SDad63
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SDad63 got a reaction from drunkonduty in Defenders Saga Characters
And the last one for today... The Man with No Fear... Daredevil
Daredevil
Val Char Cost Roll Notes
15 STR 5 12- Lift 200kg; 3d6 [3]
26 DEX 48 14- OCV: 9/DCV: 9
18 CON 16 13-
18 BODY 16 13-
18 INT 8 13- PER Roll 15-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
6/21 PD 3 Total: 6/21 PD (0/3 rPD)
7/18 ED 3 Total: 7/18 ED (0/3 rED)
5 SPD 14 Phases: 3, 5, 8, 10, 12
8 REC 2
36 END 0
35 STUN 0
Movement
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
Swinging: 10"/20"
SKILL LEVELS
5 Trained by Stick: +1 with Martial Arts
3 Billy Club Master: +1 OCV with Billy Club
1 Spacial Awareness: +1 OCV with thrown Billy Club
AGILITY SKILLS
3 Enhanced Equilibrium: Acrobatics 14-
3 Enhanced Equilibrium: Breakfall 14-
3 Acute Hearing: Lockpicking 14-
3 Defender: Teamwork 14-
BACKGROUND SKILLS
2 This is My City: CK: Hell's Kitchen 11-
1 I Know the Streets: KS: Criminal Underworld 8-
2 Licensed Attorney: KS: Law 11-
2 Licensed Attorney: KS: Legal System 11-
2 Trained by Stick: KS: Martial Arts 11-
0 Multilingual: Language: English (idiomatic; Native, literate)
2 Multilingual: Language: Braille (completely fluent; Literate only)
2 Multilingual: Language: Spanish (fluent conversation)
2 Licensed Attorney: PS: Attorney 11-
COMBAT SKILLS
10 Spacial Awareness: Defense Maneuver I-IV
10 Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
5 Good in a Crowd: Rapid Attack (HTH)
1 Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
INTELLECT SKILLS
3 Sharp Mind: Deduction 13-
3 Cut Man: Paramedics 13-
3 Trained by Stick: Security Systems 13-
3 Trained by Stick: Shadowing 13-
INTERACTION SKILLS
3 Defense Attorney: Oratory 13-
3 Trained by Stick: Stealth 14-
3 Trained by Stick: Streetwise 13-
PERKS
3 Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
3 Attorney: Money: (over $300K Annual Salary)
1 Passed the Bar: Fringe Benefit: License to practice Law
TALENTS
6 Sense Attacks Coming: Combat Luck (3 PD/3 ED)
Martial Arts - Trained by Stick
Maneuver OCV DCV Notes
4 Atemi Strike -1 +1 2½d6 NND
5 Block +1 +3 Block, Abort
4 Choke -2 +0 Grab One Limb; 2½d6 NND
5 Cross * / Flying Kick +1 -2 8d6 Strike
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Elbow Strike * / Snap Kick +0 +2 6d6 Strike
4 Escape +0 +0 35 STR vs. Grabs
4 Foot Push +0 +0 35 STR to Shove
3 Hold -1 -1 Grab Two Limbs, 30 STR for holding on
5 Hook * / Side Kick -2 +1 8d6 Strike
4 Jab * / Front Kick +2 +0 6d6 Strike
3 Legsweep +2 -1 5d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 4d6 Strike; You Fall, Target Falls
3 Takedown +1 +1 4d6 Strike; Target Falls
3 Throw +0 +1 4d6 +v/5, Target Falls
1 Weapon Element: Jo Sticks *
4 +1 HTH Damage Class(es)
POWERS
15 Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
1u 1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
1u 2) Swingline: Swinging 10"; Lockout (-1/2) 1
1u 3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
5 Second Billy Club
5 Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
- OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
7 The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
ENHANCED SENSES
25 RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
20 Parabolic Hearing: Targeting with Hearing Group
8 Human Lie Detector: Detect Lies 15- (Unusual), Range
6 Heightened Senses: +2 PER with all Sense Groups
3 Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
137 Characteristics
260 Powers & Skills
397 Total Points
200+ Disadvantages
15 Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
10 Hunted: The Hand 8- (As Pow; Harshly Punish)
10 Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
15 Physical Limitation: Blind (Frequently; Greatly Impairing)
20 Psychological Limitation: Driven to see Justice Prevail (Common; Total)
15 Psychological Limitation: Code Versus Killing (Common; Strong)
15 Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
10 Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
15 Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
25 Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
Experience
47 Experience Points
200 Base (Standard)
150 Disadvantages
47 Experience
397 Total Cost
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SDad63 got a reaction from Arcturus in Defenders Saga Characters
Thanks for the positive comments! Greatly appreciated!!
I fixed the Luke Cage 2x Overconfidence issue (I have "Running from the past" as the lesser disadvantage).
I cannot find my Colleen Wing character. I'll see if I can't rebuild her over the next couple of days. One of the harder to put together, as she changed so much through the show.
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SDad63 got a reaction from Scott Ruggels in Defenders Saga Characters
Thanks for the positive comments! Greatly appreciated!!
I fixed the Luke Cage 2x Overconfidence issue (I have "Running from the past" as the lesser disadvantage).
I cannot find my Colleen Wing character. I'll see if I can't rebuild her over the next couple of days. One of the harder to put together, as she changed so much through the show.
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SDad63 got a reaction from Arcturus in Defenders Saga Characters
The Protector of Harlem...
Luke Cage
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7 / DCV: 7
33 CON 46 16-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
28 PRE 18 15- PRE Attack: 5½d6
10 COM 0 11-
26 PD 18 Total: 26 PD (26 rPD)
26 ED 19 Total: 26 ED (26 rED)
4 SPD 10 Phases: 3, 6, 9, 12
15 REC 0
66 END 0
60 STUN 0
Movement
Running: 9"/18"
Leaping: 8"/16"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
3 Climbing 13-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
2 Home Town: CK: Savannah, Georgia 11-
2 My Town: CK: Harlem 11-
2 A Black Man: KS: Civil Rights 11-
2 Ex-Cop: KS: Police Procedures 11-
2 Sports Fan: KS: Professional Sports 11-
0 Language: English (completely fluent; literate)
2 Luke's bar: PS: Bartending 11-
2 Ex-Cop: PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
4 +4 with Head Slap
10 +2 with HTH Combat
5 Rapid Attack (HTH)
INTELLECT SKILLS
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Hoist 13-
0 Paramedics 8-
0 Shadowing 8-
3 Strength Tricks: Power 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 15-
3 High Society 15-
3 Oratory 15-
3 Shadowing 13-
3 Streetwise 15-
Perks
4 Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
Talents
5 You Don't Frighten Me: Resistance (5 points)
BOXING
Maneuver OCV DCV Notes
3 Jab +2 +1 9d6 Strike
4 Cross +0 +2 11d6 Strike
5 Hook -2 +1 13d6 Strike
3 Martial Grab -1 -1 Grab Two Limbs, 55 STR for holding on
4 Head Slap -1 +1 2 1/2d6 NND
Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
4 +1 HTH Damage Class(es)
POWERS
32 Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
10 Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
10 I Saw That Coming: Knockback Resistance -5"
6 Athletic: Running +3" (9" total) 1
1 Iron Lungs: LS (Extended Breathing: 1 END per Turn)
219 Characteristics
163 Powers & Skills
382 Total Points
200+ Disadvantages
20 Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
10 Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
5 Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
10 Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
15 Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
20 Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
20 Psychological Limitation: Overconfident (Very Common; Strong)
10 Psychological Limitation: Running from the Past (Common; Moderate)
10 Reputation: Harlem's Protector, 11-
10 Social Limitation: Public ID (Frequently (11-), Minor
10 Social Limitation: Black man in a white world (Frequently; Minor)
Experience
42 Experience Points
200 Base (Standard)
140 Disadvantages
42 Experience
382 Total Cost
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SDad63 got a reaction from Arcturus in Defenders Saga Characters
Harlem PD Officer Misty Knight
Misty Knight
Val Char Cost Roll Notes
10/40 STR 0 11- / 17- Lift 100kg; 2d6/8d6
20 DEX 30 13- OCV: 7 / DCV: 7
18 CON 16 13-
13 BODY 6 12-
23 INT 13 14- PER Roll 14-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
2/18 PD 0 Total: 2/18 PD (0/10 rPD)
4/14 ED 0 Total: 4/14 ED (0/10 rED)
4 SPD 10 Phases: 3, 6, 9, 12
6/12 REC 0
36 END 0
27/42 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
SKILL LEVELS
6 Expert Detective: +2 with Criminology, Deduction, and Interrogation
AGILITY SKILLS
0 Climbing 8-
3 Fast Draw 13-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: Harlem 8-
0 Language: English (completely fluent; literate)
2 Language: Spanish (fluent conversation)
0 PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
8 Expert Marksman: +4 OCV with Handguns
6 Expert Martial Artist: +2 with Martial Maneuvers
1 WF: Handguns
INTELLECT SKILLS
0 Concealment 8-
3 Criminology 14-
3 Deduction 14-
0 Paramedics 8-
3 Shadowing 14-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 13-
3 Interrogation 13-
3 Seduction 13-
Perks
2 Fringe Benefit: NYPD Police Powers
1 Fringe Benefit: Weapon Permit (where appropriate)
POLICE TRAINING
Maneuver OCV DCV Notes
3 Akido Throw +0 +1 2d6 / 8d6 +v/5, Target Falls
4 Boxing Cross +0 +2 4d6 / 10d6 Strike
4 Judo Disarm -1 +1 Disarm; 20 STR / 50 STR to Disarm roll
4 Kung Fu Block +2 +2 Block, Abort
POWERS
Cybernetic Arm [OIF (-½), Real Device (-¼)]
11 1) Armor (10 PD/10 ED); Only with Block Maneuver (-1)
