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paladin.oa

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Everything posted by paladin.oa

  1. Re: Some thoughts Hi all, I've decided not to monkey around with the damage taking step, innocent bystanders shouldn't be mush that easily. But what about the power idea. My idea was to have a Change Environment to the hex the character is in and use megascale to make the hex incredibly huge. Another idea is to put the megascale advantage as a naked modifier to the hex that the character is in, would this work? Thoughts, ideas, anything I missed?
  2. Hi all, I have a general question and a power idea that I need help with writing up. The general question is that has anyone changed the damage taking step so that only resistant defenses work on body damage, while all defenses work on stun damage? This is the way I thought it was but I re-read 5er and it said that all defenses work on both the stun and body damage of a h to h and an EB while it is as I previously said for KA. I'm thinking that it should be the way I originally thought it, especially when you want a campaign to be especially lethal, but could that be too lethal, or just busted? The power idea is next, and I think it's a cool one. First the character who has it can manipulate the fabric of the space-time continueum like a good tailor can manipulate regular fabric. In other words he can stretch, compress, twist, cut, reallign, and tie up space and time into knots. Think gravity control Eienstienian relativity style. The specific power that I am thinking of is a field that the character can create where a half inch thick or so of space is streched to be anywhere from one km to one light year thick. In this way just about any attack would just not have the range to hit the character, and even if it could, by the time the attack got to where the character was, he is not there anymore, unless some attack moved at a high multiple of the speed of light somehow. And lastly the character can choose what to let through the barrier like his own fist, food, or another person's hand to shake. I am thinking some form of change environment coupled with megascale, what do you all think?
  3. Re: Power Help The main reason why I was asking about the max effect is indeed effiecency(sp?), and to eliminate bookkeeping on my part. I'm a GM and I have a critter that can pump up other critter's stats, so I was just trying to see if there was a way to do the aids so that they achieve maximum effect for a turn, then fade completely with no trickle down. In this way I don't have to make an excessive amount of notes on the critter character sheets. The gun power is still hazy to me. I am the GM trying to give it to a player character, so points aren't an issue. To remind you, and to do a better job, I'll reiterate the ability. This ability will allow the PC to take a 3d6 sniper rifle with no rmod and do several things with it. The first is that he can fire it, using his own end, at the weapons base damage plus any base modifiers, without using a bullet. This would be like a 3d6 RKA w/ no rmod. Secondly the PC can add his own end (on the base damage of the weapon) and use a bullet to do double the base damage, but without adding or subtracting any modifiers. This would turn the sniper rifle into a 6d6 RKA w/ no Rmod. Finally the PC can add AP, penatrating, and/or explosion to the weapon, expending any extra end that the extra points for the disadvantages dictate. Please note that this should only take a phase at most to do. Also I am somewhat new to HERO, I've played in a campaign before, so I would appreciate it if there was some explanation along with the power build. This post was waayy to long, so sorry. And for those who made it, please, help !
  4. Re: Power Help Thanks a lot guys and gals. Another question, is there an advantage, either official or house, that allows an aid, or other adjustment power to do its maximum effect without having to roll the die? In other words a 3d6 aid to STR would give +18 points of STR with one use of the power w/o needing to roll any dice? If not then how much would this cost, +1, +2, perhaps needing uses double end in combination?
  5. Re: Power Help The first power was just a thought that I had and I was wondering how it would be made, if it could be made, without creating a new power or advantage. The second power is for a campaign that I am creating and GMing, my first one ever. Anyway the sfx is that of a tree-like thing with seed pods that will fall to the ground and open up to reveal lesser enemies as the tree takes damage, or the tree will let all the seed pods, thousands of them, go simutaneously if it is allowed enough time to do so. Oh, and it can do this again and again so long as it lives.
  6. Hello, this is my first or one of my first posts, so be gentl. Anyway I have an idea for a couple of powers but can't figure out how to build them. The first power involves the character being able to pick up any gun, or any s/he has and by using their own energy being able to fire a shot at the gun's normal effect without using up any ammo. But when using ammo the gun's damage may be doubled, and/or gain armor piercing, penetrating, and/or explosive depending on what the character wanted to achieve. The second power is a modified summon where if the power's owner takes body damage, some number of smaller creatures are spawned, but still having the ability to summon them after sufficient time has elapsed. Thanks
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