Jump to content

SDad63

HERO Member
  • Posts

    25
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    SDad63 got a reaction from drunkonduty in Defenders Saga Characters   
    And the last one for today...  The Man with No Fear... Daredevil
     
    Daredevil
    Val         Char     Cost      Roll       Notes
    15           STR         5              12-          Lift 200kg; 3d6 [3]
    26           DEX       48           14-          OCV: 9/DCV: 9
    18           CON      16           13-
    18           BODY    16           13-
    18           INT         8              13-          PER Roll 15-
    17           EGO       14           12-          ECV: 6
    18           PRE        8              13-          PRE Attack: 3½d6
    10           COM      0              11-
    6/21       PD          3              Total: 6/21 PD (0/3 rPD)
    7/18       ED          3              Total: 7/18 ED (0/3 rED)
    5              SPD        14           Phases: 3, 5, 8, 10, 12
    8              REC       2
    36           END       0
    35           STUN     0
     
    Movement
    Running:               6"/12"
    Leaping:               3"/6"
    Swimming:          2"/4"
    Swinging:            10"/20"
     
     
                    SKILL LEVELS
    5              Trained by Stick: +1 with Martial Arts
    3              Billy Club Master: +1 OCV with Billy Club
    1              Spacial Awareness: +1 OCV with thrown Billy Club
                     
                    AGILITY SKILLS


    3              Enhanced Equilibrium: Acrobatics 14-
    3              Enhanced Equilibrium: Breakfall 14-
    3              Acute Hearing: Lockpicking 14-
    3              Defender: Teamwork 14-
                     
                    BACKGROUND SKILLS


    2              This is My City: CK: Hell's Kitchen 11-
    1              I Know the Streets: KS: Criminal Underworld 8-
    2              Licensed Attorney: KS: Law 11-
    2              Licensed Attorney: KS: Legal System 11-
    2              Trained by Stick: KS: Martial Arts 11-
    0              Multilingual: Language: English (idiomatic; Native, literate)
    2              Multilingual: Language:  Braille (completely fluent; Literate only)
    2              Multilingual: Language: Spanish (fluent conversation)
    2              Licensed Attorney: PS: Attorney 11-
                     
                    COMBAT SKILLS


    10           Spacial Awareness: Defense Maneuver I-IV
    10           Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
    5              Good in a Crowd: Rapid Attack (HTH)
    1              Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
                     
                    INTELLECT SKILLS


    3              Sharp Mind: Deduction 13-
    3              Cut Man: Paramedics 13-
    3              Trained by Stick: Security Systems 13-
    3              Trained by Stick: Shadowing 13-
     
                    INTERACTION SKILLS


    3              Defense Attorney: Oratory 13-
    3              Trained by Stick: Stealth 14-
    3              Trained by Stick: Streetwise 13-
     
                    PERKS
    3              Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
    3              Attorney: Money: (over $300K Annual Salary)
    1              Passed the Bar: Fringe Benefit: License to practice Law
     
                    TALENTS
    6              Sense Attacks Coming: Combat Luck (3 PD/3 ED)
     
     
    Martial Arts - Trained by Stick
     
                    Maneuver                                          OCV      DCV      Notes
    4              Atemi Strike                                       -1            +1           2½d6 NND
    5              Block                                                     +1           +3           Block, Abort
    4              Choke                                                   -2            +0           Grab One Limb; 2½d6 NND
    5              Cross * / Flying Kick                      +1           -2            8d6 Strike
    4              Dodge                                                   --             +5           Dodge, Affects All Attacks, Abort
    4              Disarm                                                  -1            +1           Disarm; 30 STR to Disarm roll
    4              Elbow Strike * / Snap Kick           +0           +2           6d6 Strike
    4              Escape                                                  +0           +0           35 STR vs. Grabs
    4              Foot Push                                             +0           +0           35 STR to Shove
    3              Hold                                                       -1            -1            Grab Two Limbs, 30 STR for holding on
    5              Hook * / Side Kick                           -2            +1           8d6 Strike
    4              Jab * / Front Kick                             +2           +0           6d6 Strike
    3              Legsweep                                            +2           -1            5d6 Strike, Target Falls
    3              Sacrifice Throw                                 +2           +1           4d6 Strike; You Fall, Target Falls
    3              Takedown                                            +1           +1           4d6 Strike; Target Falls
    3              Throw                                                    +0           +1           4d6 +v/5, Target Falls
     
    1              Weapon Element: Jo Sticks *
    4              +1 HTH Damage Class(es)
     
    POWERS           
     
    15           Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
    1u           1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
    1u           2) Swingline: Swinging 10"; Lockout (-1/2)           1
    1u           3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
    5              Second Billy Club
     
    5              Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
                    - OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
                     
    7              The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
     
                    ENHANCED SENSES


    25           RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
    20           Parabolic Hearing: Targeting with Hearing Group
    8              Human Lie Detector: Detect Lies 15- (Unusual), Range
    6              Heightened Senses: +2 PER with all Sense Groups
    3              Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
                   
    137         Characteristics
    260         Powers & Skills
    397         Total Points
     
    200+      Disadvantages
    15           Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
    10           Hunted: The Hand 8- (As Pow; Harshly Punish)
    10           Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
    15           Physical Limitation: Blind (Frequently; Greatly Impairing)
    20           Psychological Limitation: Driven to see Justice Prevail (Common; Total)
    15           Psychological Limitation: Code Versus Killing (Common; Strong)
    15           Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
    10           Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
    15           Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
    25           Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
     
                    Experience       
    47           Experience Points
     
    200         Base (Standard)
    150         Disadvantages
    47           Experience
    397         Total Cost
  2. Like
    SDad63 got a reaction from Arcturus in Defenders Saga Characters   
    Thanks for the positive comments!  Greatly appreciated!!
     
    I fixed the Luke Cage 2x Overconfidence issue (I have "Running from the past" as the lesser disadvantage).
     
    I cannot find my Colleen Wing character.  I'll see if I can't rebuild her over the next couple of days.  One of the harder to put together, as she changed so much through the show.
  3. Like
    SDad63 got a reaction from Scott Ruggels in Defenders Saga Characters   
    Thanks for the positive comments!  Greatly appreciated!!
     
    I fixed the Luke Cage 2x Overconfidence issue (I have "Running from the past" as the lesser disadvantage).
     
    I cannot find my Colleen Wing character.  I'll see if I can't rebuild her over the next couple of days.  One of the harder to put together, as she changed so much through the show.
  4. Like
    SDad63 got a reaction from Arcturus in Defenders Saga Characters   
    The Protector of Harlem...
     
    Luke Cage
     
     
    Val      Char   Cost    Roll     Notes
     
    40        STR     30        17-       Lift 6400kg; 8d6 [8]
    20        DEX    30        13-       OCV: 7 / DCV: 7
    33        CON   46        16-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    17        EGO    14        12-       ECV: 6
    28        PRE     18        15-       PRE Attack: 5½d6
    10        COM   0          11-
    26        PD       18        Total: 26 PD (26 rPD)
    26        ED       19        Total: 26 ED (26 rED)
    4          SPD     10        Phases: 3, 6, 9, 12
    15        REC    0
    66        END    0
    60        STUN  0
     
     
     
    Movement
     
    Running:         9"/18"
    Leaping:          8"/16"
    Swimming:      2"/4"
     
     
     
     
                AGILITY SKILLS
     
    3          Breakfall 13-
    3          Climbing 13-
    0          Stealth 8-
    3          Defender: Teamwork 13-
                 
                BACKGROUND SKILLS
     
    2          Home Town: CK: Savannah, Georgia 11-
    2          My Town: CK: Harlem 11-
    2          A Black Man: KS: Civil Rights 11-
    2          Ex-Cop: KS: Police Procedures 11-
    2          Sports Fan: KS: Professional Sports 11-
    0          Language: English (completely fluent; literate)
    2          Luke's bar: PS: Bartending 11-
    2          Ex-Cop: PS: Police Officer 11-
    0          TF: Automobiles
                 
                COMBAT SKILLS
     
    4          +4 with Head Slap
    10        +2 with HTH Combat
    5          Rapid Attack (HTH)
                 
                INTELLECT SKILLS
     
    3          Concealment 13-
    3          Criminology 13-
    3          Deduction 13-
    3          Hoist 13-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Strength Tricks: Power 13-
                 
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Conversation 15-
    3          High Society 15-
    3          Oratory 15-
    3          Shadowing 13-
    3          Streetwise 15-
     
     
                Perks
    4          Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
     
     
                Talents
    5          You Don't Frighten Me: Resistance (5 points)
     
     
     
     
    BOXING
     
     
     
                Maneuver                   OCV   DCV   Notes
    3          Jab                               +2        +1        9d6 Strike
    4          Cross                           +0        +2        11d6 Strike
    5          Hook                           -2         +1        13d6 Strike
    3          Martial Grab               -1         -1         Grab Two Limbs, 55 STR for holding on
    4          Head Slap                    -1         +1        2 1/2d6 NND
                            Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
     
     
    4          +1 HTH Damage Class(es)
     
     
     
     
    POWERS
     
     
    32        Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
    10        Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
    10        I Saw That Coming: Knockback Resistance -5"
    6          Athletic: Running +3" (9" total)         1
    1          Iron Lungs: LS (Extended Breathing: 1 END per Turn)
     
     
    219      Characteristics
     
    163      Powers & Skills
     
    382      Total Points
     
     
     
    200+    Disadvantages
    20        Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
    10        Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
    5          Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
    10        Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
    15        Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
    20        Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
    20        Psychological Limitation: Overconfident (Very Common; Strong)
    10        Psychological Limitation: Running from the Past (Common; Moderate)
    10        Reputation: Harlem's Protector, 11-
    10        Social Limitation: Public ID (Frequently (11-), Minor
    10        Social Limitation: Black man in a white world (Frequently; Minor)
                 
                Experience
    42        Experience Points
     
     
    200      Base (Standard)
     
    140      Disadvantages
     
    42        Experience
     
    382      Total Cost
     
     
  5. Like
    SDad63 got a reaction from Arcturus in Defenders Saga Characters   
    Harlem PD Officer  Misty Knight
     
    Misty Knight


     
    Val      Char   Cost    Roll     Notes

    10/40   STR     0          11- / 17-          Lift 100kg; 2d6/8d6

    20        DEX    30        13-                   OCV: 7 / DCV: 7

    18        CON   16        13-

    13        BODY 6          12-

    23        INT     13        14-                   PER Roll 14-

    18        EGO    16        13-                   ECV: 6

    18        PRE     8          13-                   PRE Attack: 3 1/2d6

    10        COM   0          11-

    2/18     PD       0          Total: 2/18 PD (0/10 rPD)

    4/14     ED       0          Total: 4/14 ED (0/10 rED)

    4          SPD     10        Phases: 3, 6, 9, 12

    6/12     REC    0

    36        END    0

    27/42   STUN  0


     
    Movement

    Running:         6"/12"

    Leaping:          2"/4"

    Swimming:      2"/4"


     
                SKILL LEVELS

    6          Expert Detective: +2 with Criminology, Deduction, and Interrogation


     
                AGILITY SKILLS

    0          Climbing 8-

    3          Fast Draw 13-

    0          Stealth 8-

                 

                BACKGROUND SKILLS

    0          AK: Harlem 8-

    0          Language: English (completely fluent; literate)

    2          Language: Spanish (fluent conversation)

    0          PS: Police Officer 11-

    0          TF: Automobiles

                 

                COMBAT SKILLS

    8          Expert Marksman: +4 OCV with Handguns

    6          Expert Martial Artist: +2 with Martial Maneuvers

    1          WF: Handguns

                 

                INTELLECT SKILLS

    0          Concealment 8-

    3          Criminology 14-

    3          Deduction 14-

    0          Paramedics 8-

    3          Shadowing 14-

                 

                INTERACTION SKILLS

    0          Acting 8-

    3          Conversation 13-

    3          Interrogation 13-

    3          Seduction 13-


     
                Perks

    2          Fringe Benefit: NYPD Police Powers

    1          Fringe Benefit: Weapon Permit (where appropriate)


     

