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TravellerHero

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    http://www.travellerhero.com

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  1. Re: Traveller Hero and Lulu http://www.lulu.com/
  2. Thanks Mike. I am already using both, they are very helpful.
  3. Shelley, Have you considered simply having death occur at 0 body instead of twice starting body? The numbers I have set up for weapons and armor lean a bit towards the weapons already. It should be able to capture the speed at which you dispatch enemies in Traveller. Once you add the death at 0 rule it becomes extremely deadly. However I personally do not use my 0 death rule as I like to have an expensive longshot to revive the character. (remember the old character generation system where you could get injured during service and there was an optional roll where you could have surgery to correct this issue, but you could die on the operating table? That's why I keep the twice starting rule, it alllows players that really still want to play this character to have a chance to jump back into the game [after some time and a lot of money])
  4. Sometimes a cigar is just a cigar... but not this time. lol.. I love those disads.
  5. Cost Disadvantage 10 Psychological Limitation: Sex Addict, Common, Moderate 10 Psychological Limitation: Compelled to Aid Women in Distress, Uncommon, Strong 10 Reputation: Womanizer, Frequently (11-) ... 10 Psychological Limitation: Fear of Snakes, Common, Moderate rofl.
  6. As far as the individual scaling for technological advances, I do think there is room for some optional rules regarding scaling different methods of destruction from point to point on the tech curve. However, as far as massive capital vessels go, I think the light offense (per tube) and high defense actually makes sense. You should not judge the damage a ship can do on a per tube basis, but combined. Modern warships and some ideas about how capital starship fight, do not devote individual tubes/barrels to an enemy. They devote a battery. The battleship you mention will not hurl a 16" shell at a destroyer, it will at minimum hurl THREE 16" shells. It could if it wished combine it's turrets into a nine shot barrage of 16" shells. Suddenly DEF enough to fend off a single 16" shell becomes woefully inadequate. Now in Star Wars, capital ships engaged with what seemed like a complete lack of fire control. beams of light zipped away from them in all directions. Admittedly they were engaging fighters, but even in the scene were two capital ships got close enough to exchange fire with turbolasers, it was just a bunch of individuals shooting where ever they felt. Star Trek on the other hand seems to combine attacks on capital ships. this could easily add excitement to a game. (just because the players are in a lightly armed freighter, if they have the teamwork skill and make their rolls, the two gunners can swing their turrets around to hit the armed corsair in the same genral spot at the same general time, and actually have a chance of not just puncturing the armor/shields, but to get in behind them and really do some body.) Now to get the weapon to weapon comparisons to scale a bit more...
  7. Thanks for the kind words guys.. right now the site contains non-canon Traveller references mixed in with the rest (meant to be unusual occurances in the third imperium) such as unique or rare weapons and races. Just strip out the ones you feel do not fit and use the rest. The Alien conversion should have been done by now, but I got sidetracked by the ultimate vehicle book, and ended up making updated versions of the ships. It looks like I will have those up in a week or two, and the aliens will have to come after the revised ships. and finally here's a contribution to your game if it's going to have anything to do with space travel... http://www.utzig.com/traveller/iai.shtml
  8. ugh, I can't delete!
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