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PhilFleischmann

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  1. Like
    PhilFleischmann reacted to John T in MYTHIC HERO: What Do *You* Want To See?   
    Re: MYTHIC HERO: What Do *You* Want To See?
     
    Some notes regarding "family trees" and deities co-opted from earlier faiths. Central/South America was rife with this. The Romans practically adopted the Greek pantheon... and then started "cross-breeding" with the Egyptian deities.
     
    Just about every mythic pantheon has examples.
     
    edit: Also have to laugh, since I'd started a thread here ages ago (Mythic Champions) about wanting to run a game in such a setting. Unfortunately, my life rarely allows me the time to work on such a project at length. This (pair of?) books will almost certainly make that campaign a reality.
  2. Like
    PhilFleischmann reacted to Orion in MYTHIC HERO: What Do *You* Want To See?   
    Re: MYTHIC HERO: What Do *You* Want To See?
     

  3. Like
    PhilFleischmann reacted to Orion in MYTHIC HERO: What Do *You* Want To See?   
    Re: MYTHIC HERO: What Do *You* Want To See?
     

     
    You have a point, and I rather suspected that you would say this. It does confirm that you have a completely different idea of what this book should be that what I do, to the point it is now likely useless to me. I need something on creating and using deity-level beings, how their followers interact with them, church structure and history, various belief systems, etc. This all requires much text, and absolutely no stats. If it is a deity-level being, then it is a GM device in my opinion. Having the stats means they can be used as opponents. If it is just a series of character sheets, then I feel it could as easily be called Villains Volume 4. You see having stats as being valuable because you want them. I see them as being a definite loss. They can't be ignored - including them changes the book too much. Roleplaying with religion vs. grudge matches with the gods. I'll mostly drop out of the thread at this point, as I'm not the intended audience.
  4. Like
    PhilFleischmann reacted to Orion in MYTHIC HERO: What Do *You* Want To See?   
    Re: MYTHIC HERO: What Do *You* Want To See?
     
    Legendary Hero would be much more interesting to me than Mythic Hero, so go for both.
     
    I strongly feel that the text description of the various deities is of far more importance than the stat writeups. Tell me who the deity is, what it stands for, and why it is worshiped. STR and EGO numbers are meaningless. I'd go so far as to say there shouldn't be any stats on beings that are true deities. If it's just another mutant with worshipers, sure, knock yourself out, but pass on Odin and Zeus. In fact, now that I think about it, I'd much prefer two completely separate books. The first treats them as powerful deities that cannot be completely understood, and certainly never fought, and the second says they are all just dudes that live on one of the outer planets. I really don't see how they can be presented both ways in the same book and be useful. What I need regarding deities for Fantasy Hero, Horror, Champions Magic, and Champions SuperHero are four different things. If you plan to target one of these, be very clear up front.
     
    Have a paragraph or three describing why Tyrannon or V'han should or should not be considered a deity. At what point does a dimension conquering entity and its minions become a pantheon?
     
    In the Gods in Gaming section, be sure to cover using them as distant and unknowable. I don't like this use myself, but most of the people I know doing fantasy gaming want their gods to be like real life. That is, there is belief and faith, but all miracles can be explained away by superstition and coincidence, and the deities just don't interfere in earthly matters.
     
    I agree that doing a writeup of the Christian god could be bad. Feel the same about doing Satan. But, please consider doing a representative sample of the angels. You are doing the demons after all, so there should be no difference at that level. If I'm trying to fight Belial, I just may need the help of an archangel, or at least a couple cherubim.
     
    Suggestions for creating a unified pantheon for us world builders would be great. Talk about the evolution from Earth Mother to a Sky Father as head honcho, and the rebirth/renewal deity. Suggestions on what happens to the spirit after death. Creation myths. Different beliefs by region and time period, and the storytelling possibilities of heretical and/or non-standard beliefs. Definitely mention that not all pantheons need to be unified, and they don't have to make sense - they could just be the more powerful of those that came out of the primal chaos and thus survived the fighting between themselves.
  5. Like
    PhilFleischmann reacted to Lucius in MYTHIC HERO: What Do *You* Want To See?   
    Re: MYTHIC HERO: What Do *You* Want To See?
     

  6. Like
    PhilFleischmann got a reaction from teh bunneh in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
  7. Like
    PhilFleischmann got a reaction from Vanguard00 in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
  8. Like
    PhilFleischmann got a reaction from Beetle in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
  9. Downvote
    PhilFleischmann got a reaction from AmadanNaBriona in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
  10. Like
    PhilFleischmann got a reaction from Dr. Anomaly in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
  11. Like
    PhilFleischmann got a reaction from simplygnome in Stuff to Make Up about the Gods   
    Just some thoughts I had about setting up fantasy religions. Obviously, or maybe not obviously, you don't need to supply all of the following details. Some may simply not be relevent to your game, while others may be left as matters of opinion or speculation among the players and characters (PC's and NPC's) in the game world.
     
