Re: Harry Dresden
I'm not ready to put the time needed into stating up this series, but I have thought about it. Just a few things off the top of my head:
1) In the books, Bob is an air elemental, not a ghost, and his primary attributes are photographic recall, huge KS: Magic, contacts (spirits and magical entities), and sex addict. Quite a different character from the TV series.
2) The wand and the hockey stick focus and control Harry's magic, they don't power it.
3) Mages use obscure and nonsense incantations to cast spells, but they do this to insulate themselves from the magic. They can cast without incantations, but the spell harms the caster as it's cast (this could be simply simulated by the variant rule in FH that you can ignore a spell limitation by paying extra End).
4) End is a big deal in the books and LTE even more so. Spell cost end.
5) Harry can brew up 1-4 potions in an evening if he doesn't have anything else to do. They use mostly mundane ingrediants, but some have special componants. These potions have a shelf life though, I'm guessing a few weeks.
6) Harry's world has: Elves, fairies, the never-never (alternate dimension, shaped by will, home to Elves, ghosts and who knows what), ghosts, 3 types of vampires, 4 or 5 types of werewolves, holy water, holy swords, a White Council (High Council in the TV series), of mages. . .
7) Oh hey, good to know, the White Council's number one rule: Don't kill any human by magic. 'Black' magic in the TV series, but just magic in the books. Self defence is a valid excuse, but don't wear it out. Killing other intellegent beings seems to be OK.
The Dresden files seem just made for adaptation. Jim Butcher really lays out the ground rules in his books. I'm hardly a Hero guru to be adapting stuff, but if nobody takes this on by the time I finish the series, I just might.
PdO