STR 10
DEX 10
CON 10
BODY 10
INT 10
EGO 10
PRE 10
COM10
PD 12
ED 12
SPD 2
REC 2
END 10
STUN 18
6" RUN
2" SWIM
12" LEAP
48 Nanobot powers: Multipower, 60-point reserve, all slots: (60 Active Points); Limited Power (Power loses about a fourth of its effectiveness; -1/4) [Notes: don't work in great magnetique field] 5u
1) Assemblage: Summon 84-point nano creation (x4 Number Of Beings), Expanded Class of Beings (Very Limited Group; +1/4), Amicable (Slavishly Devoted; +1) (60 Active Points) (uses Personal END) 65u
2) Nano Forage: Tunneling 6" through 16 DEF material (60 Active Points) (uses Personal END) 63u
3) Construction : Transform 1d6 +1 (Major), Area Of Effect (One Hex; +1/2) (52 Active Points); Reduced By Range (-1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4) (uses Personal END) Continuous Uncontrolled (1) cost no End (+1)
4) Destruction : Killing Attack - Ranged 1d6 +1 (vs. PD), continuous Uncontrolled (+2)Area Of Effect (One Hex; +1/2) (52 Active Points); Reduced By Range (-1/4) const no end (+1)
5) Nano reparation: Healing 3 1/2d6 (max. Healed Points: 21) (Can Heal Limbs, Resurrection) (60 Active Points); Limited Power (Power loses about a third of its effectiveness; -1/2) (uses Personal END) [Notes: only to heal machines] 63u
6) Nano Hacking: Mind Control 12d6 (60 Active Points); Costs END To Maintain (Full END Cost; -1/2), Does Not Provide Mental Awareness (-1/4) (uses Personal END) 6
22 Nano Regeneration: Healing 1 BODY (Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Always On (-1/2)
34 NanoReinitialisation: Power pool Multiform (250 Character Points in the most expensive form) (60 Active Points); Costs END (Only To Change) (Only To Change; -1/2), o phase action +1, uniquement multiforme (-1/2) Limited Power (Power loses about a fourth of its effectiveness; -1/4) (uses Personal END) [Notes: don't work in great magnetique field] 6
15 Robot Powers: Elemental Control, 30-point Powers 15
1) Mechanical sense: Radar (Analyze, Discriminatory, Sense, Transmit), Sense Affected As Another Sense (+0) (29 Active Points) 15
2) Robot Power: Life Support (Eating: Character does not eat, Immunity: Bacterial Infections, Immunity: Fungal Infections, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep) (30 Active Points) 12
3) Nano Armor: Armor (10 PD / 10 ED) (30 Active Points); Limited Power (Power loses about a fourth of its effectiveness; -1/4) (added to Primary Value) [Notes: ne marche pas dans un fort champ magnetique] 12
4) Fusion Batterie: Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); Limited Power (Power loses about a fourth of its effectiveness; -1/4) REC: (20 Active Points) [Notes: don't work in great magnetique field] 25 Force Robotique: +50 STR (50 Active Points); No Figured Characteristics (-1/2), Limited Power (Power loses about a fourth of its effectiveness; -1/4) (uses Personal END) (Modifiers affect Base Characteristic) (added to Primary Value) [Notes: don't work in great magnetique field] 530 Intelligence collective: +40 INT (40 Active Points); Limited Power (Power loses about a fourth of its effectiveness; -1/4) (Modifiers affect Base Characteristic) (added to Primary Value) [Notes: don't work in great magnetique field]
Val Disadvantages20 Susceptibility: EMP damages or great magnetique field, Uncommon, 3d6 damage, per Turn Disadvantage Points: 20
I would build de robot charactere who is like T1000 a result of nanites addition and buid powers to do so.
If you haves some advice on this build give me please (sorry for my poor english)