     
    POLICE TRAINING

                 

                Maneuver       OCV   DCV   Notes

    3          Akido Throw   +0        +1        2d6 / 8d6 +v/5, Target Falls

    4          Boxing Cross  +0        +2        4d6 / 10d6 Strike

    4          Judo Disarm    -1         +1        Disarm; 20 STR / 50 STR to Disarm roll

    4          Kung Fu Block            +2        +2        Block, Abort


     
    POWERS


     
                Cybernetic Arm [OIF (-½), Real Device (-¼)]

    11        1) Armor (10 PD/10 ED); Only with Block Maneuver (-1)

    16        2) +30 STR, Reduced end (0 END; +½); Not for Lifting (-1)

                 

                Glock 17: RKA 1d6+2, +1 OCV, +1 RMod; STR Min (9, Cannot Add/Subtract Damage; -1), OAF (Pistol; -1), Real Weapon (-¼), Beam (-¼), 19 Charges (-0)


     
    99        Total Characteristics

    89        Total Powers & Skills

    188      Total Points


     

     
    75+      Disadvantages

    10        Dependence: Requires Repairs / Fine Tuning; -30 AP from Cybernetic Arm (Only at Rand Facility; 1 / Week)

    10        Dependent NPC: Current Partner at Harlem PD 14- (Slightly Less Powerful; Useful NC Skills)

    10        Distinctive Features: Cybernetic Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

    15        Psychological Limitation: Driven to Solve Crime (Common; Strong)

    10        Psychological Limitation: Selfless (Common; Moderate)

    5          Reputation: Bulldog Investigator, 11- (Organized Crime) +2/+2d6

    15        Watched: NYPD 8- (Mo Pow; NCI; Very easy to find)


     
                Experience

    38        Experience Points


     
    75        Base (Skilled Normal)

    75        Disadvantages

    38        Experience

    188      Total Cost

  6. Like
    SDad63 got a reaction from Arcturus in Defenders Saga Characters   
    And the last one for today...  The Man with No Fear... Daredevil
     
    Daredevil
    Val         Char     Cost      Roll       Notes
    15           STR         5              12-          Lift 200kg; 3d6 [3]
    26           DEX       48           14-          OCV: 9/DCV: 9
    18           CON      16           13-
    18           BODY    16           13-
    18           INT         8              13-          PER Roll 15-
    17           EGO       14           12-          ECV: 6
    18           PRE        8              13-          PRE Attack: 3½d6
    10           COM      0              11-
    6/21       PD          3              Total: 6/21 PD (0/3 rPD)
    7/18       ED          3              Total: 7/18 ED (0/3 rED)
    5              SPD        14           Phases: 3, 5, 8, 10, 12
    8              REC       2
    36           END       0
    35           STUN     0
     
    Movement
    Running:               6"/12"
    Leaping:               3"/6"
    Swimming:          2"/4"
    Swinging:            10"/20"
     
     
                    SKILL LEVELS
    5              Trained by Stick: +1 with Martial Arts
    3              Billy Club Master: +1 OCV with Billy Club
    1              Spacial Awareness: +1 OCV with thrown Billy Club
                     
                    AGILITY SKILLS


    3              Enhanced Equilibrium: Acrobatics 14-
    3              Enhanced Equilibrium: Breakfall 14-
    3              Acute Hearing: Lockpicking 14-
    3              Defender: Teamwork 14-
                     
                    BACKGROUND SKILLS


    2              This is My City: CK: Hell's Kitchen 11-
    1              I Know the Streets: KS: Criminal Underworld 8-
    2              Licensed Attorney: KS: Law 11-
    2              Licensed Attorney: KS: Legal System 11-
    2              Trained by Stick: KS: Martial Arts 11-
    0              Multilingual: Language: English (idiomatic; Native, literate)
    2              Multilingual: Language:  Braille (completely fluent; Literate only)
    2              Multilingual: Language: Spanish (fluent conversation)
    2              Licensed Attorney: PS: Attorney 11-
                     
                    COMBAT SKILLS


    10           Spacial Awareness: Defense Maneuver I-IV
    10           Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
    5              Good in a Crowd: Rapid Attack (HTH)
    1              Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
                     
                    INTELLECT SKILLS


    3              Sharp Mind: Deduction 13-
    3              Cut Man: Paramedics 13-
    3              Trained by Stick: Security Systems 13-
    3              Trained by Stick: Shadowing 13-
     
                    INTERACTION SKILLS


    3              Defense Attorney: Oratory 13-
    3              Trained by Stick: Stealth 14-
    3              Trained by Stick: Streetwise 13-
     
                    PERKS
    3              Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
    3              Attorney: Money: (over $300K Annual Salary)
    1              Passed the Bar: Fringe Benefit: License to practice Law
     
                    TALENTS
    6              Sense Attacks Coming: Combat Luck (3 PD/3 ED)
     
     
    Martial Arts - Trained by Stick
     
                    Maneuver                                          OCV      DCV      Notes
    4              Atemi Strike                                       -1            +1           2½d6 NND
    5              Block                                                     +1           +3           Block, Abort
    4              Choke                                                   -2            +0           Grab One Limb; 2½d6 NND
    5              Cross * / Flying Kick                      +1           -2            8d6 Strike
    4              Dodge                                                   --             +5           Dodge, Affects All Attacks, Abort
    4              Disarm                                                  -1            +1           Disarm; 30 STR to Disarm roll
    4              Elbow Strike * / Snap Kick           +0           +2           6d6 Strike
    4              Escape                                                  +0           +0           35 STR vs. Grabs
    4              Foot Push                                             +0           +0           35 STR to Shove
    3              Hold                                                       -1            -1            Grab Two Limbs, 30 STR for holding on
    5              Hook * / Side Kick                           -2            +1           8d6 Strike
    4              Jab * / Front Kick                             +2           +0           6d6 Strike
    3              Legsweep                                            +2           -1            5d6 Strike, Target Falls
    3              Sacrifice Throw                                 +2           +1           4d6 Strike; You Fall, Target Falls
    3              Takedown                                            +1           +1           4d6 Strike; Target Falls
    3              Throw                                                    +0           +1           4d6 +v/5, Target Falls
     
    1              Weapon Element: Jo Sticks *
    4              +1 HTH Damage Class(es)
     
    POWERS           
     
    15           Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
    1u           1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
    1u           2) Swingline: Swinging 10"; Lockout (-1/2)           1
    1u           3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
    5              Second Billy Club
     
    5              Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
                    - OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
                     
    7              The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
     
                    ENHANCED SENSES


    25           RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
    20           Parabolic Hearing: Targeting with Hearing Group
    8              Human Lie Detector: Detect Lies 15- (Unusual), Range
    6              Heightened Senses: +2 PER with all Sense Groups
    3              Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
                   
    137         Characteristics
    260         Powers & Skills
    397         Total Points
     
    200+      Disadvantages
    15           Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
    10           Hunted: The Hand 8- (As Pow; Harshly Punish)
    10           Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
    15           Physical Limitation: Blind (Frequently; Greatly Impairing)
    20           Psychological Limitation: Driven to see Justice Prevail (Common; Total)
    15           Psychological Limitation: Code Versus Killing (Common; Strong)
    15           Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
    10           Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
    15           Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
    25           Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
     
                    Experience       
    47           Experience Points
     
    200         Base (Standard)
    150         Disadvantages
    47           Experience
    397         Total Cost
  7. Like
    SDad63 got a reaction from Arcturus in Defenders Saga Characters   
    Looks like I forgot to include several characters.... 
     
     
    Here is Danny Rand, the Immortal Iron Fist
     
     
    IRON FIST

    Val        Char    Cost        Roll                        Notes
    15        STR         5             12-                 Lift 200.0kg; 3d6 [3]
    23/29  DEX       39            14- / 15-        OCV:  8/10/DCV:  8/10
    18/27   CON      16            13- / 14-            
    13        BODY      6             12-
    18        INT          8             13-                 PER Roll 13-
    17        EGO       14             12-                 ECV:  6
    18        PRE         8             13-                 PRE Attack:  3 1/2d6
    10        COM       0             11-
    10/16   PD           7                                    Total:  10/16 PD (0/6 rPD)
    10/16   ED           6                                    Total:  10/16 ED (0/6 rED)
    5          SPD       17                                     Phases:  3, 5, 8, 10, 12
    7          REC         0
    36/72  END         0
    30       STUN       0
     
    Movement:    
    Running:    6"/12"
    Leaping:    3"/6"
    Swimming:    2"/4"
     
          AGILITY SKILLS
    3    Acrobatics 14- (15-)
    3    Breakfall 14- (15-)
    3    Climbing 14- (15-)
    3    Stealth 14- (15-)
    3    Defender:  Teamwork 14- (15-)
        
          BACKGROUND SKILLS
    2    AK: New York 11-
    2    AK: K'un-Lun 11-
    2    CuK: K'un'Lun 11-
    2    KS: Hip Hop 11-
    2    KS: Martial Arts Styles 11-
    0    PS: Business Management 11-
    0    TF:  Automobile

        COMBAT SKILLS
    12    Trained in K'un-Lun:  +4 with Martial Maneuvers
    10    Defense Maneuver IV
    5    Rapid Attack (HTH)
    10    Two-Weapon Fighting (HTH)
    2    Trained in K'un-Lun:  WF:  Common Martial Arts Melee Weapons
        
        INTELLECT SKILLS
    3    Analyze:  Martial Arts ability 13-
    0    Concealment 8-
    0    Deduction 8-
    0    Paramedics 8-
    0    Persuasion 8-
    3    Shadowing 13-
    4    Survival (Arctic/Subarctic, Mountain) 13-
        
        INTERACTION SKILLS
    0    Acting 8-
    0    Conversation 8-
        
    3    Linguist
    0    1)  Language:  English (idiomatic; literate)
    2    2)  Language:  K'un-Lun (completely fluent)
    3    3)  Language:  Mandarin (completely fluent; literate)
     
    Perks
    15    Rand Enterprises:  Money:  Filthy Rich ($5B Net Worth)
     
    Talents
    12    Trained in K'un-Lun:  Combat Luck (6 PD/6 ED)
    17    Trained in K'un-Lun:  Combat Sense (Sense) 13-
     
    Crane Mother Kung Fu      OCV      DCV         Notes
    5    Block                                 +1         +3            Block, Abort
    4    Disarm                               -1         +1             Disarm; 30 STR to Disarm roll
    4    Dodge                               --         +5             Dodge, Affects All Attacks, Abort
    4    Escape                              +0        +0            35 STR vs. Grabs
    3    Joint Lock / Grab             -1          -1              Grab Two Limbs, 30 STR for holding on
    4    Knife Hand                       -2          +0             HKA 1 1/2d6
    3    Legsweep                         +2         -1              5d6 Strike, Target Falls
    5    Punch * / Flying Kick       +1         -2               8d6 Strike
    5    Punch * / Side Kick          -2         +1               8d6 Strike
    4    Punch * /  Snap Kick        +0        +2              6d6 Strike
    3    Throw                                +0        +1              4d6 +v/5, Target Falls
    4    Uproot                               +0        +0              35 STR to Shove
        * = Iron Fist Punch maneuver

    4    +1 HTH Damage Class(es)
    1    Weapon Element:  Swords
    1    Weapon Element:  Nunchaku
     
    Powers
    6    Iron Fist Punch ($):  Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4)    [4 END]
        
    25    Iron Fist Punch:  Multipower [25]
    1u    1)  Chi Blast ($):  Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
    1u    2)  Chi Blast ($):  Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
        
    9    Chi Manipulation:  Elemental Control [18]
    2    1)  Chi Healing ($):  Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2)    [10 END]
    3    2)  Chi Sense ($):  Detect Life Force / Toxins / Poisons  16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4)    [2 END]
    3    3)  Enhanced Agility ($):  +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    4)  Enhanced Stamina ($):  +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    5)  Enhanced Stamina ($):  +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4)    [2 END]
        
    10    ($) = Chi Reserve:  END Reserve  (30 END, 30 REC); REC:  Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
     
     
    126  Characteristics
    248  Powers & Skills
    374 Total Points
     
     
    200+  Disadvantages
    5        Distinctive Feature:  Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   
    10      Dependent NPC:  Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
    10      Dependent NPC:  Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
    5        Dependent NPC:  Claire Temple 8- (Normal; Useful Noncombat Position or Skills)   
    25     Hunted:  The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
    15     Hunted:  Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10     Hunted:  Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)   
    15     Psychological Limitation:  Code Against Killing (Common; Strong)
    15    Psychological Limitation:  Compassionate and Humble (Common; Strong)
    10    Psychological Limitation:  Survivor's Guilt (Common; Moderate)
    10    Psychological Limitation:  Duty Bound to Protect K'un-Lun (Common; Moderate)   
    10    Social Limitation:  Public ID (Frequently; Minor)
    10    Social Limitation:  Raised in K'un-Lun (Frequently; Minor)
     
    EXPERIENCE POINTS
    24    Experience Points
     
    200      Base (Standard)
    150      Disadvantages
    24        Experience
    374      Total Cost
  8. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    Looks like I forgot to include several characters.... 
     
