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jefffitz77

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  1. Re: The Bureau of Special Investigations - long That's impressive work, I'm running a Champions Campaign in the same vein, where the Players work for a secret Dept of Defense taskforce. If you don't mind I'd like to borrow some material from you. I've got my campaign setup so that all superpowers are top secret, sort of like Stargate SG-1. I'm trying to make the governmental aspect as realistic as possible, so if you've got any suggestions on agencies I should use, please let me know. Here are the ones I've got so far: Dept. of Justice, Dept. of State, U.S. Intelligence Community, NORAD, and NASA Thanks- Jeff
  2. Re: Rejected Superhero Names I thought about naming my speedster character "The Human Speedo" and making him a fat, hairy European guy that liked to wear thongs.
  3. Re: SG-1 style campaign Thanks to everyone, you've given me a lot of good ideas. I particularly like the Gov't PR team that has to explain things to the public. The group meets tomorrow for preliminary character creation, so wish me luck.
  4. Re: Quote of the Week from my gaming group... After the players discuss their plan of attack in front of the GM. "Don't worry the GM is impartial"
  5. Re: SG-1 style campaign There are a couple reasons I want to use a pre-existing setting: NPC's, villains, and environments. If this was Forgotten Realms I could just come up with adventures and be done with it, but I have to think out the whole world. I have to take into account the Secretary of the Dept. of Defense and his Deputy, as well as, the Dept. of Homeland Security. The Champions Universe book doesn't exactly have chapters for these things.
  6. Hi I'm starting my first Champions campaign this week. My players didn't want to do a comic book style setting, so I've had to modify the Champions Universe quite a bit. My idea is an X-Files/SG-1 style campaign, where the players work for a secret gov't agency,whose job is to deal with superhuman threats. Since no "Capes" can be public knowledge, the history has to be totally rewritten, and all the NPC's and organizations need to be changed. I could use some advise in a couple of areas: 1) The Players will be working for the DOD- so whats the best way of dealing with the Chain of Command? I don't want them to feel that they have no choice in adventures, but they are effectively part of the military and will have to follow orders. 2) How do I keep criminal organizations like VIPER secret? This is the same as keeping the Mafia secret, I just can't see how it could be done and have it still be VIPER. Any feedback is appreciated, Thanks- jeff
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