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Nermbley

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  1. Several people seem to be saying that one advantage of Damage Negation is that it still applies to NND attacks. This disagrees with my previous Intuition, which is that using AVAD to create attacks based on neither ED nor PD causes them to cease to be considered Physical or Energy damage, and thus Damage Negation, which has to be specified as being either vs. Physical or Energy damage would not apply. Is there a developer statement or player consensus to the effect that AVAD attacks still retain their designation as either physical or energy for purposes of Damage Negation and similar effects? If so, that seems like it would require you to choose one for attacks that are properly neither, such as an NND vs. Life Support based poison, which seems like a strange and arbitrary distinction.
  2. Damage Negations seems ineffective compared to other defenses for the same cost. For example, consider two possible characters, who each spend 30 character points on defenses: The first buys 8 levels each of Resistant PD and Resistant ED, for 24 points, and 6 levels of Knockback Resistance The second buys 3 Damage Classes each of Physical Damage Negation and Energy Damage Negation When faced with a normal damage attack, either physical or energy, the first character's defences reduce the damage by 8 Body, 8 Stun, and 6m knockback. The second character reduces the damage by 3 dice, and thus-if I did the math right-by an average of 3 Body, 10.5 Stun, and 6m knockback. When faced with a killing damage attack, either physical or energy, the first character's defences still reduce the damage by 8 Body, 8 Stun, and 6m knockback. The second character reduces by 1 die, and thus-again, assuming I did the math right, feel free to correct me-by an average of 3.5 Body, 7 Stun, and 3.5m knockback. The first character seems like it does significantly better, exceeding or matching the damage-negation based character in everything except marginally in stun against a normal damage attack and knockback against a killing damage attack. Did I get something wrong? Is there some other benefit of damage negation that I'm missing? It seems strange that it would be so much inferior.
  3. Is there any information on the V'hanian Parterres/Imaginal Realms? If not, does anyone have any headcannons?
  4. I see that section, but I can't figure out how the numbers in the "The Cost Of Standard Senses" sidebar came about. Sight, for instance, is specified in that sidebar as costing 35 points, and in the main senses section as having the features Discriminatory, Range, Sense, and Targeting. But 10-point Detect Physical Objects + 5 for discriminatory + 5 for range + 2 for sense + 5 for targeting=37, not 35. There are a few slightly different ways of building it, depending on what tier you classify the detect as, and whether you use the single sense prices or the sense group prices, but I don't see any way of getting 35. So where did that number come from?
  5. I've been trying to do the math, and I can't figure out how to arrive at the prices listed for Normal Senses (pg 209). Could someone explain?
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