16 2) +30 STR, Reduced end (0 END; +½); Not for Lifting (-1)
Glock 17: RKA 1d6+2, +1 OCV, +1 RMod; STR Min (9, Cannot Add/Subtract Damage; -1), OAF (Pistol; -1), Real Weapon (-¼), Beam (-¼), 19 Charges (-0)
99 Total Characteristics
89 Total Powers & Skills
188 Total Points
75+ Disadvantages
10 Dependence: Requires Repairs / Fine Tuning; -30 AP from Cybernetic Arm (Only at Rand Facility; 1 / Week)
10 Dependent NPC: Current Partner at Harlem PD 14- (Slightly Less Powerful; Useful NC Skills)
10 Distinctive Features: Cybernetic Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Driven to Solve Crime (Common; Strong)
10 Psychological Limitation: Selfless (Common; Moderate)
5 Reputation: Bulldog Investigator, 11- (Organized Crime) +2/+2d6
15 Watched: NYPD 8- (Mo Pow; NCI; Very easy to find)
Experience
38 Experience Points
75 Base (Skilled Normal)
75 Disadvantages
38 Experience
188 Total Cost
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SDad63 got a reaction from Arcturus in Defenders Saga Characters
And the last one for today... The Man with No Fear... Daredevil
Daredevil
Val Char Cost Roll Notes
15 STR 5 12- Lift 200kg; 3d6 [3]
26 DEX 48 14- OCV: 9/DCV: 9
18 CON 16 13-
18 BODY 16 13-
18 INT 8 13- PER Roll 15-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
6/21 PD 3 Total: 6/21 PD (0/3 rPD)
7/18 ED 3 Total: 7/18 ED (0/3 rED)
5 SPD 14 Phases: 3, 5, 8, 10, 12
8 REC 2
36 END 0
35 STUN 0
Movement
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
Swinging: 10"/20"
SKILL LEVELS
5 Trained by Stick: +1 with Martial Arts
3 Billy Club Master: +1 OCV with Billy Club
1 Spacial Awareness: +1 OCV with thrown Billy Club
AGILITY SKILLS
3 Enhanced Equilibrium: Acrobatics 14-
3 Enhanced Equilibrium: Breakfall 14-
3 Acute Hearing: Lockpicking 14-
3 Defender: Teamwork 14-
BACKGROUND SKILLS
2 This is My City: CK: Hell's Kitchen 11-
1 I Know the Streets: KS: Criminal Underworld 8-
2 Licensed Attorney: KS: Law 11-
2 Licensed Attorney: KS: Legal System 11-
2 Trained by Stick: KS: Martial Arts 11-
0 Multilingual: Language: English (idiomatic; Native, literate)
2 Multilingual: Language: Braille (completely fluent; Literate only)
2 Multilingual: Language: Spanish (fluent conversation)
2 Licensed Attorney: PS: Attorney 11-
COMBAT SKILLS
10 Spacial Awareness: Defense Maneuver I-IV
10 Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
5 Good in a Crowd: Rapid Attack (HTH)
1 Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
INTELLECT SKILLS
3 Sharp Mind: Deduction 13-
3 Cut Man: Paramedics 13-
3 Trained by Stick: Security Systems 13-
3 Trained by Stick: Shadowing 13-
INTERACTION SKILLS
3 Defense Attorney: Oratory 13-
3 Trained by Stick: Stealth 14-
3 Trained by Stick: Streetwise 13-
PERKS
3 Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
3 Attorney: Money: (over $300K Annual Salary)
1 Passed the Bar: Fringe Benefit: License to practice Law
TALENTS
6 Sense Attacks Coming: Combat Luck (3 PD/3 ED)
Martial Arts - Trained by Stick
Maneuver OCV DCV Notes
4 Atemi Strike -1 +1 2½d6 NND
5 Block +1 +3 Block, Abort
4 Choke -2 +0 Grab One Limb; 2½d6 NND
5 Cross * / Flying Kick +1 -2 8d6 Strike
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Elbow Strike * / Snap Kick +0 +2 6d6 Strike
4 Escape +0 +0 35 STR vs. Grabs
4 Foot Push +0 +0 35 STR to Shove
3 Hold -1 -1 Grab Two Limbs, 30 STR for holding on
5 Hook * / Side Kick -2 +1 8d6 Strike
4 Jab * / Front Kick +2 +0 6d6 Strike
3 Legsweep +2 -1 5d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 4d6 Strike; You Fall, Target Falls
3 Takedown +1 +1 4d6 Strike; Target Falls
3 Throw +0 +1 4d6 +v/5, Target Falls
1 Weapon Element: Jo Sticks *
4 +1 HTH Damage Class(es)
POWERS
15 Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
1u 1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
1u 2) Swingline: Swinging 10"; Lockout (-1/2) 1
1u 3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
5 Second Billy Club
5 Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
- OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
7 The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
ENHANCED SENSES
25 RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
20 Parabolic Hearing: Targeting with Hearing Group
8 Human Lie Detector: Detect Lies 15- (Unusual), Range
6 Heightened Senses: +2 PER with all Sense Groups
3 Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
137 Characteristics
260 Powers & Skills
397 Total Points
200+ Disadvantages
15 Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
10 Hunted: The Hand 8- (As Pow; Harshly Punish)
10 Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
15 Physical Limitation: Blind (Frequently; Greatly Impairing)
20 Psychological Limitation: Driven to see Justice Prevail (Common; Total)
15 Psychological Limitation: Code Versus Killing (Common; Strong)
15 Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
10 Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
15 Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
25 Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
Experience
47 Experience Points
200 Base (Standard)
150 Disadvantages
47 Experience
397 Total Cost
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SDad63 got a reaction from Arcturus in Defenders Saga Characters
Looks like I forgot to include several characters....
Here is Danny Rand, the Immortal Iron Fist
IRON FIST
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [3]
23/29 DEX 39 14- / 15- OCV: 8/10/DCV: 8/10
18/27 CON 16 13- / 14-
13 BODY 6 12-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
10/16 PD 7 Total: 10/16 PD (0/6 rPD)
10/16 ED 6 Total: 10/16 ED (0/6 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
7 REC 0
36/72 END 0
30 STUN 0
Movement:
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
AGILITY SKILLS
3 Acrobatics 14- (15-)
3 Breakfall 14- (15-)
3 Climbing 14- (15-)
3 Stealth 14- (15-)
3 Defender: Teamwork 14- (15-)
BACKGROUND SKILLS
2 AK: New York 11-
2 AK: K'un-Lun 11-
2 CuK: K'un'Lun 11-
2 KS: Hip Hop 11-
2 KS: Martial Arts Styles 11-
0 PS: Business Management 11-
0 TF: Automobile
COMBAT SKILLS
12 Trained in K'un-Lun: +4 with Martial Maneuvers
10 Defense Maneuver IV
5 Rapid Attack (HTH)
10 Two-Weapon Fighting (HTH)
2 Trained in K'un-Lun: WF: Common Martial Arts Melee Weapons
INTELLECT SKILLS
3 Analyze: Martial Arts ability 13-
0 Concealment 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 13-
4 Survival (Arctic/Subarctic, Mountain) 13-
INTERACTION SKILLS
0 Acting 8-
0 Conversation 8-
3 Linguist
0 1) Language: English (idiomatic; literate)
2 2) Language: K'un-Lun (completely fluent)
3 3) Language: Mandarin (completely fluent; literate)
Perks
15 Rand Enterprises: Money: Filthy Rich ($5B Net Worth)
Talents
12 Trained in K'un-Lun: Combat Luck (6 PD/6 ED)
17 Trained in K'un-Lun: Combat Sense (Sense) 13-
Crane Mother Kung Fu OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Escape +0 +0 35 STR vs. Grabs
3 Joint Lock / Grab -1 -1 Grab Two Limbs, 30 STR for holding on
4 Knife Hand -2 +0 HKA 1 1/2d6
3 Legsweep +2 -1 5d6 Strike, Target Falls
5 Punch * / Flying Kick +1 -2 8d6 Strike
5 Punch * / Side Kick -2 +1 8d6 Strike
4 Punch * / Snap Kick +0 +2 6d6 Strike
3 Throw +0 +1 4d6 +v/5, Target Falls
4 Uproot +0 +0 35 STR to Shove
* = Iron Fist Punch maneuver
4 +1 HTH Damage Class(es)
1 Weapon Element: Swords
1 Weapon Element: Nunchaku
Powers
6 Iron Fist Punch ($): Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4) [4 END]
25 Iron Fist Punch: Multipower [25]
1u 1) Chi Blast ($): Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
1u 2) Chi Blast ($): Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
9 Chi Manipulation: Elemental Control [18]
2 1) Chi Healing ($): Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2) [10 END]
3 2) Chi Sense ($): Detect Life Force / Toxins / Poisons 16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4) [2 END]
3 3) Enhanced Agility ($): +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4) [2 END]
4 4) Enhanced Stamina ($): +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4) [2 END]
4 5) Enhanced Stamina ($): +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4) [2 END]
10 ($) = Chi Reserve: END Reserve (30 END, 30 REC); REC: Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
126 Characteristics
248 Powers & Skills
374 Total Points
200+ Disadvantages
5 Distinctive Feature: Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Dependent NPC: Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
10 Dependent NPC: Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
5 Dependent NPC: Claire Temple 8- (Normal; Useful Noncombat Position or Skills)
25 Hunted: The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
15 Hunted: Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
10 Hunted: Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Psychological Limitation: Code Against Killing (Common; Strong)
15 Psychological Limitation: Compassionate and Humble (Common; Strong)
10 Psychological Limitation: Survivor's Guilt (Common; Moderate)
10 Psychological Limitation: Duty Bound to Protect K'un-Lun (Common; Moderate)
10 Social Limitation: Public ID (Frequently; Minor)
10 Social Limitation: Raised in K'un-Lun (Frequently; Minor)
EXPERIENCE POINTS
24 Experience Points
200 Base (Standard)
150 Disadvantages
24 Experience
374 Total Cost
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SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
Looks like I forgot to include several characters....
