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Posts posted by ayinde
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Re: Using Powers to simulate team tactics
that is what I had in mind
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Re: Using Powers to simulate team tactics
we trained for this: naked advantage (60 points); skill roll tactics; multiple user 2; made each use
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Re: Limitations and SFX
to me the coin sounds more like a funky summon power
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Re: Rules You Didn't Know Until Champions Complete
I use the improvised weapon rule but in my game you need to make a dirty fighter skill roll to use one this is a everyman skill 8- but some of my players have sunk points into it if there concept calls for it
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Re: Cassandra's Corner
the more I think of it the more it come to the fact that jimmy's signal watch lets him summon well a god to protect him that should be expensive. its not much different than billy batson turning into shazam in some ways
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Re: Justice League-type DC/Champions campaign. Advice, please.
true there is no ec but there is unified power a flaw you can take that preforms almost the same function
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Re: The Villain City
why not just quietly take control a disenfranchised sub culture if the crime boss maintains order in there community the crime boss becomes the preferred law in the area and the legitimist law would be seen as meddlers and trouble makers
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Re: Justice League-type DC/Champions campaign. Advice, please.
This sounds more like an issue of play style
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Re: Justice League-type DC/Champions campaign. Advice, please.
Greywind I completely agree.
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Re: Justice League-type DC/Champions campaign. Advice, please.
ahem ....... back to topic......... so sammael has your project made any progress
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Re: Justice League-type DC/Champions campaign. Advice, please.
I will take it one step further why is beast a cat man? why must wolverine have natural claws instead of cyber implants. night crawler is a real half daemon? mystique is his mother (cus she is blue makes perfect since... wait father is red should he not be purple?) angel has real angel powers? for Christ sake is jean gray the damn Phoenix or not? most of the new powers given to the x men get on my nerves
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Re: Justice League-type DC/Champions campaign. Advice, please.
I could not agree more cassandra
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Re: Justice League-type DC/Champions campaign. Advice, please.
well at least a 1000 point organization lex is in control of
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Re: Justice League-type DC/Champions campaign. Advice, please.
Glad you have made good steps in creating your campaign so now I want to see what you have been able to flesh out
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Re: Justice League-type DC/Champions campaign. Advice, please.
with respect to all who have taken the time to help you make your way in this game how about to get your feet wet build an average joe then a cop/ soldier after you feel comfortable with these basic characters go ahead and tackle a super being this way you get a prospective of just how powerful you have made your hero. besides you will need side characters for your story anyway
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Re: DEMON: After the fall
I like were you are going with this
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Re: Starting up a new 6E campaign w/wife & granddaughter
you know a magic / nocturne hybrid sounds like a blast to play. as origins go I see Mephisto steeling the child to make a soul sward not wanting to be challenged for her place as queen of limbo she summons nightcrawler to save his child.......... he never made it home from this mission. if you want a more dc origin I would go with the child of raven and todd rice aka obsidian
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Re: PRE Drain
ok maybe im of base but lets say the power is projecting off the teacher. if she isn't in the room but the power is ranged all the character would know is the feel on edge and what ever it is that is causing these feeling is coming down the hall and its getting closer. so I think you are within the spirit of the rules as is. lets replace the teacher with a sniper he fires and kills your comrade his body jerks to the left on impact so the shot came from the right but from were exactly was the shot made? at the moment you would have no idea..... but ya you know it took place
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Re: Superhero Costume Party
got local costume shop and buy worst knockoff of my costume I can find. but then most of my characters hide in lane sight
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Re: The Good and Bad about Marvel and DC
no one stays dead
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Re: Marvel Legacies
greywind I agree with you on number 3. but I figure story lines that did not have any crossovers could not have been that over arching so I will ignore those ones also stories that take place off world would be off record as far as public is concerned
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I am working on a time line for a up and coming game. what I could use help on is:
1) who are the major heroes of the golden age, silver age , bronze age, iron age, and modern age
2) what are the major story arks. ie arcs that should have national/ world repercussions and why
3) any heroes who really should stay dead when they died the first time
4) any retcons you could live without or you felt improved the marvel setting
5) any what if stories you felt would be good to make part of the main story line
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Re: Types of Superheroes/Villains
basically its a media hype issue.
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Re: Types of Superheroes/Villains
I always thought it was more of a reputation then a distinct feature.
example: he look its that avenger Beast that is so cool. someone in group chimes in; I herd he is one of those mutants there all terrorists like the magneto guy its just how there brought up. crowd turns ugly. GET OUT OF HEAR MUTANT YOUR KIND ISNT WANTED HEAR
changing how move works ....... a little
in Champions
Posted
I have been playing with the idea of locking move powers to speed 2. this leaves the speed stat for martial arts type heroes more than speedsters. the exception would be teleport this power will not be effected by the rule change. the way I see the move power working is beginning of turn declare where you are trying to get to your move now indicates how far you can go in 6 sec. the pc avoids any obstacles with a dex check or a skill roll with a modifer to move roll of active points divided by ten. do you see any reason this might be a bad idea?