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LoneWolf

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Posts posted by LoneWolf

  1. How does damage negation work vs an attack with the advantage explosion?  For example I have a character with -3DC of damage negation.  The villain throws a 10d6 Blast with the advantage explosion at a character 6m away from my character that does not have damage negation and hits.  The rules for damage negation state that you roll the dice for the character with the most damage negation which would be my character, but the rules for explosion state that you remove the highest dice first.  How is this handled?

     

    Obviously the character in the center of the explosion will take 10d6, while my character will take 8d6 (adjusting for the explosion advantage).  How are the dice rolled?  If the 8d6 is rolled vs my character first then the subsequent dice may not be the highest.  If the 10d6 is rolled first which dice do I take off for my character?

  2. Most animals do cause difficulty for their owners.  You need to feed and take care of them.  If they are not properly secured they tend to run away.  You need to make arrangements for them when you can’t take them with you.  While most of this is ignored by the GM, it still happens.  Most fantasy setting expect people to use horses and the settings provided for them.  Most if not all inns have a stable attached, or at least nearby.  So in that sense the horses are DNPC’s. 

     

    A falcon is more exotic and unusual so there may not be the same level of support for it as there are for horses.  With a horse you can simply turn it over to the stable boy and have him feed and take care of the horse, with a falcon this is probably not the case.  The extra effort needed to take care of the falcon could be the complication.  If it is a 0 pt complication it should not be that much of a burden. 

     

    It really depends on how the player wants to do it.  Using the example of the war horse if the player wants a horse pretty much straight out of the book than it should be treated like equipment.  If he wants something like Silver out of the Lone Ranger, that would be a follower.  If he wants something slightly more powerful than the standard horse he could do it as a DNPC.  It all depends on what the player wants. 

  3. How does having it be a DNPC affect what the player uses it for?  In the hero system there is often more than one way to define something.  You could easily have the same creature as a follower or as a DNPC.  The only difference is that if it were bought as a follower it does not cause any problems for the player.  As a DNPC it would occasionally cause problems.  You could define it as a DNPC as powerful with an appearance of infrequently for 0 pts.  The problems it causes could be related to feeding and caring for it, or the fact that it draws attention to him, or a whole lot of other things.    If the player just wants a slightly better normal falcon this would be a good way to handle it.  If he wants a significantly more powerful falcon he should purchase it as a follower as per the rules.

  4. Overall skill levels for when you succeed by sheer luck.  You make the perception roll because you just happen to glance up.  You made the knowledge roll because you just ran into someone who mentioned the answer. 

     Danger sense would also be appropriate. The special effect is that you just happen to move when the person is attacking you. 

  5. I have a telekinetic character I am building who has various powers based on telekinesis.  I want to be able to use all the powers similar to the way telekinesis is used.  What would the value for the indirect advantage be?  The power always comes from my character so it altering the source point does not seem to fit.  The path of the power also does not change so that also does not fit.  I can use it affect things behind a wall or barriers. 

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