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ayinde

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Posts posted by ayinde

  1. I am brain for the next installment of a game and had the idea of writing up the enemy transport as a giant character. what would be a good point ballpark for this. its about quarter the size of a aircraft carrier

    I have already decided one of its powers is deploy troops I see this as a summon and a damage reduction 75% with the catch not ageist area effect attacks but what other abilities should i use

  2. Re: invisible only to the minds eye

     

    She has mental awareness with targeting so she can see him his power would be little trouble for her. More over once he attacks he is visible unless he takes some sort of advantage. Maybe reread invisible power so again I don't feel its unbalanced. But I concede you make a good point

  3. Re: invisible only to the minds eye

     

    fade from minds eye : Invisibility to Sight Group (20 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) hero is only invisible to mentalist trying to make an attack using line of sight mental attacks character is otherwise fully visible

    point cost 13

    end cost 2

  4. Re: invisible only to the minds eye

     

    in truth its not that drastic really not a big jump from just having a multi power with a slot with the power made with standard combat value since it is a +/- 0 modifier I believe I could be mistaken. as for the power to take away line of sight if the hero was just invisible the mentalist could not target him anyway since he doesn't get the full benefits of being invisible i don't see how this is in any way overpowered.

  5. Re: invisible only to the minds eye

     

    lucius we came to that conclusion too but made for a nice power quirk.

    bigby the touch contact is a house rule we made a long time ago it was made for a psi-lock clone someone had built basically allows a mentalist to attack with normal combat value instead of his mcv I am sorry for the confusion

    hyper the special effect is the inability to see the target wile trying to use basic mental powers please dont tell me what my special effects inclination is if it seems unclear I can understand that just state that fact and i will try to explain it with better clarity I have seen many of your builds and can see you do it well so your opinion counts with me. so ill ask again do you see a greater problem with how the power was built why and how do you see the build improved?

  6. Re: invisible only to the minds eye

     

    bigby: due to the character being tech invisible the mentalist could not target him with line of sight. we saw the power as kinda like a hacker sending a false location targeting that location you wont find something to hit. the mentalist laying his hands on the subject was more like he plugged into his data port and used it to attack directly

     

    hyper: his power work rather well he never wanted to be immune to mental powers and he isnt however he is hard to snipe. as for him taking invisible to mental since the mentalist can just walk up to him and lay his hands on him he still is not immune so I feel its not an abuse why do you feel it might be. perhaps I have missed something

  7. Re: invisible only to the minds eye

     

    thank you for all the advise we tried it last night. we ended up ruling that his psi self was invisible but it was still there so if the mentalist laid his hands directly on the character he could be mind attacked and also if the mentalist used a area effect psi attack that worked. for that madder if the mentalist just used good old fashion mind scan after previously touching subject could target him that way worked out very well; the player plans to take mind group invisibility to counter the last one I noted

  8. I have a player who wishes his character to be able to turn his mind invisible. basically as far as a mentalist or a ekg machine for that madder is concerned there is nothing there no mind. as a result mentalists have no line of sight even when he is standing right in plane sight. I was thinking i would build this as invisible with the limit only to counter mind powers (mental combat value) I was thinking this a 1/2 flaw that sound right?

  9. Re: blanket origin complications

     

    one complication i think all will have is: trouble at/with/from home: this is a special form of bad luck basically you cross paths with members or trappings of your origin in most cases this will just be a fairly annoying but harmless exchange but if roll is bad enough can be a real problem.

  10. Re: blanket origin complications

     

    first csyphrett those are grate examples: I brought my campaign model to my players they like the idea of every man origin complications we have agreed to each character taking 25 points worth. would you mind adding more I plan to make a list by origin and letting them pick and choose for them selves with gm having final approve.

    lets begin with origin Alien since it is the first one I thought of in the first place

    example: non human up bringing(social common minor)- you are not fully versed in human manners and some from your home world just dont work well off world.

    please do add your own

  11. I am in the middle of setting up a campaign. I plan to use the rules for heroic setting so most mundane tech & weapons will be free (subject to your resource roll <--- this is a unique ability stat in my games)players are subject to stat maximums (unless super power calls for otherwise but hero will be considered powered down in most cases till powered is called for so must list powered down stats) and all damage and combat rules may come in on a case by case bases based on current storytelling . I have come to the idea that having super powers will not be common place that is to say your origin default is normal person this will mean all your super abilities must come from mundane gear or training. this is not to say there are no super humans they just have to take the origin complications that come with the super ability they have in mind. so i would like help flushing out what complications are almost every-man for a given origin. Pcs who dont wish a complication to effect them just need to by it off.

    these are some of the power origins I have thought of so far:

     

    alien/nonhuman

    meta human

    construct

    magic user

    cyborg

    I am sure there are more and I will add as they come to me. can you help me flush them out this world is ruffly based on marvel universe to give you a frame of mind

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