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Posts posted by Dynamo
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Re: Super Names
This weekend or next.
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Re: Worm in your head?
Side Effect that slowly kills the host plus Reincarnation-only Healing?
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Re: Super Team Membership Fringe Benefit
Yah, that's one of the sticking points that's keeping the whole Team perk idea on the back burner. Like anything else in Hero, it's subject to abuse and needs to be examined with a skeptic's eye.
One thought I've had is to limit physical stuff, equipment & such, to bases and vehicles, and allow a Team perk for the social aspects, contact & hunted & such.
However, I've also considered relaxing the stricture against taking base equipment on missions. Weapons are out except in certain situations, but I want to encourage things like handheld scrambled/encrypted satellite communicators without forcing the players to pay for their own Megascale IPE Radio Hearing. Even with Fragile OAF, that's going to discourage a player who'd rather have a couple more slots for a multipower.
I dunno. I guess it comes down to whether I want to give a hefty discount to encourage a specific behavior.
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Re: Super Team Membership Fringe Benefit
In a similar vein, I've been considering a Team perk.
Much like the Base and Vehicle perks, players shell out points at a 1:5 ratio. The point are used to buy reputation, access, contacts, mind link, foci, gadget pools, and so on. Disads can be added for more points and to replicate genre tropes like a group hunted or a negative reputation.
The Membership FB could be considered the "price of admission" to get access to the shared points.
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Re: Spiderman Vs. Firelord
I don't follow Spidey much' date=' but wasn't the symbiote vulnerable to/afraid of fire? I do remember he wore a black costume after ditching the symbiote.[/quote']Sonics. -
Re: Spiderman Vs. Firelord
IIRC, he was not. I think the Firelord trouncing predates the Secret Wars.
Spidey's player had "had enough" and uncorked all his most abusive maneuvers that he swore to the GM that he would use only in the most dire circumstances. You know the type: minor brick + passing strike + pushed STR + levels for DCs.
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Re: Super Names
Sorry I didn't get to the promised roundup. June turned out to be busier than I'd expected. And July's looking worse.
But I graduate this month and supposedly get my brain back. Woohoo!
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Re: [JCN] Bioplastic and SuperCostumes
Aberrant's Eufiber was the primary inspiration for the Biofibre that features in my Cannibal Comics setting.Aberrant had what is probably my favorite explanation for this genre convention -- there's a nova that produces the material naturally as his lone power.Zakueins' Bioplastic is also good stuff, and I'll be stealing several of its properties for Biofibre. In particular, I like the medical applications and the spinoff smuggling application.
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Re: Galactic Champions
I was mildly disappointed, if not terribly surprised, to find no Professor Muerte 3000.
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Re: Questions about StrikeForce
Indeed, though the evidence seems to indicate that he is currently "getting to it." But with only one hand while the other five work on better-paying projects. He's implied that Strike Force is a labor of love, which is probably why the original struck us all as such a great book.It should also be pointed out that his "Strike Force in my spare time" plan is already several years old.He will get to it when he gets to it.
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Re: Questions about StrikeForce
No argument here. He did say that since he's working on the Strike Force series in his spare time, we shouldn't expect to see the first one anytime soon, especially since he's writing them concurrently rather than sequentially.Allston...spare time...why do those words not wanna seem to go together? -
Re: Questions about StrikeForce
Did a little web searching and found three interviews with Aaron Allston in which he mentions that he is currently working on a Strike Force series of supplements in his spare time. In the 2002 interview, he states that he may pursue self-publishing, perhaps without any game stats.
Game Players Network 6 Jun 2002;
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Re: Custom Smileys for All!!
Hmm' date=' with the red blinky on your helmet, looks like a blood splotch. [/quote']Naw, it's indicating each time the quad-Hardened Armor pays for itself. (The talking-smiley gag was supposed to point this out.) -
Custom Smileys for All!!
Edit: Hey, HTML is off in this forum. OK, vB code it is. -grumble- Can't do the talking smiley trick with vB.
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Re: What are the limits of superhero martial arts?