     
    Here is Danny Rand, the Immortal Iron Fist
     
     
    IRON FIST

    Val        Char    Cost        Roll                        Notes
    15        STR         5             12-                 Lift 200.0kg; 3d6 [3]
    23/29  DEX       39            14- / 15-        OCV:  8/10/DCV:  8/10
    18/27   CON      16            13- / 14-            
    13        BODY      6             12-
    18        INT          8             13-                 PER Roll 13-
    17        EGO       14             12-                 ECV:  6
    18        PRE         8             13-                 PRE Attack:  3 1/2d6
    10        COM       0             11-
    10/16   PD           7                                    Total:  10/16 PD (0/6 rPD)
    10/16   ED           6                                    Total:  10/16 ED (0/6 rED)
    5          SPD       17                                     Phases:  3, 5, 8, 10, 12
    7          REC         0
    36/72  END         0
    30       STUN       0
     
    Movement:    
    Running:    6"/12"
    Leaping:    3"/6"
    Swimming:    2"/4"
     
          AGILITY SKILLS
    3    Acrobatics 14- (15-)
    3    Breakfall 14- (15-)
    3    Climbing 14- (15-)
    3    Stealth 14- (15-)
    3    Defender:  Teamwork 14- (15-)
        
          BACKGROUND SKILLS
    2    AK: New York 11-
    2    AK: K'un-Lun 11-
    2    CuK: K'un'Lun 11-
    2    KS: Hip Hop 11-
    2    KS: Martial Arts Styles 11-
    0    PS: Business Management 11-
    0    TF:  Automobile

        COMBAT SKILLS
    12    Trained in K'un-Lun:  +4 with Martial Maneuvers
    10    Defense Maneuver IV
    5    Rapid Attack (HTH)
    10    Two-Weapon Fighting (HTH)
    2    Trained in K'un-Lun:  WF:  Common Martial Arts Melee Weapons
        
        INTELLECT SKILLS
    3    Analyze:  Martial Arts ability 13-
    0    Concealment 8-
    0    Deduction 8-
    0    Paramedics 8-
    0    Persuasion 8-
    3    Shadowing 13-
    4    Survival (Arctic/Subarctic, Mountain) 13-
        
        INTERACTION SKILLS
    0    Acting 8-
    0    Conversation 8-
        
    3    Linguist
    0    1)  Language:  English (idiomatic; literate)
    2    2)  Language:  K'un-Lun (completely fluent)
    3    3)  Language:  Mandarin (completely fluent; literate)
     
    Perks
    15    Rand Enterprises:  Money:  Filthy Rich ($5B Net Worth)
     
    Talents
    12    Trained in K'un-Lun:  Combat Luck (6 PD/6 ED)
    17    Trained in K'un-Lun:  Combat Sense (Sense) 13-
     
    Crane Mother Kung Fu      OCV      DCV         Notes
    5    Block                                 +1         +3            Block, Abort
    4    Disarm                               -1         +1             Disarm; 30 STR to Disarm roll
    4    Dodge                               --         +5             Dodge, Affects All Attacks, Abort
    4    Escape                              +0        +0            35 STR vs. Grabs
    3    Joint Lock / Grab             -1          -1              Grab Two Limbs, 30 STR for holding on
    4    Knife Hand                       -2          +0             HKA 1 1/2d6
    3    Legsweep                         +2         -1              5d6 Strike, Target Falls
    5    Punch * / Flying Kick       +1         -2               8d6 Strike
    5    Punch * / Side Kick          -2         +1               8d6 Strike
    4    Punch * /  Snap Kick        +0        +2              6d6 Strike
    3    Throw                                +0        +1              4d6 +v/5, Target Falls
    4    Uproot                               +0        +0              35 STR to Shove
        * = Iron Fist Punch maneuver

    4    +1 HTH Damage Class(es)
    1    Weapon Element:  Swords
    1    Weapon Element:  Nunchaku
     
    Powers
    6    Iron Fist Punch ($):  Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4)    [4 END]
        
    25    Iron Fist Punch:  Multipower [25]
    1u    1)  Chi Blast ($):  Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
    1u    2)  Chi Blast ($):  Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
        
    9    Chi Manipulation:  Elemental Control [18]
    2    1)  Chi Healing ($):  Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2)    [10 END]
    3    2)  Chi Sense ($):  Detect Life Force / Toxins / Poisons  16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4)    [2 END]
    3    3)  Enhanced Agility ($):  +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    4)  Enhanced Stamina ($):  +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    5)  Enhanced Stamina ($):  +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4)    [2 END]
        
    10    ($) = Chi Reserve:  END Reserve  (30 END, 30 REC); REC:  Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
     
     
    126  Characteristics
    248  Powers & Skills
    374 Total Points
     
     
    200+  Disadvantages
    5        Distinctive Feature:  Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   
    10      Dependent NPC:  Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
    10      Dependent NPC:  Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
    5        Dependent NPC:  Claire Temple 8- (Normal; Useful Noncombat Position or Skills)   
    25     Hunted:  The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
    15     Hunted:  Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10     Hunted:  Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)   
    15     Psychological Limitation:  Code Against Killing (Common; Strong)
    15    Psychological Limitation:  Compassionate and Humble (Common; Strong)
    10    Psychological Limitation:  Survivor's Guilt (Common; Moderate)
    10    Psychological Limitation:  Duty Bound to Protect K'un-Lun (Common; Moderate)   
    10    Social Limitation:  Public ID (Frequently; Minor)
    10    Social Limitation:  Raised in K'un-Lun (Frequently; Minor)
     
    EXPERIENCE POINTS
    24    Experience Points
     
    200      Base (Standard)
    150      Disadvantages
    24        Experience
    374      Total Cost
  9. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    The Protector of Harlem...
     
    Luke Cage
     
     
    Val      Char   Cost    Roll     Notes
     
    40        STR     30        17-       Lift 6400kg; 8d6 [8]
    20        DEX    30        13-       OCV: 7 / DCV: 7
    33        CON   46        16-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    17        EGO    14        12-       ECV: 6
    28        PRE     18        15-       PRE Attack: 5½d6
    10        COM   0          11-
    26        PD       18        Total: 26 PD (26 rPD)
    26        ED       19        Total: 26 ED (26 rED)
    4          SPD     10        Phases: 3, 6, 9, 12
    15        REC    0
    66        END    0
    60        STUN  0
     
     
     
    Movement
     
    Running:         9"/18"
    Leaping:          8"/16"
    Swimming:      2"/4"
     
     
     
     
                AGILITY SKILLS
     
    3          Breakfall 13-
    3          Climbing 13-
    0          Stealth 8-
    3          Defender: Teamwork 13-
                 
                BACKGROUND SKILLS
     
    2          Home Town: CK: Savannah, Georgia 11-
    2          My Town: CK: Harlem 11-
    2          A Black Man: KS: Civil Rights 11-
    2          Ex-Cop: KS: Police Procedures 11-
    2          Sports Fan: KS: Professional Sports 11-
    0          Language: English (completely fluent; literate)
    2          Luke's bar: PS: Bartending 11-
    2          Ex-Cop: PS: Police Officer 11-
    0          TF: Automobiles
                 
                COMBAT SKILLS
     
    4          +4 with Head Slap
    10        +2 with HTH Combat
    5          Rapid Attack (HTH)
                 
                INTELLECT SKILLS
     
    3          Concealment 13-
    3          Criminology 13-
    3          Deduction 13-
    3          Hoist 13-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Strength Tricks: Power 13-
                 
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Conversation 15-
    3          High Society 15-
    3          Oratory 15-
    3          Shadowing 13-
    3          Streetwise 15-
     
     
                Perks
    4          Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
     
     
                Talents
    5          You Don't Frighten Me: Resistance (5 points)
     
     
     
     
    BOXING
     
     
     
                Maneuver                   OCV   DCV   Notes
    3          Jab                               +2        +1        9d6 Strike
    4          Cross                           +0        +2        11d6 Strike
    5          Hook                           -2         +1        13d6 Strike
    3          Martial Grab               -1         -1         Grab Two Limbs, 55 STR for holding on
    4          Head Slap                    -1         +1        2 1/2d6 NND
                            Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
     
     
    4          +1 HTH Damage Class(es)
     
     
     
     
    POWERS
     
     
    32        Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
    10        Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
    10        I Saw That Coming: Knockback Resistance -5"
    6          Athletic: Running +3" (9" total)         1
    1          Iron Lungs: LS (Extended Breathing: 1 END per Turn)
     
     
    219      Characteristics
     
    163      Powers & Skills
     
    382      Total Points
     
     
     
    200+    Disadvantages
    20        Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
    10        Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
    5          Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
    10        Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
    15        Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
    20        Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
    20        Psychological Limitation: Overconfident (Very Common; Strong)
    10        Psychological Limitation: Running from the Past (Common; Moderate)
    10        Reputation: Harlem's Protector, 11-
    10        Social Limitation: Public ID (Frequently (11-), Minor
    10        Social Limitation: Black man in a white world (Frequently; Minor)
                 
                Experience
    42        Experience Points
     
     
    200      Base (Standard)
     
    140      Disadvantages
     
    42        Experience
     
    382      Total Cost
     
     
  10. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    Harlem PD Officer  Misty Knight
     
    Misty Knight


     
    Val      Char   Cost    Roll     Notes

    10/40   STR     0          11- / 17-          Lift 100kg; 2d6/8d6

    20        DEX    30        13-                   OCV: 7 / DCV: 7

    18        CON   16        13-

    13        BODY 6          12-

    23        INT     13        14-                   PER Roll 14-

    18        EGO    16        13-                   ECV: 6

    18        PRE     8          13-                   PRE Attack: 3 1/2d6

    10        COM   0          11-

    2/18     PD       0          Total: 2/18 PD (0/10 rPD)

    4/14     ED       0          Total: 4/14 ED (0/10 rED)

    4          SPD     10        Phases: 3, 6, 9, 12

    6/12     REC    0

    36        END    0

    27/42   STUN  0


     
    Movement

    Running:         6"/12"

    Leaping:          2"/4"

    Swimming:      2"/4"


     
                SKILL LEVELS

    6          Expert Detective: +2 with Criminology, Deduction, and Interrogation


     
                AGILITY SKILLS

    0          Climbing 8-

    3          Fast Draw 13-

    0          Stealth 8-

                 

                BACKGROUND SKILLS

    0          AK: Harlem 8-

    0          Language: English (completely fluent; literate)

    2          Language: Spanish (fluent conversation)

    0          PS: Police Officer 11-

    0          TF: Automobiles

                 

                COMBAT SKILLS

    8          Expert Marksman: +4 OCV with Handguns

    6          Expert Martial Artist: +2 with Martial Maneuvers

    1          WF: Handguns

                 

                INTELLECT SKILLS

    0          Concealment 8-

    3          Criminology 14-

    3          Deduction 14-

    0          Paramedics 8-

    3          Shadowing 14-

                 