Here is Danny Rand, the Immortal Iron Fist
IRON FIST
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [3]
23/29 DEX 39 14- / 15- OCV: 8/10/DCV: 8/10
18/27 CON 16 13- / 14-
13 BODY 6 12-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
10/16 PD 7 Total: 10/16 PD (0/6 rPD)
10/16 ED 6 Total: 10/16 ED (0/6 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
7 REC 0
36/72 END 0
30 STUN 0
Movement:
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
AGILITY SKILLS
3 Acrobatics 14- (15-)
3 Breakfall 14- (15-)
3 Climbing 14- (15-)
3 Stealth 14- (15-)
3 Defender: Teamwork 14- (15-)
BACKGROUND SKILLS
2 AK: New York 11-
2 AK: K'un-Lun 11-
2 CuK: K'un'Lun 11-
2 KS: Hip Hop 11-
2 KS: Martial Arts Styles 11-
0 PS: Business Management 11-
0 TF: Automobile
COMBAT SKILLS
12 Trained in K'un-Lun: +4 with Martial Maneuvers
10 Defense Maneuver IV
5 Rapid Attack (HTH)
10 Two-Weapon Fighting (HTH)
2 Trained in K'un-Lun: WF: Common Martial Arts Melee Weapons
INTELLECT SKILLS
3 Analyze: Martial Arts ability 13-
0 Concealment 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 13-
4 Survival (Arctic/Subarctic, Mountain) 13-
INTERACTION SKILLS
0 Acting 8-
0 Conversation 8-
3 Linguist
0 1) Language: English (idiomatic; literate)
2 2) Language: K'un-Lun (completely fluent)
3 3) Language: Mandarin (completely fluent; literate)
Perks
15 Rand Enterprises: Money: Filthy Rich ($5B Net Worth)
Talents
12 Trained in K'un-Lun: Combat Luck (6 PD/6 ED)
17 Trained in K'un-Lun: Combat Sense (Sense) 13-
Crane Mother Kung Fu OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Escape +0 +0 35 STR vs. Grabs
3 Joint Lock / Grab -1 -1 Grab Two Limbs, 30 STR for holding on
4 Knife Hand -2 +0 HKA 1 1/2d6
3 Legsweep +2 -1 5d6 Strike, Target Falls
5 Punch * / Flying Kick +1 -2 8d6 Strike
5 Punch * / Side Kick -2 +1 8d6 Strike
4 Punch * / Snap Kick +0 +2 6d6 Strike
3 Throw +0 +1 4d6 +v/5, Target Falls
4 Uproot +0 +0 35 STR to Shove
* = Iron Fist Punch maneuver
4 +1 HTH Damage Class(es)
1 Weapon Element: Swords
1 Weapon Element: Nunchaku
Powers
6 Iron Fist Punch ($): Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4) [4 END]
25 Iron Fist Punch: Multipower [25]
1u 1) Chi Blast ($): Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
1u 2) Chi Blast ($): Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
9 Chi Manipulation: Elemental Control [18]
2 1) Chi Healing ($): Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2) [10 END]
3 2) Chi Sense ($): Detect Life Force / Toxins / Poisons 16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4) [2 END]
3 3) Enhanced Agility ($): +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4) [2 END]
4 4) Enhanced Stamina ($): +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4) [2 END]
4 5) Enhanced Stamina ($): +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4) [2 END]
10 ($) = Chi Reserve: END Reserve (30 END, 30 REC); REC: Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
126 Characteristics
248 Powers & Skills
374 Total Points
200+ Disadvantages
5 Distinctive Feature: Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Dependent NPC: Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
10 Dependent NPC: Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
5 Dependent NPC: Claire Temple 8- (Normal; Useful Noncombat Position or Skills)
25 Hunted: The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
15 Hunted: Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
10 Hunted: Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Psychological Limitation: Code Against Killing (Common; Strong)
15 Psychological Limitation: Compassionate and Humble (Common; Strong)
10 Psychological Limitation: Survivor's Guilt (Common; Moderate)
10 Psychological Limitation: Duty Bound to Protect K'un-Lun (Common; Moderate)
10 Social Limitation: Public ID (Frequently; Minor)
10 Social Limitation: Raised in K'un-Lun (Frequently; Minor)
EXPERIENCE POINTS
24 Experience Points
200 Base (Standard)
150 Disadvantages
24 Experience
374 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
The Protector of Harlem...
Luke Cage
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7 / DCV: 7
33 CON 46 16-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
28 PRE 18 15- PRE Attack: 5½d6
10 COM 0 11-
26 PD 18 Total: 26 PD (26 rPD)
26 ED 19 Total: 26 ED (26 rED)
4 SPD 10 Phases: 3, 6, 9, 12
15 REC 0
66 END 0
60 STUN 0
Movement
Running: 9"/18"
Leaping: 8"/16"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
3 Climbing 13-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
2 Home Town: CK: Savannah, Georgia 11-
2 My Town: CK: Harlem 11-
2 A Black Man: KS: Civil Rights 11-
2 Ex-Cop: KS: Police Procedures 11-
2 Sports Fan: KS: Professional Sports 11-
0 Language: English (completely fluent; literate)
2 Luke's bar: PS: Bartending 11-
2 Ex-Cop: PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
4 +4 with Head Slap
10 +2 with HTH Combat
5 Rapid Attack (HTH)
INTELLECT SKILLS
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Hoist 13-
0 Paramedics 8-
0 Shadowing 8-
3 Strength Tricks: Power 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 15-
3 High Society 15-
3 Oratory 15-
3 Shadowing 13-
3 Streetwise 15-
Perks
4 Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
Talents
5 You Don't Frighten Me: Resistance (5 points)
BOXING
Maneuver OCV DCV Notes
3 Jab +2 +1 9d6 Strike
4 Cross +0 +2 11d6 Strike
5 Hook -2 +1 13d6 Strike
3 Martial Grab -1 -1 Grab Two Limbs, 55 STR for holding on
4 Head Slap -1 +1 2 1/2d6 NND
Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
4 +1 HTH Damage Class(es)
POWERS
32 Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
10 Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
10 I Saw That Coming: Knockback Resistance -5"
6 Athletic: Running +3" (9" total) 1
1 Iron Lungs: LS (Extended Breathing: 1 END per Turn)
219 Characteristics
163 Powers & Skills
382 Total Points
200+ Disadvantages
20 Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
10 Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
5 Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
10 Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
15 Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
20 Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
20 Psychological Limitation: Overconfident (Very Common; Strong)
10 Psychological Limitation: Running from the Past (Common; Moderate)
10 Reputation: Harlem's Protector, 11-
10 Social Limitation: Public ID (Frequently (11-), Minor
10 Social Limitation: Black man in a white world (Frequently; Minor)
Experience
42 Experience Points
200 Base (Standard)
140 Disadvantages
42 Experience
382 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
Harlem PD Officer Misty Knight
Misty Knight
Val Char Cost Roll Notes
10/40 STR 0 11- / 17- Lift 100kg; 2d6/8d6
20 DEX 30 13- OCV: 7 / DCV: 7
18 CON 16 13-
13 BODY 6 12-
23 INT 13 14- PER Roll 14-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
2/18 PD 0 Total: 2/18 PD (0/10 rPD)
4/14 ED 0 Total: 4/14 ED (0/10 rED)
4 SPD 10 Phases: 3, 6, 9, 12
6/12 REC 0
36 END 0
27/42 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
SKILL LEVELS
6 Expert Detective: +2 with Criminology, Deduction, and Interrogation
AGILITY SKILLS
0 Climbing 8-
3 Fast Draw 13-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: Harlem 8-
0 Language: English (completely fluent; literate)
2 Language: Spanish (fluent conversation)
0 PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
8 Expert Marksman: +4 OCV with Handguns
6 Expert Martial Artist: +2 with Martial Maneuvers
1 WF: Handguns
INTELLECT SKILLS
