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Insaniac99

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Posts posted by Insaniac99

  1. I'd allow it, and I don't think it is unbalanced, because while he is spening the hundreds of points on speed and/or dex, he is losing out in the damage, DEX, or defense department.

     

    if the character spend points buying up his dex then he will have eith low damage or low defenses, or middling of both. so the PCs can take him out, since the brick will either be able to ignore the damge, and most bricks have some AOE attacks, so taht takes care fo the dex. low def? then any AOE will take him out...

     

    and so on.. there are better uses for teh points it will cost and the dex, half dex, and so on method that someoen mentioned would be perfect...

  2. here is what I would do:

     

    ok, the things he gets all the time you use a MP, or bare, everythign will take the OAF or in a few cases, OIF Disadvatage.

     

    so outside either MP or VPP:

    armor

    normal char boosts (just the basics, you character will probably be tens, except for int, so this is the basic boost)

     

    MP:

    standard weapons, this would be an entangle, a EB and a RKA maybe one more, but that's it.

    commonly used boosts, this is extra STR taht you use alot, leaping, or somethinglike that

     

    VPP:

    EVERYTHING else, you shouldn't spend much points on the regualr characteristics and MP, so all you points that don't go into skills and the otehrs go straight into this, this is how you make yourself more like a brick or speedster or whatever else you want to be. this is also for the unusual weapons, and so one, you should be able to get plenty of points in this, so you'll have lots of room for variety, especially since this too takes the discount of atleast OIF for each power

  3. hey all, I found some truly great stories written by one of our own, (but he won't promote himself, so I felt it my duty) it is some of the best stuff I have read and at the very least, it should give everyone a huge amount of plot ideas. I really suggest you check it out (especially since its free)

     

    to read them goto

    http://sginc.ubergirls.org/ (some times takes a little while to load)

    then click on fiction. the story is in a section caled "Mechjok's Myths" and the story is called "Last of the Fallen" by Mechjok. there are 24 parts to the story up at this point and they are big parts, plus the webmaster hasn't even uploaded all of them yet, as Mechjok has pounded out seven or so chapters that aren't even up yet.

     

    so again, check it out, it really is worth your time.

  4. just like to point out, that you don't need high points to create highpowered supers, heck a team of 350 point characters could live in a tower, fight epic battles, and so on, you just scale the villians to size, and adjust the story telling to fit the setting, if they are high powered, you don't give them save the city missions, at least not later on, My PCs are bassically trainees to take over as the best team in teh world, with very little supervision, and saving the city is a cakewalk, considered a warmup, but those can quickly turn into a case of runnigninto a major baddy, or soemthing.

  5. Originally posted by winterhawk

    OMG! This is just about the coolest thing I've ever seen! Did you actually win one Insaniac?

     

    no, otherwise there would be an Address and Postmark, I got it from a friend in one of my PlayByWeb games, and I dunno where she got it, but I'll ask her and post back

  6. I dunno if this has been mentioned (haven't read everything yet) but you could set the PCs up a villain gets them blaimed for some major crime, they then lose federal funding, and are in a very poor light (oh, they may have gotten off for it, but it was just a technicality) so now have to work their way back up to the top...

     

     

    send them in the past/future and have a cirsis there...

  7. Originally posted by Kristopher

    What kind of limit would you place on the control cost for "only to duplicate powers from those whose genetic material she has been consumed."

     

    (I think I'm beginning to remember a minor Marvel villain who did this.)

     

    I would say that would be linked to a HTH or HKA (maybe even penetrating), and must do atleast one body to copy powers.

     

    as for actual limitation cost, I don't know, I Don't think I would go higher than -1/2, and depending on the game, it would be a -1/4 (its easier to do the body damage or get blood from a mutants with just one power than agaisnt the high powered supers who always have a high defense...

     

     

    EDIT: this may not get exactly what you want though i guess, but I would just say that getting DNZ is the SFX of doing body, so you could jsut rule that well, since those are the special efects, you could still get the powers by stealing blood form the bloodbank or plucking a hair while they are sleeping, but if you want to get taht specific for the disadvantage, since it is an NPC I'd just right that down and use the above mechanics to simulate it in battle, which is the only point where NPC writeups count...