                INTERACTION SKILLS

    0          Acting 8-

    3          Conversation 13-

    3          Interrogation 13-

    3          Seduction 13-


     
                Perks

    2          Fringe Benefit: NYPD Police Powers

    1          Fringe Benefit: Weapon Permit (where appropriate)


     

     
    POLICE TRAINING

                 

                Maneuver       OCV   DCV   Notes

    3          Akido Throw   +0        +1        2d6 / 8d6 +v/5, Target Falls

    4          Boxing Cross  +0        +2        4d6 / 10d6 Strike

    4          Judo Disarm    -1         +1        Disarm; 20 STR / 50 STR to Disarm roll

    4          Kung Fu Block            +2        +2        Block, Abort


     
    POWERS


     
                Cybernetic Arm [OIF (-½), Real Device (-¼)]

    11        1) Armor (10 PD/10 ED); Only with Block Maneuver (-1)

    16        2) +30 STR, Reduced end (0 END; +½); Not for Lifting (-1)

                 

                Glock 17: RKA 1d6+2, +1 OCV, +1 RMod; STR Min (9, Cannot Add/Subtract Damage; -1), OAF (Pistol; -1), Real Weapon (-¼), Beam (-¼), 19 Charges (-0)


     
    99        Total Characteristics

    89        Total Powers & Skills

    188      Total Points


     

     
    75+      Disadvantages

    10        Dependence: Requires Repairs / Fine Tuning; -30 AP from Cybernetic Arm (Only at Rand Facility; 1 / Week)

    10        Dependent NPC: Current Partner at Harlem PD 14- (Slightly Less Powerful; Useful NC Skills)

    10        Distinctive Features: Cybernetic Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

    15        Psychological Limitation: Driven to Solve Crime (Common; Strong)

    10        Psychological Limitation: Selfless (Common; Moderate)

    5          Reputation: Bulldog Investigator, 11- (Organized Crime) +2/+2d6

    15        Watched: NYPD 8- (Mo Pow; NCI; Very easy to find)


     
                Experience

    38        Experience Points


     
    75        Base (Skilled Normal)

    75        Disadvantages

    38        Experience

    188      Total Cost

  11. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    Here is my version of
     
    Jessica Jones


     
    Val      Char   Cost    Roll     Notes

    40        STR     30        17-       Lift 6400kg; 8d6 [8]

    20        DEX    30        13-       OCV: 7/DCV: 7

    28        CON   36        15-

    18        BODY 16        13-

    18        INT     8          13-       PER Roll 13-

    18        EGO    16        13-       ECV: 6

    18        PRE     8          13-       PRE Attack: 3½d6

    10        COM   0          11-

    8/12     PD       0          Total: 8/12 PD (0/4 rPD)

    8/12     ED       2          Total: 8/12 ED (0/4 rED)

    4          SPD     10        Phases: 3, 6, 9, 12

    14        REC    0

    56        END    0

    52        STUN  0


     
    Movement

    Running:         7"/14"

    Leaping:          38"/76"

    Swimming:      2"/4"


     
                SKILL LEVELS

    15        Expert PI: +5 with with Criminology, Deduction, and Shadowing

               

                AGILITY SKILLS

    3          Breakfall 13-

    0          Climbing 8-

    0          Stealth 8-

    3          Defender: Teamwork 13-

               

                BACKGROUND SKILLS

    0          AK: New York 8-

    0          Language: English (completely fluent; literate)

    3          PS: Private Detective 13-

    0          TF: Automobile

               

                COMBAT SKILLS

    10        +2 with HTH Combat

    1          WF: Handguns

               

                INTELLECT SKILLS

    0          Concealment 8-

    3          Criminology 13-

    3          Deduction 13-

    3          Forensic Medicine 13-

    3          Hoist 13-

    3          Paramedics 13-

    3          Security Systems 13-

    3          Shadowing 13-

               

                INTERACTION SKILLS

    0          Acting 8-

    3          Conversation 13-

    3          Interrogation 13-

    0          Persuasion 8-


     
                Perks

    5          AKA Jeri: Contact: Jeri Hogarth (has significant Contacts, has useful resources, Good relationship) 11-

    4          AKA Patsy: Contact: Trish Walker (Very Good relationship) 11-

    2          AKA Private Eye: Fringe Benefit: Private Investigator License

    3          AKA Alias Investigations: Reputation: Enhanced Private Eye (A medium-sized group) 11-, +3/+3d6


     
                Talents

    6          Expert Combatant: Combat Luck (3 PD/3 ED)

    5          Healing Factor: Rapid Healing [Heal 1 BODY per hour of rest]


     
    Brawling


     
                Maneuver                   OCV   DCV   Notes

    4          Block                           +2        +2        Block, Abort

    4          Disarm                         -1         +1        Disarm; 60 STR to Disarm roll

    5          Hoist 'n' Heave            -2         -2         Grab Two Limbs, +20 STR to Throw

    4          Low Blow                   -1         +1        3d6 NND

    4          Punch                          +0        +2        12d6 Strike

    5          Roundhouse                -2         +1        14d6 Strike

    3          Tackle                          +0        +0        2d6 +v/5; You Fall, Target Falls

    3          Throw                          +0        +1        10d6 +v/5, Target Falls

    5          Knee Strike                 -2         +1        14d6 Strike


     
    8          +2 HTH Damage Class(es)


     
    POWERS


     
    30        Physical Damage Reduction, Resistant, 50%

    30        Energy Damage Reduction, Resistant, 50%


     
    35        Guided Falling: Leaping +30" (38" forward, 19" upward) (Accurate)          3

               

               

    10        Mental Defense (14 points total)

    2          Running +1" (7" total)            1

    1          Leather Jacket: Armor (1 PD/1 ED); Jacket (Locations 9-13; -1¼), OAF (-1), Real Armor (-¼)


     
    156      Characteristics

    240      Powers & SkillS

    396      Total Points


     
    200+    Disadvantages

    30        Dependent NPC: Jessica's Building Tenants 8- (Normal; Group DNPC: x16 DNPCs)

    10        Dependent NPC: Trish Walker 14- (Slightly Less Powerful; Useful Noncombat Position)

    10        Dependent NPC: Malcolm Ducasse 11- (Normal; Useful Noncombat Position or Skills)

    15        Hunted: The Hand 8- (Less Pow; NCI; PC is otherwise very easy to find; Harshly Punish)

    10        Hunted: NYPD 8- (Mo Pow; NCI; Watching)

    10        Physical Limitation: Alcoholic (Frequently; Slightly Impairing)

    20        Psychological Limitation: Protective of Others (Very Common; Strong)

    15        Psychological Limitation: Rude and Abrasive (Very Common; Moderate)

    15        Psychological Limitation: Does not Trust Others (Common; Strong)

    10        Public ID: Jessica Jones (Frequently (11-), Minor

    5          Reputation: Mean & Enhanced Private Eye, 8-


     
                Experience

    46        Experience Points


     
    200      Base (Standard)

    150      Disadvantages

    46        Experience

    396      Total Cost


     
  12. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    And the Big Bad of Daredevil... Wilson Fisk
     
    Wilson fisk / Kingpin
     
    Val      Char   Cost    Roll     Notes
    30        STR     20        15-       Lift 1600kg; 6d6 [6]
    18        DEX    24        13-       OCV: 6 / DCV: 6
    28        CON   36        15-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    20        EGO    20        13-       ECV: 7
    23        PRE     13        14-       PRE Attack: 4½d6
    10        COM   0          11-
    16/22   PD       10        Total: 16/22 PD (0/6 rPD)
    16/21   ED       10        Total: 16/21 ED (0/5 rED)
    5          SPD     22        Phases: 3, 5, 8, 10, 12
    12        REC    0
    56        END    0
    52        STUN  0
     
    Movement
    Running:         6"/12"
    Leaping:          6"/12"
    Swimming:      2"/4"
     
                AGILITY SKILLS
    3          Breakfall 13-
    0          Climbing 8-
    0          Stealth 8-
     
                BACKGROUND SKILLS
    0          AK: New York 8-
    2          KS: Criminal World 11-
    0          PS: Businessman 11-
    0          TF: Automobiles
     
                COMBAT SKILLS
    20        Skilled Combatant: +4 with HTH Combat
     
                INTELLECT SKILLS
    0          Concealment 8-
    3          Deduction 13-
    0          Paramedics 8-
    0          Shadowing 8-
     
                INTERACTION SKILLS
    0          Acting 8-
    3          Bribery 14-
    3          Bureaucratics 14-
    3          Conversation 14-
    3          High Society 14-
    3          Oratory 14-
    3          Persuasion 14-
    3          Streetwise 14-
     
    3          Linguist
    0          Language: English (completely fluent; literate)
    1          Language: ASL (basic conversation)
    1          Language: Japanese (fluent conversation)
    1          Language: Mandarin (fluent conversation)
    1          Language: Russian (fluent conversation)
     
                Perks
    60        Kingpin's Syndicate: 1024x Followers
    11        Money: Filthy Rich (over $17M available at any given time)
     
                Talents
    16        Vanessa!: Enraged Fury
                [Aid +11 STR [Standard] and 25% PD Damage Reduction (STUN Only); only while Enraged]
     
    WRESTLING / DIRTY FIGHTING
     
                Maneuver                   OCV   DCV   Notes
    4          Chin Block                  +2        +2        Block, Abort
    4          Backhand                    +0        +2        10d6 Strike
    3          Slam                            +0        +1        8d6 +v/5, Target Falls
    4          Escape                         +0        +0        55 STR vs. Grabs
    4          Disarm                         -1         +1        Disarm; 50 STR to Disarm roll
    3          Hold                            -1         -1         Grab Two Limbs, 50 STR for holding on
    5          Roundhouse                -2         +1        12d6 Strike
    4          Choke                          -2         +0        Grab One Limb; 3d6 NND
    4          Kidney Blow               -2         +0        HKA 2d6
    5          Hoist 'n' Heave            -2         -2         Grab Two Limbs, 30 STR to Throw
     
    8          +2 HTH Damage Class(es)
     
    POWERS
     
    10        Kevlar Suit: Armor (6 PD/5 ED); IAF (-1/2), Real Armor (-1/4)
    10        Heavy: Knockback Resistance -5"
     
    189      Characteristics
    211      Powers & Skills
    400      Total Points
     
    200+    Disadvantages
    15        Dependent NPC: Vanessa Marianna 11- (Normal)
    15        Enraged: Vanessa Threatened (Uncommon), go 14-, recover 14-
    15        Hunted: FBI 8- (Less Pow; NCI; PC has a Public ID; Arrest)
    15        Hunted: NYPD 8- (Less Pow; NCI; PC has a Public ID; Arrest)
    5          Hunted: Daredevil 8- (As Pow; Limited Geographical Area; Capture)
    5          Hunted: The Hand 8- (As Pow; NCI; Watching)
    20        Psych Limitation: Driven to Rule New York Criminal World (Very Common; Strong)
    20        Psych Limitation: No Qualms About Killing (Very Common; Strong)
    10        Psych Limitation: Arrogant (Common; Moderate)
    20        Reputation: Ruthless Crime Lord, 14-; +3/+3d6 (Extreme)
    10        Social Limitation: Public ID (Frequently; Minor)
     
                Experience
    50        Experience Points
     
    200      Base (Standard)
    150      Disadvantages
    50        Experience
    400      Total Cost
  13. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    Second Character... and the heart of Nelson & Murdock... Foggy Nelson.
     
