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New Hero

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  1. Re: Quote of the Week From My Life. OMG! Completely and utterly repped!
  2. Re: Identifying Quotes, favorite sayings, and battle cries My fave Darkwing Duck quote: "I am the terror that flaps in the night! I am the weirdo who sits next to you on the bus! I AM DARKWING DUCK!"
  3. Re: Quote of the Week From My Life. I love this joke! And I admit that I ripped it off. I was playing City of Heroes, and was a member of a team of players that I didn't know. In the Chat window, one of the team members was lamenting that while she leaned forward in her chair to get a drink, her cat jumped up into the chair behind her, rolled up in a ball, and promptly fell asleep. The player couldn't lean back in her chair. Me: "So you're a cat lover?" She (I assume it's a she): "Yes, I do." Me: "So do I . . . Wanna swap recipes?" The rest of the team posted a bunch of lols, and omgs, and one rofl. Her response?: "VILLAIN!" but she did put an lol after it. Thanks for the great joke, Bolo!
  4. New Hero

    Sniper

    Re: Sniper So if I buy a 2 pt Skill Level, I use it for one roll (say +1 to INT roll). If I buy a 10 pt Skill Level, it's a +1 with all Skill rolls based on the same characteristic (in this case, INT). Is that right?
  5. New Hero

    Sniper

    Re: Sniper OK. I guess that I need to explain the entire character. It'll help, probably. The Sniper is one of the 4 Multiforms that my character will have. This has been approved by the GM. Each form including the 'Prime Form' will have the Psych Lim Multiform Amnesia. The Sniper is absolutely positive that he's from another dimension. My question this time is about Skill Levels. The 2 Point Skill Level gives +1 with one Skill or Characteristic Roll The 10 Point Skill Level is also +1 with any Skill or Characteristic Roll. I don't understand the difference. They each give +1 to a Characteristic Roll. Please remember this is for 5EdRev.
  6. New Hero

    Sniper

    Re: Sniper Well, it would, but the GM has placed a 60 Active Point limit per power for a starting character. I looked in the book (5ER), and it said that Death occurs at negative of the target's starting BODY. (ie. Target has 10 BODY, therefore I have to do 20 BODY with one shot to kill him. Actually, it would need to be 22 BODY because the target would have 2 PD). I messed around with the HD 2.37. I think I got it. I would need a 7d6-1 RKA (Std Effect: 22 BODY. Nasty amount of STUN) to accomplish this. Problem is: it was like 125 Active Points! So there is no way for the Sniper to eliminate his target with one shot because all one of his goons would have to do is spend a round to stabilize his condition. (or would this be a GM judgment call?)
  7. New Hero

    Sniper

    Re: Sniper Neither was Batman in JLU. Seriously, though . . . Oh, wait, I am serious! Now all I have to do is build the Sniper Rifle. You see, I don't know how much the range should be realistically, or how to build the sight. I presume that it should cover the same range as the max range of the rifle, but beyond that, I'm not sure how to build it. Any suggestions?
  8. New Hero

    Sniper

    Re: Sniper The character will be a PC. The Sniper (probably his/her's official codename) is a vigilante. Sniper was on a Dark Champions world when he/she was sucked into a dimensional rift. When he/she awoke, he/she found him/herself in Millennium City with no way back home. The Sniper continues his/her crusade to make the streets safer by targetting Mob Bosses, Drug Dealers (esp those who deal to kids), Child Pornographers, and anybody else who should have been convicted in a court of law but walked on a 'technicality' or had a high-priced sleazeball for an attorney. Defender and the rest of the Champions (and all other supers, for that matter) condemn The Sniper as a blood-thirsty vigilante while Public Opinion is divided. Some agree with The Champions, while others feel that 'enough is enough' and support The Sniper's efforts. The Sniper is a smooth-talker, and when face-to-face with the Public is very persuasive. I might even give The Sniper Oratory. The group that The Sniper will play with is equally divided but whenever recon is necessary, they all know that The Sniper is the one for the job. Wow! That's not too shabby for right-off-the-top-of-my-head.
  9. New Hero

