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blasius

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Everything posted by blasius

  1. Steve, In the 5ER rulebook there is an addition to the trigger advantage stating that a trigger that resets itself immediately makes the power actually equal to a constant power (and thus would require a +1 adv.). If I now buy a trigger with this adv. +1, do I habe to buy the constant adv. to add additional advantages like uncontrolled, or does the trigger suffice. Yours, blasius
  2. Re: Help with a design Spence, how about this: the class 4 does his mind control and automatically starts a healing, only others , user takes all the damage healed (in the grimoire, there is a spell with that disadvantage; -1) and a energy blast, nnd, trigger (class 4 killed, koed or his mind control broken) and an additional disadvantage: cannot incur more damage than previously healed. If you put a fixed effect on both and put them up to the same upper limit ( and the limit should be the maximum the class 4 can take in damage plus some, since he can die of it), it should be easy to make a transfer from the healed damage to the class 4 and from the class 4 to the character later on. If the healing is instant (and instant in this case really should mean instant), then the character should suffer from no stun or body loss, voila his automaton powers. Yours, blasius
  3. Re: Help with a design Well, I just looked up some old rules from 4E (Horror Hero and Hero System Almanac 1), that detail the effects of spirits and spirits possessing living things, undead or something else called a container. Problem with TK is (as it states), that it continues to function even if the body is totally dismembered, which I think is not what Spence wants. In the 4E rules are detailled specifications for possession of living and undead beings, which pretty much sum up to best killing the PC and then possessing it (if you want an automaton). In the old rules, no additional summon was needed for that, and the spirit got no END, CON, REC or STUN. However, killing the PCs is probably not what Spence wants. I think (in 5E) that his proposal with the mind control is pretty good, but one could think about a major mental transform: removes targets sense of pain, heals back (immediately) if mind control is broken. The transform could perhaps be modified with the adding abilities adv. for the automaton powers. Since the rationale behind transform costs was that it should cost as much as killing a target (5ER p. 237), I think this is a good equivalent to really killing them. Yours, blasius
  4. Hi, For my FH campaign, I wanted to set up a new rule incorporating the side effects limitation. But I always found the original rules pretty hefty, where the SE occurs always if you fail your Power RSR, which is not seldomly heavily modified (negatively, due to AP). To alter this, I thought of setting up an escalating SE rule, which is sort of a spell fumble. This works the following way: For each Spell (Power), there must be an escalatable Side Effect Power occuring in case of rolling 16, 17 or 18 (just the straight rolls in my case, subject to GM discretion for difficult spells). Escalatable Power means Powers which can grow in power if you put additional AP in it. Dependent on the roll, the User of the Power suffers now a Minor Side Effect of that Power on a 16, a Major Side Effect on a 17 and an Extreme SE on an 18. My rules question now is: Which limitational value would you put on this disadvantage ? Since SE isn't dependent on the roll of either Activation or RSR, I'm thinking about a Major SE (simple average), but if you take into account that rolling a 16 is more probable as rolling a 17 or 18 taken together, perhaps I should take the Minor SE ? Yours, blasius
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