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psychoticbarber

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Posts posted by psychoticbarber

  1. Re: New Pulp Hero Game on Hero Central

     

    I would guess probably I'm about a week from completion, with my world-building project, and school, and work. If you're interested in the world-building project (it's a blog, I'm looking for readers), please, let me know so I can send you a link!

  2. Re: New Pulp Hero Game on Hero Central

     

    Mallet's original settings will be fine. I wasn't planning on anything elaborate' date=' just a way for us n00bs to get used to the PbP setup and to see if our choices work, then we can revise them if they don't work. Then I can turn the reins over to Mallet when he's ready to start up.[/quote']

     

    The only problem with that is that Mallet didn't specify either.

  3. Re: New Pulp Hero Game on Hero Central

     

    Do we want before the Depression hit, or after?

     

    Though in Chicago, it might not really matter.

     

    Either way for me. I'm not really familiar with how the depression hit Chicago (I'm Canadian, give me a break!), so whatever works is fine by me. Again, I ask about the points, though, for character-building.

  4. Inspired by this thread, where the OP and I would likely very much disagree, how would I go about using the game rules to encourage KO over Killing in a Fantasy style campaign. Many monsters are simply ravenous and killing is good for them, but many antagonists don't need to die, they simply need to be knocked out and moved past.

     

    Without going for a Superheroic style, how do I encourage my PCs to smack heads rather than slice them in half?

  5. Re: New Pulp Hero Game on Hero Central

     

    That's cool, I can put it into my copy of HD and give you the file for your use if you decide to get yourself a copy.

     

    Better to be Fools Together than Fools Apart! :D

     

    I'll start building. It'll probably take a few days, what with school and all. Did we decide on a point level?

  6. Re: New Pulp Hero Game on Hero Central

     

    Well' date=' I could give it a shot. I do need to advise that I'm not as familiar with Hero as I'd like. So expect fumbles and a lot of them on my part until I get both a handle on the system and how Hero Central works.[/quote']

     

    I haven't built the character and need to do that. Don't jump me, I don't have Hero Designer, so I'll have to send you a non-HD sheet.

     

    As for the quote, I wanted to play in this game because I'm planning to GM my first real Hero game in the fall, so I wanted some play experience under my belt. I'm all theory right now. Edit: And by that I mean "Don't worry about it you're not alone". ;)

     

    As for the city...hmmm...Chicago.

  7. Re: What gives the "rightful" king the right?

     

    Okay, coming right from a Political Theory professor...

     

    Divine Right was a little later than the middle ages.

     

    There are a couple concepts you need to know for the middle ages kings: Delegation, Fealty and the Body Politic.

     

    Body Politic: The theory that a political system is like a body, and therefore requires a head (king) to function. You were born into a certain position (head vs., say, right small toenail), and you shouldn't really try to change that.

     

    Delegation: In theory, God did not choose kings directly, but rather gave a little bit of sovereignty to every person. However, as the body politic requires a head, it was necessary for the people to delegate their sovereignty to a single person. At one point in time, everybody got together and decided that they needed a king, and that so-and-so should be king. In return, the king you chose would swear an oath of fealty.

     

    In theory it was possible to take back the little bits of sovereignty you delegated, but practically this didn't do anything if you couldn't make it stick.

     

    Fealty: This is an oath made by the king to protect and shepherd the people, in return for their obedience and service.

     

     

    So that's it in a nutshell. It's kind of interesting, I think. Divine Right as a concept came about more towards the beginning of the Renaissance.

     

    Edit: So the answer the question in the post is: The people. Ideally. Theoretically.

     

    Usually it was the person with the power to make it stick.

  8. Re: New Pulp Hero Game on Hero Central

     

    Wow. So far we have a Semi-Freedom Fighting Immigrant Pilot' date=' a Literal Underground Reporter, a Sword-Swinging Former Concubine-to-be on the run,and a Shadowy Smack Talking Street Brawler.[/quote']

     

    You're forgetting the Plutonian Gunslinging Mechanic.

     

    I'm not even kidding.

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