Re: Ideas for Neo-Victorians in StarHERO
I would suggest a survey of Victorian society (a brief one) from a variety
of sources, and then pick and choose from it like a buffet.
Which is what a society that wants to emulate a past one would tend to
do - use the parts that benefit you.
A modern society that wanted to adopt Victorianism would likely pick the
parts most compatible with its own values - not attempt to force old
values on itself.
We tend to look back on the times that provided us with the most
progress and success as the worst because they gave us the advantage
of the extra leisure time we needed for self-criticism. No matter how
much worse the lives of medieval peasants were than 19th-century
Americans, anyone can tell you how bad the "Robber Barons" were, and
some of them can name names.... but not too many will dwell on medieval
lords as particular tyrants, even though their "peasantry" were treated.
It's totally up to the game designer, you can make the society the evil
twin of its history, or you can pick the best parts to represent it, or you
can try to make it a realistic middle path, or for that matter an equal mix
of good and bad with no particular message.
Best of luck with your gameworld!