    Franklin Percy "Foggy" Nelson
     
    Val         Char     Cost      Roll       Notes
    8              STR         -2            11-          Lift 76kg; 1½d6
    11           DEX       3              11-          OCV: 4 / DCV: 4
    13           CON      6              12-
    11           BODY    2              11-
    18           INT         8              13-          PER Roll 13-
    14           EGO       8              12-          ECV: 5
    13           PRE        3              12-          PRE Attack: 2½d6
    10           COM      0              11-
    2              PD          0              Total: 2 PD (0 rPD)
    3              ED          0              Total: 3 ED (0 rED)
    2              SPD        0              Phases: 6, 12
    5              REC       0
    26           END       0
    22           STUN     0
     
    Movement
    Running:               6"/12"
    Leaping:               1"/2"
    Swimming:          2"/4"
     
     
                    AGILITY SKILLS


    0              Climbing 8-
    0              Stealth 8-
     
                    BACKGROUND SKILLS


    0              AK: Hell's Kitchen 8-
    4              KS: Law 14-
    0              Language: English (idiomatic)
    3              Language: Punjabi (fluent conversation; literate)
    4              PS: Attorney 14-
    0              TF: Automobiles
     
                    INTELLECT SKILLS


    0              Concealment 8-
    0              Deduction 8-
    0              Paramedics 8-
    0              Shadowing 8-
                     
                    INTERACTION SKILLS


    0              Acting 8-
    3              Bureaucratics 12-
    0              Conversation 8-
    3              Oratory 12-
    3              Persuasion 12-
     
                    Perks
    1              Fringe Benefit: License to practice Law
    1              Fringe Benefit: Partner - Nelson, Murdock and Page
    2              Money: Well Off (over $200K per year
     
    24           Characteristics
    28           Powers & Skills
    52           Total Points
     
    25+        Disadvantages
    0              Normal Characteristic Maxima
    10           Psychological Limitation: Does the Right Thing (Common; Moderate)
     
                    Experience
    17           Experience Points
     
    25           Base (Skilled Normal)
    25           Disadvantages
    17           Experience
    52           Total Cost
  14. Like
    SDad63 got a reaction from DentArthurDent in Defenders Saga Characters   
    And the last one for today...  The Man with No Fear... Daredevil
     
    Daredevil
    Val         Char     Cost      Roll       Notes
    15           STR         5              12-          Lift 200kg; 3d6 [3]
    26           DEX       48           14-          OCV: 9/DCV: 9
    18           CON      16           13-
    18           BODY    16           13-
    18           INT         8              13-          PER Roll 15-
    17           EGO       14           12-          ECV: 6
    18           PRE        8              13-          PRE Attack: 3½d6
    10           COM      0              11-
    6/21       PD          3              Total: 6/21 PD (0/3 rPD)
    7/18       ED          3              Total: 7/18 ED (0/3 rED)
    5              SPD        14           Phases: 3, 5, 8, 10, 12
    8              REC       2
    36           END       0
    35           STUN     0
     
    Movement
    Running:               6"/12"
    Leaping:               3"/6"
    Swimming:          2"/4"
    Swinging:            10"/20"
     
     
                    SKILL LEVELS
    5              Trained by Stick: +1 with Martial Arts
    3              Billy Club Master: +1 OCV with Billy Club
    1              Spacial Awareness: +1 OCV with thrown Billy Club
                     
                    AGILITY SKILLS


    3              Enhanced Equilibrium: Acrobatics 14-
    3              Enhanced Equilibrium: Breakfall 14-
    3              Acute Hearing: Lockpicking 14-
    3              Defender: Teamwork 14-
                     
                    BACKGROUND SKILLS


    2              This is My City: CK: Hell's Kitchen 11-
    1              I Know the Streets: KS: Criminal Underworld 8-
    2              Licensed Attorney: KS: Law 11-
    2              Licensed Attorney: KS: Legal System 11-
    2              Trained by Stick: KS: Martial Arts 11-
    0              Multilingual: Language: English (idiomatic; Native, literate)
    2              Multilingual: Language:  Braille (completely fluent; Literate only)
    2              Multilingual: Language: Spanish (fluent conversation)
    2              Licensed Attorney: PS: Attorney 11-
                     
                    COMBAT SKILLS


    10           Spacial Awareness: Defense Maneuver I-IV
    10           Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
    5              Good in a Crowd: Rapid Attack (HTH)
    1              Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
                     
                    INTELLECT SKILLS


    3              Sharp Mind: Deduction 13-
    3              Cut Man: Paramedics 13-
    3              Trained by Stick: Security Systems 13-
    3              Trained by Stick: Shadowing 13-
     
                    INTERACTION SKILLS


    3              Defense Attorney: Oratory 13-
    3              Trained by Stick: Stealth 14-
    3              Trained by Stick: Streetwise 13-
     
                    PERKS
    3              Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
    3              Attorney: Money: (over $300K Annual Salary)
    1              Passed the Bar: Fringe Benefit: License to practice Law
     
                    TALENTS
    6              Sense Attacks Coming: Combat Luck (3 PD/3 ED)
     
     
    Martial Arts - Trained by Stick
     
                    Maneuver                                          OCV      DCV      Notes
    4              Atemi Strike                                       -1            +1           2½d6 NND
    5              Block                                                     +1           +3           Block, Abort
    4              Choke                                                   -2            +0           Grab One Limb; 2½d6 NND
    5              Cross * / Flying Kick                      +1           -2            8d6 Strike
    4              Dodge                                                   --             +5           Dodge, Affects All Attacks, Abort
    4              Disarm                                                  -1            +1           Disarm; 30 STR to Disarm roll
    4              Elbow Strike * / Snap Kick           +0           +2           6d6 Strike
    4              Escape                                                  +0           +0           35 STR vs. Grabs
    4              Foot Push                                             +0           +0           35 STR to Shove
    3              Hold                                                       -1            -1            Grab Two Limbs, 30 STR for holding on
    5              Hook * / Side Kick                           -2            +1           8d6 Strike
    4              Jab * / Front Kick                             +2           +0           6d6 Strike
    3              Legsweep                                            +2           -1            5d6 Strike, Target Falls
    3              Sacrifice Throw                                 +2           +1           4d6 Strike; You Fall, Target Falls
    3              Takedown                                            +1           +1           4d6 Strike; Target Falls
    3              Throw                                                    +0           +1           4d6 +v/5, Target Falls
     
    1              Weapon Element: Jo Sticks *
    4              +1 HTH Damage Class(es)
     
    POWERS           
     
    15           Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
    1u           1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
    1u           2) Swingline: Swinging 10"; Lockout (-1/2)           1
    1u           3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
    5              Second Billy Club
     
    5              Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
                    - OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
                     
    7              The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
     
                    ENHANCED SENSES


    25           RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
    20           Parabolic Hearing: Targeting with Hearing Group
    8              Human Lie Detector: Detect Lies 15- (Unusual), Range
    6              Heightened Senses: +2 PER with all Sense Groups
    3              Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
                   
    137         Characteristics
    260         Powers & Skills
    397         Total Points
     
    200+      Disadvantages
    15           Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
    10           Hunted: The Hand 8- (As Pow; Harshly Punish)
    10           Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
    15           Physical Limitation: Blind (Frequently; Greatly Impairing)
    20           Psychological Limitation: Driven to see Justice Prevail (Common; Total)
    15           Psychological Limitation: Code Versus Killing (Common; Strong)
    15           Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
    10           Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
    15           Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
    25           Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
     
                    Experience       
    47           Experience Points
     
    200         Base (Standard)
    150         Disadvantages
    47           Experience
    397         Total Cost
  15. Like
    SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters   
    Here is Stick... member of the Chaste
     
    Stick

    Val      Char   Cost    Roll     Notes

    15        STR     5          12-       Lift 200.0kg; 3d6 [3]

    23        DEX    39        14-       OCV:  8/DCV:  8

    18        CON   16        13-

    18        BODY 16        13-

    18        INT     8          13-       PER Roll 17-

    23        EGO    26        14-       ECV:  8

    18        PRE     8          13-       PRE Attack:  3 1/2d6

    10        COM   0          11-


     
    6/12     PD       3          Total:  6/12 PD (0/6 rPD)

    6/12     ED       2          Total:  6/12 ED (0/6 rED)

    5          SPD     17        Phases:  3, 5, 8, 10, 12

    8          REC    2

    36        END    0

    35        STUN  0         

     
    Movement:
    Running:         6"/12"

    Leaping:          3"/6"

    Swimming:      2"/4"


     
                Skills

    20        Chaste Training:  +4 with Martial Arts

                 

                AGILITY SKILLS

    3          Enhanced Equilibrium:  Acrobatics 14-

    3          Enhanced Equilibrium:  Breakfall 14-

    0          Climbing 8-

    3          Acute Hearing:  Lockpicking 14-

    3          Chaste Training:  Stealth 14-

                 

                BACKGROUND SKILLS

    2          Chaste Training:  KS: Martial Arts 11-

    0          Language:  English (completely fluent)

    4          Multilingual:  Language:  Japanese (idiomatic)

    2          Multilingual:  Language:   Braille (completely fluent; Literate only)

    2          Chaste Warrior:  PS: Soldier 11-

                 

                COMBAT SKILLS

    10        Spacial Awareness:  Defense Maneuver I-IV

    5          Chaste Training:  Rapid Attack (HTH)

                Defense Maneuver I-IV


                INTELLECT SKILLS

    0          Concealment 8-

    3          Sharp Mind:  Deduction 13-

    3          Chaste Training:  Paramedics 13-

    3          Chaste Training:  Security Systems 13-

    3          Chaste Training:  Shadowing 13-

                 

                INTERACTION SKILLS

    0          Acting 8-

    0          Conversation 8-

    3          Chaste Training:  Interrogation 13-

    3          Chaste Training:  Streetwise 13-
     
                Perks

    3          Anonymity

    3          Fringe Benefit:  Chaste Member


     
                Talents

    12        Sense Attacks Coming:  Combat Luck (6 PD/6 ED)

    5          Rapid Healing


     
                Martial Arts

                Maneuver       OCV   DCV   Notes

    5          Defensive Block *      +1        +3        Block, Abort

    4          Martial Dodge --          +5        Dodge, Affects All Attacks, Abort

    4          Martial Disarm *         -1         +1        Disarm; 35 STR to Disarm

    5          Defensive Strike *      +1        +3        5d6 Strike

    4          Fast Strike *    +2        +0        7d6 Strike

    5          Offensive Strike *       -2         +1        9d6 Strike

    8          +2 HTH Damage Class(es)


     


    Powers

                ENHANCED SENSES

    25        RADAR Sense:  Spatial Awareness (Unusual Group), 360 Degrees, Discriminatory, Range; Not Through Solid Objects (-1/2)

    20        Parabolic Hearing:  Targeting with Hearing Group

    12        Heightened Senses:  +4 PER with all Sense Groups

    8          Human Lie Detector:  Detect Lies 17- (Unusual Group), Range

    6          Acute Hearing:  Penalty Skill Levels:  +4 vs. Range Modifier with Hearing

                 

    11        Katana:  HKA 1d6+1, Reduced Endurance (0 END; +1/2); OAF Durable (-1), STR Minimum 11 (-1/2), Real Weapon (-1/4)



     
    142  Characteristic Cost
    215  Powers & Skill Cost
    357  Total Cost

     
    200+    Disadvantages

    30        Hunted:  The Hand 14- (Mo Pow; NCI; Harshly Punish)            

    10        Money:  Destitute            

    15        Physical Limitation:  Blind (Frequently; Greatly Impairing)            

    20        Psychological Limitation:  Driven to see Destroy the Hand (Common; Total)

    20        Psychological Limitation:  No Qualms About Killing (Very Common; Strong)

    10        Psychological Limitation:  Arshole (Common; Moderate)            

    15        Social Limitation:  Secret ID (Frequently (11-), Major)            

    15        Susceptibility:  Loud Noises Lose 5 AP in all Enhanced Senses per Phase (100dB+ Noise, Sonic Attacks)

                 

    Experience
    22        Experience Points


     
     
    200      Base (Standard)
    135      Disadvantages
    22        Experience
    357      Total Cost
     
  16. Like
    SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters   
    Looks like I forgot to include several characters.... 
     