0 Concealment 8-
3 Criminology 14-
3 Deduction 14-
0 Paramedics 8-
3 Shadowing 14-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 13-
3 Interrogation 13-
3 Seduction 13-
Perks
2 Fringe Benefit: NYPD Police Powers
1 Fringe Benefit: Weapon Permit (where appropriate)
POLICE TRAINING
Maneuver OCV DCV Notes
3 Akido Throw +0 +1 2d6 / 8d6 +v/5, Target Falls
4 Boxing Cross +0 +2 4d6 / 10d6 Strike
4 Judo Disarm -1 +1 Disarm; 20 STR / 50 STR to Disarm roll
4 Kung Fu Block +2 +2 Block, Abort
POWERS
Cybernetic Arm [OIF (-½), Real Device (-¼)]
11 1) Armor (10 PD/10 ED); Only with Block Maneuver (-1)
16 2) +30 STR, Reduced end (0 END; +½); Not for Lifting (-1)
Glock 17: RKA 1d6+2, +1 OCV, +1 RMod; STR Min (9, Cannot Add/Subtract Damage; -1), OAF (Pistol; -1), Real Weapon (-¼), Beam (-¼), 19 Charges (-0)
99 Total Characteristics
89 Total Powers & Skills
188 Total Points
75+ Disadvantages
10 Dependence: Requires Repairs / Fine Tuning; -30 AP from Cybernetic Arm (Only at Rand Facility; 1 / Week)
10 Dependent NPC: Current Partner at Harlem PD 14- (Slightly Less Powerful; Useful NC Skills)
10 Distinctive Features: Cybernetic Arm (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Driven to Solve Crime (Common; Strong)
10 Psychological Limitation: Selfless (Common; Moderate)
5 Reputation: Bulldog Investigator, 11- (Organized Crime) +2/+2d6
15 Watched: NYPD 8- (Mo Pow; NCI; Very easy to find)
Experience
38 Experience Points
75 Base (Skilled Normal)
75 Disadvantages
38 Experience
188 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
Here is my version of
Jessica Jones
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7/DCV: 7
28 CON 36 15-
18 BODY 16 13-
18 INT 8 13- PER Roll 13-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
8/12 PD 0 Total: 8/12 PD (0/4 rPD)
8/12 ED 2 Total: 8/12 ED (0/4 rED)
4 SPD 10 Phases: 3, 6, 9, 12
14 REC 0
56 END 0
52 STUN 0
Movement
Running: 7"/14"
Leaping: 38"/76"
Swimming: 2"/4"
SKILL LEVELS
15 Expert PI: +5 with with Criminology, Deduction, and Shadowing
AGILITY SKILLS
3 Breakfall 13-
0 Climbing 8-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
0 AK: New York 8-
0 Language: English (completely fluent; literate)
3 PS: Private Detective 13-
0 TF: Automobile
COMBAT SKILLS
10 +2 with HTH Combat
1 WF: Handguns
INTELLECT SKILLS
0 Concealment 8-
3 Criminology 13-
3 Deduction 13-
3 Forensic Medicine 13-
3 Hoist 13-
3 Paramedics 13-
3 Security Systems 13-
3 Shadowing 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 13-
3 Interrogation 13-
0 Persuasion 8-
Perks
5 AKA Jeri: Contact: Jeri Hogarth (has significant Contacts, has useful resources, Good relationship) 11-
4 AKA Patsy: Contact: Trish Walker (Very Good relationship) 11-
2 AKA Private Eye: Fringe Benefit: Private Investigator License
3 AKA Alias Investigations: Reputation: Enhanced Private Eye (A medium-sized group) 11-, +3/+3d6
Talents
6 Expert Combatant: Combat Luck (3 PD/3 ED)
5 Healing Factor: Rapid Healing [Heal 1 BODY per hour of rest]
Brawling
Maneuver OCV DCV Notes
4 Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 60 STR to Disarm roll
5 Hoist 'n' Heave -2 -2 Grab Two Limbs, +20 STR to Throw
4 Low Blow -1 +1 3d6 NND
4 Punch +0 +2 12d6 Strike
5 Roundhouse -2 +1 14d6 Strike
3 Tackle +0 +0 2d6 +v/5; You Fall, Target Falls
3 Throw +0 +1 10d6 +v/5, Target Falls
5 Knee Strike -2 +1 14d6 Strike
8 +2 HTH Damage Class(es)
POWERS
30 Physical Damage Reduction, Resistant, 50%
30 Energy Damage Reduction, Resistant, 50%
35 Guided Falling: Leaping +30" (38" forward, 19" upward) (Accurate) 3
10 Mental Defense (14 points total)
2 Running +1" (7" total) 1
1 Leather Jacket: Armor (1 PD/1 ED); Jacket (Locations 9-13; -1¼), OAF (-1), Real Armor (-¼)
156 Characteristics
240 Powers & SkillS
396 Total Points
200+ Disadvantages
30 Dependent NPC: Jessica's Building Tenants 8- (Normal; Group DNPC: x16 DNPCs)
10 Dependent NPC: Trish Walker 14- (Slightly Less Powerful; Useful Noncombat Position)
10 Dependent NPC: Malcolm Ducasse 11- (Normal; Useful Noncombat Position or Skills)
15 Hunted: The Hand 8- (Less Pow; NCI; PC is otherwise very easy to find; Harshly Punish)
10 Hunted: NYPD 8- (Mo Pow; NCI; Watching)
10 Physical Limitation: Alcoholic (Frequently; Slightly Impairing)
20 Psychological Limitation: Protective of Others (Very Common; Strong)
15 Psychological Limitation: Rude and Abrasive (Very Common; Moderate)
15 Psychological Limitation: Does not Trust Others (Common; Strong)
10 Public ID: Jessica Jones (Frequently (11-), Minor
5 Reputation: Mean & Enhanced Private Eye, 8-
Experience
46 Experience Points
200 Base (Standard)
150 Disadvantages
46 Experience
396 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
And the Big Bad of Daredevil... Wilson Fisk
Wilson fisk / Kingpin
Val Char Cost Roll Notes
30 STR 20 15- Lift 1600kg; 6d6 [6]
18 DEX 24 13- OCV: 6 / DCV: 6
28 CON 36 15-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
20 EGO 20 13- ECV: 7
23 PRE 13 14- PRE Attack: 4½d6
10 COM 0 11-
16/22 PD 10 Total: 16/22 PD (0/6 rPD)
16/21 ED 10 Total: 16/21 ED (0/5 rED)
5 SPD 22 Phases: 3, 5, 8, 10, 12
12 REC 0
56 END 0
52 STUN 0
Movement
Running: 6"/12"
Leaping: 6"/12"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
0 Climbing 8-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: New York 8-
2 KS: Criminal World 11-
0 PS: Businessman 11-
0 TF: Automobiles
COMBAT SKILLS
20 Skilled Combatant: +4 with HTH Combat
INTELLECT SKILLS
0 Concealment 8-
3 Deduction 13-
0 Paramedics 8-
0 Shadowing 8-
INTERACTION SKILLS
0 Acting 8-
3 Bribery 14-
3 Bureaucratics 14-
3 Conversation 14-
3 High Society 14-
3 Oratory 14-
3 Persuasion 14-
3 Streetwise 14-
3 Linguist
0 Language: English (completely fluent; literate)
1 Language: ASL (basic conversation)
1 Language: Japanese (fluent conversation)
1 Language: Mandarin (fluent conversation)
1 Language: Russian (fluent conversation)
Perks
60 Kingpin's Syndicate: 1024x Followers
11 Money: Filthy Rich (over $17M available at any given time)
Talents
16 Vanessa!: Enraged Fury
[Aid +11 STR [Standard] and 25% PD Damage Reduction (STUN Only); only while Enraged]
WRESTLING / DIRTY FIGHTING
Maneuver OCV DCV Notes
4 Chin Block +2 +2 Block, Abort
4 Backhand +0 +2 10d6 Strike
3 Slam +0 +1 8d6 +v/5, Target Falls
4 Escape +0 +0 55 STR vs. Grabs
4 Disarm -1 +1 Disarm; 50 STR to Disarm roll
3 Hold -1 -1 Grab Two Limbs, 50 STR for holding on
5 Roundhouse -2 +1 12d6 Strike
4 Choke -2 +0 Grab One Limb; 3d6 NND
4 Kidney Blow -2 +0 HKA 2d6
5 Hoist 'n' Heave -2 -2 Grab Two Limbs, 30 STR to Throw
8 +2 HTH Damage Class(es)
POWERS
10 Kevlar Suit: Armor (6 PD/5 ED); IAF (-1/2), Real Armor (-1/4)
10 Heavy: Knockback Resistance -5"
189 Characteristics
211 Powers & Skills
400 Total Points
200+ Disadvantages
15 Dependent NPC: Vanessa Marianna 11- (Normal)
15 Enraged: Vanessa Threatened (Uncommon), go 14-, recover 14-
15 Hunted: FBI 8- (Less Pow; NCI; PC has a Public ID; Arrest)
15 Hunted: NYPD 8- (Less Pow; NCI; PC has a Public ID; Arrest)
5 Hunted: Daredevil 8- (As Pow; Limited Geographical Area; Capture)
5 Hunted: The Hand 8- (As Pow; NCI; Watching)
20 Psych Limitation: Driven to Rule New York Criminal World (Very Common; Strong)
20 Psych Limitation: No Qualms About Killing (Very Common; Strong)
10 Psych Limitation: Arrogant (Common; Moderate)
20 Reputation: Ruthless Crime Lord, 14-; +3/+3d6 (Extreme)
10 Social Limitation: Public ID (Frequently; Minor)
Experience
50 Experience Points
200 Base (Standard)
150 Disadvantages
50 Experience
400 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
Second Character... and the heart of Nelson & Murdock... Foggy Nelson.
