans-rising/posts/1289821
  13. http://www.rollforcrit.com/roll-for-crit-podcast-056-magic-mulligans/
  14. http://forum.rpg.net/showthread.php?760052-House-Dok-Fractured-Kingdom-and-Metahumans-Rising-Anyone-play-these-know-more&p=19158095#post19158095
  15. http://forum.rpg.net/showthread.php?760052-House-Dok-Fractured-Kingdom-and-Metahumans-Rising-Anyone-play-these-know-more&p=19152178#post19152178
  16. https://www.reddit.com/r/rpg/comments/3b0gwj/metahumans_rising/
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