     
    Here is Danny Rand, the Immortal Iron Fist
     
     
    IRON FIST

    Val        Char    Cost        Roll                        Notes
    15        STR         5             12-                 Lift 200.0kg; 3d6 [3]
    23/29  DEX       39            14- / 15-        OCV:  8/10/DCV:  8/10
    18/27   CON      16            13- / 14-            
    13        BODY      6             12-
    18        INT          8             13-                 PER Roll 13-
    17        EGO       14             12-                 ECV:  6
    18        PRE         8             13-                 PRE Attack:  3 1/2d6
    10        COM       0             11-
    10/16   PD           7                                    Total:  10/16 PD (0/6 rPD)
    10/16   ED           6                                    Total:  10/16 ED (0/6 rED)
    5          SPD       17                                     Phases:  3, 5, 8, 10, 12
    7          REC         0
    36/72  END         0
    30       STUN       0
     
    Movement:    
    Running:    6"/12"
    Leaping:    3"/6"
    Swimming:    2"/4"
     
          AGILITY SKILLS
    3    Acrobatics 14- (15-)
    3    Breakfall 14- (15-)
    3    Climbing 14- (15-)
    3    Stealth 14- (15-)
    3    Defender:  Teamwork 14- (15-)
        
          BACKGROUND SKILLS
    2    AK: New York 11-
    2    AK: K'un-Lun 11-
    2    CuK: K'un'Lun 11-
    2    KS: Hip Hop 11-
    2    KS: Martial Arts Styles 11-
    0    PS: Business Management 11-
    0    TF:  Automobile

        COMBAT SKILLS
    12    Trained in K'un-Lun:  +4 with Martial Maneuvers
    10    Defense Maneuver IV
    5    Rapid Attack (HTH)
    10    Two-Weapon Fighting (HTH)
    2    Trained in K'un-Lun:  WF:  Common Martial Arts Melee Weapons
        
        INTELLECT SKILLS
    3    Analyze:  Martial Arts ability 13-
    0    Concealment 8-
    0    Deduction 8-
    0    Paramedics 8-
    0    Persuasion 8-
    3    Shadowing 13-
    4    Survival (Arctic/Subarctic, Mountain) 13-
        
        INTERACTION SKILLS
    0    Acting 8-
    0    Conversation 8-
        
    3    Linguist
    0    1)  Language:  English (idiomatic; literate)
    2    2)  Language:  K'un-Lun (completely fluent)
    3    3)  Language:  Mandarin (completely fluent; literate)
     
    Perks
    15    Rand Enterprises:  Money:  Filthy Rich ($5B Net Worth)
     
    Talents
    12    Trained in K'un-Lun:  Combat Luck (6 PD/6 ED)
    17    Trained in K'un-Lun:  Combat Sense (Sense) 13-
     
    Crane Mother Kung Fu      OCV      DCV         Notes
    5    Block                                 +1         +3            Block, Abort
    4    Disarm                               -1         +1             Disarm; 30 STR to Disarm roll
    4    Dodge                               --         +5             Dodge, Affects All Attacks, Abort
    4    Escape                              +0        +0            35 STR vs. Grabs
    3    Joint Lock / Grab             -1          -1              Grab Two Limbs, 30 STR for holding on
    4    Knife Hand                       -2          +0             HKA 1 1/2d6
    3    Legsweep                         +2         -1              5d6 Strike, Target Falls
    5    Punch * / Flying Kick       +1         -2               8d6 Strike
    5    Punch * / Side Kick          -2         +1               8d6 Strike
    4    Punch * /  Snap Kick        +0        +2              6d6 Strike
    3    Throw                                +0        +1              4d6 +v/5, Target Falls
    4    Uproot                               +0        +0              35 STR to Shove
        * = Iron Fist Punch maneuver

    4    +1 HTH Damage Class(es)
    1    Weapon Element:  Swords
    1    Weapon Element:  Nunchaku
     
    Powers
    6    Iron Fist Punch ($):  Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4)    [4 END]
        
    25    Iron Fist Punch:  Multipower [25]
    1u    1)  Chi Blast ($):  Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
    1u    2)  Chi Blast ($):  Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2)    [10 END]
        
    9    Chi Manipulation:  Elemental Control [18]
    2    1)  Chi Healing ($):  Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2)    [10 END]
    3    2)  Chi Sense ($):  Detect Life Force / Toxins / Poisons  16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4)    [2 END]
    3    3)  Enhanced Agility ($):  +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    4)  Enhanced Stamina ($):  +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4)    [2 END]
    4    5)  Enhanced Stamina ($):  +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4)    [2 END]
        
    10    ($) = Chi Reserve:  END Reserve  (30 END, 30 REC); REC:  Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
     
     
    126  Characteristics
    248  Powers & Skills
    374 Total Points
     
     
    200+  Disadvantages
    5        Distinctive Feature:  Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   
    10      Dependent NPC:  Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
    10      Dependent NPC:  Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
    5        Dependent NPC:  Claire Temple 8- (Normal; Useful Noncombat Position or Skills)   
    25     Hunted:  The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
    15     Hunted:  Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10     Hunted:  Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)   
    15     Psychological Limitation:  Code Against Killing (Common; Strong)
    15    Psychological Limitation:  Compassionate and Humble (Common; Strong)
    10    Psychological Limitation:  Survivor's Guilt (Common; Moderate)
    10    Psychological Limitation:  Duty Bound to Protect K'un-Lun (Common; Moderate)   
    10    Social Limitation:  Public ID (Frequently; Minor)
    10    Social Limitation:  Raised in K'un-Lun (Frequently; Minor)
     
    EXPERIENCE POINTS
    24    Experience Points
     
    200      Base (Standard)
    150      Disadvantages
    24        Experience
    374      Total Cost
  17. Like
    SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters   
    The Protector of Harlem...
     
    Luke Cage
     
     
    Val      Char   Cost    Roll     Notes
     
    40        STR     30        17-       Lift 6400kg; 8d6 [8]
    20        DEX    30        13-       OCV: 7 / DCV: 7
    33        CON   46        16-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    17        EGO    14        12-       ECV: 6
    28        PRE     18        15-       PRE Attack: 5½d6
    10        COM   0          11-
    26        PD       18        Total: 26 PD (26 rPD)
    26        ED       19        Total: 26 ED (26 rED)
    4          SPD     10        Phases: 3, 6, 9, 12
    15        REC    0
    66        END    0
    60        STUN  0
     
     
     
    Movement
     
    Running:         9"/18"
    Leaping:          8"/16"
    Swimming:      2"/4"
     
     
     
     
                AGILITY SKILLS
     
    3          Breakfall 13-
    3          Climbing 13-
    0          Stealth 8-
    3          Defender: Teamwork 13-
                 
                BACKGROUND SKILLS
     
    2          Home Town: CK: Savannah, Georgia 11-
    2          My Town: CK: Harlem 11-
    2          A Black Man: KS: Civil Rights 11-
    2          Ex-Cop: KS: Police Procedures 11-
    2          Sports Fan: KS: Professional Sports 11-
    0          Language: English (completely fluent; literate)
    2          Luke's bar: PS: Bartending 11-
    2          Ex-Cop: PS: Police Officer 11-
    0          TF: Automobiles
                 
                COMBAT SKILLS
     
    4          +4 with Head Slap
    10        +2 with HTH Combat
    5          Rapid Attack (HTH)
                 
                INTELLECT SKILLS
     
    3          Concealment 13-
    3          Criminology 13-
    3          Deduction 13-
    3          Hoist 13-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Strength Tricks: Power 13-
                 
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Conversation 15-
    3          High Society 15-
    3          Oratory 15-
    3          Shadowing 13-
    3          Streetwise 15-
     
     
                Perks
    4          Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
     
     
                Talents
    5          You Don't Frighten Me: Resistance (5 points)
     
     
     
     
    BOXING
     
     
     
                Maneuver                   OCV   DCV   Notes
    3          Jab                               +2        +1        9d6 Strike
    4          Cross                           +0        +2        11d6 Strike
    5          Hook                           -2         +1        13d6 Strike
    3          Martial Grab               -1         -1         Grab Two Limbs, 55 STR for holding on
    4          Head Slap                    -1         +1        2 1/2d6 NND
                            Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
     
     
    4          +1 HTH Damage Class(es)
     
     
     
     
    POWERS
     
     
    32        Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
    10        Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
    10        I Saw That Coming: Knockback Resistance -5"
    6          Athletic: Running +3" (9" total)         1
    1          Iron Lungs: LS (Extended Breathing: 1 END per Turn)
     
     
    219      Characteristics
     
    163      Powers & Skills
     
    382      Total Points
     
     
     
    200+    Disadvantages
    20        Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
    10        Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
    5          Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
    10        Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
    15        Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
    20        Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
    20        Psychological Limitation: Overconfident (Very Common; Strong)
    10        Psychological Limitation: Running from the Past (Common; Moderate)
    10        Reputation: Harlem's Protector, 11-
    10        Social Limitation: Public ID (Frequently (11-), Minor
    10        Social Limitation: Black man in a white world (Frequently; Minor)
                 
                Experience
    42        Experience Points
     
     
    200      Base (Standard)
     
    140      Disadvantages
     
    42        Experience
     
    382      Total Cost
     
     
  18. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    The Protector of Harlem...
     
    Luke Cage
     
     
    Val      Char   Cost    Roll     Notes
     
    40        STR     30        17-       Lift 6400kg; 8d6 [8]
    20        DEX    30        13-       OCV: 7 / DCV: 7
    33        CON   46        16-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    17        EGO    14        12-       ECV: 6
    28        PRE     18        15-       PRE Attack: 5½d6
    10        COM   0          11-
    26        PD       18        Total: 26 PD (26 rPD)
    26        ED       19        Total: 26 ED (26 rED)
    4          SPD     10        Phases: 3, 6, 9, 12
    15        REC    0
    66        END    0
    60        STUN  0
     
     
     
    Movement
     
    Running:         9"/18"
    Leaping:          8"/16"
    Swimming:      2"/4"
     
     
     
     
                AGILITY SKILLS
     
    3          Breakfall 13-
    3          Climbing 13-
    0          Stealth 8-
    3          Defender: Teamwork 13-
                 
                BACKGROUND SKILLS
     
    2          Home Town: CK: Savannah, Georgia 11-
    2          My Town: CK: Harlem 11-
    2          A Black Man: KS: Civil Rights 11-
    2          Ex-Cop: KS: Police Procedures 11-
    2          Sports Fan: KS: Professional Sports 11-
    0          Language: English (completely fluent; literate)
    2          Luke's bar: PS: Bartending 11-
    2          Ex-Cop: PS: Police Officer 11-
    0          TF: Automobiles
                 
                COMBAT SKILLS
     
    4          +4 with Head Slap
    10        +2 with HTH Combat
    5          Rapid Attack (HTH)
                 
                INTELLECT SKILLS
     
    3          Concealment 13-
    3          Criminology 13-
    3          Deduction 13-
    3          Hoist 13-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Strength Tricks: Power 13-
                 
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Conversation 15-
    3          High Society 15-
    3          Oratory 15-
    3          Shadowing 13-
    3          Streetwise 15-
     
     
                Perks
    4          Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
     
     
                Talents
    5          You Don't Frighten Me: Resistance (5 points)
     
     
     
     
    BOXING
     
     
     
                Maneuver                   OCV   DCV   Notes
    3          Jab                               +2        +1        9d6 Strike
    4          Cross                           +0        +2        11d6 Strike
    5          Hook                           -2         +1        13d6 Strike
    3          Martial Grab               -1         -1         Grab Two Limbs, 55 STR for holding on
    4          Head Slap                    -1         +1        2 1/2d6 NND
                            Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
     
     
    4          +1 HTH Damage Class(es)
     
     
     
     
    POWERS
     
     
    32        Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
    10        Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
    10        I Saw That Coming: Knockback Resistance -5"
    6          Athletic: Running +3" (9" total)         1
    1          Iron Lungs: LS (Extended Breathing: 1 END per Turn)
     
     
    219      Characteristics
     
    163      Powers & Skills
     
    382      Total Points
     
     
     
