Re: Damage for lightsabers
I'm not really sure what you mean here. The Weapon ignores the Storm Troopers 5 points of rDEF (this is where I've set it in my campaign). Against a 2d6K strike (after Martial Arts lets say, I don't add strength to the weapon) 5 points of defense will make it difficult to lop of arms with an average of 7 body meaning a total of 1 body after armor and location modifiers, and what or 2-9 stun. By adding AVLD I'm still not going to lop the arm off, but I am going to do 4 body and 7-14 stun (I can't remember arm stunx, and my write up does -1 stunx). THat is a substancial differnce in the course of combat. Not to meant the higher damage range for 2d6K. My Jedi do run into a lot of armored characters and battle droids.
Yeah this is how we keep PCs alive with out having to wear armor and it makes Lightsaber duels far more ciunematic.