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director13

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Posts posted by director13

  1. Re: The Bleeding Rules

     

     

    1.Bleeding threshold: Divide your Body by 3. That is your bleeding threshold. The higher the number the less likely that a wound will bleed, or, if it does, the more likely that the wound will bleed slowly.

     

     

     

    Starting BODY, or Current BODY? Is there a convention for referring to each (non "Current BODY" reference always means starting BODY, for example) that I don't know about that simplifies these things?

     

    In either case, I find this a more refined implementation than is in the books now. My group has weak Hero-fu (we do negative BODY bleeding for drama, but only worry about Impairment, Disabling, and Knockdown with Placed Shots), but I might add this to a couple of specific weapon builds as a "Bloodletting" Advantage for +1/2 to try it out.

  2. Re: Little "b" bleeding

     

    You don't have to raise the character's BODY score to non-negative values to stop bleeding. "Any successful use of a Healing BODY stops Bleeding automatically..." (5ER, p185). Thus it takes only a single point of restored BODY via Healing to stop the current bleeding. It says nothing about raising BODY to positive values.

     

    The perk I would base off of Regeneration (Healing) with an additional Limitation Only To Prevent Bleeding(-2). The Drug could be just a 1d6 Healing BODY (Standard Effect) with Only To Stop Bleeding(-2).

     

    It absolutely does, although it references big b Bleeding, which technically might not apply to the bleeding caused by having a negative BODY, but is as easy as pie to rule that it does by GM fiat.

     

    That's the version I ended up using for my Tech Level III / vaguely realistic pharmaceutical. The TL IV version has similar effect, except for enough standard effect to get still living NCM characters up to 1 BODY (and not bleeding). For constructing the Talent, I ended with Regeneration / 1 Turn with a host of Limitations that ended up bringing the Real Cost down to 3.

  3. Re: Little "b" bleeding

     

    What about Transform - bleeding character to non-bleeding character?

     

    Or Extra Dimensional Movement - To dimension where people don't bleed?

     

    :doi:

    HM

     

    Transform might be the best fit for a pharmaceutical based focus, but feels a bit inelegant (to me). Are we thinking cosmetic, or Minor?

     

    Extra Dimensional Movement seems a bit too elegant, as it happens.

    :)

  4. Re: Little "b" bleeding

     

    I think adjustment powers and paramedic rolls are about it, short of automaton powers - officially.

     

    I'd allow someone who was not taking energetic actions to 'press on the wound' to stop bleeding in the short term - that seems to work in the movies.

     

    Interestingly enough I was working out some new bleeding house rules (by which I mean house rules for bleeding) today, which I will post when I write up properly.

     

    You might also allow penalised CON rolls - again if the subject were not taking energetic actions.

     

    1) That's what Steve said, which is official enough for me. :)

    2) You write good stuff, I look forward to it. Also, the Horror Hero supplement with bleeding houses.

  5. Re: Little "b" bleeding

     

    Well' date=' one of my players once made a Power Skill roll to use his webbing Entangle as dressings on a bystander's wounds. I ruled that the webbing would stop the bleeding as long as its Body score was greater than the Body the character was losing due to bleeding.[/quote']

     

    Entangle, Conditional: Only on blood external to the body.

     

    Hrm.

  6. Re: Little "b" bleeding

     

    First thought: Regeneration (blah), Only to Stop Blood Loss (-1). This lets them regen back to 0 and be stabilized, but stops once blood loss is stopped.

     

    Or, as an item another character might use, Healing, Xd6, OAF (-1), Only to Stop Blood Loss (-1). Probably "Requires a Skill Roll" and "Extra Time" depending on the realism level of the setting.

     

    Not a whole lot of other options, really.

     

     

    The way Regen works with Time frame now though, I'm not sure it would scale. I hear you on the Healing or Aid (+extended recovery), though.

  7. I just received a (very quick) response from Steve when I asked on Hero 5 questions, but he suggested I expand my target audience a bit, so away I go...

     

    Short of a Adjustment power raising current BODY above 0 or a Paramedic skill Roll (or one built as a power), what ways do you use in your game to stop a character from losing additional BODY due to bleeding at negative BODY?

     

    (I have characters both interested in it as a Perk, and I'm building a "Coagulant" drug)

  8. Short of a Adjustment power raising current BODY above 0 or a Paramedic skill Roll (or one built as a power), are there additional ways to stop a character from losing additional BODY due to bleeding at negative BODY?

     

    (I have characters both interested in it as a Perk, and I'm building a "Coagulant" drug)

  9. Putting together a list of Everyman skills for Non Sentient (but reactive and opportunistic) mutated plants in a Gamma World setting. The default animal Everyman skil list is:

    Analyze (Animal), Area Knowledge (Home Territory), Concealment, Professional Skill (Racial Abilities), Shadowing, Stealth, and Survival.

     

    For completely mobile plants, that's the list I use (well, sentient plants / PCs get the regular genre list, but you know what I mean). For semi-mobile to immobile / aggressive plants, what do you think I should use (they usually default to Spacial Awareness as a sense, FWIW)?

     

    Drop the PS, Shadowing, and Stealth, and keep the rest? Drop the Survival for plants with Life Support?

  10. Re: Who homages the Watchmen or those the Watchmen homaged?

     

    Again' date=' Ozzy is no savior. He killed millions just to put a (rather faulty) patch to a problem he had caused himself, harassing Dr. Manhattan until he chose self-exile. He pushed the world to the brink of nuclear war. The world was a lot safer under Jon's watch than in Ozzy's conspiratorial "utopia". Unless one had a real problem with the Communist bloc collapsing under its own inadequacy, rather than being given an artificial lease on life. [/quote']

     

    What? No. Ozy didn't "cause a problem" getting Manhattan to leave, that was his intended result, either a: to make the aliens a credible threat or b: because Manhattan might not have gone along with the plan because he was still too squeamish, depending on which version you're looking at..

     

    And the world wasn't safer under Manhattan's watch... that's what accelerated the arms race to the point of open war, let to Vietnam becoming a state, etc. And he didn't do anyting about Ozy at all, did he?

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