    200+    Disadvantages
    20        Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
    10        Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
    5          Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
    10        Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
    15        Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
    20        Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
    20        Psychological Limitation: Overconfident (Very Common; Strong)
    10        Psychological Limitation: Running from the Past (Common; Moderate)
    10        Reputation: Harlem's Protector, 11-
    10        Social Limitation: Public ID (Frequently (11-), Minor
    10        Social Limitation: Black man in a white world (Frequently; Minor)
                 
                Experience
    42        Experience Points
     
     
    200      Base (Standard)
     
    140      Disadvantages
     
    42        Experience
     
    382      Total Cost
     
     
  19. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    Here is my version of
     
    Jessica Jones


     
    Val      Char   Cost    Roll     Notes

    40        STR     30        17-       Lift 6400kg; 8d6 [8]

    20        DEX    30        13-       OCV: 7/DCV: 7

    28        CON   36        15-

    18        BODY 16        13-

    18        INT     8          13-       PER Roll 13-

    18        EGO    16        13-       ECV: 6

    18        PRE     8          13-       PRE Attack: 3½d6

    10        COM   0          11-

    8/12     PD       0          Total: 8/12 PD (0/4 rPD)

    8/12     ED       2          Total: 8/12 ED (0/4 rED)

    4          SPD     10        Phases: 3, 6, 9, 12

    14        REC    0

    56        END    0

    52        STUN  0


     
    Movement

    Running:         7"/14"

    Leaping:          38"/76"

    Swimming:      2"/4"


     
                SKILL LEVELS

    15        Expert PI: +5 with with Criminology, Deduction, and Shadowing

               

                AGILITY SKILLS

    3          Breakfall 13-

    0          Climbing 8-

    0          Stealth 8-

    3          Defender: Teamwork 13-

               

                BACKGROUND SKILLS

    0          AK: New York 8-

    0          Language: English (completely fluent; literate)

    3          PS: Private Detective 13-

    0          TF: Automobile

               

                COMBAT SKILLS

    10        +2 with HTH Combat

    1          WF: Handguns

               

                INTELLECT SKILLS

    0          Concealment 8-

    3          Criminology 13-

    3          Deduction 13-

    3          Forensic Medicine 13-

    3          Hoist 13-

    3          Paramedics 13-

    3          Security Systems 13-

    3          Shadowing 13-

               

                INTERACTION SKILLS

    0          Acting 8-

    3          Conversation 13-

    3          Interrogation 13-

    0          Persuasion 8-


     
                Perks

    5          AKA Jeri: Contact: Jeri Hogarth (has significant Contacts, has useful resources, Good relationship) 11-

    4          AKA Patsy: Contact: Trish Walker (Very Good relationship) 11-

    2          AKA Private Eye: Fringe Benefit: Private Investigator License

    3          AKA Alias Investigations: Reputation: Enhanced Private Eye (A medium-sized group) 11-, +3/+3d6


     
                Talents

    6          Expert Combatant: Combat Luck (3 PD/3 ED)

    5          Healing Factor: Rapid Healing [Heal 1 BODY per hour of rest]


     
    Brawling


     
                Maneuver                   OCV   DCV   Notes

    4          Block                           +2        +2        Block, Abort

    4          Disarm                         -1         +1        Disarm; 60 STR to Disarm roll

    5          Hoist 'n' Heave            -2         -2         Grab Two Limbs, +20 STR to Throw

    4          Low Blow                   -1         +1        3d6 NND

    4          Punch                          +0        +2        12d6 Strike

    5          Roundhouse                -2         +1        14d6 Strike

    3          Tackle                          +0        +0        2d6 +v/5; You Fall, Target Falls

    3          Throw                          +0        +1        10d6 +v/5, Target Falls

    5          Knee Strike                 -2         +1        14d6 Strike


     
    8          +2 HTH Damage Class(es)


     
    POWERS


     
    30        Physical Damage Reduction, Resistant, 50%

    30        Energy Damage Reduction, Resistant, 50%


     
    35        Guided Falling: Leaping +30" (38" forward, 19" upward) (Accurate)          3

               

               

    10        Mental Defense (14 points total)

    2          Running +1" (7" total)            1

    1          Leather Jacket: Armor (1 PD/1 ED); Jacket (Locations 9-13; -1¼), OAF (-1), Real Armor (-¼)


     
    156      Characteristics

    240      Powers & SkillS

    396      Total Points


     
    200+    Disadvantages

    30        Dependent NPC: Jessica's Building Tenants 8- (Normal; Group DNPC: x16 DNPCs)

    10        Dependent NPC: Trish Walker 14- (Slightly Less Powerful; Useful Noncombat Position)

    10        Dependent NPC: Malcolm Ducasse 11- (Normal; Useful Noncombat Position or Skills)

    15        Hunted: The Hand 8- (Less Pow; NCI; PC is otherwise very easy to find; Harshly Punish)

    10        Hunted: NYPD 8- (Mo Pow; NCI; Watching)

    10        Physical Limitation: Alcoholic (Frequently; Slightly Impairing)

    20        Psychological Limitation: Protective of Others (Very Common; Strong)

    15        Psychological Limitation: Rude and Abrasive (Very Common; Moderate)

    15        Psychological Limitation: Does not Trust Others (Common; Strong)

    10        Public ID: Jessica Jones (Frequently (11-), Minor

    5          Reputation: Mean & Enhanced Private Eye, 8-


     
                Experience

    46        Experience Points


     
    200      Base (Standard)

    150      Disadvantages

    46        Experience

    396      Total Cost


     
  20. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    Kevin Thompson / Kilgrave was difficult to build - I broke all AP rules you might employ in a campaign... this is balanced out by the fact that without his virus he has only his wits to protect him.
     
    Kevin Thompson / Kilgrave
     
     
    Val      Char   Cost    Roll     Notes
     
    10        STR     0          11-       Lift 100kg; 2d6
    14        DEX    12        12-       OCV: 5/DCV: 5
    13        CON     6        13-
    11        BODY  2         12-
    23        INT     13        14-       PER Roll 14-
    23        EGO    26        14-       ECV: 8
    23        PRE     13        14-       PRE Attack: 4½d6
    10        COM   0          11-
    4          PD       2          Total: 4 PD (0 rPD)
    4          ED       1          Total: 4 ED (0 rED)
    5          SPD     26        Phases: 3, 5, 8, 10, 12
    6          REC    0
    36        END    0
    27        STUN  0
     
     
     
    Movement
     
    Running:         6"/12"
    Leaping:          2"/4"
    Swimming:      2"/4"
     
     
                SKILL LEVLES
    40        Minor Mind Control: +8 with Interaction Skills
    6          Master of Mind Control: +6 ECV with Mind Control
     
     
                AGILITY SKILLS
     
    0          Climbing 8-
    0          Stealth 8-
     
     
                BACKGROUND SKILLS
     
    0          AK: Manchester, England 8-
    0          Language: English (completely fluent; literate)
     
     
                INTELLECT SKILLS
     
    0          Concealment 8-
    3          Deduction 14-
    3          Lipreading 14-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Tactics 14-
     
     
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Bureaucratics 14-
    3          Conversation 14-
    3          High Society 14-
    3          Interrogation 14-
    3          Persuasion 14-
    3          Streetwise 14-
                 
                Perks
    3          Anonymity
    10        Money: Wealthy (Can ‘get’ as much as he wants, when he wants)
     
     
                Talents
    15        Lightning Reflexes: +15 DEX to act first with Mind Control
     
     
    POWERS
     
     
     
    [48]      Microparticle Virus [Original]: Mind Control 13d6 (standard effect: 39 points), Reduced END (0 END; +½), Area of Effect (10"; +1); Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 Level (-½), Wears off after 12 Hours (-½), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
                 
    69        Advanced Microparticle Virus: Mind Control 17d6 (standard effect: 51 points), Reduced END (0 END; +½), Area of Effect (52"; +1½), Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 level (-½), Wears Off After 24 Hours (-¼), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
     
     
    101      Characteristics
     
    183      Powers & Skills
     
    271      Total Points
     
     
     
    150+    Disadvantages
    35        Enraged: Does not get his way (Very Common), go 14-, recover 8-
    5          Hunted: Jessica Jones 8- (As Pow; Limited Geographical Area; Harshly Punish)
    20        Psychological Limitation: No Moral Compass or Conscious (Very Common; Strong)
    15        Psychological Limitation: No Qualms About Killing (Common; Strong)
    10        Psychological Limitation: Arrogant Prick (Uncommon; Strong)
    5          Psychological Limitation: In Love with Jessica Jones (Uncommon; Moderate)
    10        Social Limitation: Does Not Know How To Work With Others (Frequently; Minor)
     
     
                Experience
     
    21        Experience Points
     
     
    150      Base (Low Powered)
     
    100      Disadvantages
     
    21        Experience
     
    271      Total Cost
  21. Like
    SDad63 got a reaction from nedoking in Nightcrawler Builds to Share?   
    This is my version of Nightcrawler.  I think it was built with 5th Edition, but it should translate well into 4th edition and your campaign!
     
     
    Nightcrawler


     
    Val      Char   Cost    Roll     Notes

    13        STR     3          12-       Lift 151.6kg; 2½d6 [3]

    32        DEX    66        15-       OCV: 11 / DCV: 11

    23        CON   26        14-

    13        BODY 6          12-

    13        INT     3          12-       PER Roll 12-

    11        EGO    2          11-       ECV: 4

    18        PRE     8          13-       PRE Attack: 3½d6

    10        COM   0          11-

    5/17     PD       2          Total: 5/17 PD (0/12 rPD)

    5/17     ED       0          Total: 5/17 ED (0/12 rED)

    7          SPD     28        Phases: 2, 4, 6, 7, 9, 11, 12

    8          REC    0

    46        END    0

    32        STUN  0

     
    Movement

    Running:         6"/12"

    Leaping:          2"/4"

    Swimming:      2"/4"

    Teleportation:  32"/32768"


     
                Skills

    3          Acrobatics 15-

    3          Breakfall 15-

    3          Contortionist 15-

    3          Combat Piloting 15-

    3          Electronics 12-

    2          KS: Religion 11-

    3          Language: German

    3          Language: English

    1          Language: Russian

    3          Mechanics 12-

    3          Paramedics 12-

    2          PS: Circus Performer 11-

    3          Sleight Of Hand 15-

    3          Stealth 15-

    3          Tactics 12-


     
                Talents

    9          Ambidexterity (no Off Hand penalty)

    18        Combat Luck (9 PD/9 ED)


     
    POWERS [END]


     
    58        Teleportation: Multipower, 58-point reserve

    6u        1) Combat Bamf: Teleportation 13", No Relative Velocity, Position Shift, x2 Increased Mass, Reduced Endurance (1/2 END; +¼)      [2]

    6u        2) Group Bamf: Teleportation 14", Position Shift, x8 Increased Mass, x8 Noncombat        [6]

    6u        3) Long Range Bamf: Teleportation 5", x2 Noncombat (North/South only; -½), x256 Noncombat, x4 Increased Mass            [6]


     
    27        Deep Blue Fur: Invisibility to Sight Group, Reduced Endurance (0 END; +½), Persistent (+½); Darkness or Shadow only (-½)


     
    23        Grab and Bamf: EB 3d6, STUN Only (+0), NND (Teleportation Powers; +1), Autofire (5 shots; +1½); Linked (Combat Bamf; Can only be used when character uses Combat Bamf at full value; -3/4), Must grab first (-½)          [5]


     
    22        Extradimensional Senses: Spatial Awareness (Unusual Group)

    10        Surest of Footing: Clinging (normal STR)

    5          Night Eyes: IR Perception (Sight Group)

    5          Prehensile Tail: Extra Limb (1)

    5          Xavier Training: Mental Defense (7 points total)

    5          Unstable Molecule Suit: Armor (3 PD/3 ED); OIF (-½), Activation Roll 15- (Loc 6-18; -¼)


     

     
    Martial Arts


     
                Maneuver                   OCV   DCV   Notes

    5          Kick                -2         +1        9 1/2d6 Strike

    4          Block               +2        +2        Block, Abort

    4          Dodge             --          +5        Dodge, Affects All Attacks, Abort

    4          Punch              +0        +2        7 1/2d6 Strike

    3          Throw              +0        +1        5 1/2d6 +v/5, Target Falls



     
    12        +3 HTH Damage Class(es)


     

     

     
                Disadvantages

    10        Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

    25        Distinctive Features: Blue, furry, prehensile tail (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

    20        Hunted: Project Wideawake 8- (Mo Pow; NCI; Harshly Punish)

    10        Hunted: Brotherhood of Evil Mutants 8- (As Pow; Capture)

    20        Psychological Limitation: Code Against Killing (Common; Total)

    15        Psychological Limitation: Honorable (Common; Strong)

    15        Psychological Limitation: Swashbuckler (Common; Strong)

    5          Money: Relies on X-Men for expenses

    15        Secret ID: Kurt Wagner (Frequently; Major)



  22. Like
    SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters   
    Kevin Thompson / Kilgrave was difficult to build - I broke all AP rules you might employ in a campaign... this is balanced out by the fact that without his virus he has only his wits to protect him.
     