Franklin Percy "Foggy" Nelson
Val Char Cost Roll Notes
8 STR -2 11- Lift 76kg; 1½d6
11 DEX 3 11- OCV: 4 / DCV: 4
13 CON 6 12-
11 BODY 2 11-
18 INT 8 13- PER Roll 13-
14 EGO 8 12- ECV: 5
13 PRE 3 12- PRE Attack: 2½d6
10 COM 0 11-
2 PD 0 Total: 2 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
2 SPD 0 Phases: 6, 12
5 REC 0
26 END 0
22 STUN 0
Movement
Running: 6"/12"
Leaping: 1"/2"
Swimming: 2"/4"
AGILITY SKILLS
0 Climbing 8-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: Hell's Kitchen 8-
4 KS: Law 14-
0 Language: English (idiomatic)
3 Language: Punjabi (fluent conversation; literate)
4 PS: Attorney 14-
0 TF: Automobiles
INTELLECT SKILLS
0 Concealment 8-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
INTERACTION SKILLS
0 Acting 8-
3 Bureaucratics 12-
0 Conversation 8-
3 Oratory 12-
3 Persuasion 12-
Perks
1 Fringe Benefit: License to practice Law
1 Fringe Benefit: Partner - Nelson, Murdock and Page
2 Money: Well Off (over $200K per year
24 Characteristics
28 Powers & Skills
52 Total Points
25+ Disadvantages
0 Normal Characteristic Maxima
10 Psychological Limitation: Does the Right Thing (Common; Moderate)
Experience
17 Experience Points
25 Base (Skilled Normal)
25 Disadvantages
17 Experience
52 Total Cost
-
SDad63 got a reaction from DentArthurDent in Defenders Saga Characters
And the last one for today... The Man with No Fear... Daredevil
Daredevil
Val Char Cost Roll Notes
15 STR 5 12- Lift 200kg; 3d6 [3]
26 DEX 48 14- OCV: 9/DCV: 9
18 CON 16 13-
18 BODY 16 13-
18 INT 8 13- PER Roll 15-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
6/21 PD 3 Total: 6/21 PD (0/3 rPD)
7/18 ED 3 Total: 7/18 ED (0/3 rED)
5 SPD 14 Phases: 3, 5, 8, 10, 12
8 REC 2
36 END 0
35 STUN 0
Movement
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
Swinging: 10"/20"
SKILL LEVELS
5 Trained by Stick: +1 with Martial Arts
3 Billy Club Master: +1 OCV with Billy Club
1 Spacial Awareness: +1 OCV with thrown Billy Club
AGILITY SKILLS
3 Enhanced Equilibrium: Acrobatics 14-
3 Enhanced Equilibrium: Breakfall 14-
3 Acute Hearing: Lockpicking 14-
3 Defender: Teamwork 14-
BACKGROUND SKILLS
2 This is My City: CK: Hell's Kitchen 11-
1 I Know the Streets: KS: Criminal Underworld 8-
2 Licensed Attorney: KS: Law 11-
2 Licensed Attorney: KS: Legal System 11-
2 Trained by Stick: KS: Martial Arts 11-
0 Multilingual: Language: English (idiomatic; Native, literate)
2 Multilingual: Language: Braille (completely fluent; Literate only)
2 Multilingual: Language: Spanish (fluent conversation)
2 Licensed Attorney: PS: Attorney 11-
COMBAT SKILLS
10 Spacial Awareness: Defense Maneuver I-IV
10 Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
5 Good in a Crowd: Rapid Attack (HTH)
1 Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
INTELLECT SKILLS
3 Sharp Mind: Deduction 13-
3 Cut Man: Paramedics 13-
3 Trained by Stick: Security Systems 13-
3 Trained by Stick: Shadowing 13-
INTERACTION SKILLS
3 Defense Attorney: Oratory 13-
3 Trained by Stick: Stealth 14-
3 Trained by Stick: Streetwise 13-
PERKS
3 Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
3 Attorney: Money: (over $300K Annual Salary)
1 Passed the Bar: Fringe Benefit: License to practice Law
TALENTS
6 Sense Attacks Coming: Combat Luck (3 PD/3 ED)
Martial Arts - Trained by Stick
Maneuver OCV DCV Notes
4 Atemi Strike -1 +1 2½d6 NND
5 Block +1 +3 Block, Abort
4 Choke -2 +0 Grab One Limb; 2½d6 NND
5 Cross * / Flying Kick +1 -2 8d6 Strike
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Elbow Strike * / Snap Kick +0 +2 6d6 Strike
4 Escape +0 +0 35 STR vs. Grabs
4 Foot Push +0 +0 35 STR to Shove
3 Hold -1 -1 Grab Two Limbs, 30 STR for holding on
5 Hook * / Side Kick -2 +1 8d6 Strike
4 Jab * / Front Kick +2 +0 6d6 Strike
3 Legsweep +2 -1 5d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 4d6 Strike; You Fall, Target Falls
3 Takedown +1 +1 4d6 Strike; Target Falls
3 Throw +0 +1 4d6 +v/5, Target Falls
1 Weapon Element: Jo Sticks *
4 +1 HTH Damage Class(es)
POWERS
15 Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
1u 1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
1u 2) Swingline: Swinging 10"; Lockout (-1/2) 1
1u 3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
5 Second Billy Club
5 Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
- OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
7 The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
ENHANCED SENSES
25 RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
20 Parabolic Hearing: Targeting with Hearing Group
8 Human Lie Detector: Detect Lies 15- (Unusual), Range
6 Heightened Senses: +2 PER with all Sense Groups
3 Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
137 Characteristics
260 Powers & Skills
397 Total Points
200+ Disadvantages
15 Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
10 Hunted: The Hand 8- (As Pow; Harshly Punish)
10 Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
15 Physical Limitation: Blind (Frequently; Greatly Impairing)
20 Psychological Limitation: Driven to see Justice Prevail (Common; Total)
15 Psychological Limitation: Code Versus Killing (Common; Strong)
15 Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
10 Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
15 Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
25 Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
Experience
47 Experience Points
200 Base (Standard)
150 Disadvantages
47 Experience
397 Total Cost
-
SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters
Here is Stick... member of the Chaste
Stick
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [3]
23 DEX 39 14- OCV: 8/DCV: 8
18 CON 16 13-
18 BODY 16 13-
18 INT 8 13- PER Roll 17-
23 EGO 26 14- ECV: 8
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
6/12 PD 3 Total: 6/12 PD (0/6 rPD)
6/12 ED 2 Total: 6/12 ED (0/6 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
8 REC 2
36 END 0
35 STUN 0
Movement:
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
Skills
20 Chaste Training: +4 with Martial Arts
AGILITY SKILLS
3 Enhanced Equilibrium: Acrobatics 14-
3 Enhanced Equilibrium: Breakfall 14-
0 Climbing 8-
3 Acute Hearing: Lockpicking 14-
3 Chaste Training: Stealth 14-
BACKGROUND SKILLS
2 Chaste Training: KS: Martial Arts 11-
0 Language: English (completely fluent)
4 Multilingual: Language: Japanese (idiomatic)
2 Multilingual: Language: Braille (completely fluent; Literate only)
2 Chaste Warrior: PS: Soldier 11-
COMBAT SKILLS
10 Spacial Awareness: Defense Maneuver I-IV
5 Chaste Training: Rapid Attack (HTH)
Defense Maneuver I-IV
INTELLECT SKILLS
0 Concealment 8-
3 Sharp Mind: Deduction 13-
3 Chaste Training: Paramedics 13-
3 Chaste Training: Security Systems 13-
3 Chaste Training: Shadowing 13-
INTERACTION SKILLS
0 Acting 8-
0 Conversation 8-
3 Chaste Training: Interrogation 13-
3 Chaste Training: Streetwise 13-
Perks
3 Anonymity
3 Fringe Benefit: Chaste Member
Talents
12 Sense Attacks Coming: Combat Luck (6 PD/6 ED)
5 Rapid Healing
Martial Arts
Maneuver OCV DCV Notes
5 Defensive Block * +1 +3 Block, Abort
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Martial Disarm * -1 +1 Disarm; 35 STR to Disarm
5 Defensive Strike * +1 +3 5d6 Strike
4 Fast Strike * +2 +0 7d6 Strike
5 Offensive Strike * -2 +1 9d6 Strike
8 +2 HTH Damage Class(es)
Powers
ENHANCED SENSES
25 RADAR Sense: Spatial Awareness (Unusual Group), 360 Degrees, Discriminatory, Range; Not Through Solid Objects (-1/2)
20 Parabolic Hearing: Targeting with Hearing Group
12 Heightened Senses: +4 PER with all Sense Groups
8 Human Lie Detector: Detect Lies 17- (Unusual Group), Range
6 Acute Hearing: Penalty Skill Levels: +4 vs. Range Modifier with Hearing
11 Katana: HKA 1d6+1, Reduced Endurance (0 END; +1/2); OAF Durable (-1), STR Minimum 11 (-1/2), Real Weapon (-1/4)
142 Characteristic Cost
215 Powers & Skill Cost
357 Total Cost
200+ Disadvantages
30 Hunted: The Hand 14- (Mo Pow; NCI; Harshly Punish)
10 Money: Destitute
15 Physical Limitation: Blind (Frequently; Greatly Impairing)
20 Psychological Limitation: Driven to see Destroy the Hand (Common; Total)
20 Psychological Limitation: No Qualms About Killing (Very Common; Strong)
10 Psychological Limitation: Arshole (Common; Moderate)
15 Social Limitation: Secret ID (Frequently (11-), Major)
15 Susceptibility: Loud Noises Lose 5 AP in all Enhanced Senses per Phase (100dB+ Noise, Sonic Attacks)
Experience
22 Experience Points
200 Base (Standard)
135 Disadvantages
22 Experience
357 Total Cost
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SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters
Looks like I forgot to include several characters....