Right. I'm just wondering what the limit is. In a Judo match' date=' when people are actively resisting being thrown, a both-feet-off-the-ground slam dunk is hard to achieve. That's why you win automatically. I have been thrown by smaller people, so I know what you are saying is true. As far as SCARS or other realistic systems, I think that is in the special effect area.[/quote']Remember that all combat maneuvers are game mechanics that can be applied to a variety of special effects, so a Martial Throw is not necessarily a both-feet-off-the-ground slam dunk. For example, there's a bit of nastiness I learned about sweeping one foot to disrupt the opponent's balance while applying force to what used to be their center of gravity. On their way down, I add my weight, preferably via an elbow or knee, to their impact, preferably at a vulnerable point (kidney, face, throat, solar plexus, groin, a joint's anterior surface; the list goes on). This maneuver is a Martial Throw, and at no point am I required to add potential energy to the opponent by lifting them even a millimeter.I do see what you mean, though. Realistically, there would have to be some limit. However, that limit may not be found in realistic human opponents. Once we add the possibility of superhuman strength or mass, those limits could easily be reached, but by adding that possibility, we've already chosen to dispense with a certain amount of realism. If a six-ton brick can lift a car by a fender, then I say a 90-pound martial artist can turf him face first into the asphalt.
If you still want a limiting mechanic for the above maneuver, similar to the rule about throwing a target heavier than your pushed lift, I suggest that it couldn't be applied to an opponent with a casual STR greater than your pushed STR.
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Re: The Ultimate Brick Online submissions thread
Don't break down my mental doors, and I won't steal your mental wallet.Sounds like a good character to stay away from..... -
Re: What are the limits of superhero martial arts?
I've studied Judo and a bit of SCARS. There is a large body of realistic techniques that will put a much heavier opponent on the ground with some force and take advantage of momentum, and thus qualify as a HERO martial throw.
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Re: The Ultimate Brick Online submissions thread
Nice. Much like my hyper-intelligent character with Transfer INT as a mental Damage Shield as his consciousness virally "borrowed" some of your brain cells for additional processing.Drain INT as a Damage Shield against Mental Attacks! ("You feel dumber just being in contact with him...") -
Re: Super Names
Ordinarily, proper names are out, but since costumed supers published as part of the 5e Hero Universe automatically get the nod, there may be some exceptions amongst the Vandaleurs.
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Re: Super Names
Let's tentatively plan to include the new names. I'm planning to buy these books as soon as I can get my grubby mitts on them, so you won't have to wait long for a judgement call.So oh keeper of the lists what say you? -
Re: Roundups
What about putting the names in a separate file and attaching that to a post. Sure' date=' it lacks the visceral thrill of seeing all those names together, but it might be a way around this problem.[/quote']I think I'll do it both ways, two posts for the main list and one each for the appendices so people can read them directly in the boards, and one attached file with the whole shebang. My original objection to posting an attached text file has disappeared now that we have better attachment management features. I can now delete the old version of the file when I upload a new one.I think I may now hold the record for longest post. Anyone else manage to hurt the server?
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Roundups
Awright, more names! You'll have to wait 'til June for the next roundup though. This week, I'm taking my last certification test for an MCSE; next week, I'm moving; the following week, I'm starting on the final push for a CCNA certification, but I should have the mental space, with everything else out of the way, to do a roundup.
When I posted the last roundup, I ran into server errors complaining of overflow. I sent Ben a message about it but never heard back, and I still can't edit the monster. So I'll be posting roundups in smaller hunks.
Not only will I split the main list into two separate posts, but I'll also split the Fuzzies into a separate post as an appendix, which suggests additional appendices, such as Team Names and Silly Names.
Warm up your keyboard, death tribble. You know you want to resubmit all those names I hated.
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Re: Machanon, odd request
Don't forget:0 pts regenerate from death0 pts totally and utterly idestructable, linked ( see above )
0 pts duplication infinite, as required, linked ( see above )
0 pts annoying
5 pt perk , cant be killed
5 pt lim , people always try to kill him
800 pt perk, contact: Steve Jobs
This is Machanon we're talking about.
Let the Mechanon/Mac jokes begin.
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Re: Machanon, odd request
Wow, that's the first time a post of mine ever preceded a posting-storm, however short. I'm normally a thread killer. I'll have to be negative and anal-retentive more often.
That said, verbatim posting of material without the copyright owner's approval is still a no-no.
I wouldn't dream of threatening the catsuit thread. Heck, it contains my tribute to Kara.
Super Names
in Champions
Posted
Roundup
Edit: Fresh Roundup posted