    Let me know if you think of anything that I left out.
     
    (and I hope my outline formatting comes out right.)
     
    Stuff to make up about the gods
     
    I. The pantheon


    A. Creation myth
    1. Creation of the natural world
    2. Creation of people

    B. Organization

    1. Family tree
    2. Command structure
    a) Rigid-fluid
    Degree of authority/control

    3. Relationships between deities

    a) Couples
    Allies/Partners
    c) Rivals/enemies
    C. Reality

    1. Form. Examples:
    a) The gods are all myth/superstition.
    The gods are legends based on exaggeration of historical events.
    c) The gods are spirits of dead ancestors or other historical persons.
    d) The gods are abstract concepts with no actual consciousness.
    e) The gods are quasi-real with forms/attributes/aspect assigned by worshipping cultures.
    f) The gods exist on a different level of reality, which allows them to modify their aspects/appearance based on their own desires or the culture they interact with.
    g) The gods exist in a concrete sense and have true forms/attributes/aspects, which may be subject to interpretation/misinterpretation by worshippers.

    2. Power Level. Examples:

    a) The gods are nothing more than mere mortals that are worshipped.
    The gods are mere mortals believed to rise to divinity upon death or other event.
    c) The gods are somewhat more powerful than typical mortals.
    d) The gods have great power that only the greatest of mortals could rival.
    e) The gods have incredible power beyond any mortal.
    f) The gods have cosmic power, incomprehensible to mortals.

    3. Power Source. Examples:

    a) The gods' power is intrinsic.
    The gods' power is granted by superior gods.
    c) The gods' power comes from external forces.
    d) The gods' power comes from natural phenomena related to the gods' portfolio.
    e) The gods' power comes from worship.
    f) The gods' power comes from mortals' deeds. II. The deity


    A. Symbolic
    1. Name(s)
    2. Epithets/Nicknames
    3. Appearance/Typical depiction
    4. Symbol/Icon
    5. Associated items/animals/materials/colors/phenomena

    B. Intrinsic

    1. Myth/Story
    2. Portfolio/Sphere of influence
    3. Differences/similarities to other deities
    4. Stats/powers/abilities
    a) Possessions/Artifacts/Relics
    Pets/Familiars/Mounts

    5. Divine "rank"/Level of power
    6. Home

    a) "Plane" where the deity dwells
    Relationship of the deity to the "plane(s)"
    C. Psychology/behavior

    1. Personality
    2. Goals/desires
    3. Degree of involvement in mortal affairs
    a) Manifestations/Avatars
    Spells/powers/abilities granted to clergy/worshippers
    c) Signs/Miracles
    D. Social

    1. Among the gods
    a) Reputation
    Position/function/purpose

    2. Among mortals

    a) Popularity/Obscurity
    Purpose of worship/reasons invoked
    c) Abilities/skills typical/valued III. The religion


    A. Internal
    1. Principles
    a) Values/Dogma
    Obligations/expectations of clergy
    c) Obligations/expectations of laity
    d) Laws/taboos/restrictions
    e) Attitude toward heresy/disagreement/questioning of doctrine/theology

    2. Practice

    a) Rituals/Rites
    Holidays
    c) Prayers
    d) Priestly Vestments/Raiment
    e) Temple architecture/layout/decor
    f) Expressions/idioms
    g) Equipment/paraphernalia used
    h) Resolution of disputes
    i) Punishment/penance/atonement
    j) Education/Indoctrination of the faithful
    k) Proselytism

    3. Status of clergy/laity
    4. Sects/factions/orders
    5. Organization/hierarchy
    B. External

    1. Position in the community
    2. Relations with other religions

    C. Race/ethnicity/location/culture of worshippers

    1. Alternate interpretations/aspects
    2. Alternate names IV. "Divine Magic"


    A. Effects
    1. Types of effects available/not available
    2. Power Level
    3. Special Effects

    B. Source/Method to acquire/use. Examples:

    1. No actual divine magic exists. Priests don't claim any magic.
    2. No actual divine magic exists. Priestly magic is all chicanery.
    3. There's no real difference between divine magic and "arcane" magic.
    4. Divine magic is an inherent force in the world, separate from wizardly magic. Priests access it by their own means.
    5. Divine magic is a fragment of the god's or gods' power, which priests access by being priests or doing something that priests do.
    6. Gods grant magic to priests directly and consciously, if they choose to.
    7. Gods grant magic to priests through intermediaries or lesser divine beings, with occasional oversight by the god(s).
    8. Gods grant higher-powered magic to priests directly and consciously, while lesser magic is granted more-or-less automatically.
    9. Priests access magic through their own faith, without the god's direct involvement. Strength of faith determines success or power level.
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