Here is Danny Rand, the Immortal Iron Fist
IRON FIST
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [3]
23/29 DEX 39 14- / 15- OCV: 8/10/DCV: 8/10
18/27 CON 16 13- / 14-
13 BODY 6 12-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
10 COM 0 11-
10/16 PD 7 Total: 10/16 PD (0/6 rPD)
10/16 ED 6 Total: 10/16 ED (0/6 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
7 REC 0
36/72 END 0
30 STUN 0
Movement:
Running: 6"/12"
Leaping: 3"/6"
Swimming: 2"/4"
AGILITY SKILLS
3 Acrobatics 14- (15-)
3 Breakfall 14- (15-)
3 Climbing 14- (15-)
3 Stealth 14- (15-)
3 Defender: Teamwork 14- (15-)
BACKGROUND SKILLS
2 AK: New York 11-
2 AK: K'un-Lun 11-
2 CuK: K'un'Lun 11-
2 KS: Hip Hop 11-
2 KS: Martial Arts Styles 11-
0 PS: Business Management 11-
0 TF: Automobile
COMBAT SKILLS
12 Trained in K'un-Lun: +4 with Martial Maneuvers
10 Defense Maneuver IV
5 Rapid Attack (HTH)
10 Two-Weapon Fighting (HTH)
2 Trained in K'un-Lun: WF: Common Martial Arts Melee Weapons
INTELLECT SKILLS
3 Analyze: Martial Arts ability 13-
0 Concealment 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 13-
4 Survival (Arctic/Subarctic, Mountain) 13-
INTERACTION SKILLS
0 Acting 8-
0 Conversation 8-
3 Linguist
0 1) Language: English (idiomatic; literate)
2 2) Language: K'un-Lun (completely fluent)
3 3) Language: Mandarin (completely fluent; literate)
Perks
15 Rand Enterprises: Money: Filthy Rich ($5B Net Worth)
Talents
12 Trained in K'un-Lun: Combat Luck (6 PD/6 ED)
17 Trained in K'un-Lun: Combat Sense (Sense) 13-
Crane Mother Kung Fu OCV DCV Notes
5 Block +1 +3 Block, Abort
4 Disarm -1 +1 Disarm; 30 STR to Disarm roll
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Escape +0 +0 35 STR vs. Grabs
3 Joint Lock / Grab -1 -1 Grab Two Limbs, 30 STR for holding on
4 Knife Hand -2 +0 HKA 1 1/2d6
3 Legsweep +2 -1 5d6 Strike, Target Falls
5 Punch * / Flying Kick +1 -2 8d6 Strike
5 Punch * / Side Kick -2 +1 8d6 Strike
4 Punch * / Snap Kick +0 +2 6d6 Strike
3 Throw +0 +1 4d6 +v/5, Target Falls
4 Uproot +0 +0 35 STR to Shove
* = Iron Fist Punch maneuver
4 +1 HTH Damage Class(es)
1 Weapon Element: Swords
1 Weapon Element: Nunchaku
Powers
6 Iron Fist Punch ($): Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4) [4 END]
25 Iron Fist Punch: Multipower [25]
1u 1) Chi Blast ($): Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
1u 2) Chi Blast ($): Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END]
9 Chi Manipulation: Elemental Control [18]
2 1) Chi Healing ($): Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2) [10 END]
3 2) Chi Sense ($): Detect Life Force / Toxins / Poisons 16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4) [2 END]
3 3) Enhanced Agility ($): +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4) [2 END]
4 4) Enhanced Stamina ($): +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4) [2 END]
4 5) Enhanced Stamina ($): +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4) [2 END]
10 ($) = Chi Reserve: END Reserve (30 END, 30 REC); REC: Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4)
126 Characteristics
248 Powers & Skills
374 Total Points
200+ Disadvantages
5 Distinctive Feature: Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Dependent NPC: Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
10 Dependent NPC: Ward Meacham 11- (Normal; Useful Noncombat Position or Skills)
5 Dependent NPC: Claire Temple 8- (Normal; Useful Noncombat Position or Skills)
25 Hunted: The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
15 Hunted: Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
10 Hunted: Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Psychological Limitation: Code Against Killing (Common; Strong)
15 Psychological Limitation: Compassionate and Humble (Common; Strong)
10 Psychological Limitation: Survivor's Guilt (Common; Moderate)
10 Psychological Limitation: Duty Bound to Protect K'un-Lun (Common; Moderate)
10 Social Limitation: Public ID (Frequently; Minor)
10 Social Limitation: Raised in K'un-Lun (Frequently; Minor)
EXPERIENCE POINTS
24 Experience Points
200 Base (Standard)
150 Disadvantages
24 Experience
374 Total Cost
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SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters
The Protector of Harlem...
Luke Cage
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7 / DCV: 7
33 CON 46 16-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
28 PRE 18 15- PRE Attack: 5½d6
10 COM 0 11-
26 PD 18 Total: 26 PD (26 rPD)
26 ED 19 Total: 26 ED (26 rED)
4 SPD 10 Phases: 3, 6, 9, 12
15 REC 0
66 END 0
60 STUN 0
Movement
Running: 9"/18"
Leaping: 8"/16"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
3 Climbing 13-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
2 Home Town: CK: Savannah, Georgia 11-
2 My Town: CK: Harlem 11-
2 A Black Man: KS: Civil Rights 11-
2 Ex-Cop: KS: Police Procedures 11-
2 Sports Fan: KS: Professional Sports 11-
0 Language: English (completely fluent; literate)
2 Luke's bar: PS: Bartending 11-
2 Ex-Cop: PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
4 +4 with Head Slap
10 +2 with HTH Combat
5 Rapid Attack (HTH)
INTELLECT SKILLS
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Hoist 13-
0 Paramedics 8-
0 Shadowing 8-
3 Strength Tricks: Power 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 15-
3 High Society 15-
3 Oratory 15-
3 Shadowing 13-
3 Streetwise 15-
Perks
4 Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
Talents
5 You Don't Frighten Me: Resistance (5 points)
BOXING
Maneuver OCV DCV Notes
3 Jab +2 +1 9d6 Strike
4 Cross +0 +2 11d6 Strike
5 Hook -2 +1 13d6 Strike
3 Martial Grab -1 -1 Grab Two Limbs, 55 STR for holding on
4 Head Slap -1 +1 2 1/2d6 NND
Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
4 +1 HTH Damage Class(es)
POWERS
32 Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
10 Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
10 I Saw That Coming: Knockback Resistance -5"
6 Athletic: Running +3" (9" total) 1
1 Iron Lungs: LS (Extended Breathing: 1 END per Turn)
219 Characteristics
163 Powers & Skills
382 Total Points
200+ Disadvantages
20 Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
10 Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
5 Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
10 Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
15 Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
20 Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
20 Psychological Limitation: Overconfident (Very Common; Strong)
10 Psychological Limitation: Running from the Past (Common; Moderate)
10 Reputation: Harlem's Protector, 11-
10 Social Limitation: Public ID (Frequently (11-), Minor
10 Social Limitation: Black man in a white world (Frequently; Minor)
Experience
42 Experience Points
200 Base (Standard)
140 Disadvantages
42 Experience
382 Total Cost
-
SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
The Protector of Harlem...
Luke Cage
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7 / DCV: 7
33 CON 46 16-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
17 EGO 14 12- ECV: 6
28 PRE 18 15- PRE Attack: 5½d6
10 COM 0 11-
26 PD 18 Total: 26 PD (26 rPD)
26 ED 19 Total: 26 ED (26 rED)
4 SPD 10 Phases: 3, 6, 9, 12
15 REC 0
66 END 0
60 STUN 0
Movement
Running: 9"/18"
Leaping: 8"/16"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
3 Climbing 13-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
2 Home Town: CK: Savannah, Georgia 11-
2 My Town: CK: Harlem 11-
2 A Black Man: KS: Civil Rights 11-
2 Ex-Cop: KS: Police Procedures 11-
2 Sports Fan: KS: Professional Sports 11-
0 Language: English (completely fluent; literate)
2 Luke's bar: PS: Bartending 11-
2 Ex-Cop: PS: Police Officer 11-
0 TF: Automobiles
COMBAT SKILLS
4 +4 with Head Slap
10 +2 with HTH Combat
5 Rapid Attack (HTH)
INTELLECT SKILLS
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Hoist 13-
0 Paramedics 8-
0 Shadowing 8-
3 Strength Tricks: Power 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 15-
3 High Society 15-
3 Oratory 15-
3 Shadowing 13-
3 Streetwise 15-
Perks
4 Harlem's Protector: Reputation: Will Protect Citizens of Harlem (Harlem) 11-, +2/+2d6
Talents
5 You Don't Frighten Me: Resistance (5 points)
BOXING
Maneuver OCV DCV Notes
3 Jab +2 +1 9d6 Strike
4 Cross +0 +2 11d6 Strike
5 Hook -2 +1 13d6 Strike
3 Martial Grab -1 -1 Grab Two Limbs, 55 STR for holding on
4 Head Slap -1 +1 2 1/2d6 NND
Notes: Automatically Targets head [Loc 3-5]; No Effect if Target as rPD there.
