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Hazel

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Everything posted by Hazel

  1. Re: Project 1000: Build a Legend/Megahero And here's one I made earlier . This is an early draft, so it's only 400 points....... Mini Munchkin Player: Val Char Cost 20 STR 10 30/38 DEX 60 19 CON 18 25 BODY 30 15/40 INT 5 20/32 EGO 20 20/45 PRE 10 10 COM 0 4/69 PD 0 4/69 ED 0 7 SPD 0 8 REC 0 38 END 0 45 STUN 0 6" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 153 Cost Power 18 Supreme Being: Elemental Control, 36-point powers 38 1) Armor (20 PD/20 ED), Inherent (+1/4) (75 Active Points); Always On (-1/2) 18 2) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (35 Active Points) 14 3) Danger Sense (self only, out of combat, Intuitional, Microscopic (x10), Rapid (x10), Targeting Sense, Tracking) (36 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 12-/17- 14 4) Impossible Speed: +3 SPD (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 35 Magic: Multipower, 70-point reserve, (70 Active Points); all slots Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 3u 1) God Giveth, God Taketh Away: Drain BODY 7d6 (70 Active Points); Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 3u 2) Killing Attack - Hand-To-Hand 5d6-1 (6d6 w/STR) (70 Active Points); Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 3u 3) Entangle 7d6, 7 DEF (70 Active Points); Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 3u 4) Fate Shields Me: Force Field (35 PD), Activates when he is targetted by a PD attack which would otherwise kill him (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (70 Active Points); Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 3u 5) Fate Shields Me: Force Field (35 ED), Activates when he is targetted by an ED attack which would otherwise kill him (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (70 Active Points); Required Hands Two-Handed (-1/2), Gestures (-1/4), Incantations (-1/4) 49 Variable Power Pool (Magic Pool), 25 base + 24 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (49 Active Points) 0 1) Godlike Reactions: +8 DEX (24 Active Points); No Figured Characteristics (-1/2) Real Cost: 16 0 2) +25 INT (25 Active Points) Real Cost: 25 0 3) +12 EGO (24 Active Points) Real Cost: 24 0 4) In the Presence of the Gods: +25 PRE (25 Active Points) Real Cost: 25 0 5) Succor STUN 5d6 (25 Active Points) Real Cost: 25 0 6) Darkness to Sight Group and Danger Sense 1" radius, MegaScale (1" = 1 km; +1/4), Selective Target (+1/2) (23 Active Points) Real Cost: 23 0 7) Circle of Runes: Extra-Dimensional Movement (Related Group of Dimensions, Single Location) (25 Active Points); Gestures (Complex; Requires both hands; -3/4), Incantations (-1/4) Real Cost: 12 0 8) Beyond Mortal Senses: Invisibility to Sight Group and Mind Scan (25 Active Points) Real Cost: 25 0 9) Force Field (10 PD/10 ED), Difficult To Dispel (x2 Active Points; +1/4) (25 Active Points) Real Cost: 25 0 10) Force Field (10 Mental Defense/10 Power Defense), Difficult To Dispel (x2 Active Points; +1/4) (25 Active Points) Real Cost: 25 0 11) Teleportation 3", x2 Increased Mass, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 100 km (+1/4) (25 Active Points) Real Cost: 25 0 12) Teleportation 2", x8 Increased Mass, MegaScale (1" = 1 km; +1/4) (24 Active Points) Real Cost: 24 0 13) Teleportation 2", No Relative Velocity, Position Shift, x2 Increased Mass (24 Active Points) Real Cost: 24 Powers Cost: 201 Cost Martial Arts Maneuver 20 +5 HTH Damage Class(es) 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 11d6 Strike 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4 1/2d6 NND 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 32 Cost Skill 0 Language: English (idiomatic) (4 Active Points) 3 Teamwork 15- (17-) Skills Cost: 3 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction 5 Eidetic Memory 3 Lightning Reflexes: +2 DEX to act first with All Actions Talents Cost: 17 Total Character Cost: 406 Base Points: 300 Experience Required: 106 Total Experience Available: 0 Experience Unspent: 0
  2. Re: The Holy Hand Grenade We built one with megascale 1km. It was insta-kill for any character in the area, including the one that used it! My demon has a power inspired by this thread: 2d6 RKA, LOS, NND, Does BODY. I don't think the GM has read my character sheet recently......................... .
  3. Re: What Are You Listening To Right Now? Still Searching - Senses Fail
  4. Re: What Are You Listening To Right Now? Calling All Cars - Senses Fail
  5. Re: Making a character too efficient? Yes, my condemned-to-hell daemon is now part-mystic/mentalist with a 30 COM human multiform! My first two submissions were actually rejected by the GM at least twice for being solely based on numbers.
  6. Re: What Are You Listening To Right Now? Smells Like Teen Spirit - Nirvana
  7. Re: Quote of the Week from my gaming group... I tried but rolled badly. He got singed with hellfire but teleported away before my 18d6 AOE explosion hit . He spent most of each fight putting his guts back in (He had 50 STUN, 10 BODY and practically no defenses).
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