  8. Originally posted by cutsleeve

    not a good idea imho all a hero would have to do is give the person a countering command such as whoop on that bad boy over there and then use an hearing flash so the character cant recieve any more commands the egoist gets a whoopin and you dont have to worry till the ego drain wears off because all you have to do is keep the guy flashed.

     

    here is the thing though, you give the command through Telepathy, and the otehrs don't know WHY the guy is doing somehting so weird, they didn't see the ego drain, and they don't know aobut the Telepathy, so they just see the guy all the sudden attacking someone he normally wouldn't for no reason, and they would think that he is Mind controlled if it is form a known super, so they would think commands wouldn't work, so they just say things like "snap out of it" which does nothing

  9. Originally posted by Supreme Serpent

    You could work it that way, I suppose. I'd rather just go the straight Mind Control route.

     

    This egoist could also be providing the rope to hang themselves this way...OK, gets hero to neg EGO, tells them to attack hero X. Hero Y is on to the scheme, tells him "Attack whoever gave you your last command!" and neg EGO hero goes and pastes the egoist.

     

    yep. that woudl be the downside...

  10. Originally posted by Chuckg

    Telepathy only talks to people and reads their thoughts. If you want to command people, use Mind Control.

     

    If you want to command people easily, use Mind Control on low-EGO targets... but use Mind Control.

     

    here's what he means, low ego people are EXTREMELY suggestable, and negative ego people will jus do whatever they are told, doesn't matter by who really, so then using Telepthy the character tells the mech driver (who has a windowed cockpit) to attack the Viper agent, and the Agent's biggest weapon is now their enemy.

  11. Originally posted by Kristopher

    I'm feeling lazy. What page of USPD is that on? ;)

     

    the one I was thinking about is the "mimicking" power om page 265 the base power costs 221 points, but from your description, it will have to have a few changes, most of which are listed i think, feel free to come back if you need more help :-)

     

    edit: just reworded to make more sense

  12. hhhmmm..

     

    new character idea, well not new really, but its new for me, horde of unkillable duplicates, well, you can kill them, but they just keep coming back... so full LS, some major Regen, and give them a pistol, they're a normal human except that they won't die, and can duplicate over and over, and have some pistols, after a while, even the weakest blaster will start to be annoying, sure the 6d6, 8d6, or 12d6 or other agent level blaster won't do much, but when 20 people in a single phase can fire all at one target.....

     

    thnaks got another thing to try against my players!

  13. Originally posted by Zed-F

    Just buy Gary's rocket to space with usable as attack, a few more megascale increments, and attach it to the Earth to superleap it into the Sun. :)

     

    do you mean something like this:

     

    1" superleap, megascaled +4 (10 quadrillion Km, or 1,000 light years, or 1% of the diameter of the Milky way galaxy), Active points: 5 ,-1 OAF, -1/2 (point Focus in direction to jump, require both hands to activate), -1/4 Incantations (Have a nice flight!, pasword for machine), -1/4 OIHID (part of a suit), -1/2 extra time (one extra segment, to charge up.)

     

     

    then you can slap on a naked power advantage of UAA, and slap on the same lims, and then you have a suit that has aparati at the hands that will either propel you anywhere you want, or to aim at another and make them fly away, forever. also if you tie the victim down before this happens, with restraints strong enough to resist that force, then i think that would knock the earth outta orbit, so you just need to aim it right, thanks for giving me an Idea to use against my players, it will make a fun mission....

     

    :D

  14. Originally posted by Redmenace

    The Kinko's poster scale printer is called a zoomer and prints to 18' by 24'. Locally it costs $2.43 for a copy.

     

    The only problem I've ever had is explaining what I was copying to the clerk.

     

    I thought they were paid to not care what you're doing...

  15. Originally posted by Old Man

    Two words: powergamer. Or is that one word?

     

    I disagree, i like the summoned creature method for homing missiles, they simulate them much better because they can be avoided, they can be tricked and all those fun things.

     

    it isn't powergaming but a preferance towards somehting else because someone thinks it simulates a effect much better than a simple power.

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