4 +1 HTH Damage Class(es)
POWERS
32 Unbreakable Skin: Damage Resistance (26 PD/26 ED), Hardened (+1/4)
10 Unbreakable Skin: Lack Of Weakness (-10) for Normal Defense
10 I Saw That Coming: Knockback Resistance -5"
6 Athletic: Running +3" (9" total) 1
1 Iron Lungs: LS (Extended Breathing: 1 END per Turn)
219 Characteristics
163 Powers & Skills
382 Total Points
200+ Disadvantages
20 Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs)
10 Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills)
5 Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills)
10 Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish)
15 Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish)
20 Psychological Limitation: Protective of the people of Harlem (Very Common; Strong)
20 Psychological Limitation: Overconfident (Very Common; Strong)
10 Psychological Limitation: Running from the Past (Common; Moderate)
10 Reputation: Harlem's Protector, 11-
10 Social Limitation: Public ID (Frequently (11-), Minor
10 Social Limitation: Black man in a white world (Frequently; Minor)
Experience
42 Experience Points
200 Base (Standard)
140 Disadvantages
42 Experience
382 Total Cost
-
SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
Here is my version of
Jessica Jones
Val Char Cost Roll Notes
40 STR 30 17- Lift 6400kg; 8d6 [8]
20 DEX 30 13- OCV: 7/DCV: 7
28 CON 36 15-
18 BODY 16 13-
18 INT 8 13- PER Roll 13-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
8/12 PD 0 Total: 8/12 PD (0/4 rPD)
8/12 ED 2 Total: 8/12 ED (0/4 rED)
4 SPD 10 Phases: 3, 6, 9, 12
14 REC 0
56 END 0
52 STUN 0
Movement
Running: 7"/14"
Leaping: 38"/76"
Swimming: 2"/4"
SKILL LEVELS
15 Expert PI: +5 with with Criminology, Deduction, and Shadowing
AGILITY SKILLS
3 Breakfall 13-
0 Climbing 8-
0 Stealth 8-
3 Defender: Teamwork 13-
BACKGROUND SKILLS
0 AK: New York 8-
0 Language: English (completely fluent; literate)
3 PS: Private Detective 13-
0 TF: Automobile
COMBAT SKILLS
10 +2 with HTH Combat
1 WF: Handguns
INTELLECT SKILLS
0 Concealment 8-
3 Criminology 13-
3 Deduction 13-
3 Forensic Medicine 13-
3 Hoist 13-
3 Paramedics 13-
3 Security Systems 13-
3 Shadowing 13-
INTERACTION SKILLS
0 Acting 8-
3 Conversation 13-
3 Interrogation 13-
0 Persuasion 8-
Perks
5 AKA Jeri: Contact: Jeri Hogarth (has significant Contacts, has useful resources, Good relationship) 11-
4 AKA Patsy: Contact: Trish Walker (Very Good relationship) 11-
2 AKA Private Eye: Fringe Benefit: Private Investigator License
3 AKA Alias Investigations: Reputation: Enhanced Private Eye (A medium-sized group) 11-, +3/+3d6
Talents
6 Expert Combatant: Combat Luck (3 PD/3 ED)
5 Healing Factor: Rapid Healing [Heal 1 BODY per hour of rest]
Brawling
Maneuver OCV DCV Notes
4 Block +2 +2 Block, Abort
4 Disarm -1 +1 Disarm; 60 STR to Disarm roll
5 Hoist 'n' Heave -2 -2 Grab Two Limbs, +20 STR to Throw
4 Low Blow -1 +1 3d6 NND
4 Punch +0 +2 12d6 Strike
5 Roundhouse -2 +1 14d6 Strike
3 Tackle +0 +0 2d6 +v/5; You Fall, Target Falls
3 Throw +0 +1 10d6 +v/5, Target Falls
5 Knee Strike -2 +1 14d6 Strike
8 +2 HTH Damage Class(es)
POWERS
30 Physical Damage Reduction, Resistant, 50%
30 Energy Damage Reduction, Resistant, 50%
35 Guided Falling: Leaping +30" (38" forward, 19" upward) (Accurate) 3
10 Mental Defense (14 points total)
2 Running +1" (7" total) 1
1 Leather Jacket: Armor (1 PD/1 ED); Jacket (Locations 9-13; -1¼), OAF (-1), Real Armor (-¼)
156 Characteristics
240 Powers & SkillS
396 Total Points
200+ Disadvantages
30 Dependent NPC: Jessica's Building Tenants 8- (Normal; Group DNPC: x16 DNPCs)
10 Dependent NPC: Trish Walker 14- (Slightly Less Powerful; Useful Noncombat Position)
10 Dependent NPC: Malcolm Ducasse 11- (Normal; Useful Noncombat Position or Skills)
15 Hunted: The Hand 8- (Less Pow; NCI; PC is otherwise very easy to find; Harshly Punish)
10 Hunted: NYPD 8- (Mo Pow; NCI; Watching)
10 Physical Limitation: Alcoholic (Frequently; Slightly Impairing)
20 Psychological Limitation: Protective of Others (Very Common; Strong)
15 Psychological Limitation: Rude and Abrasive (Very Common; Moderate)
15 Psychological Limitation: Does not Trust Others (Common; Strong)
10 Public ID: Jessica Jones (Frequently (11-), Minor
5 Reputation: Mean & Enhanced Private Eye, 8-
Experience
46 Experience Points
200 Base (Standard)
150 Disadvantages
46 Experience
396 Total Cost
-
SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
Kevin Thompson / Kilgrave was difficult to build - I broke all AP rules you might employ in a campaign... this is balanced out by the fact that without his virus he has only his wits to protect him.
Kevin Thompson / Kilgrave
Val Char Cost Roll Notes
10 STR 0 11- Lift 100kg; 2d6
14 DEX 12 12- OCV: 5/DCV: 5
13 CON 6 13-
11 BODY 2 12-
23 INT 13 14- PER Roll 14-
23 EGO 26 14- ECV: 8
23 PRE 13 14- PRE Attack: 4½d6
10 COM 0 11-
4 PD 2 Total: 4 PD (0 rPD)
4 ED 1 Total: 4 ED (0 rED)
5 SPD 26 Phases: 3, 5, 8, 10, 12
6 REC 0
36 END 0
27 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
SKILL LEVLES
40 Minor Mind Control: +8 with Interaction Skills
6 Master of Mind Control: +6 ECV with Mind Control
AGILITY SKILLS
0 Climbing 8-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: Manchester, England 8-
0 Language: English (completely fluent; literate)
INTELLECT SKILLS
0 Concealment 8-
3 Deduction 14-
3 Lipreading 14-
0 Paramedics 8-
0 Shadowing 8-
3 Tactics 14-
INTERACTION SKILLS
0 Acting 8-
3 Bureaucratics 14-
3 Conversation 14-
3 High Society 14-
3 Interrogation 14-
3 Persuasion 14-
3 Streetwise 14-
Perks
3 Anonymity
10 Money: Wealthy (Can ‘get’ as much as he wants, when he wants)
Talents
15 Lightning Reflexes: +15 DEX to act first with Mind Control
POWERS
[48] Microparticle Virus [Original]: Mind Control 13d6 (standard effect: 39 points), Reduced END (0 END; +½), Area of Effect (10"; +1); Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 Level (-½), Wears off after 12 Hours (-½), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
69 Advanced Microparticle Virus: Mind Control 17d6 (standard effect: 51 points), Reduced END (0 END; +½), Area of Effect (52"; +1½), Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 level (-½), Wears Off After 24 Hours (-¼), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
101 Characteristics
183 Powers & Skills
271 Total Points
150+ Disadvantages
35 Enraged: Does not get his way (Very Common), go 14-, recover 8-
5 Hunted: Jessica Jones 8- (As Pow; Limited Geographical Area; Harshly Punish)
20 Psychological Limitation: No Moral Compass or Conscious (Very Common; Strong)
15 Psychological Limitation: No Qualms About Killing (Common; Strong)
10 Psychological Limitation: Arrogant Prick (Uncommon; Strong)
5 Psychological Limitation: In Love with Jessica Jones (Uncommon; Moderate)
10 Social Limitation: Does Not Know How To Work With Others (Frequently; Minor)
Experience
21 Experience Points
150 Base (Low Powered)
100 Disadvantages
21 Experience
271 Total Cost
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SDad63 got a reaction from nedoking in Nightcrawler Builds to Share?
This is my version of Nightcrawler. I think it was built with 5th Edition, but it should translate well into 4th edition and your campaign!
Nightcrawler
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2½d6 [3]
32 DEX 66 15- OCV: 11 / DCV: 11
23 CON 26 14-
13 BODY 6 12-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11-
5/17 PD 2 Total: 5/17 PD (0/12 rPD)
5/17 ED 0 Total: 5/17 ED (0/12 rED)
7 SPD 28 Phases: 2, 4, 6, 7, 9, 11, 12
8 REC 0
46 END 0
32 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
Teleportation: 32"/32768"
Skills
3 Acrobatics 15-
3 Breakfall 15-
3 Contortionist 15-
3 Combat Piloting 15-
3 Electronics 12-
2 KS: Religion 11-
3 Language: German
3 Language: English
1 Language: Russian
3 Mechanics 12-
3 Paramedics 12-
2 PS: Circus Performer 11-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Tactics 12-
Talents
9 Ambidexterity (no Off Hand penalty)
18 Combat Luck (9 PD/9 ED)
POWERS [END]
58 Teleportation: Multipower, 58-point reserve
6u 1) Combat Bamf: Teleportation 13", No Relative Velocity, Position Shift, x2 Increased Mass, Reduced Endurance (1/2 END; +¼) [2]
6u 2) Group Bamf: Teleportation 14", Position Shift, x8 Increased Mass, x8 Noncombat [6]
6u 3) Long Range Bamf: Teleportation 5", x2 Noncombat (North/South only; -½), x256 Noncombat, x4 Increased Mass [6]
27 Deep Blue Fur: Invisibility to Sight Group, Reduced Endurance (0 END; +½), Persistent (+½); Darkness or Shadow only (-½)
23 Grab and Bamf: EB 3d6, STUN Only (+0), NND (Teleportation Powers; +1), Autofire (5 shots; +1½); Linked (Combat Bamf; Can only be used when character uses Combat Bamf at full value; -3/4), Must grab first (-½) [5]
22 Extradimensional Senses: Spatial Awareness (Unusual Group)
10 Surest of Footing: Clinging (normal STR)
5 Night Eyes: IR Perception (Sight Group)
5 Prehensile Tail: Extra Limb (1)
5 Xavier Training: Mental Defense (7 points total)
5 Unstable Molecule Suit: Armor (3 PD/3 ED); OIF (-½), Activation Roll 15- (Loc 6-18; -¼)
Martial Arts
Maneuver OCV DCV Notes
5 Kick -2 +1 9 1/2d6 Strike
4 Block +2 +2 Block, Abort
4 Dodge -- +5 Dodge, Affects All Attacks, Abort
4 Punch +0 +2 7 1/2d6 Strike
3 Throw +0 +1 5 1/2d6 +v/5, Target Falls
12 +3 HTH Damage Class(es)
Disadvantages
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
25 Distinctive Features: Blue, furry, prehensile tail (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20 Hunted: Project Wideawake 8- (Mo Pow; NCI; Harshly Punish)
10 Hunted: Brotherhood of Evil Mutants 8- (As Pow; Capture)
20 Psychological Limitation: Code Against Killing (Common; Total)
15 Psychological Limitation: Honorable (Common; Strong)
15 Psychological Limitation: Swashbuckler (Common; Strong)
5 Money: Relies on X-Men for expenses
15 Secret ID: Kurt Wagner (Frequently; Major)
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SDad63 got a reaction from Lawnmower Boy in Defenders Saga Characters
Kevin Thompson / Kilgrave was difficult to build - I broke all AP rules you might employ in a campaign... this is balanced out by the fact that without his virus he has only his wits to protect him.