    Kevin Thompson / Kilgrave
     
     
    Val      Char   Cost    Roll     Notes
     
    10        STR     0          11-       Lift 100kg; 2d6
    14        DEX    12        12-       OCV: 5/DCV: 5
    13        CON     6        13-
    11        BODY  2         12-
    23        INT     13        14-       PER Roll 14-
    23        EGO    26        14-       ECV: 8
    23        PRE     13        14-       PRE Attack: 4½d6
    10        COM   0          11-
    4          PD       2          Total: 4 PD (0 rPD)
    4          ED       1          Total: 4 ED (0 rED)
    5          SPD     26        Phases: 3, 5, 8, 10, 12
    6          REC    0
    36        END    0
    27        STUN  0
     
     
     
    Movement
     
    Running:         6"/12"
    Leaping:          2"/4"
    Swimming:      2"/4"
     
     
                SKILL LEVLES
    40        Minor Mind Control: +8 with Interaction Skills
    6          Master of Mind Control: +6 ECV with Mind Control
     
     
                AGILITY SKILLS
     
    0          Climbing 8-
    0          Stealth 8-
     
     
                BACKGROUND SKILLS
     
    0          AK: Manchester, England 8-
    0          Language: English (completely fluent; literate)
     
     
                INTELLECT SKILLS
     
    0          Concealment 8-
    3          Deduction 14-
    3          Lipreading 14-
    0          Paramedics 8-
    0          Shadowing 8-
    3          Tactics 14-
     
     
                INTERACTION SKILLS
     
    0          Acting 8-
    3          Bureaucratics 14-
    3          Conversation 14-
    3          High Society 14-
    3          Interrogation 14-
    3          Persuasion 14-
    3          Streetwise 14-
                 
                Perks
    3          Anonymity
    10        Money: Wealthy (Can ‘get’ as much as he wants, when he wants)
     
     
                Talents
    15        Lightning Reflexes: +15 DEX to act first with Mind Control
     
     
    POWERS
     
     
     
    [48]      Microparticle Virus [Original]: Mind Control 13d6 (standard effect: 39 points), Reduced END (0 END; +½), Area of Effect (10"; +1); Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 Level (-½), Wears off after 12 Hours (-½), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
                 
    69        Advanced Microparticle Virus: Mind Control 17d6 (standard effect: 51 points), Reduced END (0 END; +½), Area of Effect (52"; +1½), Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 level (-½), Wears Off After 24 Hours (-¼), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
     
     
    101      Characteristics
     
    183      Powers & Skills
     
    271      Total Points
     
     
     
    150+    Disadvantages
    35        Enraged: Does not get his way (Very Common), go 14-, recover 8-
    5          Hunted: Jessica Jones 8- (As Pow; Limited Geographical Area; Harshly Punish)
    20        Psychological Limitation: No Moral Compass or Conscious (Very Common; Strong)
    15        Psychological Limitation: No Qualms About Killing (Common; Strong)
    10        Psychological Limitation: Arrogant Prick (Uncommon; Strong)
    5          Psychological Limitation: In Love with Jessica Jones (Uncommon; Moderate)
    10        Social Limitation: Does Not Know How To Work With Others (Frequently; Minor)
     
     
                Experience
     
    21        Experience Points
     
     
    150      Base (Low Powered)
     
    100      Disadvantages
     
    21        Experience
     
    271      Total Cost
  23. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    And the Big Bad of Daredevil... Wilson Fisk
     
    Wilson fisk / Kingpin
     
    Val      Char   Cost    Roll     Notes
    30        STR     20        15-       Lift 1600kg; 6d6 [6]
    18        DEX    24        13-       OCV: 6 / DCV: 6
    28        CON   36        15-
    23        BODY 26        14-
    18        INT     8          13-       PER Roll 13-
    20        EGO    20        13-       ECV: 7
    23        PRE     13        14-       PRE Attack: 4½d6
    10        COM   0          11-
    16/22   PD       10        Total: 16/22 PD (0/6 rPD)
    16/21   ED       10        Total: 16/21 ED (0/5 rED)
    5          SPD     22        Phases: 3, 5, 8, 10, 12
    12        REC    0
    56        END    0
    52        STUN  0
     
    Movement
    Running:         6"/12"
    Leaping:          6"/12"
    Swimming:      2"/4"
     
                AGILITY SKILLS
    3          Breakfall 13-
    0          Climbing 8-
    0          Stealth 8-
     
                BACKGROUND SKILLS
    0          AK: New York 8-
    2          KS: Criminal World 11-
    0          PS: Businessman 11-
    0          TF: Automobiles
     
                COMBAT SKILLS
    20        Skilled Combatant: +4 with HTH Combat
     
                INTELLECT SKILLS
    0          Concealment 8-
    3          Deduction 13-
    0          Paramedics 8-
    0          Shadowing 8-
     
                INTERACTION SKILLS
    0          Acting 8-
    3          Bribery 14-
    3          Bureaucratics 14-
    3          Conversation 14-
    3          High Society 14-
    3          Oratory 14-
    3          Persuasion 14-
    3          Streetwise 14-
     
    3          Linguist
    0          Language: English (completely fluent; literate)
    1          Language: ASL (basic conversation)
    1          Language: Japanese (fluent conversation)
    1          Language: Mandarin (fluent conversation)
    1          Language: Russian (fluent conversation)
     
                Perks
    60        Kingpin's Syndicate: 1024x Followers
    11        Money: Filthy Rich (over $17M available at any given time)
     
                Talents
    16        Vanessa!: Enraged Fury
                [Aid +11 STR [Standard] and 25% PD Damage Reduction (STUN Only); only while Enraged]
     
    WRESTLING / DIRTY FIGHTING
     
                Maneuver                   OCV   DCV   Notes
    4          Chin Block                  +2        +2        Block, Abort
    4          Backhand                    +0        +2        10d6 Strike
    3          Slam                            +0        +1        8d6 +v/5, Target Falls
    4          Escape                         +0        +0        55 STR vs. Grabs
    4          Disarm                         -1         +1        Disarm; 50 STR to Disarm roll
    3          Hold                            -1         -1         Grab Two Limbs, 50 STR for holding on
    5          Roundhouse                -2         +1        12d6 Strike
    4          Choke                          -2         +0        Grab One Limb; 3d6 NND
    4          Kidney Blow               -2         +0        HKA 2d6
    5          Hoist 'n' Heave            -2         -2         Grab Two Limbs, 30 STR to Throw
     
    8          +2 HTH Damage Class(es)
     
    POWERS
     
    10        Kevlar Suit: Armor (6 PD/5 ED); IAF (-1/2), Real Armor (-1/4)
    10        Heavy: Knockback Resistance -5"
     
    189      Characteristics
    211      Powers & Skills
    400      Total Points
     
    200+    Disadvantages
    15        Dependent NPC: Vanessa Marianna 11- (Normal)
    15        Enraged: Vanessa Threatened (Uncommon), go 14-, recover 14-
    15        Hunted: FBI 8- (Less Pow; NCI; PC has a Public ID; Arrest)
    15        Hunted: NYPD 8- (Less Pow; NCI; PC has a Public ID; Arrest)
    5          Hunted: Daredevil 8- (As Pow; Limited Geographical Area; Capture)
    5          Hunted: The Hand 8- (As Pow; NCI; Watching)
    20        Psych Limitation: Driven to Rule New York Criminal World (Very Common; Strong)
    20        Psych Limitation: No Qualms About Killing (Very Common; Strong)
    10        Psych Limitation: Arrogant (Common; Moderate)
    20        Reputation: Ruthless Crime Lord, 14-; +3/+3d6 (Extreme)
    10        Social Limitation: Public ID (Frequently; Minor)
     
                Experience
    50        Experience Points
     
    200      Base (Standard)
    150      Disadvantages
    50        Experience
    400      Total Cost
  24. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    Is a .pdf the best way to drop a character into a message?  I was using HDv2.42, then saw that there was a newer version (and purchased it), so I could also drop the .hdc files if anyone has interest.  I haven't been active on this board for so long (at least 9 years) that I forgot my old username.
     
    I should also probably have mentioned that all of these will be in 5th Edition...
  25. Like
    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    With the move from Netflix to Disney+, I started watching the Defenders shows again.  And started building out some of the more colorful characters.  I'll be posting them here as I complete them.
     
    Comments and suggestions are welcome!
     
    First up... one of my favorite secondary characters, and the only character to appear in every Defenders Saga series...  TURK BARRETT.
     
    Turk Barrett


     
    Val         Char      Cost        Roll        Notes

    11           STR        1              11-          Lift 115kg; 2d6 [2]

    11           DEX       3              11-          OCV: 4/DCV: 4

    13           CON       6              12-

    11           BODY    2              11-

    13           INT         3              12-          PER Roll 12-

    11           EGO       2              11-          ECV: 4

    13           PRE        3              12-          PRE Attack: 2½d6

    10           COM      0              11-

    2              PD           0              Total: 2 PD (0 rPD)

    3              ED          0              Total: 3 ED (0 rED)

    3              SPD        9              Phases: 4, 8, 12

    5              REC       0

    26           END       0

    24           STUN     0             


     
    Movement

    Running:               6"/12"

    Leaping: 2"/4"

    Swimming:            2"/4"


     

     
                    SKILL LEVELS

    5              Small Time Crook: +1 with Lockpicking, Security Systems, Streetwise, Persuasion and Trading

    3              Cool Under Fire: +1 OCV with handguns

                     

                    AGILITY SKILLS

    0              Climbing 8-

    3              Lockpicking 11- (12-)

    3              Stealth 11-

                     

                    BACKGROUND SKILLS

    0              AK: New York 8-

    2              AK: Hell's Kitchen 11-

    2              KS: New York Criminal World 11-

    0              Language: English (completely fluent; literate)

    0              PS: Small Time Crook 11-

    0              TF: Automobile

                     

                    COMBAT SKILLS

    1              WF: Handguns

    1              WF: Blades

                     

                    INTELLECT SKILLS

    0              Concealment 8-

    0              Deduction 8-

    0              Paramedics 8-

    3              Security Systems 12- (13-)

    0              Shadowing 8-

                     

                    INTERACTION SKILLS

    0              Acting 8-

    0              Conversation 8-

    3              Persuasion 12- (13-)

    3              Streetwise 12-

    3              Trading 12- (13-)


     
                    Perks

    3              Turk's Smoke Shop: Base (Malcolm X Blvd, New York)

    1              Independent Businessman: Money: Well Off (over $100K per year)


     
    29           Characteristics

    36           Powers & Skills

    65           Total Points


     

     
    25+         Disadvantages

    0              Normal Characteristic Maxima

    15           Psychological Limitation: Only Loyal to Turk Barrett (Common; Strong)

    10           Psychological Limitation: Greedy (Common; Moderate)

                     

                    Experience

    15           Experience Points


     
    25           Base (Skilled Normal)

    25           Disadvantage Points

    15           Experience

    65           Total Cost

     
×
×
  • Create New...