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Ragnarok

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Posts posted by Ragnarok

  1. Re: Undead Labor: why not?

     

    Zombies would be a no-go because of the disease factor and the fact that they are constantly deteriorating, not to mention the sensitivity complications in seeing your dead friends/family trudging around.

     

    Skeletons would be much better if you thoroughly cleanse the bones. They have the added factor of anonymity; you can't really tell who that skeleton belonged to unless they had some recognizable structural damage in life.

     

    The biggest consideration, IMO, would be how your campaign deals with the origins of the undead. You really don't want a large labor force of rampaging, life-hating beings in case you lost control of them.

  2. Re: Tesunden Isles

     

    It would certainly shave some time off my attacks, and make things a bit more convenient to make separate lists. But I can roll with whatever.

     

    P.S. - Definitely with you there on the insomnia. My brain decided not to go into low-frequency mode tonight.

  3. I am trying to build a deflection power based upon my character using a shield to block incoming arrows/jets of flame and whatnot.

     

    Is this a good way to write it up, or am I missing something?

     

    Deflection, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF Durable (-1), No Range (-1/2), Restrainable (-1/2), Real Armor (-1/4), Required Hands One-Handed (-0)

     

    Thanks, folks.

  4. Re: Tesunden Isles

     

    First of all, let me look at the Shield write-up. I may have forgotten to toggle the "Str Adds to Damage" flag. If that is set, then yeah, a +xd6 Blast, No Range would be appropriate.

     

    EDIT: Just waking up here, but giving the semi-Epic nature of the campaign, I would also see just adding damage to the base HtH attack value. Currently it is rounddown( (STR-8) + 2d6 ) which gives Haakon a 4d6 regular attack. This is 4 DC, which is roughly 1/3 the Campaign Limits for DC. You don't have to max out the damage in order to make it effective either.

     

    Option 3 is to add a Shield Element to your Martial Art and then buy additional DC with the Martial Art. If you are near peak damage with your sword, then that may be less effective. Then again, I have it hard coded with a Max Damage of 2x Base Damage. That will cover any additional damage from Martial Arts to CSLs.

     

    Option 4 is to buy some CSLs with the Shield and devote them to extra damage.

     

    It seems that per current rules, the shield is already at maxed out damage just due to Haakon's strength (assuming Maptools is accounting for STR adding to damage.) Correct me if I'm wrong, but as long as the Max Damage=2xbase rule is in effect, aren't all of those options unavailable?

  5. Re: Tesunden Isles

     

    Thanks for the sword writeups, Nolgroth.

     

    I'm also thinking about how I can make the shield bash worthwhile, because I really want to keep that fighting style flavor. I think it would be really cool to have a shield wreathed in magical flame. What would be the best way to write that up? Just link a 2d6 blast to the shield multipower?

  6. Re: Tesunden Isles

     

    Ok, just to be on the same page as everyone else come game day...

     

    With the Shove MA Maneuver, I would theoretically push back my target 1 meter for every 5 strength in the maneuver (9 m before altering circumstances based upon the opponent). I have the option to move or not move with the target. If in the duration of the shove I come up against another target, I would need to roll the maneuver again to shove that target as well.

     

    Is this correct?

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