Kevin Thompson / Kilgrave
Val Char Cost Roll Notes
10 STR 0 11- Lift 100kg; 2d6
14 DEX 12 12- OCV: 5/DCV: 5
13 CON 6 13-
11 BODY 2 12-
23 INT 13 14- PER Roll 14-
23 EGO 26 14- ECV: 8
23 PRE 13 14- PRE Attack: 4½d6
10 COM 0 11-
4 PD 2 Total: 4 PD (0 rPD)
4 ED 1 Total: 4 ED (0 rED)
5 SPD 26 Phases: 3, 5, 8, 10, 12
6 REC 0
36 END 0
27 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
SKILL LEVLES
40 Minor Mind Control: +8 with Interaction Skills
6 Master of Mind Control: +6 ECV with Mind Control
AGILITY SKILLS
0 Climbing 8-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: Manchester, England 8-
0 Language: English (completely fluent; literate)
INTELLECT SKILLS
0 Concealment 8-
3 Deduction 14-
3 Lipreading 14-
0 Paramedics 8-
0 Shadowing 8-
3 Tactics 14-
INTERACTION SKILLS
0 Acting 8-
3 Bureaucratics 14-
3 Conversation 14-
3 High Society 14-
3 Interrogation 14-
3 Persuasion 14-
3 Streetwise 14-
Perks
3 Anonymity
10 Money: Wealthy (Can ‘get’ as much as he wants, when he wants)
Talents
15 Lightning Reflexes: +15 DEX to act first with Mind Control
POWERS
[48] Microparticle Virus [Original]: Mind Control 13d6 (standard effect: 39 points), Reduced END (0 END; +½), Area of Effect (10"; +1); Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 Level (-½), Wears off after 12 Hours (-½), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
69 Advanced Microparticle Virus: Mind Control 17d6 (standard effect: 51 points), Reduced END (0 END; +½), Area of Effect (52"; +1½), Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 level (-½), Wears Off After 24 Hours (-¼), Does Not Provide Mental Awareness (-¼), Target must Hear and Understand Commands (-½)
101 Characteristics
183 Powers & Skills
271 Total Points
150+ Disadvantages
35 Enraged: Does not get his way (Very Common), go 14-, recover 8-
5 Hunted: Jessica Jones 8- (As Pow; Limited Geographical Area; Harshly Punish)
20 Psychological Limitation: No Moral Compass or Conscious (Very Common; Strong)
15 Psychological Limitation: No Qualms About Killing (Common; Strong)
10 Psychological Limitation: Arrogant Prick (Uncommon; Strong)
5 Psychological Limitation: In Love with Jessica Jones (Uncommon; Moderate)
10 Social Limitation: Does Not Know How To Work With Others (Frequently; Minor)
Experience
21 Experience Points
150 Base (Low Powered)
100 Disadvantages
21 Experience
271 Total Cost
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SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
And the Big Bad of Daredevil... Wilson Fisk
Wilson fisk / Kingpin
Val Char Cost Roll Notes
30 STR 20 15- Lift 1600kg; 6d6 [6]
18 DEX 24 13- OCV: 6 / DCV: 6
28 CON 36 15-
23 BODY 26 14-
18 INT 8 13- PER Roll 13-
20 EGO 20 13- ECV: 7
23 PRE 13 14- PRE Attack: 4½d6
10 COM 0 11-
16/22 PD 10 Total: 16/22 PD (0/6 rPD)
16/21 ED 10 Total: 16/21 ED (0/5 rED)
5 SPD 22 Phases: 3, 5, 8, 10, 12
12 REC 0
56 END 0
52 STUN 0
Movement
Running: 6"/12"
Leaping: 6"/12"
Swimming: 2"/4"
AGILITY SKILLS
3 Breakfall 13-
0 Climbing 8-
0 Stealth 8-
BACKGROUND SKILLS
0 AK: New York 8-
2 KS: Criminal World 11-
0 PS: Businessman 11-
0 TF: Automobiles
COMBAT SKILLS
20 Skilled Combatant: +4 with HTH Combat
INTELLECT SKILLS
0 Concealment 8-
3 Deduction 13-
0 Paramedics 8-
0 Shadowing 8-
INTERACTION SKILLS
0 Acting 8-
3 Bribery 14-
3 Bureaucratics 14-
3 Conversation 14-
3 High Society 14-
3 Oratory 14-
3 Persuasion 14-
3 Streetwise 14-
3 Linguist
0 Language: English (completely fluent; literate)
1 Language: ASL (basic conversation)
1 Language: Japanese (fluent conversation)
1 Language: Mandarin (fluent conversation)
1 Language: Russian (fluent conversation)
Perks
60 Kingpin's Syndicate: 1024x Followers
11 Money: Filthy Rich (over $17M available at any given time)
Talents
16 Vanessa!: Enraged Fury
[Aid +11 STR [Standard] and 25% PD Damage Reduction (STUN Only); only while Enraged]
WRESTLING / DIRTY FIGHTING
Maneuver OCV DCV Notes
4 Chin Block +2 +2 Block, Abort
4 Backhand +0 +2 10d6 Strike
3 Slam +0 +1 8d6 +v/5, Target Falls
4 Escape +0 +0 55 STR vs. Grabs
4 Disarm -1 +1 Disarm; 50 STR to Disarm roll
3 Hold -1 -1 Grab Two Limbs, 50 STR for holding on
5 Roundhouse -2 +1 12d6 Strike
4 Choke -2 +0 Grab One Limb; 3d6 NND
4 Kidney Blow -2 +0 HKA 2d6
5 Hoist 'n' Heave -2 -2 Grab Two Limbs, 30 STR to Throw
8 +2 HTH Damage Class(es)
POWERS
10 Kevlar Suit: Armor (6 PD/5 ED); IAF (-1/2), Real Armor (-1/4)
10 Heavy: Knockback Resistance -5"
189 Characteristics
211 Powers & Skills
400 Total Points
200+ Disadvantages
15 Dependent NPC: Vanessa Marianna 11- (Normal)
15 Enraged: Vanessa Threatened (Uncommon), go 14-, recover 14-
15 Hunted: FBI 8- (Less Pow; NCI; PC has a Public ID; Arrest)
15 Hunted: NYPD 8- (Less Pow; NCI; PC has a Public ID; Arrest)
5 Hunted: Daredevil 8- (As Pow; Limited Geographical Area; Capture)
5 Hunted: The Hand 8- (As Pow; NCI; Watching)
20 Psych Limitation: Driven to Rule New York Criminal World (Very Common; Strong)
20 Psych Limitation: No Qualms About Killing (Very Common; Strong)
10 Psych Limitation: Arrogant (Common; Moderate)
20 Reputation: Ruthless Crime Lord, 14-; +3/+3d6 (Extreme)
10 Social Limitation: Public ID (Frequently; Minor)
Experience
50 Experience Points
200 Base (Standard)
150 Disadvantages
50 Experience
400 Total Cost
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SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
Is a .pdf the best way to drop a character into a message? I was using HDv2.42, then saw that there was a newer version (and purchased it), so I could also drop the .hdc files if anyone has interest. I haven't been active on this board for so long (at least 9 years) that I forgot my old username.
I should also probably have mentioned that all of these will be in 5th Edition...
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SDad63 got a reaction from Joe Walsh in Defenders Saga Characters
With the move from Netflix to Disney+, I started watching the Defenders shows again. And started building out some of the more colorful characters. I'll be posting them here as I complete them.
Comments and suggestions are welcome!
First up... one of my favorite secondary characters, and the only character to appear in every Defenders Saga series... TURK BARRETT.
Turk Barrett
Val Char Cost Roll Notes
11 STR 1 11- Lift 115kg; 2d6 [2]
11 DEX 3 11- OCV: 4/DCV: 4
13 CON 6 12-
11 BODY 2 11-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
13 PRE 3 12- PRE Attack: 2½d6
10 COM 0 11-
2 PD 0 Total: 2 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
5 REC 0
26 END 0
24 STUN 0
Movement
Running: 6"/12"
Leaping: 2"/4"
Swimming: 2"/4"
SKILL LEVELS
5 Small Time Crook: +1 with Lockpicking, Security Systems, Streetwise, Persuasion and Trading
3 Cool Under Fire: +1 OCV with handguns
AGILITY SKILLS
0 Climbing 8-
3 Lockpicking 11- (12-)
3 Stealth 11-
BACKGROUND SKILLS
0 AK: New York 8-
2 AK: Hell's Kitchen 11-
2 KS: New York Criminal World 11-
0 Language: English (completely fluent; literate)
0 PS: Small Time Crook 11-
0 TF: Automobile
COMBAT SKILLS
1 WF: Handguns
1 WF: Blades
INTELLECT SKILLS
0 Concealment 8-
0 Deduction 8-
0 Paramedics 8-
3 Security Systems 12- (13-)
0 Shadowing 8-
INTERACTION SKILLS
0 Acting 8-
0 Conversation 8-
3 Persuasion 12- (13-)
3 Streetwise 12-
3 Trading 12- (13-)
Perks
3 Turk's Smoke Shop: Base (Malcolm X Blvd, New York)
1 Independent Businessman: Money: Well Off (over $100K per year)
29 Characteristics
36 Powers & Skills
65 Total Points
25+ Disadvantages
0 Normal Characteristic Maxima
15 Psychological Limitation: Only Loyal to Turk Barrett (Common; Strong)
10 Psychological Limitation: Greedy (Common; Moderate)
Experience
15 Experience Points
25 Base (Skilled Normal)
25 Disadvantage Points
15 Experience
65 Total Cost