I’ve been looking forward to this book for a long time. Here’s a few things that I would like to see (apologies for any repetition from previous posts):
· A “default†system for character generation, with starting points, starting money, etc…
· Plenty of organizations for background stories and disadvantages. Look to history as a guide to realistic organizations with a global reach.
· Everyman skills by race or region
· An outline of the known sciences and available technology
· Martial arts and some new weapons
· Plenty of the little differences between races/region that make up *culture*: birth/marriage/death ceremonies, art and architecture, music, clothing, naming conventions, games, cuisine, etc…
· Kingdoms with ‘fuzzy’ borders and large lawless frontier areas
· Something other than the medieval European guild system
· Trade/Macro-economy is good to outline, but don’t forget production either. If everyone is running around with their pocket full of glass vials, then there has to be a glass-blowing factory somewhere, (besides, it would make a great place for a battle)!
· At least 10 living languages, and at least that many “dead†ones
· It would be nice to have concrete uses for lots of KS, SS, PS and AK skills. This requires a lot of detail, but players sometimes don’t like spending points on those skills unless they can see an immediate benefit.
· Sublimity! The best fantasy makes you feel awe and wonder.
The key to any setting is ‘flavor’, which I can’t really define, except to say that it is made up of the little details that make it feel like a real place.
This is probably the book most likely to be picked up by non-Hero fantasy gamers and as such, represents an excellent opportunity to reach new fans/customers.