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Black_Thaddeus

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  1. Re: Reccomended Reading: Fantasy Novels I loved Guy Gavriel Kay's Tigana. It is dark and brutal and amazingly evocative for a stand-alone fantasy. I would recommend it to anyone who is enjoying Martin's Song of Fire and Ice. On the strength of Tigana, I tried his Fionovar Tapestry series as well, but I didn't care for it at all.
  2. Re: That is Entertainment …… I would also recommend Guy Gavriel Kay's "Tigana". One storyline centers on an 'adventuring' group that includes musicians, actors, and singers. Being Bards is their living and it allows them to travel around without arousing too much suspicion. Besides, it's an excellent read anyway.
  3. I’ve been looking forward to this book for a long time. Here’s a few things that I would like to see (apologies for any repetition from previous posts): · A “default†system for character generation, with starting points, starting money, etc… · Plenty of organizations for background stories and disadvantages. Look to history as a guide to realistic organizations with a global reach. · Everyman skills by race or region · An outline of the known sciences and available technology · Martial arts and some new weapons · Plenty of the little differences between races/region that make up *culture*: birth/marriage/death ceremonies, art and architecture, music, clothing, naming conventions, games, cuisine, etc… · Kingdoms with ‘fuzzy’ borders and large lawless frontier areas · Something other than the medieval European guild system · Trade/Macro-economy is good to outline, but don’t forget production either. If everyone is running around with their pocket full of glass vials, then there has to be a glass-blowing factory somewhere, (besides, it would make a great place for a battle)! · At least 10 living languages, and at least that many “dead†ones · It would be nice to have concrete uses for lots of KS, SS, PS and AK skills. This requires a lot of detail, but players sometimes don’t like spending points on those skills unless they can see an immediate benefit. · Sublimity! The best fantasy makes you feel awe and wonder. The key to any setting is ‘flavor’, which I can’t really define, except to say that it is made up of the little details that make it feel like a real place. This is probably the book most likely to be picked up by non-Hero fantasy gamers and as such, represents an excellent opportunity to reach new fans/customers.
  4. Palladium also has a game called "After the Bomb". I don't have it, but it sounds like a good take on the post-apocolypse theme.
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