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About dofg_mu

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  1. I had looked through a list of errata that I had and found no mention of healing / defense interactions. I must not have the most recent ones. Could anyone direct me to the latest errata for version 6? Also, does this affect the Simplified Healing option? I.e., if I roll the dice and come up with 12 "STUN" and 4 "BODY" on the dice, does it heal 12 STUN and 4 BODY, or 6 and 2?
  2. I was reading the rules on Healing and Adjustment Powers, and noticed something odd. Under the general rules about Adjustment Powers, it says Defense Powers: To balance the usefulness of defenses in the HERO System, the effect of any Adjustment Power that increases or decreases any of the following is halved: any Defense Power; the Characteristics CON, DCV, DMCV, PD, ED, REC, END, BODY, and STUN Healing is listed as an Adjustment Power, so would Healing have half effect on BODY? That doesn't sound right, and it contradicts multiple examples in the descriptio
  3. Recently I was thinking about a character concept that included the ability to cure a disease under some circumstances, and was wondering how to write it up, when I realized that I didn't know exactly how to write up diseases. I have tried searching the forums for a post on this and haven't found anything definitive. Has anyone got any advice about this?
  4. Senses with the Megascale advantage are mentioned a few places in the books, but no details about how they work, other than the range modifier. Would Megascale senses take extra time to use (like attacks and movement) and make you 0 OCV and 1/2 DCV? How about Megascale Clairsentience?
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