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psychoticbarber

HERO Member
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Everything posted by psychoticbarber

  1. Re: New Pulp Hero Game on Hero Central Sweeper: School's been pretty busy for me lately, but I'm on reading week now, so I ought to have the character built in a few days. Please start without me and insert me when you have a good moment to do so.
  2. Re: New Pulp Hero Game on Hero Central I'm sorry about my continued delays, school is pretty stressful for me right. I may not be able to join as soon as you'd like to start, but if you're willing to take a late player, that might be best.
  3. Re: New Pulp Hero Game on Hero Central I would guess probably I'm about a week from completion, with my world-building project, and school, and work. If you're interested in the world-building project (it's a blog, I'm looking for readers), please, let me know so I can send you a link!
  4. Re: New Pulp Hero Game on Hero Central Having received no answer , I'm just going to go ahead and build at the Low-Powered Super Hero level, 150 + 100max. Floop has 70 pts in Disads, so I'll have a total 220 pt character.
  5. Re: WWYCD Fantasy HERO Edition #1: The Princess Shell Game My roguish hero knows all about con games. The ball is in the con man's hand the whole time.
  6. Re: B-movie inspiration Wait, Dragonheart is considered to be a B-Movie? I loved that movie!
  7. Re: New Pulp Hero Game on Hero Central Either way for me. I'm not really familiar with how the depression hit Chicago (I'm Canadian, give me a break!), so whatever works is fine by me. Again, I ask about the points, though, for character-building.
  8. Inspired by this thread, where the OP and I would likely very much disagree, how would I go about using the game rules to encourage KO over Killing in a Fantasy style campaign. Many monsters are simply ravenous and killing is good for them, but many antagonists don't need to die, they simply need to be knocked out and moved past. Without going for a Superheroic style, how do I encourage my PCs to smack heads rather than slice them in half?
  9. Re: New Pulp Hero Game on Hero Central I'll start building. It'll probably take a few days, what with school and all. Did we decide on a point level?
  10. Re: Capaign Theme: The Chase That'll be awhile, I'm not actually running until the fall.
  11. Re: New Pulp Hero Game on Hero Central I'd be interested, but not in running it, I have enough on my plate with school already.
  12. Re: New Pulp Hero Game on Hero Central I'm disappointed, but I understand. All the best on your project, can't wait to get this thing started when you're ready.
  13. Re: Capaign Theme: The Chase This is officially yoinked. From me, that's a big compliment .
  14. Re: New Pulp Hero Game on Hero Central I'd also like to ask the question about where our GM is. But I won't be making another character, I like Floop too much to bring in somebody else and have Floop be decided against.
  15. Re: Fantasy Cosmologies The current cosmology I'm working on for my setting is (tentatively) a single red giant star and two moons, one smaller than the other. The smaller moon orbits the larger one.
  16. Re: What gives the "rightful" king the right? Okay, coming right from a Political Theory professor... Divine Right was a little later than the middle ages. There are a couple concepts you need to know for the middle ages kings: Delegation, Fealty and the Body Politic. Body Politic: The theory that a political system is like a body, and therefore requires a head (king) to function. You were born into a certain position (head vs., say, right small toenail), and you shouldn't really try to change that. Delegation: In theory, God did not choose kings directly, but rather gave a little bit of sovereignty to every person. However, as the body politic requires a head, it was necessary for the people to delegate their sovereignty to a single person. At one point in time, everybody got together and decided that they needed a king, and that so-and-so should be king. In return, the king you chose would swear an oath of fealty. In theory it was possible to take back the little bits of sovereignty you delegated, but practically this didn't do anything if you couldn't make it stick. Fealty: This is an oath made by the king to protect and shepherd the people, in return for their obedience and service. So that's it in a nutshell. It's kind of interesting, I think. Divine Right as a concept came about more towards the beginning of the Renaissance. Edit: So the answer the question in the post is: The people. Ideally. Theoretically. Usually it was the person with the power to make it stick.
  17. Re: New Pulp Hero Game on Hero Central Such a fact is entirely and totally up to the GM in question .
  18. Re: New Pulp Hero Game on Hero Central Floop [unpronounceable], a Plutonian Mechanic and Marksman.
  19. Re: New Pulp Hero Game on Hero Central That's the one.
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