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bigbywolfe

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Posts posted by bigbywolfe

  1. Re: Pyrokinesis

     

    I think that the argument that using TK to move fire leads to problems like using it to move light to get a cheap “darkness” effect is faulty. If you did modify TK to grab light and then grabbed all the light in a room and moved it the room would not become dark, because the source of the light (light bulb, sun light through the window, etcetera) would still be producing/providing light to the room and would replenish the “grabbed” light almost instantly. Furthermore, unless the “grab light TK power” had some kind of continuous effect you would have to spend endurance each of your phases to “carry” this room’s worth of light around, and what could you do with it other than an image effect (lighting an area) or maybe a flash attack? As soon as you stopped spending the End the light would dissipate like normal. I’m not saying that this would be the best way to do something like that; I’m just saying that the argument against it isn’t really valid and has little to do, IMO, with the TK for fire argument. The main difference between light and fire would be whether or not the fuel would still burn, or possible re-combust because of how hot it is, after you removed the fire. Also, if the pyromancer stopped controlling the fire while, for example, holding it in the air, it would simply dissipate for lack of a fuel source, but only after his magical/super-powered/whatever control was released; this would make it less effecting than being able to drop an object on someone, yet the environmental effect that would occur if it was introduced to a new fuel source would more than make up for that small limitation. Again, I’m not saying that this is the best way to make this power; I’m just playing the devil’s advocate and addressing some of the arguments against it. That’s this newbs opinion anyway.:think:

  2. Re: This Human doesn't smell threatening

     

    Regardless of how you build it there's a disadvantage that might help bring the cost down. If you do not smell like a predator does that mean you smell more like prey? You could probably apply a negative affect with some predators (more likely to attack, or less likely to flee even if you want to scare them off), to show both sides of this power.

  3. Re: Doctrine for beginning vampire slayers?

     

    I know you said you have all the info you need, but I just stumbled across this thread and had to add my two cents.

    A few monster fighting basics:

    1) “Nothing lives without a head.” Not always true with monsters but one of the few assumptions that is usually a safe bet. Good for Zombies, Werewolves, and even Vampires in most genres.

    2) “Short hair and tight clothes are a must.” That +1” of running may not help if the vamp can grab your ‘useless but cool looking billowing trench coat’ and drag you back into the dark!

    3) “Blades don’t need reloading.” While you want to avoid close combat as much as possible, guns will run out of ammo eventually and sometimes your creative solution might just fall through.

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