    Sniper

    Re: Sniper Here is the Hand Grenade Multipower: Hand Grenades: Multipower, 52-point reserve 2u 40mm Fragmentation Grenade: RKA 2d6 (standard effect: 6 BODY, 18 STUN), +1 Increased STUN Multiplier (+1/4), Explosion (+1/2) (52 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6] 2u Glue Grenade Mk II: Entangle 3d6, 3 DEF (standard effect: 3 BODY, 3 DEF), Explosion (-1 DC/2"; +3/4) (52 Active Points); OAF (-1), 6 Charges (-3/4), Cannot Form Barriers (-1/4), Range Based On STR (-1/4) [6] 2u Smoke Grenade Mk II: Darkness to Sight Group 3" radius, 6 Continuing Charges lasting 5 Minutes each (+1/4) (37 Active Points); OAF (-1), Range Based On STR (-1/4) [6 cc] 2u Flash Bomb Mk II: Sight Group Flash 7d6 (standard effect: 7 Segments), Explosion (+1/2) (52 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6] 2u Tear Gas Grenade Mk II: Sight Group, Normal Smell and Normal Taste Flash 5 1/2d6 (standard effect: 6 Segments), Explosion (+1/2) (51 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4) [6] Question: Should the Tear Gas grenade be NND? Trust me . . . I've been there. You can cover your eyes, nose and mouth all you want to, but it doesn't help.
  10. New Hero

    Sniper

    Re: Sniper Sadly, I do not own that book. Sounds cool, though. Please forgive me, but I never went to college. What does 'reverse engineer from there' mean? Sounds awesome. I'll look into that. It'll be an Urban setting. Gotcha. Can Nightvision goggles see through smoke? (I know they can't see through the Darkness Power). Copy that, Red Leader. It took me a couple of minutes to figure out what that meant. (just my two cents) Thanks, QM! (May I call you QM?)
  11. New Hero

    Sniper

    Re: Sniper OK. Exactly how do I build these things? I've been trying for a month now, but no luck. I is
  12. New Hero

    Sniper

    Re: Sniper Thank you. Again, I'm using 5th Ed Rev Rules, not 6E. Would this be the same in 5th Ed Rev Rules? Also, I'm using HeroDesigner v2.37 to build the character. I never could get the math to work out right by hand.
  13. New Hero

    Sniper

    Re: Sniper I'm using the table in the 5th Ed Rev book on page 28 which states that new heroes are built with 200 Base Pts and 150 pts of Disadvantages. It's the way we've always created our heroes. I didn't mean toons as in 'Toon: The RPG' or whatever it was called. I guess that I should have just said hero, and been done with it. As for 'Only When It's Funny', why am I hearing Roger Rabbit's voice say that? Oh yeah . . . It's a classic line from a classic movie.
  14. New Hero

    Sniper

    Re: Sniper We do not use Hit Locations. Actually, there is another type of round that the Sniper could use: Armor Piercing, Explosion. Also, I thought of another type of grenade: Tear Gas (Probably a Flash: Sight/Smell/Taste Group, right?) Flush 'em out into the open and then aerate their brains. Maybe have one Multipower for the Ammunition, and another for all the different types of grenades he/she will use. There will 2 types of the regular grenades. The type you throw, and the type you fire from the grenade launcher that is attached to the underside of the rifle. And while I'm thinking about it, let's say that there are 4 of each type of grenade (Charges: 4). When I use the last one of a certain type, do I need to buy the power again, or do they just magically reappear after each game session downtime?
  15. New Hero

    Sniper

    Hi! I'm building (or trying to, at least) a sniper. I'm using the 5th Ed Rev rules. I use the 200/150 pts for creating toons. 60 Active Points limit per power. I need a high-powered sniper rifle (obviously) but don't see any on the Firearms Table in the book. What I want is a One Shot, One Kill . . . Any Questions? type of sniper rifle. All rounds are Armor Piercing. I wouldn't think that a Sniper would have different types of rounds for a Multipower, but I am open for suggestions. Also, I'm thinking of having a Multipower for his grenade arsenal. I'm thinking of a Glue Grenade (Entangle), a Flash Grenade (Flash), a Smoke Grenade (Change Environment?), a Concussion Grenade (not sure, but maybe with 2x Stun), and a regular C4 Grenade (just kidding, but a regular RKA Explosion Grenade). Any other types of grenades that I missed? If the target happens to be indoors, he can get inside (impersonating whomever he needs to), poisons them, and gets out unnoticed. What does he need? These are the powers that I'm getting stuck on. Any help building these powers for my hero is greatly appreciated. And any help with the 150 pts of Disadvantages would also be appreciated.
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